PDA

View Full Version : What are the most boxer friendly dungeon ?



Baltyre
01-08-2013, 05:51 AM
I did my first heroic today (Shcolomance) and i wonder if there is some others MOP hero dungeons who can be done easily

Khatovar
01-08-2013, 06:13 AM
I found most of them pretty boxer-friendly. Stormstout Brewery wasn't face-roll friendly because of dealing with the hammers and exploding rabbits and the grab-bag nature of the last boss, but it wasn't terribly difficult either. Both the Scarlets and Mogu'shan Palace were all pretty easy, IMO.

Scholomance was a bit of a brick wall for my team when I hit the Voss fight until I geared up a bit and got the mechanics down. Same with the Vo'jak encounter in Niuzao Temple. And being all melee in Shado-pan Monastary kinda blows at times.

If I had to rank them on the easy scale from my own perspective, it'd probably be {from easiest to hardest}

1. Scarlet Monastery
2. Mogu'shan Palace
3. Scarlet Halls
4. Temple of the Jade Serpent
5. Stormstout Brewery
6. Gate of the Setting Sun
7. Scholomance
8. Shado-pan Monastery
9. Niuzao Temple

Baltyre
01-08-2013, 07:32 AM
Tank you very much for the ranking.
What kind of team do you use ? Distance or Melee ?
I have a melee team. (1 Paladin Tank, 2 DK, 1 Warrior and a Monk Heal)

Khatovar
01-08-2013, 07:56 AM
I am melee - Prot Paladin, Ret Paladin, Resto Shaman, Enhancement Shaman, Unholy Death Knight

Chivalrous
01-20-2013, 08:41 AM
I have finally finished all the heroics and I would agree mostly with Khatovers list except I would put shado pan as hardest and Nizuo as like number 4, for me atleast. It is really very easy. It is def. easier for me than gate. My teams item level averages about 465 and is mixed melee/range.

Lyonheart
01-20-2013, 08:55 AM
I have finally finished all the heroics and I would agree mostly with Khatovers list except I would put shado pan as hardest and Nizuo as like number 4, for me atleast. It is really very easy. It is def. easier for me than gate. My teams item level averages about 465 and is mixed melee/range.


Time to start your video guides!

Chivalrous
01-20-2013, 11:13 AM
Time to start your video guides!

Hah! I have a 3 day weekend coming up I might do one! :)

Baltyre
01-21-2013, 02:59 AM
I would like to see how to do Nizuo.
Seems kinda hard with a pure melee team.

Khatovar
01-21-2013, 03:35 AM
Niuzao isn't too bad once you get used to it. The first boss is easy, I tank him over to one side and swap in and out of the growing amber pool with whoever is there. I send my melee DPS off after the oozes via IWT and back again.

Vo'jak is a PITA because there's a lot going on. Dropping the tar bombs is a rather big distraction so I don't get too caught up in them. I set my healer up on one side and let her drop some when I have time, and I do some on my main when I can, but I don't worry about dropping as many as I can, a few is enough to slow them down.

DPS the melee guys {wave 1 and 3} as they come up, avoid the bombadier {PITA}, don't IWT too much or you'll run yourself off the wall {sucks}. The second and 4th wave, where you get the explodie guys, I make sure to drop a few tars to slow them up and just stand on the edge and hit them with ranged attacks {Shield, Shocks, Judge, whatever's up} and let them blow each other up. One shot is all it takes.

When you finally get to the boss, it's a crapshoot how many guys, if any, I lose. If someone dies, I go to the opposite side of the platform. Sometimes he'll do his jump and spin on a corpse or on my totems. If no one is dead, I'll leave my healer at range and expect her to get jumpspinned. If you've got enough gear you can try healing out the damage, if not, strafing out. If you're really lucky and he's jumping on a corpse or totems or something, you can position near the leftover tar bombs and throw those at him when he's spinning to clear his damage boost and do some decent damage to him.

Pa'valak is pretty easy. Avoid the blade rush, which gives plenty of warning. Heal through the tempest. When the barrier is up, use AOE and use the bombs with your tank. Don't chase bombs, by the time you get to them, they're going to be ready to explode. Just wait for them to be relatively close to you and try to position so you can hit him, his shield and most importantly the ads. the ads have a pretty brutal stacking DoT, so you want to kill them off asap.

The last boss is a bit of a PITA but not difficult. Stay out of the puddles. Jump to clear the Quick-Dry Resin, don't spam IWT or you could fall off the bridge. As soon a he starts to take off, start running to the other side of the bridge. I generally dump my slaves against the first barrier {as long as they aren't in a puddle} and chase him down on my main. Hit him with an interrupt when he's casting his winds spell, go back and grab the slaves you lost/left behind, rinse and repeat.

Chivalrous
01-21-2013, 03:23 PM
Very accurate and helpful information Khatover, as always. My Hunter really helps with the bombardiers, I just auto attack them as they run by below. Anyway, I did have a toon IWT off the bridge once and was wondering if you use 1 dedicated button for IWT or have it as a step inside a DPS key? I have it spammed with my DPS key but it is a pita sometimes.

oh, and since you like cats I should tell you mine is a very smart orange monstrosity (he weighs 19 pounds) that likes to lay on things on the floor, be it a shirt, a shoe, a foot... Or my foot pedals I use to strafe with my slaves! So my cat might have ran that poor slave off the bridge. It's okay, he thinks he's helping. :)

Khatovar
01-22-2013, 01:15 AM
Hahaha, Chivalrous. I've got 3 and not a day goes by where one of them doesn't decide my "mouse hand" is a good place to sleep while I'm playing.

I used to use a separate IWT button, but when I rewrote my HotKeyNet script for MoP, I decided I wanted to be able to spam on the move. Now I have a couple of DPS keys that are similar as far as abilities go.

2 - This is my usual spam button. It does my normal DPS rotation plus keydown w + keyup w. This gives them "micromovement" so if they start running off from IWT, they stop. It also acts as my "stopcasting" for my Enh shaman's Lightning Bolts so they can only go off if they're instant. I do this instead of using a stopcasting macro because stopcasting was resetting her swing timer and killing her melee DPS.

Tab - Same as above except it uses IWT instead of keyup/down w. This seems to be the way most people use IWT.

3 - Same rotation, but also uses my cooldowns and calls a different totem macro so I'm not overwriting my cooldown totems {elementals, capacitor, etc} with lesser totems. It also has no movement involved {IWT or W}, which allows me to determine what, if any movement is needed. If they need to IWT I use the plain IWT on my Naga.

I've always passed Q and E to my slaves for strafing. I've also set up a toggled state that uses an alternate version of my 2 key that doesn't use the W action so I can continue to DPS as I use my "move all" keys so I can still kill when I need to kite or move out of crap.

Chivalrous
01-22-2013, 08:31 AM
2 - This is my usual spam button. It does my normal DPS rotation plus keydown w + keyup w. This gives them "micromovement" so if they start running off from IWT, they stop. It also acts as my "stopcasting" for my Enh shaman's Lightning Bolts so they can only go off if they're instant. I do this instead of using a stopcasting macro because stopcasting was resetting her swing timer and killing her melee DPS.

this is brilliant! I hope you don't mind if I rip it off! The micro-movement is going to be a big quality of life change and the shaman I have is going to be so thankful to you! Her DPS is lower than my warriors because, while she wants to use her maelstrom weapon procs, sometimes I just forget to hit the button... So the fight ends and she usually runs off in a huff. Yup, this will help with both of these problems! Thanks!

Lyonheart
01-22-2013, 09:55 AM
It also acts as my "stopcasting" for my Enh shaman's Lightning Bolts so they can only go off if they're instant. I do this instead of using a stopcasting macro because stopcasting was resetting her swing timer and killing her melee DPS.

I was wondering why /stop casting was not working right..dern!

tldr
02-28-2013, 07:05 PM
Khatovar, how is Scarlet Halls in any way multiboxer friendly? Maybe after the first boss, it gets pretty reasonable but that first fight inspires screen-punching rage in me. When I went through there on my 1x pally + 4x hunter team, I was only successful by sending my pets in. Now that I'm doing my second team, warrior, priest, 3x mage, I'm just as dead as I was with the hunters. I *HATE* that fight with a passion. It seems the only way to make it through is if you have a toon that can cast really good HOT spells, which seems to limit you pretty significantly.

Maybe I'm missing a lot of somethings here, but right now I'm flying one of my level 80 hunters to SH to smash these guys into small piles of crimson debris. Then I'll swap back out and run the rest of the dungeon, but man this one really tweaks the rage in me.


Edit: Another failure on my part - party groups and instance groups are now completely separate so swapping out members means that the new members (and I'm betting the old ones) can't enter the same instance. Yay. Guess I'm skipping Scarlet Halls.

Chivalrous
02-28-2013, 07:56 PM
Khatovar, how is Scarlet Halls in any way multiboxer friendly? Maybe after the first boss, it gets pretty reasonable but that first fight inspires screen-punching rage in me. When I went through there on my 1x pally + 4x hunter team, I was only successful by sending my pets in. Now that I'm doing my second team, warrior, priest, 3x mage, I'm just as dead as I was with the hunters. I *HATE* that fight with a passion. It seems the only way to make it through is if you have a toon that can cast really good HOT spells, which seems to limit you pretty significantly.

Maybe I'm missing a lot of somethings here, but right now I'm flying one of my level 80 hunters to SH to smash these guys into small piles of crimson debris. Then I'll swap back out and run the rest of the dungeon, but man this one really tweaks the rage in me.


Edit: Another failure on my part - party groups and instance groups are now completely separate so swapping out members means that the new members (and I'm betting the old ones) can't enter the same instance. Yay. Guess I'm skipping Scarlet Halls.

Its just a gear issue bud. I can run scarlet halls now and pull 3 packs of trash and aoe them down-do a full clear pretty quickly. I kill 2nd boss before he spins once, etc. you'll get there :)

if you're under geared don't ignore mechanics and be overly cautious.

tldr
02-28-2013, 08:01 PM
Its just a gear issue bud. I can run scarlet halls now and pull 3 packs of trash and aoe them down-do a full clear pretty quickly. I kill 2nd boss before he spins once, etc. you'll get there :)

if you're under geared don't ignore mechanics and be overly cautious.

Derp. After your reply i had to go back and look at the OP to see if they were talking about heroic instances. Sure enough.

Multibocks
09-04-2013, 03:01 AM
Hahaha, Chivalrous. I've got 3 and not a day goes by where one of them doesn't decide my "mouse hand" is a good place to sleep while I'm playing.

I used to use a separate IWT button, but when I rewrote my HotKeyNet script for MoP, I decided I wanted to be able to spam on the move. Now I have a couple of DPS keys that are similar as far as abilities go.

2 - This is my usual spam button. It does my normal DPS rotation plus keydown w + keyup w. This gives them "micromovement" so if they start running off from IWT, they stop. It also acts as my "stopcasting" for my Enh shaman's Lightning Bolts so they can only go off if they're instant. I do this instead of using a stopcasting macro because stopcasting was resetting her swing timer and killing her melee DPS.

Tab - Same as above except it uses IWT instead of keyup/down w. This seems to be the way most people use IWT.

3 - Same rotation, but also uses my cooldowns and calls a different totem macro so I'm not overwriting my cooldown totems {elementals, capacitor, etc} with lesser totems. It also has no movement involved {IWT or W}, which allows me to determine what, if any movement is needed. If they need to IWT I use the plain IWT on my Naga.

I've always passed Q and E to my slaves for strafing. I've also set up a toggled state that uses an alternate version of my 2 key that doesn't use the W action so I can continue to DPS as I use my "move all" keys so I can still kill when I need to kite or move out of crap.

Does this slowly move them forward? What about keypress = back and keyrelease = forward?

Khatovar
09-04-2013, 04:23 AM
Does this slowly move them forward? What about keypress = back and keyrelease = forward?

The only time I get any visible movement is when jumping comes into play, such as the last boss (http://www.wowhead.com/npc=62205) in Niuzao Temple. This is due to the fact that the forward movement in the air {jumping} doesn't have a "stop". If you're moving forward while jumping, you're going to land forward of your last position.

I did test with separate movements {down= forward, release=back} but that setup lead to a lot of loss of the key releases for the movement key. This is the same sort of thing you see with click to move getting stuck, modifier keys acting like they never got released, perpetual upward movement when flying...things like that. Which means runaways and toons inching past or away from the target, and that means having to use IWT more often to correct it, which leads to even more chance of runaways.

If every press sends the explicit commands to WoW that the key has been pressed and released, you don't run into the issue where WoW might lose or miss a released movement key and they stay where they should be.

Multibocks
09-04-2013, 09:34 AM
Ok, good to know thank you.