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Fat Tire
12-21-2012, 11:08 PM
http://us.battle.net//wow/en/blog/8226552
(http://us.battle.net//wow/en/blog/8226552)
Constant changes to 5.2 make it hard to keep up. Blog has all the up to date changes.


5.2 is currently live on all realms -- Locking thread.
-MiRai

Owltoid
12-21-2012, 11:13 PM
the purge nerfs are good for multiboxers, as typically we have one round of purges and then move on. That's obviously different than a solo toon spamming it

Fat Tire
12-21-2012, 11:17 PM
Gotcha - then I see nothing but good news for ele boxers. All the op classes got nerfed pretty hard.

Kruschpakx4
12-21-2012, 11:39 PM
the shaman stuff is actually good, 1 min on elemental mastery is really insane, for both enhance and elemental, since I can then go ascendance+em all the time, and also EM+trinket every minute; but it kinda sucks that 10% extra damage on lava burst have been added on unleash fury and not unleash elements :/

the shockwave "nerf" isnt really a good change for us because it'll still have 20 sec cooldown against boxers (except the warrior is really retarded and misses it)

after all that I'll still go with enhance, gonna be excited about the changes to our tier 45 talents as they have been mentioned before

MiRai
12-22-2012, 01:01 AM
Thread has been sticky'd. Please keep all 5.2 PTR discussion in this thread.

zenga
12-22-2012, 01:04 AM
the shaman stuff is actually good, 1 min on elemental mastery is really insane, for both enhance and elemental, since I can then go ascendance+em all the time, and also EM+trinket every minute; but it kinda sucks that 10% extra damage on lava burst have been added on unleash fury and not unleash elements :/

I really can't see a 1min CD for 20s giving 30% haste for the best healer in the game going live. Pretty sure they will change that (at the expense of ele of course). Not to mention that they would have to buff echo of elements for pve reasons for ele, because else everyone would grab EM. Now trhe prob in pvp was that it doesn't line up with ascendance, unless you delay it on purpose. I can see them bringing it to a 1.5m cd though.

Owltoid
12-22-2012, 02:36 AM
the purge nerfs are good for multiboxers, as typically we have one round of purges and then move on. That's obviously different than a solo toon spamming it

Given that enhancement isn't GCD capped, purge may make its way into the spam button, though that could be bad news against some classes, like resto druids.

Kruschpakx4
12-22-2012, 09:17 AM
official patch notes are out, afaik purge wont have a cooldown unless you glyph it, overall things are getting better for us, shaman buffs, the blood fear nerf, feral cyclone nerf and removal of blanket cs from mages/locks, that is really great but yet there is something retarded comming

New Level 60 Talent: Ring of Peace
Ring of Peace forms a 8 yard Sanctuary (http://ptr.wowdb.com/spells/105805#16357-16408) around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.

dont want another rof in this game

Fat Tire
12-22-2012, 11:03 AM
official patch notes are out, afaik purge wont have a cooldown unless you glyph it, overall things are getting better for us, shaman buffs, the blood fear nerf, feral cyclone nerf and removal of blanket cs from mages/locks, that is really great but yet there is something retarded comming

New Level 60 Talent: Ring of Peace
Ring of Peace forms a 8 yard Sanctuary (http://ptr.wowdb.com/spells/105805#16357-16408) around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.

dont want another rof in this game

Another ring....They just removed two blanket silences, it doesn't make sense to add another one... that's aoe... and disarms

Ele, ww monks and rogues got big buffs.

Very excited about all the cc nerfs - just need pom/ring

Chivalrous
12-22-2012, 11:26 AM
I'm loving the game more than ever, some pretty good changes. The new armor tiers are kinda meh but no biggie. I love the triceratops mount and hunter pet--I hope it isn't exotic.

Lyonheart
12-22-2012, 12:35 PM
Knew that Monks would get some love.. 8) glad i have 5 at 85 8) Very happy about the shaman changes as well.. longer flame shock.. faster EM ..etc..

Ellay
12-22-2012, 01:48 PM
Does this give Monks the potential to be decent now for PvP? or are they still lacking? I know it's too early to tell but looking for feedback because their abilities are very foreign to me right now.

ebony
12-22-2012, 02:03 PM
New World Boss System

All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.


no longer need to be in a group for a world boss just be about where he is tag it and boom free lootz

PvP

PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.


this is a great change! that meens hunter pets get double with there cooldown that now u can do even when the get is LOS.

Fat Tire
12-22-2012, 02:10 PM
Does this give Monks the potential to be decent now for PvP? or are they still lacking? I know it's too early to tell but looking for feedback because their abilities are very foreign to me right now.

I like these changes alot monks have really good sustained dps and its even better, maybe too good along with them getting some burst now. However, I think they are still going to be trained by cleaves.

Owltoid
12-22-2012, 02:41 PM
Correct me if I'm wrong, but doesn't one of the monk changes give them a permanent mirror image? If so, that's really cool for multiboxers. I think most of us love having an army, and 4x3 or 5x3 it a ton of toons coming at the enemy at once. Not sure if it will be effective, but it will look cool.

Ellay
12-22-2012, 03:04 PM
Yep and 40% damage on each character is a total of 120%, so net dps boost! :P

Ualaa
12-22-2012, 03:47 PM
I'd imagine the silence would have diminishing returns.
Would the disarm effect be diminishing as well?

8 seconds per monk, could stack quite a few monks especially for world pvp in Stormwind/Orgrimmar.

Shodokan
12-22-2012, 09:14 PM
looking like some awesome changes that will actually make the game better... who woulda thought.
MAYBE not so much for boxers, but for 3's the changes are great.

valkry
12-23-2012, 01:43 AM
Mages got nerfed with that deep freeze change lol, but then again, they aren't supposed to be deep freezing then 3-4 ice lances, they are meant to frost bomb > deep > cast spell > ice lance so they all hit at once anyway... for the pros, this won't change anything.

If anything, they got buffed with that frostbolt change...

Multibocks
12-23-2012, 02:29 PM
Correct me if I'm wrong, but doesn't one of the monk changes give them a permanent mirror image? If so, that's really cool for multiboxers. I think most of us love having an army, and 4x3 or 5x3 it a ton of toons coming at the enemy at once. Not sure if it will be effective, but it will look cool.

Wow... I may just start playing my monk team at 90 that is collecting dust.

Fat Tire
12-23-2012, 03:30 PM
Mages got nerfed with that deep freeze change lo


The Deep change is not on the offical patch notes, just the data mined ones.

zenga
12-23-2012, 04:23 PM
btw astral shift is now usable while silenced on live

Multibocks
12-23-2012, 09:49 PM
The Deep change is not on the offical patch notes, just the data mined ones.

Ugh does this mean we won't see this change go live? :(

zenga
12-23-2012, 10:54 PM
Ugh does this mean we won't see this change go live? :(

It means nothing at this point really, it's pure speculation. It could be just a joke from a dev who knows the patch would be datamined before the patch notes would be released. It was released when the world was supposed to end after all ...

And it could also be intended: 'lets add something crazy to the client thats gonna be datamined and then dont mention it in the patch notes so they will cry less about all the other nerfs'.

Kruschpakx4
12-24-2012, 04:47 PM
btw astral shift is now usable while silenced on live

since 5.0.1^^

zenga
12-24-2012, 06:46 PM
since 5.0.1^^

Weird, a blue posted on the us realm forums a couple of days ago that it was now usable while silenced, a stealth hotfix. I'm not gonna argue since I never used it while being silenced as I was under the impression it was not working.

Kruschpakx4
12-24-2012, 08:50 PM
hm pretty sure its always been physical

anyway useable while silienced or not, cooldown is too long/duration too short

heyaz
12-25-2012, 03:56 PM
I don't see anything in those notes addressing the fact that elemental shaman hit like wet noodles even though they're hard casters. The only other pvp hard caster is a Shadow Priest, yet they hit like trucks. Mage and warlock specs allow instants that hit harder than elemental blast. The only way to be on par with damage is to get extremely lucky with RNG mastery procs. This while fire mages instant pyro for 120k.

blast3r
12-27-2012, 07:17 PM
the shaman stuff is actually good, 1 min on elemental mastery is really insane, for both enhance and elemental, since I can then go ascendance+em all the time, and also EM+trinket every minute; but it kinda sucks that 10% extra damage on lava burst have been added on unleash fury and not unleash elements :/

the shockwave "nerf" isnt really a good change for us because it'll still have 20 sec cooldown against boxers (except the warrior is really retarded and misses it)

after all that I'll still go with enhance, gonna be excited about the changes to our tier 45 talents as they have been mentioned before

The animated gif in your signature is disturbing. I don't like to see real violence. *shiver*

zenga
12-28-2012, 12:37 AM
The animated gif in your signature is disturbing. I don't like to see real violence. *shiver*

815

blast3r
12-28-2012, 05:33 AM
I was attacked a couple of years ago and my eye socket and nasal cavity was shattered. I had brain fluid leaking from my nose. Seeing violence like this TRIGGERS me! That was mean, zenga

Cptan
12-28-2012, 07:23 AM
I hope you have fully recovered from that, and may the coming new year bring you love and happiness.

zenga
12-28-2012, 08:26 AM
I was attacked a couple of years ago and my eye socket and nasal cavity was shattered. I had brain fluid leaking from my nose. Seeing violence like this TRIGGERS me! That was mean, zenga

And playing wow where you KILL how many creatures and players as a daily routine is not bothering you? I'm sorry to hear that happened to you, but imo some sense for context and put things into perspective wouldn't hurt on this board ...

blast3r
12-28-2012, 08:47 AM
And playing wow where you KILL how many creatures and players as a daily routine is not bothering you? I'm sorry to hear that happened to you, but imo some sense for context and put things into perspective wouldn't hurt on this board ...

Warcraft isn't real violence. I know the difference. Nothing you say will change how I feel inside. After that happened to me, my brain re-wired and that is the way it is.


I hope you have fully recovered from that, and may the coming new year bring you love and happiness.

Thank you.

MadMilitia
12-29-2012, 08:46 PM
Believe it or not I think the warrior changes make boxxing warriors much more viable now.

Guaranteed 2 overpowers per MS and the higher DPS on slam is gonna make a GREAT lazy macro =D

MiRai
01-01-2013, 03:29 AM
PvP gear changes for 5.2 to be revealed soon™.

https://twitter.com/Ghostcrawler/status/285806995741757442

I'm really interested to hear what these changes are.

Ualaa
01-01-2013, 01:11 PM
I was attacked a couple of years ago and my eye socket and nasal cavity was shattered. I had brain fluid leaking from my nose. Seeing violence like this TRIGGERS me! That was mean, zenga

Really sorry to hear that, Blast3r.

Recently, I've started to use the ignore feature on the forums.
It can be easier just not seeing posts by certain people who choose to be annoying.

It is an option, anyway.

Fat Tire
01-01-2013, 03:19 PM
PvP gear changes for 5.2 to be revealed soon™.

https://twitter.com/Ghostcrawler/status/285806995741757442

I'm really interested to hear what these changes are.

Guessing ratings for almost all gear will return. They could make the conquest rings/cloak/neck etc. just cost conquest points.

I would like to see a return to just needing 5 wins to cap for the week no matter the rating.

ebony
01-01-2013, 03:46 PM
Guessing ratings for almost all gear will return. They could make the conquest rings/cloak/neck etc. just cost conquest points.

I would like to see a return to just needing 5 wins to cap for the week no matter the rating.

or they cloud not give us weps for honor on the next season like they did in cata. or even make weps back needing a rating

MiRai
01-02-2013, 01:08 AM
Guessing ratings for almost all gear will return.
That would be interesting, but with the way that the game is becoming more casual I somehow doubt it.


or they cloud not give us weps for honor on the next season like they did in cata. or even make weps back needing a rating
Did we get access to S9 honor weapons? I just figured when S13 commenced they would drop S12 CQ weapons down so that they could be purchased with honor. You know... during that shitty transition period between seasons where all the people with the good gear bitch about how everything they worked for during the entire season is now on the honor vendor. :)

zenga
01-02-2013, 01:10 AM
Guessing ratings for almost all gear will return. They could make the conquest rings/cloak/neck etc. just cost conquest points.

I would like to see a return to just needing 5 wins to cap for the week no matter the rating.

What was the reason why they removed rating requirements from gear in cata (bar weapons)? As in, was it a player demand, were the players unhappy? I don't really recall that

Fat Tire
01-02-2013, 10:11 AM
I am most looking at the mmr related stuff, since in the end if inflation works then most will acquire gear compared to this season.

I would actually like to see honor gear(starter gear) either free from the vendor or very little honor. t2 only needing 1800 or something reasonable for the masses. Gear makes such a huge difference especially the weapons.

ebony
01-04-2013, 04:57 AM
Did we get access to S9 honor weapons? I just figured when S13 commenced they would drop S12 CQ weapons down so that they could be purchased with honor. You know... during that shitty transition period between seasons where all the people with the good gear bitch about how everything they worked for during the entire season is now on the honor vendor. :)

no the 1st patch in cata we did not get "honor pvp" weps the season after we did. the gear was buffed so honor gear was better then last times conquest gear not sure with item upgrading they do that again.


in other Good NEWS for boxers!!!!

i did read somewhere that for 5.2 blizzard wonted pickup quests (floor quests) to work in a group. So got my ptr accounts and made some chars to see if its made it. and well Yes and no.

the system atm is very very bugged but its kinda there. most pickup quests on the floor does not even work but i manged to find one picked up a item and it did this.

Main char:
You receive item: ItemiPickedUp
You create ItemiPickedUp
You create ItemiPickedUp

clone A:
You create ItemiPickedUp
You create ItemiPickedUp

Clone b:
You create ItemiPickedUp
You create ItemiPickedUp

jamba quest log did 6/12

then i got DCED of the server when i manged to log back in my chars was stuck manged to get them in (back at HS place) but the quest was missing on the list. when back cloud not pickup quest (said i did it) even though the npc was trying hand it to me. then crashed again off server 3 logins back to the HS place again.

(tryed without any addons and the same thing.) looting npcs work

Seems like its kinda there but a bit buggy.

Nice change though if it makes it. (works)

Blubber
01-04-2013, 10:22 AM
no the 1st patch in cata we did not get "honor pvp" weps the season after we did. the gear was buffed so honor gear was better then last times conquest gear not sure with item upgrading they do that again.


in other Good NEWS for boxers!!!!

i did read somewhere that for 5.2 blizzard wonted pickup quests (floor quests) to work in a group. So got my ptr accounts and made some chars to see if its made it. and well Yes and no.

the system atm is very very bugged but its kinda there. most pickup quests on the floor does not even work but i manged to find one picked up a item and it did this.

Main char:
You receive item: ItemiPickedUp
You create ItemiPickedUp
You create ItemiPickedUp

clone A:
You create ItemiPickedUp
You create ItemiPickedUp

Clone b:
You create ItemiPickedUp
You create ItemiPickedUp

jamba quest log did 6/12

then i got DCED of the server when i manged to log back in my chars was stuck manged to get them in (back at HS place) but the quest was missing on the list. when back cloud not pickup quest (said i did it) even though the npc was trying hand it to me. then crashed again off server 3 logins back to the HS place again.

(tryed without any addons and the same thing.) looting npcs work

Seems like its kinda there but a bit buggy.

Nice change though if it makes it. (works)

If this goes live it would make questing in MOP a bit easier :], let's hope for the best!

Lyonheart
01-04-2013, 06:16 PM
If this goes live it would make questing in MOP a bit easier :], let's hope for the best!

A F'n MAN! to that!!!.. just have them talk to the guys at eq2.. a lot of those ground item collection quests give the whole group credit when one member loots it. This will make questing so much more fun! I actually love to quest solo...but hate it with that ungodly amount of these ground item collection quests this expansion.

Multibocks
01-04-2013, 07:39 PM
Hell yes, got two more groups to level to 90 and this will make life hella easy!

Khatovar
01-05-2013, 04:24 AM
A F'n MAN! to that!!!.. just have them talk to the guys at eq2.. a lot of those ground item collection quests give the whole group credit when one member loots it. This will make questing so much more fun! I actually love to quest solo...but hate it with that ungodly amount of these ground item collection quests this expansion.

EQ2 has a some of nice features that I occasionally send in suggestions about. I still pray for the day that they implement a mentoring system and swapping directly to another character instead of having to log to character select.

Lyonheart
01-05-2013, 05:45 PM
EQ2 has a some of nice features that I occasionally send in suggestions about. I still pray for the day that they implement a mentoring system and swapping directly to another character instead of having to log to character select.

The mentoring thing would be so great! i LOVED that in EQ2~

zenga
01-14-2013, 01:02 AM
some tweets I read:

- elemental mastery will be most likely a 1.5m cd
- they are playing around with the idea to remove the jumping attenuation of chain lightning (i.e. chain lightning will hit each target for the same amount). nothing was said about compensation btw (e.g. that the initial hit would be lower)
- both 2p (aoe dmg proc) and 4p T15 (each lvb cast shortens the cd of ascendance by 1s, which would make it around a 2.20-2.30m cd) are influenced by overloads

valkry
01-14-2013, 03:45 AM
some tweets I read:

- elemental mastery will be most likely a 1.5m cd
- they are playing around with the idea to remove the jumping attenuation of chain lightning (i.e. chain lightning will hit each target for the same amount). nothing was said about compensation btw (e.g. that the initial hit would be lower)
- both 2p (aoe dmg proc) and 4p T15 (each lvb cast shortens the cd of ascendance by 1s, which would make it around a 2.20-2.30m cd) are influenced by overloads
That jumping attenuation would remove the benefit of casting lava beam during ascendance...

zenga
01-14-2013, 08:32 AM
That jumping attenuation would remove the benefit of casting lava beam during ascendance...
Well lava beams initial hit is higher than chain lightnings first hit (about 20% to 30% more). You can check that yourself vs a trainingdummy. Unequip your weapon/trinkets (anything that can give you an int proc) and cast a few chain lightnings, then cast a few lava beams. Make sure your clearcast proc doesnt skew the results.

But yeah it gap clearly narrows if that was to go life.

zenga
01-17-2013, 01:26 AM
The answer is there: lava beam now does 10% extra damage per jump. And chain lightning no longer goes down per jump. Elemental mastery on 1.5m cd.

MiRai
02-05-2013, 10:13 PM
5.2 Currency Conversion:

http://us.battle.net//wow/en/blog/8586239
http://blue.mmo-champion.com/topic/252898-52-currency-conversions/

Also, edited the title of the thread to make it more general to 5.2 and less specific to Shaman.

Janus
02-12-2013, 01:39 PM
What I would like to know is how will we gear up our toons, if the new gear is linked to raid-only boss kills....

zenga
02-12-2013, 02:04 PM
What I would like to know is how will we gear up our toons, if the new gear is linked to raid-only boss kills....

Why do you need the gear for in the first place if you don't plan to do the new raid bosses?

Janus
02-12-2013, 02:14 PM
Why do you need the gear for in the first place if you don't plan to do the new raid bosses?

1. To do old content
2. I like better gear

heyaz
02-12-2013, 02:16 PM
2. I like better gear

Who doesn't! It's pretty much the entire driving force behind an RPG like WoW :)

heyaz
02-12-2013, 02:27 PM
I found this interesting, blue post:





We are changing the way Lava Burst (http://ptr.wowdb.com/spells/51505) interacts with Flame Shock (http://ptr.wowdb.com/spells/8050). Currently, Flame Shock (http://ptr.wowdb.com/spells/8050) is required for Lava Burst (http://ptr.wowdb.com/spells/51505) to crit. This is cool rotationally but creates problems where Flame Shock (http://ptr.wowdb.com/spells/8050) dispels or swapping targets is a massive nerf to Elemental, dropping their 2.5 multiplier on Lava Burst (http://ptr.wowdb.com/spells/51505) to a 1.0. We are going to nerf Lava Burst (http://ptr.wowdb.com/spells/51505) damage, cause it to always crit (like Chaos Bolt (http://ptr.wowdb.com/spells/116858)), and then cause it to do say 50% more damage to targets afflicted by Flame Shock (http://ptr.wowdb.com/spells/8050). The net result should be that LB + FS is still the best DPS, but failing to do so will be a 1.5 to 1.0 drop instead of a 2.5 to 1.0 drop.
Elemental's PvE damage will still be lower than we want after this change, but we want to bring up the damage of Lightning Bolt (http://ptr.wowdb.com/spells/403) and other sources of damage together; we need to buff more than just Lava Burst (http://ptr.wowdb.com/spells/51505) to preserve the rotation... and avoid a lot of Lava Burst (http://ptr.wowdb.com/spells/51505) PvP videos



So... Lava Burst may always crit, but do even less damage if they are not affected by Flame Shock. Nice to always get a crit. But they are dropping the 2.5 multiplier on Lava Burst and having flame shock bring it back up to 1.5..... so you're telling me, even though I always crit, it will hit for even less, and if I have flame shock, it will still hit for a lot less. Not like Lava Burst already hits like nothing even with 20k spell power. It's still an RNG thing though, if they made it hit like chaos bolt or even elemental blast with guaranteed crit, things could get nasty especially with ascendance up. But people are still just going to dispell flame shock so even your crit is just a tickle.

Bringing up lightning bolt to a respectable level would be nice. It still hits for crap in PVP, casts slowly and you have to glyph to use it while moving.

The whole thing got to RNG dependent with mastery. They can't very well make any shaman spells hit hard on their own because if you get mastery/echo procs you'll 1 shot people. But if you don't get procs, you have no reliable burst.

Fulmination still sucks - 10% crit chance and damage all over the place... 40-70k 90% of the time, 125k+ 10% of the time. Long ramp up requiring you to use spells that suck in PVP (lightning bolt, chain lightning). And still shares a cooldown with other shocks even though they are completely unrelated. I'd rather see Earth Shock as a proc-only spell completely off the shock cooldown so when fulimation is up, it's up, without having to worry about flame shock. That and frost shock... talent that makes it a snare yet you can't use it half the time because it's on CD from some other unrelated spell?

I don't know how you'd fix elemental. It's a broken caster in general. Too much RNG, too much hard casting, yet no survivability. The only other comparable hard caster is a shadow priest, except they hit like trucks and have a reliable burst ramp up... and cc, and a bubble, and other stuff.

Shania
02-12-2013, 03:45 PM
Patch 5.2 coming your way this month, 26th feb, according too mmo.

crowdx
02-12-2013, 04:22 PM
Why do you need the gear for in the first place if you don't plan to do the new raid bosses?

I thought I have seen on WoWhead some really nice ilvl522 gear for valor points, or are you referring to the ilvl 535 gear?

Khatovar
02-13-2013, 06:23 AM
5.2 Currency Conversion:

http://us.battle.net//wow/en/blog/8586239
http://blue.mmo-champion.com/topic/252898-52-currency-conversions/

Also, edited the title of the thread to make it more general to 5.2 and less specific to Shaman.

Update -

Valor conversion has just been scrapped. Valor points will carry over to 5.2

http://us.battle.net/wow/en/forum/topic/7909111142?page=1#1

After reading your feedback and locking ourselves in dim, fluorescent-lit rooms for much deliberation, we have decided that we are NOT going to convert Valor to Justice and Justice to gold when 5.2 ships. Current Valor items will continue to require Valor in 5.2, and will be offered at a discount as listed in the PTR patch notes. Given that PvE and PvP currencies function quite a bit differently, Conquest will still convert to Honor and Honor to gold as previously discussed.

We’re making the Valor change for a couple of reasons, but primarily because we think a down-conversion under the new Mists endgame progression model just feels mean. We traditionally viewed this conversion process with each patch as a necessary evil to discourage hoarding—it’s not fun to feel like you can’t spend your Valor in the weeks before a new patch because you have to be ready to buy everything up. However, we have a Valor cap now to prevent excessive hoarding, many of the Valor rewards in 5.2 require raiding to acquire (for example, many of the ilevel-522 rewards are tied to Shado-Pan Assault reputation, which you’ll only gain rep with by raiding in the Throne of Thunder), and the LFR version has an ilvl-480 requirement, meaning you can’t hoard Valor on a brand new 90 and jump straight to the best stuff. All of these factors being considered, it doesn’t make good sense to take Valor away from players in this context. Down-conversions may occur for future patch releases depending on the circumstances, but for 5.2 it’s safe and snuggly where it is.

In addition, we’re making a change to ensure that there are some gear rewards available via the Kirin Tor Offensive and Sunreaver Onslaught, the two new factions with which players can earn reputation in 5.2 without raiding. The patch was shaping up to be a real challenge for players who don’t like raiding (including LFR), as our original design meant that no new Valor rewards would be available to them without needing to run Throne of Thunder. You can expect to see the Valor rewards on the Kirin Tor Offensive and Sunreaver Onslaught quartermasters updated on the 5.2 public test realms in the near future. These rewards are ilevel 496 and will only accommodate a few slots, as they aren’t intended to be very attractive to raiders (including those running LFR), but should give non-raiders something to shoot for in 5.2.

If you’ve already made plans and sank your Valor, don’t fret! As of this announcement, and even if you have 0 Valor currently, you still have enough time to cap out at 3000 Valor before patch 5.2 goes live. (It’s math!)

We’d love to hear your feedback about this change, and how you’re planning to earn, save, and spend Valor before the patch releases.

zenga
02-20-2013, 08:36 AM
Few number tweaks were announced: gonna be DK madness all over again (they are already crazy on the PTR before these buffs). For ele this means approximately a 6-7% buff on raw output.

Death Knight
- Might of the Frozen Wastes to 20% melee damage, up from 10%.
- Icy Talons increases attack speed by 30%, up from 20%.
- Blood Plague and Frost Fever damage +30%.
- Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
- Scourge Strike damage +7.7%.

Paladin
- Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.

Shaman
- Shamanism increases Lightning Bolt damage by 70%, up from 50%.
- Elemental Focus now increases spell damage by 15%, up from 10%.
...

Shodokan
02-20-2013, 09:21 AM
Few number tweaks were announced: gonna be DK madness all over again (they are already crazy on the PTR before these buffs). For ele this means approximately a 6-7% buff on raw output.

Death Knight
- Might of the Frozen Wastes to 20% melee damage, up from 10%.
- Icy Talons increases attack speed by 30%, up from 20%.
- Blood Plague and Frost Fever damage +30%.
- Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
- Scourge Strike damage +7.7%.

Paladin
- Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.

Shaman
- Shamanism increases Lightning Bolt damage by 70%, up from 50%.
- Elemental Focus now increases spell damage by 15%, up from 10%.
...



A majority of what was posted last night are tweaking numbers and are just going into this next upcoming build to test for a final week before the release build is done.

Buffing DK damage by a flat 15% almost is pretty stupid and I love my dks.

That being said I will likely play my dks opposed to enhance first IF these changes make it live along with the other things like 30 second asphixiate etc.

Lyonheart
02-20-2013, 09:26 AM
A majority of what was posted last night are tweaking numbers and are just going into this next upcoming build to test for a final week before the release build is done.

Buffing DK damage by a flat 15% almost is pretty stupid and I love my dks.

That being said I will likely play my dks opposed to enhance first IF these changes make it live along with the other things like 30 second asphixiate etc.


Im not sure why they would buff DKs that good. They dont need it do they? if they are going to buff any class 15% or more.. it needs to be Ele..lol. I i agree with Shod.. i will be amazed if the buffs stay that good and go live.

Ellay
02-20-2013, 01:03 PM
I'm playing DK's and buffing them further like this is kind of silly. I pump out insane amounts of damage as it is on the DK's, and this change will just push me further away from enhancement shamans than I want to be :( It's kind of weird isn't it? I'm not happy with a buff? What world am I in?

Multibocks
02-20-2013, 01:16 PM
Few number tweaks were announced: gonna be DK madness all over again (they are already crazy on the PTR before these buffs). For ele this means approximately a 6-7% buff on raw output.

Death Knight
- Might of the Frozen Wastes to 20% melee damage, up from 10%.
- Icy Talons increases attack speed by 30%, up from 20%.
- Blood Plague and Frost Fever damage +30%.
- Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
- Scourge Strike damage +7.7%.

Paladin
- Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.

Shaman
- Shamanism increases Lightning Bolt damage by 70%, up from 50%.
- Elemental Focus now increases spell damage by 15%, up from 10%.
...


This is crazy town. Why do they need such a huge buff? Its not like their burst damage was pitiful like ele.

Shodokan
02-20-2013, 01:22 PM
This is crazy town. Why do they need such a huge buff? Its not like their burst damage was pitiful like ele.

DK's didn't have their burst altered at all.... Only unholy had their burst changed for the better.

Howling blast isn't really "burst" nor are auto attacks.

PHD is going to be so silly next season as is Spriest/DK/Healer.

Fat Tire
02-20-2013, 01:28 PM
This is crazy town. Why do they need such a huge buff? Its not like their burst damage was pitiful like ele.

They were buffed because of pve, they were not scaling as well as other classes on the ptr with the new gear.

zenga
02-20-2013, 01:29 PM
I'm playing DK's and buffing them further like this is kind of silly. I pump out insane amounts of damage as it is on the DK's, and this change will just push me further away from enhancement shamans than I want to be :( It's kind of weird isn't it? I'm not happy with a buff? What world am I in?

From a solo PoV:
Played some PTR games on dk with a disc and a frost mage (before these announced buffs). Both as unholy and frost, and man they are in a sick state. The buff to diseases is crazy. Affliction/unholy is gonna do so much pressure. Triple DPS like rogue + double frost dk with the aoe stealth is gonna rape shit in an opener with these buffs. The damage in rbg's from a frost dk due to disease buff ... hahaha I can only imagine the rape that a multiboxer dk is gonna cause.

That ring from monks is gonna be a hard counter though with the aoe disarm.

Fat Tire
02-20-2013, 02:27 PM
That ring from monks is gonna be a hard counter though with the aoe disarm.

disarm will only be 4 sec in pvp with the enchant - a dk can choose this enchant over rotfc, I know every other melee will have it. I dont think its a big deal and the monk gives up his aoe stun for it.

Enchant Weapon - Glorious Tyranny (http://ptr.wowhead.com/item=95349)
Permanently enchants a melee weapon to increase your PvP Power by 400, your Resilience by 200, and reduces the duration of Disarm effects by 50%. Disarm duration reduction does not stack with other similar effects.

Ellay
02-20-2013, 05:24 PM
wow it gives pvp power too, that's hilarious. Before a monk can stun you, you'll have already howling blast from range and popped unholy blight. The diseases will be on everyone in melee range and frost fever on the casters.

Shodokan
02-20-2013, 05:48 PM
From a solo PoV:
Played some PTR games on dk with a disc and a frost mage (before these announced buffs). Both as unholy and frost, and man they are in a sick state. The buff to diseases is crazy. Affliction/unholy is gonna do so much pressure. Triple DPS like rogue + double frost dk with the aoe stealth is gonna rape shit in an opener with these buffs. The damage in rbg's from a frost dk due to disease buff ... hahaha I can only imagine the rape that a multiboxer dk is gonna cause.

That ring from monks is gonna be a hard counter though with the aoe disarm.

DK burst isn't changing... the extended pressure will be good but the big change for ALL dks is the 30 second stun/silence talent OR the 1 min silence off of the GCD.

The disease buff is very nice but it is not a burst buff as disease damage on a single target isn't high enough to constitute buffing "burst" but rather sustain damage.

I agree though that unholy dk/dot class/healer is going to be pretty strong...

Dks got no changes to their survivability though other than a slight nerf (buff) on conversion's RP usage.


Monk disarm isn't the problem... the only class that is immune to FoF is dks with their icebound fort. So disarm into AOE stun which you can't trinket and doesn't DR till the channel is over is the main culprit.

Also as long as you are inside the ring you are disarmed... it isn't effected by reduction from what i've been told, could be wrong though.

@fattire: Monks AOE stun TALENT isn't the problem...

Fists of fury (untrinketable like old throwdown, read above), paralysis (15 second CD OG repent), disarm, ring of peace (anti-rogue/melee burst during EVERY burst phase) along with their absurd sustained damage and AMAZING burst with mastery stacking and TEB is why they are so scary... not to mention having a gap closer on both a 12 and 24 second cooldown. Can't forget them having baseline gag order on their interrupt.

Just watch at hunter/monk and monk/rogue obliterating pretty much everything especially with a priest healer (psyfiend inside bomb + aoe fear if they come in, and can shackle a DK if he lich's to try and come in to peel)

heyaz
02-20-2013, 06:18 PM
wow it gives pvp power too, that's hilarious. Before a monk can stun you, you'll have already howling blast from range and popped unholy blight. The diseases will be on everyone in melee range and frost fever on the casters.

I still don't know if I'd take that over runeforging. Disarm reduction was already there and wasn't a good choice. The PVP power and resil are negligible when you are already getting >5k pvp power from the weapon alone.

Shodokan
02-22-2013, 05:25 PM
DK damage nerfed as it was overtuned.

Multibocks
02-23-2013, 04:16 PM
Still buffing it some, just not as much.

pinotnoir
02-26-2013, 09:53 PM
When does this patch come out?

Owltoid
02-26-2013, 10:07 PM
Next Tuesday.

Fat Tire
03-05-2013, 09:27 AM
DK damage nerfed as it was overtuned.

They cleverly put the attack speed buffs back in. The way they are listed now doesnt make them look huge like before, but if you notice they are the same just done over two updates.

Baltyre
03-05-2013, 10:03 AM
disarm will only be 4 sec in pvp with the enchant - a dk can choose this enchant over rotfc, I know every other melee will have it. I dont think its a big deal and the monk gives up his aoe stun for it.

Enchant Weapon - Glorious Tyranny (http://ptr.wowhead.com/item=95349)
Permanently enchants a melee weapon to increase your PvP Power by 400, your Resilience by 200, and reduces the duration of Disarm effects by 50%. Disarm duration reduction does not stack with other similar effects.

I don't think the disarm duration will be affected by anything. I think it will just disarm as long as you stay on the ring.
Someone want to check that on ptr ?

pinotnoir
03-05-2013, 10:44 AM
Someone in guild was telling me this new patch allows everyone in the group to get credit for pickup quest instead of doing it x5. Can anyone confirm this is true? I did not see it in the patch notes I skimmed over.

MiRai
03-05-2013, 11:06 AM
I don't think the disarm duration will be affected by anything. I think it will just disarm as long as you stay on the ring.
Someone want to check that on ptr ?
PTR is down, the patch is today (for US).


Someone in guild was telling me this new patch allows everyone in the group to get credit for pickup quest instead of doing it x5. Can anyone confirm this is true? I did not see it in the patch notes I skimmed over.
It was already confirmed earlier in this thread. It was said to be buggy, so hopefully they've worked out the kinks.

Shodokan
03-05-2013, 11:46 AM
PTR is down, the patch is today (for US).


It was already confirmed earlier in this thread. It was said to be buggy, so hopefully they've worked out the kinks.

Is this for pandaran zones as well?

pinotnoir
03-05-2013, 11:57 AM
Sweet! I can't wait to test it out today!

Multibocks
03-05-2013, 05:29 PM
So dish bitches! Are collection quests giving credit to all?

Owltoid
03-05-2013, 05:41 PM
So dish bitches! Are collection quests giving credit to all?

I'm curious to know, too. I'm offline until this weekend due to moving back to the US.

pinotnoir
03-05-2013, 06:24 PM
I can confirm the collection quest are still like before. X5 :(

Lyonheart
03-05-2013, 06:34 PM
I can confirm the collection quest are still like before. X5 :(

NOoOoooOO!! That was the one change i was most looking forward to 8(

Chivalrous
03-05-2013, 06:40 PM
I feel like poop now boohoo:(((

livetolift
03-06-2013, 10:07 AM
That sucks! Guess back to LFD grinding now....:mad:

JohnGabriel
03-06-2013, 05:20 PM
Is it just coincidence or is Blizzard reading this forum and taking out the things we were hoping for?

Still dont really see why people hate boxers. First time I saw a boxer I was so intrigued I had to try and do it myself. Everyone else just rages.

Chivalrous
03-06-2013, 05:28 PM
I bet they read a lot of forums.

heyaz
03-06-2013, 06:27 PM
Still dont really see why people hate boxers.

They take up slots in BGs, usually fail miserably and blame their own team.... they 1 shot and annoy the hell out of enemy players... why wouldn't people hate them?