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View Full Version : The Tillers Farming Daily, any tips on speeding the process?



crowdx
11-07-2012, 02:50 PM
Hi all,
so I am exalted with The Tillers and feel I need to farm these guys every day for the motes. My issue is due to the phasing it takes forever to do just on a single team. Has anyone come up with any time saving ideas on handling this daily or is it a suck it up scenario?
Thanks for any insight

JohnGabriel
11-07-2012, 05:28 PM
I have been doing them one toon at a time and welcome tips as well.

Lyonheart
11-07-2012, 06:00 PM
Hi all,
so I am exalted with The Tillers and feel I need to farm these guys every day for the motes. My issue is due to the phasing it takes forever to do just on a single team. Has anyone come up with any time saving ideas on handling this daily or is it a suck it up scenario?
Thanks for any insight

Did you make sure to do the 3 quests that you buy from Gina Mudclaw? She sells 3 items that help speed up things..they are items that give you a quest.. its just to speak to the dude on your farm.. and the next day you have that item on your farm. One sprays water on all your "parched" plants. one repels all your infested plants. ANd one is an inventory item "plow", when your plots are un tilled ( no plants on them or critters in them ) you can start at one end..click the plow and you will till that whole line at once.

Another thing i do is I plant every plot first.. then i use the items i mentioned and once all i have are plants that have critters to fight, i do all those at once.. I ae them down.. saves time from doing them one at a time.

crowdx
11-07-2012, 07:05 PM
Did you make sure to do the 3 quests that you buy from Gina Mudclaw? She sells 3 items that help speed up things..they are items that give you a quest.. its just to speak to the dude on your farm.. and the next day you have that item on your farm. One sprays water on all your "parched" plants. one repels all your infested plants. ANd one is an inventory item "plow", when your plots are un tilled ( no plants on them or critters in them ) you can start at one end..click the plow and you will till that whole line at once.

Another thing i do is I plant every plot first.. then i use the items i mentioned and once all i have are plants that have critters to fight, i do all those at once.. I ae them down.. saves time from doing them one at a time.
Yeah, I have all of the above, it is the stupid weeds etc that eats up time. :(

Khatovar
11-08-2012, 12:35 AM
I don't really think there's any way to speed up most of it. Nothing is really target-able, so we can't IWT our way around the plots. The best I can do is like Lyonheart does, save the "bad" plants for last, gather up everyone's critters all at once and makes them kill those all at the same time, make everyone do their weeds at the same time, etc. Mostly, I just suck it up and do them one at a time, though.

The only "time saver" I've got is this macro, which is more of a random dailies stuff kind of thing


/click ExtraActionButton1
/tar [mod:shift] Farmer Yoon; [mod:alt] Andi; Untilled
/tar Black-nose
/console UnitNameFriendlyGuardianName 1

ExtraActionButton1 is more for using the Hammers in Stormstout, but it also works for the poison for the weeds daily and stuff like that. I rarely even get the Marmots daily, but that makes it easy. And I have the mass tilling machine, so I don't really need "Untilled" in the targeting but I might actually go back to using it instead, or swap it with the Seed vendor's name. Or both, who knows.

But, I always use the target for Yoon and Andi to get in and out of the phase. The last line turns on the names over all the plots so I can see what's there with my slaves. I missed more than a few "imperfect" plants because my graphics on the slaves are so far down I couldn't see the wiggling or runty plants or the little weed hiding in there. I have "/console UnitNameFriendlyGuardianName 0" tacked on to my follow macro to turn it off again.

Ishar
11-08-2012, 12:51 AM
I don't have any problem /targeting the various plant conditions and IWTing them.

to face the plants for watering/deinfesting, do it right after planting the seed [seed planting requreis you to /tar till, but then autofaces the tilled soil, assuming your in the rough vicinity, which you should be, if you just tilled it...and tilling is IWTable]

Khatovar
11-08-2012, 02:11 AM
I don't have any problem /targeting the various plant conditions and IWTing them.

to face the plants for watering/deinfesting, do it right after planting the seed [seed planting requreis you to /tar till, but then autofaces the tilled soil, assuming your in the rough vicinity, which you should be, if you just tilled it...and tilling is IWTable]


Interesting, I wasn't able to target for some reason when I first set mine up. Working on a new setup now. I'll post back once I get this all in order.

As fro the parched/infested, there's not much reason to do them one at a time once you've got the items from Gina Mudclaw. The time-consuming part is everything else.

Khatovar
11-08-2012, 06:09 AM
Ok, spent the last few hours working on this and I'm sure there's other ways to accomplish the same thing, but here's what I've got.

It doesn't look like you can use multiple-targeting with modifiers so I was forced to use multiple macros. Bummer. So what I did was break up the various actions into different macros. All macros are used in conjunction with IWT.


Macro 1 - IWT only


/tar Chee
/tar Terrible
/tar Silk
/tar Green
/tar Rain
/tar Snow
/tar Gold
/tar Fool
/tar Snake
/tar Wind
/tar Song
/tar Mage
/tar Ripe
/tar Plump
/tar Bursting
/tar Untilled
/tar Runty
/tar Black-nose
/click ExtraActionButton1

Used with no modifier, this one will pick all your ready to harvest plants, stomp marmots, use whatever's on ExtraActionButton {Hammers, Chickens...no use in the Tillers Farm, but still useful}, turn on the plot names {see earlier post}, use any untilled soil and go to any Runty Crops {you will still need to jump to pull them, of course}.

If there's nothing else to do, it'll send you over to whatever NPC you have listed at the top. I'd suggest either Farmer Yoon or an NPC that wanders around the middle of your farm. If you use Farmer Yoon, it will be useful for getting into the phased area to begin with, picking up/turning in his quests and having a visual indicator that your slaves are done with this macro.

Right now, I'm actually using Chee Chee because he hangs out between Farmer Yoon and Andi, which makes her a perfect target for dealing with tangled plants. See Macro 3 for more on that.

I've now updated this one with every possible harvest action. Nice little surprise, you can target and thus interact with the herbs grown from Enigma Seeds, so if you're using them for Golden Lotus, you can macro it. All that and this macro is still under 255 characters.


Macro 2 - KILL IT!


/tar Farmer Yoon
/tar Tilled
/tar Occupied
/tar Alluring
/tar Wiggling
/console UnitNameFriendlyGuardianName 1

Ok, technically, you don't need UnitFriendlyGuardianName 1 again. I actually don't even have it in these macros, I have it in my click below, but in case you want to stick it on a certain macro, there it its.

Anyway, this one is used with a modifer. Problem is, it'll only "use" one critter-spawning node at a time because they stay "Alluring/Wiggling/Occupied" until the critter is dead. Which, I guess is ok if you don't have the ability to tank several mobs. It's still faster than going toon by toon, I guess. If you don't have a critter spawner to target, it'll target tilled soil so hopefully your toons won't go running off to kill other things/players, or target Farmer Yoon so you can IWT your way into the phase from the market outside.

Unfortunately, you can't IWT to Tilled Soil. It's up to you, you could move /tar Tilled to the first macro and add /use *whatever* to plant your seeds after you've tilled the untilled soil, but I just planted them one at a time cuz things were chaotic when I was trying to figure out how to do this. I don't even use the tilled part, I just use the Farmer Yoon part like the first macro.

If you want to try "auto planting" in the first macro, make note that the /tar seems to work from the bottom, up - so you'll want to put /tar tilled and /use *seed* UNDERNEATH /tar Untilled. But even then, I can't promise that it'll work 100% because of the delay between soil tilling being completed and actually showing as "Tilled". You could end up IWT-ing away from the soil you just did or something.



Macro 3 - Weed It



/use Mote of Harmony
/tar Andi
/tar Tangled
/tar Stubborn
/tar Encroaching
/tar Wild

This one is used with a secondary modifier.

Pretty easy to figure out, if you've got a weed, this will use it. I just spam 1 for the stubborn and encroaching. Might take a little longer, but it's faster than 1 at a time. And if you don't have a weed, you'll go to Andi and be ready to leave the phase.

For the tangled, what you need to do is use the modifier to pick up the tangled and then hit the macro again without the modifier.

If a toon doesn't have a tangled plant, they'll run over and hang out with Andi.

If they do have one, the unmodified press will send them over to whatever NPC you have listed in Macro 1. This is why Macro 1 is currently using Chee Chee. If I use Farmer Yoon and the crops closest to him are tangled, the toon won't move far enough to pop the tangle. If I use Andi and it's one of the far crops, the toon may be too far away to be able to IWT.

However, I don't know if Chee Chee will wander off the farm like Ella sometimes does. If so, you still have the option of using the other modified macro to use Farmer Yoon - you'll just have to use your arrow keys or whathaveyou to push through him if you get a close crop.


Finally, I added a /use Mote of Harmony to convert motes to Spirits of Harmony. I put it here so it doesn't interfere with killing or anything else.




Macro 4 - Optional - Tangent Ahead!


I actually use an additional macro because I don't like to be bothered with extra keybindings when I can just use Jamba's Item Bar for macro swapping.

Here's the Master Version


#show Raw Turtle Meat
/click [mod:shift] MultiBarBottomRightButton3; [mod:alt] MultiBarBottomRightButton2; MultiBarBottomRightButton1
/click [button:2] InterfaceOptionsMousePanelClickToMove 1
/console UnitNameFriendlyGuardianName 1

And the Slaves


/click [mod:shift] MultiBarBottomRightButton3; [mod:alt] MultiBarBottomRightButton2; MultiBarBottomRightButton1
/console UnitNameFriendlyGuardianName 1

At the core of it, all it does is click one of the above macros based on what modifier I'm holding. I, however, have my Jamba Item Bar set up as a click bar instead of just using the hotkeys so that when I click something in the item bar, it triggers assist and/or IWT depending on what button I use and then sends the hotkey combination.

Beyond that, the master's version also has a toggle for Click to Move when I right-click the macro to make things a bit easier and a #show line that I use for stuff I'm farming.

If you want to make use of the item bar, you'll need to make sure the macros you're using are all named the same and are in the same location on all your toons. {Or I'm sure you could probably do it using Jamba Macros, too, but I don't know how to use those.}

I have a couple of macros I swap around to use this way. They are set up under my General Macros in the first few slots - named "1", "2", "3" and so on to keep them in the same location in the macro panel so they work with Jamba's Item Bar. 1 would be the above macro. 2 would be my various buff foods. 3 would be profession stuff I do a lot like make bolts of cloth/prospect/smelt ore and so on. This way I just have a collection of macros I can drag and drop as needed into the item bar instead of permanent bindings.

crowdx
11-08-2012, 10:21 AM
Ok, spent the last few hours working on this and I'm sure there's other ways to accomplish the same thing, but here's what I've got.

It doesn't look like you can use multiple-targeting with modifiers so I was forced to use multiple macros. Bummer. So what I did was break up the various actions into different macros. All macros are used in conjunction with IWT.


Macro 1 - IWT only



/tar Ripe
/tar Plump
/tar Bursting
/tar Untilled
/tar Runty
/tar Black-nose
/click ExtraActionButton1
/console UnitNameFriendlyGuardianName 1

Used with no modifier, this one will pick all your ready to harvest plants, stomp marmots, use whatever's on ExtraActionButton {Hammers, Chickens...no use in the Tillers Farm, but still useful}, turn on the plot names {see earlier post}, use any untilled soil and go to any Runty Crops {you will still need to jump to pull them, of course}.


Macro 2 - KILL IT!



/tar Farmer Yoon
/tar Occupied
/tar Alluring
/tar Wiggling
/tar Tilled
/console UnitNameFriendlyGuardianName 1

Ok, technically, you don't need UnitFriendlyGuardianName 1 again. I actually don't even have it in these macros, I have it in my click below, but in case you want to stick it on a certain macro, there it its.

Anyway, this one is used with a modifer. Problem is, it'll only "use" one critter-spawning node at a time because they stay "Alluring/Wiggling/Occupied" until the critter is dead. Which, I guess is ok if you don't have the ability to tank several mobs. It's still faster than going toon by toon, I guess. If you don't have a critter spawner to target, it'll target tilled soil so hopefully your toons won't go running off to kill other things/players, or target Farmer Yoon so you can IWT your way into the phase from the market outside.

Unfortunatly, you can't IWT to Tilled Soil. It's up to you, you could move /tar Tilled to the first macro and add /use *whatever* to plant your seeds after you've tilled the untilled soil, but I just planted them one at a time cuz things were chaotic when I was trying to figure out how to do this.

If you want to try "auto planting" in the first macro, make note that the /tar seems to work from the bottom, up - so you'll want to put /tar tilled and /use *seed* UNDERNEATH /tar Untilled. But even then, I can't promise that it'll work 100% because of the delay between soil tilling being completed and actually showing as "Tilled". You could end up IWT-ing away from the soil you just did or something.



Macro 3 - Weed It



/tar Andi
/tar Tangled
/tar Stubborn
/tar Encroaching
/tar Wild

This one is used with a secondary modifier.

Pretty easy to figure out, if you've got a weed, this will use it. I just spam 1 for the stubborn and encroaching. Might take a little longer, but it's faster than 1 at a time. And if you don't have a weed, you'll go to Andi and be ready to leave the phase.

For the tangled, the /tar Andi might work, but I can't be sure both because of range and because when I made it I was using /tar Farmer Yoon when I was testing. Then I changed it to Andi to prevent the Kill It macro from causing your "not busy" slaves to run out into the market to go attack other players. :X So, it might work as is, or you might need to strafe/back up your slaves to pop the Tangled plants.



Macro 4 - Optional - Tangent Ahead!



I actually use an additional macro because I don't like to be bothered with extra keybindings when I can just use Jamba's Item Bar for macro swapping.

Here's the Master Version


#show Raw Turtle Meat
/click [mod:shift] MultiBarBottomRightButton3; [mod:alt] MultiBarBottomRightButton2; MultiBarBottomRightButton1
/click [button:2] InterfaceOptionsMousePanelClickToMove 1
/console UnitNameFriendlyGuardianName 1


And the Slaves


/click [mod:shift] MultiBarBottomRightButton3; [mod:alt] MultiBarBottomRightButton2; MultiBarBottomRightButton1
/console UnitNameFriendlyGuardianName 1

At the core of it, all it does is click one of the above macros based on what modifier I'm holding. I, however, have my Jamba Item Bar set up as a click bar instead of just using the hotkeys so that when I click something in the item bar, it triggers assist and/or IWT depending on what button I use and then sends the hotkey combination.

Beyond that, the master's version also has a toggle for Click to Move when I right-click the macro to make things a bit easier and a #show line that I use for stuff I'm farming.

If you want to make use of the item bar, you'll need to make sure the macros you're using are all named the same and are in the same location on all your toons. {Or I'm sure you could probably do it using Jamba Macros, too, but I don't know how to use those.}

I have a couple of macros I swap around to use this way. They are set up under my General Macros in the first few slots - named "1", "2", "3" and so on to keep them in the same location in the macro panel so they work with Jamba's Item Bar. 1 would be the above macro. 2 would be my various buff foods. 3 would be profession stuff I do a lot like make bolts of cloth/prospect/smelt ore and so on. This way I just have a collection of macros I can drag and drop as needed into the item bar instead of permanent bindings.

WOW! Thanks for all the hard work. I will try some of this when I get home from work tonight, Thank you so much

roddo
11-08-2012, 02:39 PM
Khat you never cease amazing me.

Khatovar
11-08-2012, 11:31 PM
I didn't get to try this in a true run, I kind of had to piecemeal it together as I went, so there could be issues with the setup but I'm hoping not. Let me know if you find anything wonky and I'll see if I can figure out a fix.

Khatovar
11-09-2012, 02:11 AM
Made a change and a note of two now that I've been able to run it all as one fell swoop instead of in bits and pieces.

1. I changed macro 2 {KILL IT!} to put Tilled directly under Farmer Yoon. I flaked on the rule of "targets from the bottom up" and the location it was in was interfering with the rest of the macro. Personally, I'm probably just going to remove it, since I have no use for it and it actually screws things up if you get the bug where you plant something and Tilled Soil is still showing.

2. I didn't do this in the macros here, but I like the way my toons would go off to hang with an NPC when they had nothing to do for macros 2 and 3. It was a nice, easy visual indicator that they were done, so I added /tar Gina to the top of macro 1 {Gina Mudclaw was my first "Best Friend," so she chills on the farm with me} so "hug an NPC" is always the "nothing left to do" step in each macro.

3. Found a way to work the "Tangled" plants since I changed who my original macros were targeting. Now that the WEED IT macro uses Andi and the KILL IT macro uses Farmer Yoon, you can simply call the WEED IT macro and then the KILL IT macro. Whoever has tangled plants will grab the tangle and then run to Farmer Yoon, pulling it out. Everyone else will just run back and forth between Yoon and Andi. Or if you use the above setup {2/Gina} you could use that instead.

crowdx
11-10-2012, 04:03 PM
Ok, spent the last few hours working on this and I'm sure there's other ways to accomplish the same thing, but here's what I've got.

It doesn't look like you can use multiple-targeting with modifiers so I was forced to use multiple macros. Bummer. So what I did was break up the various actions into different macros. All macros are used in conjunction with IWT.


Macro 1 - IWT only



/tar Ripe
/tar Plump
/tar Bursting
/tar Untilled
/tar Runty
/tar Black-nose
/click ExtraActionButton1
/console UnitNameFriendlyGuardianName 1

Used with no modifier, this one will pick all your ready to harvest plants, stomp marmots, use whatever's on ExtraActionButton {Hammers, Chickens...no use in the Tillers Farm, but still useful}, turn on the plot names {see earlier post}, use any untilled soil and go to any Runty Crops {you will still need to jump to pull them, of course}.


Macro 2 - KILL IT!



/tar Farmer Yoon
/tar Tilled
/tar Occupied
/tar Alluring
/tar Wiggling
/console UnitNameFriendlyGuardianName 1

Ok, technically, you don't need UnitFriendlyGuardianName 1 again. I actually don't even have it in these macros, I have it in my click below, but in case you want to stick it on a certain macro, there it its.

Anyway, this one is used with a modifer. Problem is, it'll only "use" one critter-spawning node at a time because they stay "Alluring/Wiggling/Occupied" until the critter is dead. Which, I guess is ok if you don't have the ability to tank several mobs. It's still faster than going toon by toon, I guess. If you don't have a critter spawner to target, it'll target tilled soil so hopefully your toons won't go running off to kill other things/players, or target Farmer Yoon so you can IWT your way into the phase from the market outside.

Unfortunatly, you can't IWT to Tilled Soil. It's up to you, you could move /tar Tilled to the first macro and add /use *whatever* to plant your seeds after you've tilled the untilled soil, but I just planted them one at a time cuz things were chaotic when I was trying to figure out how to do this.

If you want to try "auto planting" in the first macro, make note that the /tar seems to work from the bottom, up - so you'll want to put /tar tilled and /use *seed* UNDERNEATH /tar Untilled. But even then, I can't promise that it'll work 100% because of the delay between soil tilling being completed and actually showing as "Tilled". You could end up IWT-ing away from the soil you just did or something.



Macro 3 - Weed It



/tar Andi
/tar Tangled
/tar Stubborn
/tar Encroaching
/tar Wild

This one is used with a secondary modifier.

Pretty easy to figure out, if you've got a weed, this will use it. I just spam 1 for the stubborn and encroaching. Might take a little longer, but it's faster than 1 at a time. And if you don't have a weed, you'll go to Andi and be ready to leave the phase.

For the tangled, the /tar Andi might work, but I can't be sure both because of range and because when I made it I was using /tar Farmer Yoon when I was testing. Then I changed it to Andi to prevent the Kill It macro from causing your "not busy" slaves to run out into the market to go attack other players. :X So, it might work as is, or you might need to strafe/back up your slaves to pop the Tangled plants.



Macro 4 - Optional - Tangent Ahead!



I actually use an additional macro because I don't like to be bothered with extra keybindings when I can just use Jamba's Item Bar for macro swapping.

Here's the Master Version


#show Raw Turtle Meat
/click [mod:shift] MultiBarBottomRightButton3; [mod:alt] MultiBarBottomRightButton2; MultiBarBottomRightButton1
/click [button:2] InterfaceOptionsMousePanelClickToMove 1
/console UnitNameFriendlyGuardianName 1


And the Slaves


/click [mod:shift] MultiBarBottomRightButton3; [mod:alt] MultiBarBottomRightButton2; MultiBarBottomRightButton1
/console UnitNameFriendlyGuardianName 1

At the core of it, all it does is click one of the above macros based on what modifier I'm holding. I, however, have my Jamba Item Bar set up as a click bar instead of just using the hotkeys so that when I click something in the item bar, it triggers assist and/or IWT depending on what button I use and then sends the hotkey combination.

Beyond that, the master's version also has a toggle for Click to Move when I right-click the macro to make things a bit easier and a #show line that I use for stuff I'm farming.

If you want to make use of the item bar, you'll need to make sure the macros you're using are all named the same and are in the same location on all your toons. {Or I'm sure you could probably do it using Jamba Macros, too, but I don't know how to use those.}

I have a couple of macros I swap around to use this way. They are set up under my General Macros in the first few slots - named "1", "2", "3" and so on to keep them in the same location in the macro panel so they work with Jamba's Item Bar. 1 would be the above macro. 2 would be my various buff foods. 3 would be profession stuff I do a lot like make bolts of cloth/prospect/smelt ore and so on. This way I just have a collection of macros I can drag and drop as needed into the item bar instead of permanent bindings.

So I finally got to set this up this morning in ISBoxer. I setup the target and IWT on a click bar. For the most part it worked REALLY well. Although some of the stuff to kill were missing above, I think i will be adding those tomorrow when I get the correct names from the mobs. Overall it made quite a difference in time taken to do the dailies and I see it getting better as I fine tune it during the next few days.
Thanks again, amazing work.

Khatovar
11-10-2012, 04:49 PM
Yeah, I didn't add the names of the actual mobs you have to kill, just the plants you have to interact with to spawn them. I have autotarget enemies in my actual Dps macros so it would have been redundant with my setup.

crowdx
11-10-2012, 04:52 PM
Yeah, I didn't add the names of the actual mobs you have to kill, just the plants you have to interact with to spawn them. I have autotarget enemies in my actual Dps macros so it would have been redundant with my setup.

So in your dps macro you have targetenemy

Khatovar
11-11-2012, 01:19 AM
So in your dps macro you have targetenemy

My DPS macros all use


/assist party1
/targetenemy [noharm][dead]

So if party1 is available, they will assist for a target. If not, they will pick their own target.

JohnGabriel
11-11-2012, 02:45 AM
My DPS macros all use


/assist party1
/targetenemy [noharm][dead]

So if party1 is available, they will assist for a target. If not, they will pick their own target.

Only problem I run into using targetenemy or startattack in a macro (except for my tank) is often when spamming dps button my slaves will pull the next group of mobs.

I do have it on my tank though.

Khatovar
11-11-2012, 04:10 AM
I have long since trained myself not to overspam. No good ever comes from it.

Ñightsham
11-11-2012, 01:26 PM
Can't wait to try this out as well..........Thanx Khat

....PS, can I just put you on a retainer for stuff like this :)

Khatovar
11-11-2012, 01:37 PM
Can't wait to try this out as well..........Thanx Khat

....PS, can I just put you on a retainer for stuff like this :)

Hehe it pays to have time on your hands sometimes. ;)

crowdx
11-11-2012, 02:06 PM
After using these macros this morning I think moving tangled weed to the top of that macro will help it not get stuck on this weed for any character that selects tangled weed.

Also I think adding a single macro to till and then plant seeds will also allow seed planting to work, basically due to planting seeds is
/use Songbell Seed (or whatever seed you plant) and so once the character is close to a tilled spot it will plant a seed. (or even combine till, weed and then plant?)

jnorland
11-13-2012, 08:19 PM
This is Awesome, I ended up making 4 macros tied with IWT in IS Boxer. Essential farm/plant, kill, weed and then go to andi as my last macro. With the tangled weed they would just sit at the weed so then I just hit hotkey4 and sent them to Andi. There is probably an better way to do this in ISboxer but I just turned click to move on for my main character. Thanks Khat!


(I'm currently just farming ore minus the one daily seed, I had issues with my characters not moving to the tilled soil so I made it a priority over untilled and then the use seed part plants the seed) Worked great. By the time I'm done running Macro 1 I'm harvested and planted.

(Tiller 1)
/tar farmer
/tar Stubborn
/tar Occupied
/tar Ripe
/tar Plump
/tar Bursting
/tar Untilled
/tar tilled
/tar Black-nose
/tar snakeroot
/console UnitNameFriendlyGuardianName 1
/use Snakeroot Seed

(Tiller 2) When pulling weeds I had to use hotkey2 a couple time to send them to farmer yoon and then to Andi to avoid the Shrine
/tar Farmer Yoon
/tar Occupied
/tar Alluring
/tar Wiggling
/console UnitNameFriendlyGuardianName 1

(Tiller 3)
/tar farmer yoon
/tar Runty
/tar Tangled
/tar Stubborn
/tar Encroaching
/tar Wild

(Tiller 4)
/tar andi

crowdx
11-13-2012, 09:44 PM
Deleted

Khatovar
11-14-2012, 12:16 AM
Yup, that scarecrow is pretty annoying. Glad I've got strafing passed to my guys :/

Tin
11-14-2012, 02:40 AM
http://www.elsanglin.com/tillers_farming.html

Khatovar
12-12-2012, 03:08 AM
Ok, I just went back and updated a bit in the Macro Post (http://www.dual-boxing.com/threads/48315-The-Tillers-Farming-Daily-any-tips-on-speeding-the-process?p=371304&viewfull=1#post371304). Since Golden Lotus are more common from Enigma Seeds, I figured people might use them more. Then I figured I may as well make it harvest everything, so if it can be harvested, it's in the macro. Except the trees, cuz it's kind of a waste to grow dozens of trees. If you really want them though, there should be room enough to tack them on there.

I also explained a bit more about dealing with the tangled plants and tacked in a /use for Motes of Harmony for Songbell Farmers.

So it should be a fairly complete setup now.

crowdx
12-12-2012, 09:59 AM
Ok, I just went back and updated a bit in the Macro Post (http://www.dual-boxing.com/threads/48315-The-Tillers-Farming-Daily-any-tips-on-speeding-the-process?p=371304&viewfull=1#post371304). Since Golden Lotus are more common from Enigma Seeds, I figured people might use them more. Then I figured I may as well make it harvest everything, so if it can be harvested, it's in the macro. Except the trees, cuz it's kind of a waste to grow dozens of trees. If you really want them though, there should be room enough to tack them on there.

I also explained a bit more about dealing with the tangled plants and tacked in a /use for Motes of Harmony for Songbell Farmers.

So it should be a fairly complete setup now.

I made a macro specific to planting, I target untilled, then tillled and then use whatever the seed is I want to plant. This way once the soil is tilled you are close enough to plant the seeds.

JohnGabriel
12-25-2012, 01:18 PM
Much thanks for the macros Khatovar, started using them and they work great.

Khatovar
12-26-2012, 12:23 AM
There's some changes coming to the farm, which of course I can't find now, so we'll have to see what that does to the macros. But from what I've read, things should go even quicker.

crowdx
12-26-2012, 06:36 PM
There's some changes coming to the farm, which of course I can't find now, so we'll have to see what that does to the macros. But from what I've read, things should go even quicker.
Cool, I am so bored doing the farming dailies but it is the only fast way to get motes :( other than mob farming.

Khatovar
01-03-2013, 07:08 AM
Ok, here's the notes (http://us.battle.net/wow/en/blog/8226552) that I saw before

Sunsong Ranch

Seed bags have been added that allow planting of crops 4 plots at a time.
Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
Wild Crops will now occur less often.


So I'll have to look into working in the Seed Bags and Master Plow if possible. They aren't live on the PTR yet, but I'll take a look over there when they are and look into doing a rebuild of the macros. Assuming it's possible and/or the changes make it in.

Acidburning
01-04-2013, 04:16 AM
dumb question: I started this the other night. Have not used the macros yet. All of my toons but 2 are in different zone/ phases. Is there a good solution to this?
thanks,
acid

Pazgaz
01-04-2013, 04:37 AM
Pretty sure each toon has his own farm.

crowdx
01-04-2013, 07:08 PM
dumb question: I started this the other night. Have not used the macros yet. All of my toons but 2 are in different zone/ phases. Is there a good solution to this?
thanks,
acid

This is a bug in the phasing. Ungroup your team and it should be fine. Due to phasing you cannot help each other in this area