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View Full Version : Bliizard is fixing the quest mechanics that were not shared with group members



Shodokan
10-08-2012, 07:42 AM
After the restarts last night I am now able to get quest credit for releasing the people in the mine (in jade forrest) for the group and not need to do them one by one like before

Apatheist
10-08-2012, 07:48 AM
Now they just need to fix the daily gathering quests so they're less obnoxious in a party. Having to do 20+ dailies is fairly ridiculous in itself, but when you get the dailies that require gathering 10-12 of an item it takes at 3-4x longer when you're questing with other people to relieve the boredom (or boxing).

Owltoid
10-08-2012, 01:16 PM
After the restarts last night I am not able to get quest credit for releasing the people in the mine (in jade forrest) for the group and not need to do them one by one like before

Do you have an extra negative in your statement? Do other members get credit for one member releasing a slave?

Shodokan
10-08-2012, 01:47 PM
Do you have an extra negative in your statement? Do other members get credit for one member releasing a slave?

yes, was suppose to be NOW.

Lyonheart
10-08-2012, 01:52 PM
Do you have an extra negative in your statement? Do other members get credit for one member releasing a slave?


yes, was suppose to be NOW.


After the restarts last night I am now able to get quest credit for releasing the people in the mine (in jade forrest) for the group and not need to do them one by one like before

LOL. i was thinking the same thing. I read that title and was like " YES" great fix!" Then i read what he posted and was confused lol. Glad he cleared it up for us 8)

moosejaw
10-08-2012, 11:51 PM
And there was much rejoicing....

Narij
10-09-2012, 01:01 AM
Now if only I had time to level my other teams, there's just so much stuff to do at 90.

JohnGabriel
10-09-2012, 01:29 AM
I guess I will go back to questing and give it another try. Last week I switched to LFD only after I made it to a new area and right away the only quests were more of those horrible phased one-at-a-time quests, I'm like "screw this".

Longshot17
10-09-2012, 10:06 AM
One set of Klaxxi dailes where you have collect tablets and amber from a tree, I think it's 12 and 6, on each toon. Ugh. The Golden Lotus ones are a bit better, except they also have an alternate day where you collect beer kegs and mushrooms. I thought the leveling quests were better after Valley of the Four Winds? I got to 90 before hitting Dread Wastes... just a suggestion go to Dread Wastes earlier, three quest chains lead to getting a iLVL 450 piece for each toon (boots, belt, shoulders if I recall correctly).

sethlan
10-09-2012, 12:02 PM
yep, it was pain. seems like they fixed a lot. Since i'm working on second team. to get to 90 to have full 10 90s

Ualaa
10-09-2012, 12:17 PM
Still messing around with lower toons.
It's good to hear that 85-90 will be easier than at release.

MadMilitia
10-10-2012, 10:24 PM
Good news. Now all they need to do is make the clickable (but not targeted) doodads on the ground group-wide counters.

They really made it too solo orientated. My main gripe with MoP.

Longshot17
10-11-2012, 02:53 PM
I really can't say that the leveling quests in MoP were worse then other expansions. I don't think there was one zone, except for a part of Valley of the Four Winds that was as bad as Twilight Highlands! Factor in the change to have entire group loot objects off mobs, it was better then Cata.

My gripe is the dailies that have collections <UGH>. I don't recall a set of dailies that had this amount? I haven't done all of them just thinking the ICC dailies, the Crusader dailies, Fireland dailes, they were all really good compared to Golden Lotus..., each day there are 2 collect x amount of y, that you have to do individually, that's a bummer because I found the TB/Firelands dailies not bad, the Wotlk dailies were pretty M/B friendly (I probably have a short memory :P)

Ualaa
10-11-2012, 03:32 PM
There were a lot of ICC (WotLK) dailies which were great as a boxer.
I believe there were 19 or 20, that stacked nicely...
http://www.dual-boxing.com/threads/20912-Multibox-Daily-Quest-Guide

I was initially doing these with one team only.
Then became interested in an army of Alchemists, thanks to Shodokan's posts on the subject.
Doing these with three teams, bought the majority of the herbs.
(Had a herbalist in three zones, farming herbs that were never in large enough supply on the AH).

The dailies were all multi-box friendly.
There was a "big macro", which I positioned a Repeater Region over so clicking it on any window had them all click it.
Everything was either kill these guys or click this at their corpses.

Didn't do dailies since WotLK (alchemy transmutes instead), so cannot really comment on Cata/MoP dailies.

Lyonheart
10-11-2012, 04:57 PM
MoP dailies are needed for access to gear and recipes. Its almost mandatory if you want to progress without raiding, or get all your tradeskill recipes. i have been doing a few factions a day ( think there are 4+ Tillers atm ) and I only do the collect shit off the ground type on the toon that needs recipies off that faction.