View Full Version : 5 Monks - levelling
dancook
09-25-2012, 03:57 PM
Level 10, came to pick roles...and I was a bit stumped...
Decided to go brewmaster, mistweaver and 3 windwalkers, found out quickly that the first ability the brewmaster has requires mouse targetting and might be better suited to being led with..
Has anyone got any experience on these yet?
How do 5 windwalkers fair against dungeons? early days I know but as people try things, let me know.
Vecter
09-25-2012, 06:43 PM
Level 10, came to pick roles...and I was a bit stumped...
Decided to go brewmaster, mistweaver and 3 windwalkers, found out quickly that the first ability the brewmaster has requires mouse targetting and might be better suited to being led with..
Has anyone got any experience on these yet?
How do 5 windwalkers fair against dungeons? early days I know but as people try things, let me know.
All the guides I have read say windwalkers for leveling, but thats probably not taking into account boxing. Bleeding edge, guess we get to figure it out :) I plan to do 3x windwalkers to start and will see how that goes.
Multibocks
09-25-2012, 07:57 PM
Ok so I am doing this now and experimenting. I tried 5x dps and for dungeons it was no go. Just take too much damage. Then I tried 1 healer and 4 dps, still too much damage. I have swapped to 4 tanks 1 healer and it takes forever to kill shit, but at least I stopped dying. Monks are proving hard to 2 step macro so far. I'm not sure I will be able to use them well at 90.
Ualaa
09-25-2012, 08:08 PM
If 5 DPS is fast kills, but you take too much damage.
And 1 Heals and 4 DPS is still too much damage taken..
And 1 Heals and 4 Tanks is too slow to kill things...
Maybe somewhere in between.
Trying 1 Heals, 1 Tank and 3 DPS, would be my suggestion.
If a two-step approach is not working for macros, you could try a priority based system instead.
Also, without key abilities... some classes are a lot weaker at lower levels, than at maximum.
I haven't seen other Monk boxing threads, so you're one of the pioneers...
Anything that does or doesn't work for you, would definitely help others.
Multibocks
09-25-2012, 08:10 PM
Well I did a theory craft thread, but got no responses as far as help.
http://www.dual-boxing.com/threads/47912-Has-anyone-come-up-with-a-macro-system-for-Monks
and yes they are only 16, so missing a lot of abilities. I guess I could try the 3 dps route, was trying to keep it simple between all the monks.
Lyonheart
09-25-2012, 08:38 PM
you get a lot more tools that help.. with talents, glyphs and abilities, you end up with a TON of passive healing and healing orbs dropping on the ground. And you will use them up because of the way melee boxing works. I am using the Tank..healer and 3 dps..healer only has the channeled heal so far ( got 15 to 22 in one ragefire chasm clear with quests ). I am owning it so far.
Multibocks
09-25-2012, 08:51 PM
how are your hotkeys setup? Are you using a priority system?
Lyonheart
09-25-2012, 09:34 PM
how are your hotkeys setup? Are you using a priority system?
I am doing it on separate keys for now. Jab..tiger palm and blackout kick 1,2 and 3. But later, when they have more skills, ill do macros and priority mix. I just have my healer jabbing for now..a macro with just jab and [nochanneling] in it because the only heal is that channeled one for now. My tank I doing the kegs to pull and the same 3 skills as the DPS for now.. it works fine. At 80+ they have a TON of skills and will need a refined system. They play a lot like feral and rogs, they have talents that give them free chi ( monk combo point type thing ) So it will be next to impossible to be perfect. It will be fun figuring it all out though.
Multibocks
09-26-2012, 07:56 AM
Ok that is exactly what I am doing to heh. Except healer can also blackout kick and Tiger Palm. I think I might start my priority system now so its not a huge pain in the ass come 80.
Lyonheart
09-26-2012, 09:01 AM
I tried a priority system, it works ok, its just hard to use any chi abilities efficiently I think it might be better to do a macro with jab, jab, tigerpalm, jab jab, blackoutkick.. or some such. If you put chi abilities in a priority it will just use the one chi cost ability and never do ones that cost more chi. So i guess long recast spells and separate GCD would work?
Multi-step might be the way to go as well.
Khatovar
09-26-2012, 09:29 AM
Like I've said in a couple (http://www.dual-boxing.com/threads/47966-Priority-and-Random-Casting-in-HotKeyNet) of different (http://www.dual-boxing.com/threads/47866-Mosg2-manifesto-help-with-DK-Macros?p=368477&viewfull=1#post368477) spots, priorities are best used in combination with sequences and in some cases, steps. Especially if you can use empty steps or another way to randomize the use of resource hogs so they only have a chance to be used as opposed to being a constant "filler".
Multibocks
09-26-2012, 07:38 PM
I checked out elitist jerks for a good monk tank priority and I left completely confused. The stagger mechanic is something I'm not looking forward to... after fooling around with my 4 tank setup i've been able to one shot every boss except that first ghost one in Scarlett Monastery. Too much movement, doesn't work well with low level monk healing.
Overall I'm not too hopeful that monks will work well at 90, but the expansion is young and I need lots more testing time.
Multibocks
09-26-2012, 07:47 PM
Like I've said in a couple (http://www.dual-boxing.com/threads/47966-Priority-and-Random-Casting-in-HotKeyNet) of different (http://www.dual-boxing.com/threads/47866-Mosg2-manifesto-help-with-DK-Macros?p=368477&viewfull=1#post368477) spots, priorities are best used in combination with sequences and in some cases, steps. Especially if you can use empty steps or another way to randomize the use of resource hogs so they only have a chance to be used as opposed to being a constant "filler".
Good info in those posts. I do however user ISBoxer, so I just put a bunch of cast sequences together and make one dps key spam them all. The difficulty comes in with using procs and no cooldown abilities that can lock it up with just that key being spammed. Now monks as you know have combo points and energy.
This provides another layer of complexity in that you can be resource starved and never launch your big CD moves because your 25 energy weak hit goes off before you get to your 75 energy big cooldown.
Just takes some clever use of cast sequence, I need to map it all out
dancook
09-27-2012, 03:02 AM
I went with brewmaste, 3 windwalkers and I lead from a mistweaver. Cleared rfc and deadmines very quickly. Setup for a one button spam doing about 100+ dps at 16 with windwalkers, average throughout instanc
ElectronDF
09-27-2012, 08:21 AM
Can you give a little insight to people that don't have monks or don't have them > lvl 5? You lead with the healer since he has channeled spells or why? You treat the DPS as shammies since they need to stand and cast mostly with a few instants thrown in, but mostly stand? You use roll for the tank like charge to get him out front and next to the mobs, or do you just all walk up together? You think out a normal amount of chi/energy and just ignore it, it should work it self out, or do you put procs on the Jamba proc showing thingy? What about movement, if you need to move, do you just drag your tank following your healer and he gets pounded in the back (less defense)?
dancook
09-27-2012, 09:24 AM
Can you give a little insight to people that don't have monks or don't have them > lvl 5? You lead with the healer since he has channeled spells or why? You treat the DPS as shammies since they need to stand and cast mostly with a few instants thrown in, but mostly stand? You use roll for the tank like charge to get him out front and next to the mobs, or do you just all walk up together? You think out a normal amount of chi/energy and just ignore it, it should work it self out, or do you put procs on the Jamba proc showing thingy? What about movement, if you need to move, do you just drag your tank following your healer and he gets pounded in the back (less defense)?
I lead with the healer, and use clique for click healing on grid 2 - and play the game of whack a mole. The channeled healing is pretty awesome at these low levels.
When I hit space bar my tank and 3dps spam their energy/chi abilities along with 'interact with target'. I also use another key to roll just those four, which speeds up progress through he dungeon.
The tank is currently using key smash, jab, jab, jab, jab (reset=8) and another macro just for tiger palm
The dps use a combination of jab/kick and fist of fury. However fist of fury is channeled, so I think you might need to be standing still to activate it.. so to stop the monks circling the enemy, I have the arrow keys designated to controlling the movement of the 'slaves', so I just tap the down arrow.
The tank does pretty well to keep aggro and I have not had any o-crap moments yet, after combat the slaves auto follow healer.
What I am not doing is building up 30% ignore defence through tiger palm on my dps, and I'm not using the kick on my tank - this is ONLY because I'm being inefficient - but that's probably ok this early on, I've not long realised tiger palm buffs you and does not debuff the target.
Multibocks
09-28-2012, 01:02 PM
I'm still rolling 4 tanks and 1 healer out of laziness, but I'm hoping to switch to 3 dps soon. Currently level 44, steamroll most dungeons except Lilian Voss. Jesus they made her hard, the last phase where she has physical and ghost form up she throws out this AOE that kills my guys in like 2 seconds. I think maybe I need to spread out before that phase hits, but my healer is nowhere near the tanks and he still dies as fast too. It's crazy.
Multibocks
09-28-2012, 02:45 PM
Oh one thing to add: When you start doing the monk daily at the training grounds (teleport spell) you get a 2 hour buff that gives +50% xp! Freaking amazing when you are hitting dungeons fast.
Hi all. Bunk here. Long long long time lurker, first time posting. I wanted to jump into the Monk discussion.
- Loving 5x Monks at 52. 1x Brew, 1x Mist, 3x Wind. I mix questing and instances to level. Drive the tank. I like to one button mash a rotation an have one-off heals, aoe, or specials on other keys. It varies a lot based on teams and/or questing vs instances.
- Overall Brewmaster seems a little weak in instances. Mistweaver is looking very interesting. On tanking I'm not sure if this is lowbie Brewmaster or 5.0 "active mitigation" changes or bad down-scaling issue. In a lost longer post I detailed say ogre trash packs in DM being a little too hard hitting on the tank requiring blowing a lot of cooldowns. Healing seemed solid. I prefer Surging Mist vs the channeled heal.
- From around 30-41 group seemed kind of weak. At 42 Spinning Crane Kick giving both AoE damage and AoE heals transformed the group to epic fun. Example fun are elite/non-elite trash packs in Strat. Open with Dizzying Haze and then SCK away! Strat body pulls and adds, MORE SCK!
- Glyph of Surging Mist and Surging Mist at 34 is very interesting. For me this made "melee healer" (plus the SCK at 42) work much much better. It will be very interesting to see if a Mistweaver with this glyph will be my go-to multibox healer.
- Here are the rotations I'm running with now. Not perfect but...
Windwalker: /a focus /castsequence reset=combat/target Jab, Tiger Palm, Tiger Palm, Jab, Blackout Kick, Jab, Chi Wave, Disable
Mistweaver: /a focus /castsequence reset=combat/target Jab, Jab, Blackout Kick, Jab, Jab, Chi Wave, Surging Mist
Brewmaster: /castsequence reset=combat/target Tiger Palm, Tiger Palm, Tiger Palm, Disable, Jab, Jab, Blackout Kick
- With 5.0 and MoP 5x boxing continues to be super fun me. I love having the new Monk class team and the other Bunks are just starting to chip away at Pandaria.
- Of note is the vendors that sell ilvl 372 gear "sets" in MoP. Items named "Faded Forest". A lot of my teams were either geared poorly or I wanted to change specs say melee to caster. Heck for fun last night I wanted to take a break from the Monks so I picked up a full set of faded forest gear for a holy priest, 3x hunters, and prot pally and ran TotJS. Wiped a lot on final boss but fun nonetheless.
Lyonheart
09-28-2012, 06:23 PM
- Overall Brewmaster seems a little weak in instances. Mistweaver is looking very interesting. On tanking I'm not sure if this is lowbie Brewmaster or 5.0 "active mitigation" changes or bad down-scaling issue. In a lost longer post I detailed say ogre trash packs in DM being a little too hard hitting on the tank requiring blowing a lot of cooldowns. Healing seemed solid. I prefer Surging Mist vs the channeled heal.
- From around 30-41 group seemed kind of weak. At 42 Spinning Crane Kick giving both AoE damage and AoE heals transformed the group to epic fun. Example fun are elite/non-elite trash packs in Strat. Open with Dizzying Haze and then SCK away! Strat body pulls and adds, MORE SCK!.
This is how I feel as well.. not sure what it is but the bosses in instaces in the 30s take my team out fast, due to the tank being squishy. I have run those same instances with warrrior,paly and druid tanks many times during this, and past, RaF runs, and never felt so squishy with any of those tanks. I have a feeling that this was a balance issue of them balancing this new class for level 90. Hell, i remember doing teams in some of these instances with all dps and doing better lol.
That being said, i am having a lot of fun with them, and will keep checking back to see how yall are doing 8)
dancook
09-29-2012, 03:21 AM
If you keep clicking 'healing mist' it seems to heal quicker, like you keep resetting the tick. Let me know what people think
at level 30 my spam priority hits these macros
Brewmaster
/castsequence reset=8 Jab, Keg Smash, Jab, Jab, Jab, Jab
/startattack
/castsequence reset=combat Tiger Palm, Blackout Kick, Blackout Kick
/startattack
/cast Touch of Death (x 8)
/castsequence [combat] Guard, Expel Harm, Zen Sphere, Expel Harm
Windwalker
/stopmacro [channeling]
/cast Fists of Fury
/stopmacro [channeling]
/cast jab
/startattack
/stopmacro [channeling]
/castsequence reset=combat Tiger Palm, Blackout Kick, Blackout Kick
/startattack
/stopmacro [channeling]
/cast Touch of Death (x 8)
/stopmacro [channeling]
/castsequence [combat] Zen Sphere, Expel Harm
Starting to wonder whether i should just give them all chi wave...
Lyonheart
09-29-2012, 05:41 AM
If you keep clicking 'healing mist' it seems to heal quicker, like you keep resetting the tick. Let me know what people think
at level 30 my spam priority hits these macros
Brewmaster
/castsequence reset=8 Jab, Keg Smash, Jab, Jab, Jab, Jab
/startattack
/castsequence reset=combat Tiger Palm, Blackout Kick, Blackout Kick
/startattack
/cast Touch of Death (x 8)
/castsequence [combat] Guard, Expel Harm, Zen Sphere, Expel Harm
Windwalker
/stopmacro [channeling]
/cast Fists of Fury
/stopmacro [channeling]
/cast jab
/startattack
/stopmacro [channeling]
/castsequence reset=combat Tiger Palm, Blackout Kick, Blackout Kick
/startattack
/stopmacro [channeling]
/cast Touch of Death (x 8)
/stopmacro [channeling]
/castsequence [combat] Zen Sphere, Expel Harm
Starting to wonder whether i should just give them all chi wave...
I like this setup..going to give it a try. Putting the Chi abilities in a macro might help keep from watsing Chi.
what is this? "/cast Touch of Death (x 8)" the x8 at the end? .. you just shorting a castsequence? ie.. /castsequence ToD,ToD,ToD......etc?
dancook
09-29-2012, 07:37 AM
I like this setup..going to give it a try. Putting the Chi abilities in a macro might help keep from watsing Chi.
what is this? "/cast Touch of Death (x 8)" the x8 at the end? .. you just shorting a castsequence? ie.. /castsequence ToD,ToD,ToD......etc?
In isboxer I repeat the macro 8 times, to increase the likelyhood it will go off when I'm spamming all the macros at once.
Just to explain a few macros.
Since I spam this as I'm going towards the target with IWT - I don't want Keg Smash to blow before I get to the mob, so it will wait for the jab which requires melee range. It also gives the mobs a moment to come closer.
/castsequence reset=8 Jab, Keg Smash, Jab, Jab, Jab, Jab
/startattack
Just realised this macro doesn't work as expect, I need to put Zen Sphere AFTER Expel Harm, so that it doesn't go off again for at least 15 seconds. I'll also have to take a quick look at the brewmaster's version....
/castsequence [combat] Zen Sphere, Expel Harm
This may not be perfect, but the reset on combat helps keep the tiger buff stack going if you move from mob to mob quickly enough.
/castsequence reset=combat Tiger Palm, Blackout Kick, Blackout Kick
Lyonheart
09-29-2012, 08:10 AM
In isboxer I repeat the macro 8 times, to increase the likelyhood it will go off when I'm spamming all the macros at once.
Just to explain a few macros.
Since I spam this as I'm going towards the target with IWT - I don't want Keg Smash to blow before I get to the mob, so it will wait for the jab which requires melee range. It also gives the mobs a moment to come closer.
/castsequence reset=8 Jab, Keg Smash, Jab, Jab, Jab, Jab
/startattack
Just realised this macro doesn't work as expect, I need to put Zen Sphere AFTER Expel Harm, so that it doesn't go off again for at least 15 seconds. I'll also have to take a quick look at the brewmaster's version....
/castsequence [combat] Zen Sphere, Expel Harm
This may not be perfect, but the reset on combat helps keep the tiger buff stack going if you move from mob to mob quickly enough.
/castsequence reset=combat Tiger Palm, Blackout Kick, Blackout Kick
Good stuff.. im on my main team for now.. but I'll mess around with these later. Thats what this thread is for..prob wont get a good one, that is worthy of Khats macro thread, until we have some tried and tested 90 Monks..work in progress 8)
dancook
09-29-2012, 09:01 AM
/castsequence [combat] Guard, Expel Harm, Zen Sphere, Expel Harm, Zen Sphere
I think this will do for the tank, for now.
I also use Chi Burst on my healer.
Lyonheart
09-29-2012, 08:54 PM
I just hit 46-49 tonight and got SCK! its OP.. i mean you go from having to pull packs all safe like, to just mowing them down in seconds and staying healed the whole time..the healers SCK is the best emergancy heal as well at this level. I'm using your macros Dan, and they are working great so far. I took expel harm out of them, seems to waste energy. Dont really need it now. I have it as an emergancy self heal now on seperate key. I also have chi wave on every toon..does nice damage and helps keep everyone topped off 8)
I finished vanilla by doing LBRS. Was very painful. Dinged 58 and headed for Outlands. Swapped out about 3/4 of my non-BoA vanilla gear via questing and decided to hit Ramps and BF at 61/62. Indeed as Lyonheart notes Spinning Crane Kick is amazing. Here is my new rotation on Brew, Mist, and Wind:
/cast [nochanneling] Spinning Crane Kick
When I started getting the Outland gear SCK felt good. But the real fun was going start to finish on all trash and bosses in Ramps, BF, UB, SP just AoEing everything. EVERYTHING! I'll still open with Dizzying Haze and Keg Smash but then it's all SCK on all 5 toons. Tank seems to hold agro fine, heals are good even on bosses, and the DPS might be a tad slower than single target but the fun factor is just over-the-top. The SCK glyph lets you walk at normal speed while channelling SCK. With DH you can do a lot of range pulls and just AoE away which is very nice for questing.
I tried to A/B "normal" DPS and healing with SCK and it's far easier to just SCK than to do melee healing. Both work but SCK is just a hoot. I'm still iffy on melee healing due to GCD issues and cutting the healer out of the DPS key rotation. Amazingly healer is doing DPS on par with Wind. Tank DPS is about 15% lighter than other.
Vanilla LBRS made my monks cry. Outland is...kicking!!! lol
dancook
09-30-2012, 04:48 AM
I got this glyph, not tried it yet
http://www.wowhead.com/spell=112463/glyph-of-flying-serpent-kick
It might make it more usable for boxers.
Lyonheart
09-30-2012, 10:25 AM
I used it in beta. it helps for sure!
Update at 74. Outlands finished strong with questing and MT, Crypts, and Durnholde all falling victim to 5x SCK (1x Brew, 1x Mist, 3x Wind). 68 Northrend. Did the usual questing to update non-BoAs to NR ilvl gear then did single instances runs as they became available in random dungeon finder. Otherwise continued questing. UK, Nexus, and AN all easy enough. I did feel when I ran UK that the tank was taking a lot of damage on trash so I just kept the SCK rolling on all trash. The DPS from SCK now feels somewhat lighter and for single targets (bosses et. al.) I'm now doing a standard rotation. For questing and trash SCK spam is still a lot of fun. On say Nexus and AN a little later with a full transition to NR ilvl blues/greens I felt that melee healing was working pretty good. I have the 3x Winds doing Chi Waves which helps a out.
Couple random things:
- A full "standard group" (Tank, Healer, 3x DPS) that can pour out AoE dmg and have the tank maintain agro trivializes a lot of stuff. Example, last boss in AN the little adds, any non-elite spawns say in Crypts all the "clones" that appear.
- Jab on Mist takes mana.
- Enlightment is the best buff ever. Trying to really use it wisely everyday or on the mod-10 double dips.
So far, I have to say of all my teams that overall Monks are very high on the fun list. It's kind of like a DK tank, holy priest, and 3x mages. DK dropping DnD vs Dizzying Haze and then AoE threat with SCK. Mist doing SCK aka Priest spamming Prayer of Healing. Mages doing Arcane Explosions vs Wind SCK.
jstanthr
10-02-2012, 07:49 AM
good stuff guys, i really appreciate the hard work and research you guys are putting in, it sure will make my life easier.
KUDOS 2 u guys!!!!
Update at 82. Finished Wrath feeling that the Monk team was still looking good. Historically I had to push teams through most of Icecrown to ding 80 but with the XP changes I finished 80 in the Storm Peaks at the end of the long quest chain(s) “They Took Our Men”. In addition to the Wrath instances mentioned above I did single runs through OK, DTK, Gun and HoS. Final boss at Gun was difficult.
80 Hyjal picked up two plus levels. Oddly fully questing Hyjal does not yield a full set of replacement Cata ilvl gear for either DPS or caster. I kept waiting to fill out my kit before doing any instances but it didn’t happen. I purchased a couple items for healer and then hit BRC and I’ll probably do VP at some point. BRC at 82 was easy enough sans Corla. I messed up and didn’t get agro on the one zealot I let transform. Wipe but second attempt was fine and other bosses were normal. Both tanking and healing seem pretty solid with maybe the tank still feeling a bit squishy. Single target DPS on bosses and AoE on trash continues to work nicely. I do think AoE healing feels a bit weaker now but AoE dps on trash still is fun. After all these levels I’m still a bit iffy on melee healing. Works fine on trash but hard to mix in on a boss so I have healer not DPS on bosses now. But it does work okay on some bosses depending on incoming tank damage. Hard to put my finger on it…squishy tank? Healer GCD?
I did make a short trip to Deepholm right after 82 to say hello to the Verlok Stand troggs. Was getting about 1.2k per kill. Doable but can’t be too aggressive due to tank. I wiped playing around when healer got stunned and was out of AoE range for a second or two. I think I’ll wait to hit 83 and then twink the tank with the MoP ilvl “Silent” gear available at 83. With Enlightenment the Troggs should be a good (but risky) XP grind. It’s harder to use Enlightenment effectively in Cata due to the whole “Questing on Rails” sequential questing you are forced to do in Cata.
Anyway, so far so good. I really like the Monk team thus far. Post vanilla they seem solid with a good balance of single and aoe abilities.
FWIW. Current rotations:
Brew: /castsequence reset=combat Tiger Palm, Keg Smash, Jab, Jab, Blackout Kick, Breath of Fire, Jab, Purifying Brew
Wind: /castsequence reset=combat/target/5 Jab, Tiger Palm, Tiger Palm, Jab, Blackout Kick, Jab, Chi Wave, Jab, Rising Sun Kick
Mist: /castsequence [nochanneling] reset=combat/target Jab, Tiger Palm, Jab, Jab, Blackout Kick, Jab, Jab, Chi Wave
I'll probably take the "target" reset out of Wind due to spec'ing into Power Strikes. I rarely see them stuck now.
Multibocks
10-02-2012, 10:41 PM
Had an interesting bug last night, enlightenment buff was stuck at 0 secs left, but never left my monks until they finished dungeon and zoned. Great 40 minutes of free xp bonus!
dancook
10-03-2012, 04:50 AM
That happens, I assumed it was intentional.
Monks are now level 50, took a break and moved over 4 level 85s to grim batol for a change of scenary
Did Verlok Strand for an hour and went from 83-84 with the Enlightenment buff. As mentioned earlier I purchased MoP ilvl “Silent” prefix 83 greens for the tank which pushed him from 60k-ish HP to 100k+ HP at 83. This helped a ton here. Fun group to grind this spot with optionally using Dizzying Haze for adding to pulls. Finished Cata with questing and did a partial VP run. VP trash and first boss were fine but had to quit the instance due to bugged Howling Gales on the bridge that would “turn off” so I couldn’t pass.
At 85 I did the opening MoP quest chain and got my new green MoP weapon and then went to the NPC vendor that sells “Faded Forest” greens and upgraded the team to them. Did a few quests to check them out and things looked good so I headed for TotJS.
In TotJS I started and sadly ended with many wipes on Anger/Strife. This is only the second time here. Prior time was a one-shot attempt using Prot Pally, Holy Priest, and 3x Hunters. That team was also equipped in “Faded Forest” greens and cleared TotJS to final boss which was then a wipe fest. But the Monk team just couldn’t handle Anger/Strike. Brew tank was getting owned, lots of AoE dmg that Mist couldn’t keep up with while spamming heals on the tank etc etc. What had worked so nicely just a level ago in Cata was now fail.
It’s a new encounter so I’ll reserve judgment for now. Need to look at both Brew and Mist a little more to see what I can do to improve in my main rotation and also the special buttons. The Monk team ended Cata strong and VP seemed fine so this scaling change or whatever in MoP with Monks concerns me a bit. My short summary after TotJS would be Brew incoming damage seems high, melee healing doesn’t work then, and regular Mist healing seems weak and OOMs. I think part of the issue here is a Prot Pally’s Faded Forest greens are true tanking gear (tons of dodge/parry) whereas the Faded Forest leather +AGI gear via reforging are probably a lesser tanking set. So without improved gear the plate tanks just get a better starter set which makes them look better. I’ll try to run a group with same healer/DPS comp but with each tank class using Faded Forest tank gear to test this theory (Real Soon Now).
On a positive note the Monk team continues to be an AoE leveling machine. Easily one of the most stress free class comps to level 46-85 once they have Spinning Crane Kick.
Lyonheart
10-03-2012, 05:35 PM
Bunk..what kind of DPS are your monks pulling?
Rhand
10-04-2012, 04:38 PM
What are "MoP ilvl “Silent” prefix 83" items? ... Nevermind, found em :)
Multibocks
10-04-2012, 10:14 PM
So I was informed in my guild chat that my monks are doing subpar dps. Sigh, I hate figuring out new macros. I noticed I occasionally get stuck where jab will not execute. I am moving all my macros to hotkeys in WoW to see if I can fix it. I assume its because I'm doing lazy mans priority system. It's not like I am having trouble completing dungeons, but I sure could be doing them faster. My monks are 70 now and as soon as they hit 80 I might shelve them a bit for some fun in MoP with a team that I know works. I really like being a monk healer though, lots of fun!
Gomotron
10-06-2012, 10:28 AM
I am leveling a 5x monk team as well.
Dan is right in that spamming Healing Mist will cause faster healing, and when your tank is undergeared, that's the only thing keeping him/her up. I was wiping in low level dungeons until I figured this out.
Monks feel rather squishy in general, but I am way way way under geared. So I went with 1 tank 3x DPS mostly to guide damage onto one character and also to prioritize drops to the tank.
My concern at higher levels is the amount of micro-management that may be necessary. Still, it has been fun so far and it's always nice trying to figure out new mechanics for a class. Problem is I will have to take a hiatus at 80 as I am in RAF and don't want to waste it leveling to 90 :/
Multibocks
10-06-2012, 05:17 PM
I shelved my monks at 80, I can see their shortcomings already. Just not sure about their boxing prowess. I'm now leveling my rets to 90.
crowdx
11-05-2012, 10:33 AM
So if I was adding a single monk to a team, would a tank or a healer be a better fit or are they lackluster for boxing in either role?
Multibocks
11-05-2012, 01:47 PM
I like single boxing a monk healer, really haven't made any attempt to box a dungeon with it though. I've heard if some boxers having success with tanks, but they ain't talking.
Multibocks
11-05-2012, 01:49 PM
Oh forgot to mention my monks are 90 now.
crowdx
11-05-2012, 02:04 PM
Oh forgot to mention my monks are 90 now.
Gratz
Multibocks
11-05-2012, 05:38 PM
Haha, i didn't say that as bragging. I just threw it in there as reference to experience.
blast3r
12-20-2012, 01:00 PM
I have 5 monks.
1 tank
3 dps
1 healer
Run them mostly in dungeons and don't remember dying in a while. It is a really awesome team so far. Will be forever until I get them leveled, though.
Ughmahedhurtz
12-20-2012, 05:38 PM
Ya know, some of you that have some trouble with tank/3dps/healer might try tank/2dps/2healer. I did that in some of the harder heroics on my 5x druid team during WotLK and it was enough extra healing to get me through the tough spots but still enough DPS to make things not take half a year to die.
[edit] Also, thanks to the contributors to the thread. I'm leveling my DKs at the moment but this will help a lot when I start the monk team. ;) http://www.l00py.net/images/smilies/beer.gif
Lyonheart
12-20-2012, 06:16 PM
My monks are 85 and waiting.. I'm going to do a mix of questing and dungeons. I know of one person who clears heroics with 5 tank spec monks, but have not heard from him in awhile. Would have loved for him to share his tactics/macros etc..
blast3r
12-20-2012, 06:22 PM
I have 5 monks.
1 tank
3 dps
1 healer
Run them mostly in dungeons and don't remember dying in a while. It is a really awesome team so far. Will be forever until I get them leveled, though.
Forgot to mention my Monks are lowbies. Mid lvl 20 or so. But they did better than almost any other dungeon team I have ran. Hardly any deaths.
Lyonheart
12-21-2012, 12:20 AM
Forgot to mention my Monks are lowbies. Mid lvl 20 or so. But they did better than almost any other dungeon team I have ran. Hardly any deaths.
They are crazy OP once they get spinning crain kick.. the dps will mow down everything in seconds and the healer will be over healing. Easy sauce! ( pre-80s)
Longshot17
01-02-2013, 10:41 PM
How boxable are the 3 types of monks? I've read through some of the macros here, I'll admit I'm not totally certain how the Monk Healing works, but have run Disc Priests and Holy Paladins as boxed healers in 5 man quite a bit. How do they compare? Also is the dps version rogue/cat - like, in terms of being difficult to macro? I'm starting a new team from level one, 2 of the 5 will be hunters, but thinking of filling in the other three spots with Monks, but from what little I've read the Healer/Rogue versions might be tricky? Hoping someone could confirm or more likely debunk my uneducated observations.
Thanks.
Ualaa
01-02-2013, 11:44 PM
Not sure about 90th, but during the level up process it looked like 5x Healing Monks were pretty invincible.
With 20% of their non-auto attack damage, healing the most damage character within range...
They're healing more than half their total life per second.
I saw a few people streaming their Healer monks.
Haven't seen anything really for Tank or DPS monks.
luxlunae
01-03-2013, 12:14 AM
Three mistweavers will do tons of damage if you have the caster heirlooms (I found levelling mine that I was often 1st or 2nd dps in dungeons until Cata content). I would worry that on a full rotation you'll run oom because the 5.1 patch changes were pretty brutal on mana for everyone, including levelling monks. If you are running with more than one your rotations won't be tricky at all because eminence healing plus smart hotting yourself a few times a minute should be all you need (the hot spreads to the two lowest health targets). I levelled pre 5.1, though, so I'm not sure how nasty the mana nerfs are for levelling, I've heard they are pretty brutal.
If mana gets tight though, you can gate your rotation with glyphed mana teas to slow the mana spending.
crowdx
01-03-2013, 03:57 PM
Three mistweavers will do tons of damage if you have the caster heirlooms (I found levelling mine that I was often 1st or 2nd dps in dungeons until Cata content). I would worry that on a full rotation you'll run oom because the 5.1 patch changes were pretty brutal on mana for everyone, including levelling monks. If you are running with more than one your rotations won't be tricky at all because eminence healing plus smart hotting yourself a few times a minute should be all you need (the hot spreads to the two lowest health targets). I levelled pre 5.1, though, so I'm not sure how nasty the mana nerfs are for levelling, I've heard they are pretty brutal.
If mana gets tight though, you can gate your rotation with glyphed mana teas to slow the mana spending.
It sounds like 5 monks could be played similar to 5 druids? 1 melee/tank, 3 casters and a healer?
luxlunae
01-03-2013, 07:21 PM
The only caster spec of monk is the healer spec, but it does decent damage while levelling (once again if you have heirlooms) and a chunk of that damage translates into healing automatically through eminence and later on even more of it through the buff provided by blackout kicking on a healer. I imagine you wouldn't need to do anything other than a normal dps rotation + a self hot every 20 seconds to keep such a team rolling along. I actually just rolled a gnome monk team (x4 not x5) this week so we'll see how that goes. (my prior monk experience was levelling and raiding a solo box before 5.1).
JohnGabriel
01-03-2013, 11:15 PM
I was able to quest easily playing 5 healer monks (up to level 82 so far) but did not have luck running them through dungeons all in healer spec. Have not tried as tank/3xdps/heals because of gear.
luxlunae
01-15-2013, 10:04 AM
Personal update: I've been levelling a group of monks with 3x mistweaver + brewmaster + hunter and once you hit 30 the 3x chi wave is invincible. The mistweavers are still competitive with the hunter on dps at this point (disclaimer: my hunter is the only toon not using an heirloom weapon, so that could be skewing those results).
Levelling 4 step:
The following are my 4 step macros for mistweaver. My toons do not yet have renewing mists:
1: (I do this at focus so that my toons won't be randomly pulling things with chi wave if they have chi left over at the end of combat. Focus is always the tank). Best chi dump
!if (character in "Monk Mist") /cast [@focus] Chi Wave
2: (cheapest chi generator)
!if (character in "Monk Mist") /cast Expel Harm
3: (other chi dump)
!if (character in "Monk Mist") /cast Blackout Kick
4: (no cooldown fall through chi generator)
!if (character in "Monk Mist") /cast Jab
Brewmaster:
1: (highest priority chi generators, 8 and 15 second cds respectively, expel only does damage if I've taken harm so I pushed it so it won't occur until 9 seconds into the rotation rather than 1)
!if (character in "Monk Brew") /castsequence reset=combat Keg Smash, Keg Smash, Expel Harm
2 (important chi dump, guard is on 30sec cd)
!if (character in "Monk Brew") /castsequence reset=target Tiger Palm, Guard, null
3 (chi dump)
!if (character in "Monk Brew") /castsequence Breath of Fire, Blackout Kick
4: (no cd chi generator)
!if (character in "Monk Brew") /cast Jab
These will obviously change as I level but the thing to keep in mind with monks is that it is best to keep chi generation and chi usage on separate steps or else your macros can easily hang or waste chi.
aasi888
01-15-2013, 01:09 PM
Three mistweavers will do tons of damage if you have the caster heirlooms (I found levelling mine that I was often 1st or 2nd dps in dungeons until Cata content). I would worry that on a full rotation you'll run oom because the 5.1 patch changes were pretty brutal on mana for everyone, including levelling monks.
I guess DPSing would still be possible even if oom? Atleast according to tim
Spinning Crane Kick Explanation (watch for 30 seconds) (http://www.youtube.com/watch?v=plOBB9fgSBs&feature=player_detailpage#t=2993s)
Spinning Crane Kick wowhead (http://www.wowhead.com/spell=107270)
Khatovar edit- no one is going to sit through an hour long commercial to figure out one monk ability. It's perfectly acceptable to discuss any program here, but that's just blatant advertising.
aasi888- I explicitly fast forwarded the video for the reader to the exact part he starts talking about it. I fail to see how this is in anyway bad? Could you elaborate a bit?
PS Relinked video.
luxlunae
01-15-2013, 02:03 PM
They haven't been having any mana problems so far but thanks for that link that is an interesting idea with the stance dancing.
crowdx
01-15-2013, 02:26 PM
So I have 5 level 85 monks which I basically boosted to 85. Now I am thinking do I want to level the whole team or take a tank and healer to level. I am not a big melee player and normally stick with casters for dps. What range does the monk dps class have? Are all their spells close range? I am probably never going to run them in dungeons, most likely dailies etc at 90.
Any input welcome.
Lyonheart
01-18-2013, 08:15 PM
I'm waiting for results of the monk buffs coming in 5.2 . mine are all 85 and have finished the starting area JF quests. They are gnomes so was going to use them for some Khat fishing as well. I'm quested out though! Ill prob just grind them until rested exp runs out..rest them up again.
Btw..anyone else have non-panda monks?
Multibocks
01-18-2013, 09:02 PM
Yeah mine are dwarf, kind of wish they were gnome for the lolz.
smalltanker
01-18-2013, 09:11 PM
I am sitting at 4 x 29 and 1 x 30 Mist weaver moonks (the 30 is my gatherer Mining/Herb, so I have to keep getting BOA naked for quest turn ins to stay close). The first scarlet monestary instance with the archers suck. Other than that I think I have only had maybe 5 deaths total from questing/instancing. I retooled some of my macros and my DPS is around 130-200 at nearly level 30. Fun crew, easy to play and in anything but that gimicky SM instance it has been super smooth and cruise control leveling.
PVP has been more of a challenge for me.
Uggh.
luxlunae
01-21-2013, 01:16 AM
I am sitting at 4 x 29 and 1 x 30 Mist weaver moonks (the 30 is my gatherer Mining/Herb, so I have to keep getting BOA naked for quest turn ins to stay close). The first scarlet monestary instance with the archers suck. Other than that I think I have only had maybe 5 deaths total from questing/instancing. I retooled some of my macros and my DPS is around 130-200 at nearly level 30. Fun crew, easy to play and in anything but that gimicky SM instance it has been super smooth and cruise control leveling.
PVP has been more of a challenge for me.
Uggh.
What I discovered works great with this instance (and remember you get chi wave at 30 so you might want to just level up first before you try again-instances are 900% easier with chi wave) is to have one toon go down with the arrow shield while the others stand at the back of the room channelling soothing mists on the walker. As soon as you get close enough to pull those healers at the back will get aggro and all the mobs will run back to them.
I also am using gnomes and its also because I wanted to khat-fish. (I got the ironjaw achievement getting them up to the level I needed to fish darkmoon fair waters and then my darkmoon pet soon after arriving, about 1.5-2 hours for both goals).
luxlunae
01-21-2013, 01:30 AM
My team is in their late 40s now so I've added SCK and renewing mists to their rotation.
With spinning crane kick I've finally run into my first mana issues so I modified my setup in the following ways.
On my normal single target spam I added:
!if (character in "Monk Mist") /cast [stance:2] Stance of the Wise Serpent
to step one. This switches me back into wise serpent if I go back to single target dpsing during the tiger part of my stance dance. if already in the mistweaver stance it does nothing.
Likewise, I use mousewheel down for my primary hot on all classes, and so I had to adjust that macro from
/cast [@mouseover] Renewing Mist
to
/cast [stance:2] Stance of the Wise Serpent; [@mouseover] Renewing Mist
Finally, the macro I use to save some mana during SCK (and the reason for the stance swaps above). This was just my cheap implementation of the idea in the video someone else shared.
/castsequence reset=5 Spinning Crane Kick, Spinning Crane Kick, Stance of the Fierce Tiger(Stance), Spinning Crane Kick, Spinning Crane Kick, Spinning Crane Kick, Spinning Crane Kick, Stance of the Wise Serpent(Mistweaver Stance)
The only other adjustment I've made to my four step (shared in earlier post) is that I now cast renewing mist (on myself, which generally then jumps to the tank from the mistweavers) as part of step 2
/cast expel harm
has become
/castsequence expel harm, renewing mist, expel harm
I lock it between two expel harms so that it will only fire every 30 seconds because RM is a big mana eater.
smalltanker
01-22-2013, 06:00 AM
I need to go back through the thread and see the macro. I hit 40 and am still plowing instances as five heals. Princess theadrin gave me alot of issues until I hit around 38-39 then she was easily farmable. I kepted doing random dungeon and got her fix times or so in a row so I would do every boss but her (gave her one try) and if I wiped I just requeued. Chi wave did make everything super easy at 30 and I don't think all five of mine bounce around. But no biggie. I am waiting for spinning crane kick... I promise you won't hear me saying "Spin to Win!!!" ... I have tried AB 2-3 times but my DPS sucks in there so hard and with 1/3 of the BG with just my toons it wasn't fair to the team I dropped. I am waiting for AV to open because then I think five healers with spinning crane kick will be easy sauce.
I have to admit blizzard made melee heals fun with this class.
Wentor
04-19-2013, 01:04 PM
No activity in this thread since 1/22/13 - but as a long time lurking need some help.
I am running a 5x Monk set up 1xBrew/4x Mist just hit 46 - Spin to win... right?
However, I can't seem to get it figured out right. Spinning Crane Kick by itself isn't doing the damage necessary to kill elites, what are people using to chi dump?
Any refined macro's would be appreciated.
luxlunae
04-20-2013, 01:06 AM
Try my macros from early in the thread, although you'll want to modify for less chi wave now that they've given it a timer. chi dump with blackout kick
honeypot2011
04-20-2013, 08:06 AM
*Also for 5.2 *armoury link for talents etc
http://eu.battle.net/wow/en/character/kilrogg/Shaddòw/advanced (http://eu.battle.net/wow/en/character/kilrogg/Shadd%C3%B2w/advanced)
At level 89 now,these are my final windwalker macros..will take "invoke xeun, the white tiger" as the last one to add..
Will work for single player or multiboxed..
This macro i have on my middle mouse button
*Requires a macro extender ( i use bindpad )
/targetenemy [noharm]
/castsequence reset=0.3 1,2,3,chi wave
/castsequence reset=0.3 1,2,leg sweep
/castsequence reset=0.3 1,jab
/castsequence reset=0.3 1,diffuse magic
/castsequence reset=0.3 1,2,tiger palm
/castsequence reset=0.3 1,touch of death
/castrandom blackout kick,leg sweep,disable,grapple weapon,rising sun kick,touch of karma,touch of death,blackout kick,storm, earth, and fire
/castrandom rising sun kick,leg sweep,grapple weapon,disable,tiger palm,quaking palm,blackout kick
/cast Energizing Brew
/cast touch of karma
/cast fortifying brew
/cast leg sweep
/cast rising sun kick
/cast expel harm
/cast blackout kick
/startattack
/targetenemy [noharm]
And this is the alternate macro on my F key binding
/castsequence reset=0.3 1,2,rising sun kick
/castsequence reset=0.3 1,spinning fire blossom
/castsequence reset=0.3 1,2,3,4,5,tigereye brew
/castsequence reset=0.3 1,2,3,touch of karma
/castsequence reset=0.3 blackout kick
/castsequence reset=0.3 1,2,3,spinning crane kick
/castsequence reset=0.3 1,touch of death
/castrandom jab,grapple weapon,leg sweep,rising sun kick,tiger palm,grapple weapon,touch of death,quaking palm,storm, earth, and fire,storm, earth, and fire
/castrandom tiger palm,blackout kick,leg sweep,grapple weapon,rising sun kick
/cast fortifying brew
/cast touch of karma
/cast rising sun kick
/cast blackout kick
/cast tiger palm
/cast grapple weapon
/startattack
1st Macro builds chi and i spam this as an opener,then spam key F macro...which will favour blackout kick to build back some health,then just spamming both together..like a 2 step macro ish..
This also will fire off "spinning fire blossoms"..if there is enough chi,can press expel harm to add 2 instant chi..if no chi is present..
This way you can also "kite",sideway strafe or roll away etc and spam spinning fire blossoms for damage from a distance..
I use fists of fury,paralysis,spinning crane kick,storm, earth, and fire,storm, earth etc on there own keys.situationally when reqiured
works well pve or pvp
:)
Example video..using these macros...not normally a back-peddlar :P..but just showing the spinning fire blossom etc :)
*Change quality to 720..fullscreen for best view*
http://www.youtube.com/watch?v=YKAJSim3rUE&feature=youtu.be
PS..couple of late notes( i was late posting this,way,way past my bedtime)
Why no spinning crane kick? i forgot to add..that if you want to aoe you can either change spinning fire blossom to spinning crane kick..or have a third macro that just replaces spinning fire blossom...
Randomly..really do like the monk,rolling about is cool,flying serpent kick useful,love the effect on the paralysis spell
Expecting one day to see they nerf fists of fury,i know its a monk thing,but as it cant be trinketed etc..
I know from experience,you stand there( ala stunned locked like from a rogue) and hope you have enough health to survive :P
Wish we converted to mail at say a higher level,still feel a bit squishy..in leather..but its ok..
I forgot to set recount when i recorded this..oops..
Only wearing blues and greens,no gemmed or enchanted..apart from the weapons..waiting until im 90 to spend my gold on enchants,gems etc :P
any questions.ask here or pm me
Random over :)
Another video here showing how it normally works..nice spot this too to grind..small monkeys spawn back quick..theres 1 big monkey with 1.44 m hp..but hes ok this area is in kun lai summit..not far from the kota base camp
with guild banner up and some rested..small monkeys were 80 k exp..big monkey 200 k
this is the video..
*Change quality to 720..fullscreen for best view*
http://www.youtube.com/watch?v=EbOuAQxwKL4&feature=youtu.be
http://eu.battle.net/wow/en/character/kilrogg/Shaddòw/advanced (http://eu.battle.net/wow/en/character/kilrogg/Shadd%C3%B2w/advanced)
Multibocks
04-20-2013, 10:25 AM
I'm so shocked you were able to find that rare elite up with no one camping it... that dude is dead within 10 secs every time he spawns on my realm.
honeypot2011
04-20-2013, 11:02 AM
Yes hehe multiblocks..he does get camped quite a bit like you say..i'm on kilrogg it is quite a quiet server realm..i've recently been camping the tide hunter guy,after the trinket that lets you breathe under water blah blah,but mainly because of the 10 min invis it gives you for pvp..doesnt persist through death..getting lots of cloaks etc no trinket yet :P..hes 4 mil health and a fun battle..cough..as long as i can paralysis the torrent spell can survive and solo him :)
edit
Sahn Tide hunter has a small chance to drop "Aqua jewel. This item will allow you to breathe underwater for 10 minutes and increase your swim speed by 50%. This isn't all this item does though - while under it's effects your character will become practically invisible (similar to a hunter's camoflage. Your mounts will also take on the effect, and it will not break in combat.
can find him here,great site for rares etc..
http://wowrarespawns.blogspot.co.uk/search/label/Vale%20of%20Eternal%20Blossoms
scroll down..i used this alot on my hunters for the pets etc
JohnGabriel
04-20-2013, 07:37 PM
I had the aqua jewel on 3 toons, but I don't pvp so did not make use of the camouflage. With the swim speed buff its just not useful for PvE/dailies until I get one on every toon.
honeypot2011
04-21-2013, 04:57 AM
yes agreed its like having an enchant or gear or mount that makes some of your toons run faster etc :P and the others running behind out of breath :) lose "follow" ( cough,touchy subject) and have to go round them up..but i know what you mean :)
I tried get it all yesterday still no luck..camped right by it and it got tapped a few times,before i noticed,as i was playing on my other toons..has about an hour spawn time so not too bad..
smalltanker
09-10-2013, 01:14 AM
Slight necro-threading here. /apologies
I had been grinding as 5 x mist weaver but Stratholme taught me that was bad. I kicked one of my toons over to Brewmaster and everything became easier. From a melee healing perspective the auto-attacks make it too easy to heal + chi wave + expel harm has had my team steam rolling along. I do from time to time hit SCK x 4 to top myself off but have been having no issues.
On a different note I am currently using mostly cloth caster BOA gear + staff, is there a better way to generate more damage? Should I mix in leather agility pieces or just keep going with cloth/leather caster gear?
luxlunae
09-11-2013, 04:26 PM
Well for your brewmaster you probably don't want to be using cloth gear anymore, but mistweavers get nothing from agility so keep them in caster gear.
smalltanker
09-13-2013, 11:02 PM
Unfortunately they are the only ones I moved over on my toon when I transferred from Magtheridon to Kil'Jaeden to have an alliance boxing team with Legion of Boom. But all my other pieces besides head, chest, back, legs are leather.
Palee
09-13-2013, 11:57 PM
Why isn't everyone doing enhance shamans after seeing kruschpak one shotting stuff?
Mardn
09-14-2013, 09:58 AM
Why isn't everyone doing enhance shamans after seeing kruschpak one shotting stuff?
I guess cause DKs are fun too (http://imageshack.us/f/254/wowscrnshot060213140150.jpg/) :D
smalltanker
09-14-2013, 08:32 PM
Those are some awesome Xmogs. I guess I need to do something like that for my tankadins.
suicidesspyder
09-18-2013, 08:53 AM
Im thinking 5 mistweavers. Might not be great dps but u can set the macro and just spam flying serpent kick you wont ever die and can grab tons and tons of mobs at once.
luxlunae
09-18-2013, 10:43 AM
Im thinking 5 mistweavers. Might not be great dps but u can set the macro and just spam flying serpent kick you wont ever die and can grab tons and tons of mobs at once.
Mistweavers actually do really great dps, at least in heirloom gear, until level 80 or so.
smalltanker
09-18-2013, 10:59 PM
Yeah I have been steam rolling through instance but around 50 I had to take one brewmaster to control damage... simple macro lets you hold aggro and with chi wave and other monks abilities plenty of healing + damage floating around. SCK is on a spam button but not part of my typical rotation. It is good to spam with a CTM as you gather some mobs if grinding.
explode
09-24-2013, 08:50 AM
ON Macros, how is everyone making long macros past the 255/255 chars? Im trying to copy and paste these long Macros but it says I run out of chars letters to use.
MiRai
09-24-2013, 11:32 AM
ON Macros, how is everyone making long macros past the 255/255 chars? Im trying to copy and paste these long Macros but it says I run out of chars letters to use.
You should really break up questions that aren't on topic into the separate forums that they belong because right now you're asking about an introductory macro question on page 9 of a leveling thread from last September which pertains to Monks specifically.
If a new person, like yourself, joins this forum and has the same question, I would assume that they would most likely look for this information in the macro sub-forum (http://www.dual-boxing.com/forums/14-Macros-and-Addons) and not this Monk leveling thread.
suicidesspyder
10-02-2013, 05:33 PM
Does anyone have that spin to win macro to change stances for mistweavers to keep sck going non stop.
Multibocks
10-02-2013, 11:41 PM
never heard of it
suicidesspyder
10-04-2013, 08:40 PM
Theres a macro out there that allows ur monk as a mw to keep spinning it just changes stances over n over while spinning so u can always spin without stopping.
rfarris
10-04-2013, 10:02 PM
If that were true you would include it here.
luxlunae
10-06-2013, 01:27 AM
I saw the video and used it a tiny bit myself with my monks. Basically it works off the principle that you keep casting SCK using mana until you are too low on mana and then you switch to your energy using stance. so it was something like
Both keys hit at the same time 1> 1,2
1:/cast [stance:1(or whatever mistweaver is)] spinning crane kick
2:/castsequence reset=combat windwalker stance, spinning crane kick, spinning crane kick, mistweaver
The idea is that you cast a couple of weaker, energy based SCKs while waiting to regenerate enough mana to go back into mistweaver. A sequence of four or five scks might work better between stance dances.
I haven't played a monk in eight or nine months but the concept (stupidly named as it is) of "spin to win" is sound, or at least it was then.
Ughmahedhurtz
07-29-2014, 12:45 AM
The following are my 4 step macros for mistweaver. My toons do not yet have renewing mists:
*SNIP*
These will obviously change as I level but the thing to keep in mind with monks is that it is best to keep chi generation and chi usage on separate steps or else your macros can easily hang or waste chi.
Much appreciate you posting these. There are times when a second opinion unsticks you from a mental rut. So, thanks! ;)
[edit] N-N-N-NECRO... (oops)
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