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djensen2010
09-21-2012, 03:19 AM
So I know death knights too a major blow with the loss of blood tap among other things but i was wondering if people still play them and if so what kinda changes theyve made since the release of 5.0

Shodokan
09-21-2012, 08:46 AM
So I know death knights too a major blow with the loss of blood tap among other things but i was wondering if people still play them and if so what kinda changes theyve made since the release of 5.0

Blood tap is the best ability in the t75 tier... so you didn't really lose much in that department.
Oblit is hardest hitting ability even on plate
Need to adapt to using howling blast when rime is up

DKs still do the most damage of any melee in the game minus a warrior during recklessness.

Fat Tire
09-21-2012, 10:48 AM
Need to adapt to using howling blast when rime is up

DKs still do the most damage of any melee in the game minus a warrior during recklessness.

I would argue ret with wings and holy avg.

Mop is looking like a great caster expansion and dks are pretty great against casters.

Shodokan
09-21-2012, 11:30 AM
I would argue ret with wings and holy avg.

Mop is looking like a great caster expansion and dks are pretty great against casters.

Their burst isn't bad, but unlike dks they can be contained pretty well during it unless you save trinkets and emancipate for during your burst.

Minus cooldowns

dks > warriors > rets > rogue/enhance/ferals

With cds

Warriors > rets/dks > enhance > rogue/ferals

IMO

Mage burst is fucking DUMB though... mage burst > all melee burst for real.

djensen2010
09-21-2012, 12:33 PM
Interesting. Since i 10 box 8 dks and 2 healers i run 2 steps. basically i set up 1 spam key with obliterate, necrotic strike and frost strike. the second spam button i use with howling blast, plague strike, and frost strike so i periodically jus hit that second button in an attempt to use that rime proc. I dont know if there is any way in isboxer to set it up to it howling blast with rime so thats they best ive come up with

Shodokan
09-21-2012, 01:25 PM
Interesting. Since i 10 box 8 dks and 2 healers i run 2 steps. basically i set up 1 spam key with obliterate, necrotic strike and frost strike. the second spam button i use with howling blast, plague strike, and frost strike so i periodically jus hit that second button in an attempt to use that rime proc. I dont know if there is any way in isboxer to set it up to it howling blast with rime so thats they best ive come up with

I have it setup as.

Button 1:
Oblit > frost strike

Button 2:
Frost strike > Necrotic strike > howling blast/plague strike macro (reset=30 plague strike, howling blast x n blah blah blah)

Button 3:
howling blast (for procs)

Button 4:
Death strike > frost strike

12.5% damage is a lot but oblit still hardest hitting move even with 1 disease on plate.

djensen2010
09-21-2012, 01:54 PM
Mop is looking like a great caster expansion and dks are pretty great against casters. yes almost too good. stupid shadow priests and mages freezing and fearing my guys all the damn time

Multibocks
09-21-2012, 03:16 PM
Yep, AoE crowd control has gone to ridiculous levels. I'm curious to see how it plays it at 90, but i'm already being picked apart with multiple fucking fears and freezes.

remanz
09-21-2012, 03:19 PM
Stacking warriors seemed to the best burst since that skull banner thing stack. But I am not falling for warriors this round again lol. Best offense doesn't mean much if you pair it with worst defense. I try out Rets. They are nowhere near warrior's burst I think. So I am not sure. DK seems still ok offense + defense.

Fat Tire
09-21-2012, 04:06 PM
Casters will be amazing in mop. Melee are alright, however with the 8 sec dispel cd, I cant see mutiple melee being that great even when they have mutiple escapes. The simple fact that a resto druid can give a priest cyclone along with their new fear toy is stupid. Mages are out of this world good for pvp in all facets, their only counter are hunters and good dks. While warlocks are decent that blood fear is beyond annoying and while sure everyone has fear counters they dont have them every 10 secs and you basically have to kill them twice within a short time period because their heal is really good.

Mage/Spriest/druid - Mage/Lock/Druid will be the top teams no doubt

Shodokan
09-21-2012, 06:50 PM
Casters will be amazing in mop. Melee are alright, however with the 8 sec dispel cd, I cant see mutiple melee being that great even when they have mutiple escapes. The simple fact that a resto druid can give a priest cyclone along with their new fear toy is stupid. Mages are out of this world good for pvp in all facets, their only counter are hunters and good dks. While warlocks are decent that blood fear is beyond annoying and while sure everyone has fear counters they dont have them every 10 secs and you basically have to kill them twice within a short time period because their heal is really good.

Mage/Spriest/druid - Mage/Lock/Druid will be the top teams no doubt

I see KFC dominating a lot of mage teams, but they will certainly be strong.

Casters will be really strong but they are certainly beatable by melee teams. TSG, Turbo Cleave, Ret/DK/healer, Monk/X/Healer are going to be very strong. Ret/warrior/healer is going to be stupid against mages because the mages can't really keep either the warrior or the ret rooted due to the new intercept mechanic that can get you out of roots along with emancipate.

Also blood fear is good and all, but with it replacing fear it makes the CC of a warlock a joke overall and fears will never DR. If they are playing with a mage and you need to save trinket for frost bomb/deep and such yeah it can be a bitch but overall i've seen plenty of warlocks just get trained into the ground. Even with their psuedo bubble and shield wall.

djensen2010
09-23-2012, 12:06 AM
Casters will be amazing in mop. Melee are alright, however with the 8 sec dispel cd, I cant see mutiple melee being that great even when they have mutiple escapes. The simple fact that a resto druid can give a priest cyclone along with their new fear toy is stupid. Mages are out of this world good for pvp in all facets, their only counter are hunters and good dks. While warlocks are decent that blood fear is beyond annoying and while sure everyone has fear counters they dont have them every 10 secs and you basically have to kill them twice within a short time period because their heal is really good.

Mage/Spriest/druid - Mage/Lock/Druid will be the top teams no doubt

And this my friends, is why i have 10 fresh 80 priests getting rdy to be leveled to 85. 10 psyfiends or w/e theyre called = game over :P and ive been debating druid, lock, or mage for my next set..... hmmm decisions decisions, i got 3 more months of raf so what yall think?

for blowing shit up in pvp and wpvp and maybe the occasional pve lfr

Ualaa
09-23-2012, 02:01 AM
5x Druids + 5x Warlocks, if you're 10-boxing.
With Symbiosis, that is 10x Rejuvenation which should keep up anything that is not killed in a global.

10x Ferals will be a fun composition.
I will likely make the jump to 10 accounts, sometime this expansion.
An extra 5x Nature's Swiftness and an extra 5x Nature's Vigil...

I'll likely combine my 1x Holy Pally/4x Frost DK's... with 5x Ret Pallies.
Could be 1x Blood, 3x Frost, 3-5x Rets, and 1-3x Holy.

djensen2010
09-23-2012, 01:20 PM
5x Druids + 5x Warlocks, if you're 10-boxing.
With Symbiosis, that is 10x Rejuvenation which should keep up anything that is not killed in a global.

10x Ferals will be a fun composition.
I will likely make the jump to 10 accounts, sometime this expansion.
An extra 5x Nature's Swiftness and an extra 5x Nature's Vigil...

I'll likely combine my 1x Holy Pally/4x Frost DK's... with 5x Ret Pallies.
Could be 1x Blood, 3x Frost, 3-5x Rets, and 1-3x Holy.

interesting comps. I like the holy pallys alot but i experienced with running 10 characters i am extremely prone to massive aoe such as combust and all that good stuff. here i think the holy pally falls short. my friend and i run resto druids. i 10 box with 8 dks and 2 resto druids and he 15 boxes with 9 dps (hunter, shammy or dk) 5 resto druids and a disc priests and it takes ALOT to bring us down. Force of nature is amazing. Ive been entertaining the priests alot. i have 10 at 80 but think i would run 8 or 9 of them along with a resto druid. hybrid classes like the druid shammys and priests i feel more comfortable running only 1-2 healers but classes like the dks and hunters and maybe even rets i would 2-3 heals. 4-5 dk with 4 ret and a healer sounds pretty sexy. gotta just play around with it once i finish leveling everything.

Emo?
09-25-2012, 08:47 AM
http://www.wowhead.com/spell=114866/soul-reaper

Just me thats thinking if u open with this, and then during the next 5 secs put preasure its a 100% kill if the target is below 35%.

Hi btw.

Shodokan
09-25-2012, 09:44 AM
http://www.wowhead.com/spell=114866/soul-reaper

Just me thats thinking if u open with this, and then during the next 5 secs put preasure its a 100% kill if the target is below 35%.

Hi btw.

Dispelable, and dispels get rid of all magic effects on the target. (dispel is on an 8 second cooldown, it takes 5 seconds your soul reaper to tick)

Theoretically they can dispel every single time you use it, and since you have no forms of CC for them to dispel other than silence they are at no risk in doing so... which makes it near useless.

This would be the situation.

0 seconds Soul reaper - 1 second dispel - 6 seconds soul reaper - 9 seconds dispel - 12 seconds soul reaper - 17 seconds dispel - 18 seconds soul reaper - 23 seconds it goes off - 24 seconds they can dispel again

So you need 4 soul reapers in order for it to stick.

Also it would do approximately 100k damage from 4 of them going off.

If they have 2 healers you will never get it off ever in 5's

Useful in 3's with something like a ret partner.

Emo?
09-25-2012, 03:14 PM
When you put it up like that, yes i agree. Useless :/

Shodokan
09-25-2012, 04:22 PM
Replace one DK with a warrior. You get fear + 4 second AOE stun + charge stun + disarm as well as another silence and as much burst as a DK if not more, freedoms can be used on the warrior.

Or a monk, or a ret.

Reaping now becomes worth something. But reaping's 75k damage is basically a crit obliterate.

djensen2010
09-25-2012, 09:37 PM
I has 8 Dks so i think i can afford a few dispells in the name of mixing things up. I was in jade forest today at this area where you had to kill this panda chick that turned people into jade and i was DESTROYING everything there. In an hour a had over 200 killing blows on hordies trying to level. No pvp gear=cake twas fun

Shodokan
09-25-2012, 10:34 PM
I has 8 Dks so i think i can afford a few dispells in the name of mixing things up. I was in jade forest today at this area where you had to kill this panda chick that turned people into jade and i was DESTROYING everything there. In an hour a had over 200 killing blows on hordies trying to level. No pvp gear=cake twas fun

Talking about competitive arena where dispels matter man :\

It won't effect people who are just stacking toons to do world pvp or w/e.

djensen2010
09-25-2012, 11:18 PM
[QUOTE=Shodokan;368731]Talking about competitive arena where dispels matter man :\

It won't effect people who are just stacking toons to do world pvp or w/e.[/QUOTE
No i know man. I totally agree with you. ITs is quite usless blowing a death rune on something that in the end will probably be dispelled that could be better spent on a oblit or what have you. i still tailor my 2 steps and what not to make the best use of my runes with out wasting them. hence an ability like this would probably have its own button to throw on the pesky locks or tanks who love just sitting at 20% and refusig to die.