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View Full Version : [Battlegrounds] Random Battlegrounds - Adding MVP title



erroneousx
09-18-2012, 03:45 PM
The nature of random battlegrounds can be pretty bleak sometimes. Many times people will loose the BG because they are going after HK or trying to be top damage etc, rather then playing the map correctly or class or even position relevent to the game at the time. Leaving a node undefended for example.

I will be the first to say i would do this ALOT on my tripple Frost DK's. Going after 1,2 and 3 top damage slots.

I understand there is rated content where you can group up and play the map/class correctly but thats not what i want to discuss. What i would like to know is;

If a 'MVP' was awarded at the end of each BG would this change the attitudes and play style of people doing randoms and as a concequence the nature of BG's?. This could be like a running total achievement, where after so many MVP wins you would be awarded a title etc.

Gaining points ppl could;
Defend the node/flag
Defend the FC (proximity based)
attack the EFC (proximity based)
damage delt
Killing blows
Cap flags (rogues could get bonus for ninja capping eg)
etc

Loosing points ppl could;
Be the last to leave a node undefended
be 'fighting in mid'
be afk
etc

People who want to just go into a random bg and faceroll still can (thats fun too) but people may be more inclined to go after MVP then top damage. Creating a more team environment for each bg.
I would certainly change my goal from being top dps to being MVP.

Maybe even MVP could be an additional point system that runs while you are in a bg. so people can you see how they really did vs others. Personally i dont like this idea i much prefer a single MVP awared at the end of each BG.

what are your thoughts? would this be so hard to implement?

Erron

zenga
09-18-2012, 09:59 PM
I'd expect it would only get worse with adding those mvp objectives. They will be gamed as well. As long as people have different expectations when they come into a bg this will exist (some want honor, some don't need honor at all and just want to pvp, ...)

erroneousx
09-18-2012, 10:22 PM
It is a valid point. this wont affect some people who just wana go in and poop on people. Will it change your goal for a particular BG tho?

I have a non-multiboxer friend and he is all about 'playing the map'. i have another friend that is all about the HK's (going for the achieve).

So i see both sides. Maybe this way rewards friend 1 for foregoing those HK's and extra faceroll fun had by friend 2.

Balencing it as you have pointed out will be the biggest issue. if defending gains too much MVP points no-one will attack and we will have the counter problem. etc

Do people even care about random BG's?

valkry
09-18-2012, 11:04 PM
Just give it to the person who solo defends stables all game and seeing no action

Kruschpakx4
09-19-2012, 08:36 PM
Gaining points ppl could;
Defend the node/flag
Cap flags (rogues could get bonus for ninja capping eg)


This will lead to endless base trading, like in the childrens week



Loosing points ppl could;

be 'fighting in mid'


so if I run from base A to base B I will most likely cross the "mid", what if a player who has already his gear full and doesnt care about honor intercept me?


Aside from rewarding players who are spending most of their time at bases (especially stables/farm), I wouldnt change anything. People should enjoy random bg and that means they should do whatever they want to. Adding competitive stuff to random battlegrounds woudnt make much sense when you have rated battlegrounds.