View Full Version : MOP hates
Kojii
09-01-2012, 11:33 PM
I used to do go into RFC and do the first boss, and get 250gold per time, very quick and easy gold, about of rep for the guild too but now, I've just gone into RFC and u have to do the last boss to complete the guild dungeon challenge.
Anyone know a quick dungeon to do?
JohnGabriel
09-01-2012, 11:56 PM
Even doing every boss Ragefire Chasm is probably one of the shortest. Stockades is another short one, and the Monastery. You can also enter any blackrock depths and run straight to Gerstahn to get credit. In stratholme you enter the second one and go backwards to the last boss of the previous side and get credit.
But this was pre-patch. If they changed RFC they probably changed the others as well.
Moorea
09-02-2012, 04:45 AM
do you keep rerolling new team so it counts ? (rfc is lowbies right? don't the outlevel ?)
do you keep rerolling new team so it counts ? (rfc is lowbies right? don't the outlevel ?)
Haven't played in a while, but I doubt the RFC for lowbies would yield 250gold per run >.<
A heroic version maybe?
Kojii
09-02-2012, 07:17 AM
nnope at a guild at level 24 Im getting 250 gold per run, but the xp for the guild isnt so high ;(
Baltyre
09-02-2012, 07:39 AM
I'm wondering if you can gain credit when you block xp gain on a team of pseudo twinks ?
roddo
09-02-2012, 07:55 AM
I'm wondering if you can gain credit when you block xp gain on a team of pseudo twinks ?
That would be so awesome. XP cap em, and then farm the instance every week for your money.
Kojii
09-02-2012, 08:53 AM
you can lol i got a pally at 21 and two mages. Ive been choosing RFC, so I dont get the good bag :D and Ive been doing that for a long time, hitting rfc, first boss down, but like I said thats changed and u have to hit the all the bosses in that one
heyaz
09-02-2012, 03:59 PM
I used to do go into RFC and do the first boss, and get 250gold per time, very quick and easy gold, about of rep for the guild too but now, I've just gone into RFC and u have to do the last boss to complete the guild dungeon challenge.
Anyone know a quick dungeon to do?
How exactly were you getting 250g for an RFC run?
JohnGabriel
09-02-2012, 10:20 PM
How exactly were you getting 250g for an RFC run?
Each week you have guild challenges you can complete, 7 dungeons, 1 raid, and 3 rated battlegrounds. The dungeon challenges only provide me with 125 gold, he must have a perk I dont on my level 13 guild.
Kojii
09-02-2012, 10:54 PM
How exactly were you getting 250g for an RFC run?
I just have 3 accounts, thats make the guild challenge work if in same guild run to the first boss kill him 250g thank u very much guild dunegon challenge, 7 per week. ;)
JohnGabriel
09-03-2012, 12:55 AM
For me the guild challenges just provide barely enough to cover the repair bills. If I am not bringing in 5k a day I am not happy.
If you run heroics with your team, you'd get the guild challenge bonus, plus tons of enchanting mats, cloth, grey items, and of course lots of gold. Its a nice gold maker.
Kojii
09-03-2012, 02:23 AM
If ur run heroics, ur can make easily more money, but running this way, is alot less hassle, ;)
Narij
09-03-2012, 02:44 AM
I had a group at 80 that I used to farm Wotlk Heroics at. took them to 85 not to long ago
valkry
09-03-2012, 08:33 AM
I used to do go into RFC and do the first boss, and get 250gold per time, very quick and easy gold, about of rep for the guild too but now, I've just gone into RFC and u have to do the last boss to complete the guild dungeon challenge.
Anyone know a quick dungeon to do?
Stockades, go straight to hogger, dont bother clearing the rooms. I think you kill something like 15 mobs to get to him
Shodokan
09-03-2012, 11:21 AM
If ur run heroics, ur can make easily more money, but running this way, is alot less hassle, ;)
So you would just do your 5 runs a week or w/e? Cause you only got the guild gold for the guild challenges.
Kojii
09-03-2012, 11:52 AM
Stockades, go straight to hogger, dont bother clearing the rooms. I think you kill something like 15 mobs to get to him
perfect! ty
roddo
09-03-2012, 01:23 PM
Not all the mobs are even elites in the stockades, the first group isn't anyways.
Truelle
09-03-2012, 02:36 PM
I was in an IoC 80-84 bracket with a 5 Hunter team that was just 1xp away from 85 at the start of the BG. I was chatting with another multiboxer at the docks and as soon as we got some exp my guys leveled and all got ported out of the BG with a deserter lol. I guess thats maybe what happens now if you out level the bracket you are in?
Owltoid
09-25-2012, 09:02 PM
These quests have been horrible for multiboxing so far. Even with the item drop per kill the first zone has been full of collection quests from items on the ground or those dumb cut-scene ones where you have to do it one toon at a time. Really not looking forward to leveling other teams and will likely do PvP or dungeon approach.
djensen2010
09-25-2012, 09:40 PM
These quests have been horrible for multiboxing so far. Even with the item drop per kill the first zone has been full of collection quests from items on the ground or those dumb cut-scene ones where you have to do it one toon at a time. Really not looking forward to leveling other teams and will likely do PvP or dungeon approach.
Im with you man, all the way. im leveling 10 guys now and i cant bear these collection quests or stupid story movie cut scene quests. theyre driving me nuts. ive been playing almost 10 hours today and am only half way to 86 T.T
Any1 got any faster more multibox friendly leveling suggestions?
Invisahealz
09-25-2012, 10:19 PM
greeeeeeeeaaat! Just home from work, server full, #3201 in que. 290 min est wait time WTF BLIZZZZZZZ!
Shodokan
09-25-2012, 10:27 PM
Im with you man, all the way. im leveling 10 guys now and i cant bear these collection quests or stupid story movie cut scene quests. theyre driving me nuts. ive been playing almost 10 hours today and am only half way to 86 T.T
Any1 got any faster more multibox friendly leveling suggestions?
Grind mobs.
TheShox
09-25-2012, 10:48 PM
Grinding mobs is is even worse! With 5 toons, you get 2800 XP.. Now if there was an infinite stream of mobs coming at you so you can could get 4600 kills, sure.
JohnGabriel
09-26-2012, 12:26 AM
Grinding mobs is is even worse! With 5 toons, you get 2800 XP.. Now if there was an infinite stream of mobs coming at you so you can could get 4600 kills, sure.
80-85 in the panda zone has that. I think because so many people that the respawn timers are very short. The mobs just keep coming and coming.
MiRai
09-26-2012, 01:08 AM
Grinding mobs is is even worse! With 5 toons, you get 2800 XP.. Now if there was an infinite stream of mobs coming at you so you can could get 4600 kills, sure.
Infinite stream of mobs you say?
:) :) :) :)
MadMilitia
09-26-2012, 01:26 AM
These quests have been horrible for multiboxing so far. Even with the item drop per kill the first zone has been full of collection quests from items on the ground or those dumb cut-scene ones where you have to do it one toon at a time. Really not looking forward to leveling other teams and will likely do PvP or dungeon approach.
*Nod*
Cancelled my subs. Won't be returning until they at least fix the problem with group corpse quest item looting. I mean, how can they regress? They've gone backwards on this point.
The one thing that could get me to quit 1 week into the expansion is what they did. Complete overload of stupid ground collects. Glad I'm not the only multiboxer to feel this way.
Mickthathick
09-26-2012, 03:18 AM
There is one really bad area in the first zone, can't remember exactly what it is called ('Something' Quarry), basically you need to go into the quarry and rescue 8 miners and kill 12 mobs. Sounds easy but the mobs constantly respawn and each toon must individually rescue 8 miners.
I ran my 5 guys around that shitty quarry for 30mins finishing that awful awful miner quest, immediately logging off the game because I was so mad. Did I mention the mobs daze you if you try to ignore them? So my team would become spread out through the mine making the quest even more fun!
And have I been spoiled by flying mounts or is there an absolute ton of art assets to get your team stuck on as you go around?
Bitching aside the first zone is beautiful and I'm logging back into to play now, now way am I leveling a second team without flight though.
moosejaw
09-26-2012, 04:13 AM
I hated that damn quarry. The only redeeming quality was the fast respawn on mining nodes and mining the spiders (got some Trillium from them). Otherwise I flip my middle finger at the jackass that set up that subzone.
Owltoid
09-26-2012, 06:17 AM
There are a number of quest mechanics that are either bugged or the change sucks. That rescuing miners is one. Normally when you save a miner everyone would have received credit, but last night I had to do it for each toon. I finally logged off when a quest actually bugged and wouldn't allow me to pick up the item (kept saying it was busy). 4/5 toons could get it, but my team must have broken the item because it was bugged for everyone (other players) from that point on.
I would say I'm about 8-9 hours in and only 85% through 85... Someone else made a good point about the artsy artifacts on the ground. My toons are constantly getting stuck and breaking follow.
I think I'm just let down by the quests. With the recent improvements they made I thought questing was going to be smooth. I now realize if they hadn't made those changes then nearly every single quest would be hell for multiboxers - more than the current 50%.
JohnGabriel
09-26-2012, 07:30 AM
The quests are not boxer friendly, but I can see from a solo players point of view that some are quite fun. Such as the one where you play as Amber the sniper and help Sully the dwarf.
Surprisingly bug free and fun quest.
Owltoid
09-26-2012, 07:41 AM
I don't think anyone enjoys picking things up off the ground. I doubt solo players like squinting their eyes to see sparkles of light letting them know that they can pick up a freshly fallen leaf. For the vast majority of the population, questing is the work you put in to make the endgame feel more valuable. Some really enjoy the questing part and that's their favorite part of the game, but I would venture that most just want to get to max level so they can start working on "permanent" improvements instead of grinding exp.
thefunk
09-26-2012, 07:56 AM
*Nod*
Cancelled my subs. Won't be returning until they at least fix the problem with group corpse quest item looting. I mean, how can they regress? They've gone backwards on this point.
The one thing that could get me to quit 1 week into the expansion is what they did. Complete overload of stupid ground collects. Glad I'm not the only multiboxer to feel this way.
It's interesting, I would have thought all the "quality of life" stuff added in the last month would have more than made up for what is essentially a new expansion and Blizzard ensuring it is roughly 20 hours per level on launch.
Also I would have thought that us multiboxers were more robust than "I don't like this design, I'll quit" type attitude. It's something I see on the official forums all the time but not here... Certainly we have a play style not supported by them and therefore it's up to us to find the path of least resistance.
cmeche
09-26-2012, 08:30 AM
Yea, how many fricken gathering collection quests were in the panda starter zone? Totally blew off the "new expack" feel, and became one headache after another.......for me at least.
When I finally got to sw, I had to actually take a break....lol.
Lyonheart
09-26-2012, 08:40 AM
You could just let the starting zones cooldown and start a 5 man monk team 8) I have not started questing with my 85s yet. I started my monk team and took my druid out gathering.. so sevral stacks for 1k each ( down to 200ish now per stack ) Ill wait a few more days before starting the quest grind.
Have any of you made it to VotFW yet? i did that whole zone with 3 monks in beta and did not remember too many hard quests. Maybe there were and i did not mind.
Shodokan
09-26-2012, 08:44 AM
You could always grind out 85-86 or do repeatable 85 dailies.
Or even PVP.
Truelle
09-26-2012, 09:52 AM
Guys its AV Call to Arms right now! They did just hotfix the exp down was getting a Million per win in the 85-89 Bracket its now roughly half that, but the exp is still pretty good.
Meathead
09-26-2012, 10:07 AM
For a win in AV it is 400k for a lose its 130k I have been aving it up for a while, but I gotta say I may even stop playing for a little bit. By the looks of it the instances are faceroll. So dumb and easy from a solo point
Truelle
09-26-2012, 10:58 AM
Total exp for an AV win counting towers, Galv dead etc... is about 6% for me at level 89. Thats pretty solid for 12 minute game or so.
Narij
09-26-2012, 12:58 PM
Questing alone isn't bad, but I'm somewhat dreading the starter areas when I bring the team up today/tomorrow. Fortunatly there isn't a big rush since PvP vendors aren't out yet.
Ualaa
09-26-2012, 02:04 PM
I haven't logged in to play, since MoP has gone live.
I remember the hassles of the last couple of expansions.
And definitely want to avoid that.
At some point soon, I'll be doing my Paladins who are 68th now.
Hopefully they are way ahead of the new Monks and/or Pandas.
I do plan on leveling four sets of 5-box teams, on the existing accounts.
And eventually doing at least four sets of RAF to join those (for 10-box fun), plus as many other sets as I can stand to level.
So far the expansion has been fun.
I'm burning lots of wood (old/free pallets mostly) in massive bonfires.
That and BBQing burgers, drinking beer, and listening to loud music.
MadMilitia
09-26-2012, 02:57 PM
It's interesting, I would have thought all the "quality of life" stuff added in the last month would have more than made up for what is essentially a new expansion and Blizzard ensuring it is roughly 20 hours per level on launch.
Also I would have thought that us multiboxers were more robust than "I don't like this design, I'll quit" type attitude. It's something I see on the official forums all the time but not here... Certainly we have a play style not supported by them and therefore it's up to us to find the path of least resistance.
That quality of life stuff pertains mostly to single player experience. We just happened to benefit from it.
Now I'm not saying they should cater to multiboxing. That wasn't my point. The point is the game is trending towards the single player experience in every expansion rather than a collective effort. It is becoming something it shouldn't aim to be.
Single players may enjoy the immersion of the single player experience up to a point. Once they need others, others won't be around by virtue of Blizzard's design change. As I've stated on their forums you should have it so when one member of a group loots a quest item it benefits the entire group. This would not only help us multiboxers but would also make questing in general a more social experience instead of what it is now which is a rat race to the glitter node.
I'm not attacking the game on its merits of a single player experience. It's a pretty good one I'm sure. But it's supposed to be an MMO and feels less and less like one as time goes by. Well, until CRZ hits Pandaria.
d0z3rr
09-26-2012, 04:49 PM
How are the MoP instances? Is there one for level 85s? Is it hard? I remember there was only 1 viable instance for me (or at least my personal skill level) in Cata when I was level 80.
Invisahealz
09-26-2012, 07:42 PM
so ques are still over 2k lines so sittin at about 2 hours just to log in. other than that and the collection quests the world pvp is awesome and everything else seems cool... oh heres a pic from opening night where the bottle neck quest for alliance. pretty lame as every one was on their fighter plane and no one could attack the boat to sink it as you couldnt even see where you were targeting lol.
http://i.imgur.com/W5OIP.jpg
Multibocks
09-26-2012, 07:58 PM
There are a number of quest mechanics that are either bugged or the change sucks. That rescuing miners is one. Normally when you save a miner everyone would have received credit, but last night I had to do it for each toon. I finally logged off when a quest actually bugged and wouldn't allow me to pick up the item (kept saying it was busy). 4/5 toons could get it, but my team must have broken the item because it was bugged for everyone (other players) from that point on.
I would say I'm about 8-9 hours in and only 85% through 85... Someone else made a good point about the artsy artifacts on the ground. My toons are constantly getting stuck and breaking follow.
I think I'm just let down by the quests. With the recent improvements they made I thought questing was going to be smooth. I now realize if they hadn't made those changes then nearly every single quest would be hell for multiboxers - more than the current 50%.
They did some hot fixes for quests today. Maybe they fixed your issue?
Yea, how many fricken gathering collection quests were in the panda starter zone? Totally blew off the "new expack" feel, and became one headache after another.......for me at least.
When I finally got to sw, I had to actually take a break....lol.
Weird, the sparkles respawn end so quickly that the quests with them were annoying but not terribly so. I didn't mind them at all, especially since I was saving so much time by instantly killing most everything else for the kill-all quests so it felt like it evened out in the end.
Blubber
09-27-2012, 01:47 AM
I generally like how the new quests work (although I am single boxing atm, at least the new content), but I really hate the new terrains. The brightness in Jade Forest is so high I turned my gamma setting al the way down :s, stupid lime green forest.
I hated Nagrand in BC, and so far it looks like that Pandaria is nothing but one huge Nagrand >_>
I need more Netherstorms and Zul'Draks and Icecrowns and Deepholms..
Blubber
09-27-2012, 04:42 AM
I hated Nagrand in BC, and so far it looks like that Pandaria is nothing but one huge Nagrand >_>
I need more Netherstorms and Zul'Draks and Icecrowns and Deepholms..
Agreed :).
Multibocks
09-27-2012, 08:33 AM
I loved nagrand! I really dont care for dark zones (lighting wise).
Ualaa
09-27-2012, 12:11 PM
Nagrand was my favorite leveling zone, in Burning Crusade.
To each their own, I suppose.
Owltoid
09-27-2012, 12:53 PM
Nagrand was my favorite leveling zone, in Burning Crusade.
To each their own, I suppose.
This
moosejaw
09-27-2012, 04:18 PM
I hated that damn quarry. The only redeeming quality was the fast respawn on mining nodes and mining the spiders (got some Trillium from them). Otherwise I flip my middle finger at the jackass that set up that subzone.
I know this is the hates thread but aside from some obnoxious areas where the spawn timers are on Nitrous, this expansion looks good. I have the occasional issue where I need to log out and back (not a big deal). Also a few problems with not enough resources to finish collection and/or saving villagers/dialogues that really slows down the pace. I suck at jumping/moving then clicking the bubble shield in the brewery and that is my own fault. Ore and herbs are everywhere. There is a small lake in Valley of 4 Winds that constantly respawns ore.
This is the first expansion where I jumped in at the start instead of waiting a month or two to buy in. Overall I like it.
JohnGabriel
09-27-2012, 06:32 PM
Nagrand was awesome. All those hemet nessingwary kill quests, and that ring of blood type quest chain.
djensen2010
09-27-2012, 09:49 PM
Ive been leveling 10 characters at once because i look at it like im going to have to do the quests again anyways if i were to run 5 guys twice but anywho the questing is just killer man. i have to keep myself interested by wiping out every hordie in sight every now and then. However i have gotten 2 levels in 2 days so i aint complaining too much. the jade forest is definitely the worst area ive encountered so far. once you go to valley of four winds its not as bad imo
jstanthr
09-27-2012, 11:25 PM
the WORST quest(s) i've ran into so far are the "scouting report" ones in like the 3 or 4th quest hub, they are all individually phased, horrible, just horrible, but the story line is fun.
LoL
JsT
Lyonheart
09-28-2012, 06:32 PM
I did some instances runs and explored all of MoP zones to get flight paths and mine. Im 20% from 65 on my main team now.
SaraiE
09-28-2012, 07:22 PM
I am not to this quest yet, but if this is true, then this is ENDLESS mobs for grinding, no?
Five toons, with empty bags...kill, kill, kill, kill, kill, .....................and AOE Loot?
SaraiE
JohnGabriel
09-28-2012, 07:57 PM
the WORST quest(s) i've ran into so far are the "scouting report" ones in like the 3 or 4th quest hub, they are all individually phased, horrible, just horrible, but the story line is fun.
LoL
JsT
Wasn't that the one where you play as the sniper and help the dwarf get through? That was a surprisingly bug free and a very very fun quest. Almost glad I couldn't box that one because I would have missed the fun.
Lyonheart
09-28-2012, 08:31 PM
Wasn't that the one where you play as the sniper and help the dwarf get through? That was a surprisingly bug free and a very very fun quest. Almost glad I couldn't box that one because I would have missed the fun.
The first part of it is when you "spot" for the snipper.. again.. fun quest, just not MB friendly.
valkry
09-29-2012, 12:02 AM
The first part of it is when you "spot" for the snipper.. again.. fun quest, just not MB friendly.
Agreed, it was fun the first time, not the 5th
Ñightsham
10-01-2012, 08:16 PM
the WORST quest(s) i've ran into so far are the "scouting report" ones in like the 3 or 4th quest hub, they are all individually phased, horrible, just horrible, but the story line is fun.
LoL
JsT
I had an interesting thing happen to me on this quest, when I was sniping with my first toon all went fine. But after switching to my 2nd thru 5th toon, every time I fired the gun on the right 1/2 of my screen my cursor (scope sight) would reset to the center, thus every time I shot I had to re-target to the right again. It didn't happen when shooting on the left... the sight would stay where I fired.
I eventually got it done, I hope it was just bugged and not a setting anywhere that would have caused this anomaly.
heyaz
10-01-2012, 09:24 PM
I can't figure out why every <interact with something on the ground> type quest needs to be done on each toon even if nothing was looted - this wasn't the case on most (if not all) similar quests I can remember since level 1. An example I can think of is rescuing chucking hyjal bear cubs or saving burning victims. In MoP you have to do it for every member of the party for no damn reason at all.
That would be annoying enough if there weren't also a collect x number of things off the ground quest in every area so far. I'm just ready to get out of jade forest.
Kruschpakx4
10-01-2012, 09:33 PM
kun lai summit, townlong steppes and dread wastes are quite enjoyable for boxers, even if you're too lazy to update jamba and play without it ... ~
Khatovar
10-01-2012, 11:10 PM
I can't figure out why every <interact with something on the ground> type quest needs to be done on each toon even if nothing was looted - this wasn't the case on most (if not all) similar quests I can remember since level 1. An example I can think of is rescuing chucking hyjal bear cubs or saving burning victims. In MoP you have to do it for every member of the party for no damn reason at all.
That would be annoying enough if there weren't also a collect x number of things off the ground quest in every area so far. I'm just ready to get out of jade forest.
I don't even care about the collection quests, but the whole "save someone" or "use this on something" ones where you have to do it for every single toon is really grating on my nerves. It makes zero sense that those don't update for the whole party. That's just a whole new level of annoyance and there's a LOT of those quests.
Narij
10-01-2012, 11:52 PM
That was one thing I liked about Dread Wastes. The first time through solo boxing, my gear was poor, the quests took to long etc. But boxing it, I'm numb to the collection, and killing is fast, and a lot of the quests shared credit. Gamblers Haunt and the Brewgardens were really good for the team.
Lyonheart
10-02-2012, 08:26 AM
I don't even care about the collection quests, but the whole "save someone" or "use this on something" ones where you have to do it for every single toon is really grating on my nerves. It makes zero sense that those don't update for the whole party. That's just a whole new level of annoyance and there's a LOT of those quests.
I was wondering if these are bugged? there are some of the non-loot interact type quest that DO update and some that do not. And although I suck it up and just do that stupid click item on the ground to collect quests.. every single quest hub seems to have at least one, if not more, of these!!
But isn't Pandaria Beautiful?
Khatovar
10-02-2012, 08:35 AM
But isn't Pandaria Beautiful?
That's why I don't mind the collection quests, lol. I get annoyed, then I just look around and I'm all "awww, so pretty!"
Shodokan
10-02-2012, 09:43 AM
I've resorted to grinding to levels where i can go to places like townlong and dreadwastes since those quests are supposedly more confined and less gimmicky.
moosejaw
10-02-2012, 05:08 PM
I am really annoyed by the lack of group credit on the really simple shit. We get duplicated loot quest items but for some reason our other group members aren't in ear shot when we tell the dumb pandas to leave the burning building and go muster with the military commander. /boggle
I have a solo toon that is herb/alchemy that is working on the vial of sands (still). I get 38k exp for artifact I loot on Kalimdor. That is faster leveling than questing for that character in Jade Forest. So I'm going to keep going till I get the recipe on him.
heyaz
10-02-2012, 05:25 PM
As far as not getting group credit - just get through Jade Forest and it gets better. I don't know why that zone is the way it is; it wasn't until the last two areas that group credit started working. In four winds it is working on nearly all of the quests.
It's feels totally arbitrary, Jade Forest is not only anti-multiboxing but anti-group in general. No group credit for anything and totally inconsistent mob/item spawning. Some phases/areas clearly weren't spawning enough of anything to support the number of players there.
Then I get to four winds and at the fish/honeycomb collection area things start spawning like crazy when I bring 5 extra toons there.
I blew a good 10 hours in Jade Forest, wasting time trying to find a better quest, grind, or whatever, when it's faster to just tough it out and do the quests in order. In 4 winds I'm already 25% to 87 in no time at all and it's been a breeze.
remanz
10-02-2012, 05:51 PM
So for fresh 85 teams, we should do quest in Jade Forest up to the i372 vendor to buy gears. Then queue up for random dungeon, farm until 86. Then hit up four winds. Get to 87. Then queue random dungeon again to 88. Now hit up townlong steppes first town to buy i393 gears to queue random again. Grind to 90.
sounds like a good plan.
My first team, i wasted so much time on collection quests already. My 2nd team i will try to do the above
moosejaw
10-02-2012, 06:00 PM
As far as not getting group credit - just get through Jade Forest and it gets better. I don't know why that zone is the way it is; it wasn't until the last two areas that group credit started working. In four winds it is working on nearly all of the quests.
It's feels totally arbitrary, Jade Forest is not only anti-multiboxing but anti-group in general. No group credit for anything and totally inconsistent mob/item spawning. Some phases/areas clearly weren't spawning enough of anything to support the number of players there.
Then I get to four winds and at the fish/honeycomb collection area things start spawning like crazy when I bring 5 extra toons there.
I blew a good 10 hours in Jade Forest, wasting time trying to find a better quest, grind, or whatever, when it's faster to just tough it out and do the quests in order. In 4 winds I'm already 25% to 87 in no time at all and it's been a breeze.
I have been out of Jade Forest for a while and this crap still persists. It isn't just Jade Forest. Thank the gods that Hemet's quests where simple kill quests.
Edit: Another thing. When I go to my farm to plant seeds my 5 man group gets put into 3 different phases. Not a huge deal but I have to run them in and out of the phase manually to do the quests/pick veggies etc.
crowdx
10-02-2012, 06:26 PM
So for fresh 85 teams, we should do quest in Jade Forest up to the i372 vendor to buy gears. Then queue up for random dungeon, farm until 86. Then hit up four winds. Get to 87. Then queue random dungeon again to 88. Now hit up townlong steppes first town to buy i393 gears to queue random again. Grind to 90.
sounds like a good plan.
My first team, i wasted so much time on collection quests already. My 2nd team i will try to do the above
No need to quest to the town, just jump off the airship and then mount up and follow the road north till you get to the town, it is not phased etc.
remanz
10-02-2012, 07:11 PM
Great. skip Jade forest entirely, I don't like monkeys anyway
heyaz
10-02-2012, 09:14 PM
Edit: Another thing. When I go to my farm to plant seeds my 5 man group gets put into 3 different phases. Not a huge deal but I have to run them in and out of the phase manually to do the quests/pick veggies etc.
Oh yeah.. just dealt with this crap. I was in 4 different phases. I did the whole chain five times. It was fast enough anyway (run 2 feet, touch the ground, get 140k xp) so I just dealt with it.
moosejaw
10-02-2012, 09:49 PM
Blizz seems to be getting on top of the bugs (http://us.battle.net/wow/en/blog/7207170/Patch_505_Hotfixes_-9_28_2012).
There is constant monitoring of the bug report forum and some very quick fixes being made.
JohnGabriel
10-02-2012, 10:03 PM
Blizz seems to be getting on top of the bugs (http://us.battle.net/wow/en/blog/7207170/Patch_505_Hotfixes_-9_28_2012).
There is constant monitoring of the bug report forum and some very quick fixes being made.
Blizzard has done a wonderful job with the bugs this expansion. Love or hate the content, but they really got their act together for release this year.
Khatovar
10-02-2012, 10:41 PM
Edit: Another thing. When I go to my farm to plant seeds my 5 man group gets put into 3 different phases. Not a huge deal but I have to run them in and out of the phase manually to do the quests/pick veggies etc.
I make use of target and IWT to deal with the phasing. I might make some macros for it, but for now I just broadcast to all as needed -
/tar Farmer Yoon + IWT to enter the phase
/tar Untilled Soil + IWT
/tar Andi + IWT to leave {sorta, still have to use my move all forward to pop the rest of the way}
heyaz
10-03-2012, 04:08 PM
four winds starting getting jade forest like after several areas. every time I went to pick up a quest, 1 was pick up 35 million things off the ground, another was rescue a guy or give this guy a heal, again NO group credit. I got within 5 bars of 87 and just did the brewery run several times.
Now, off to Kun-laj Summit. I'm getting a few extra bars doing WSG runs, maybe get a 25% head start. Ascendance is just awesome. Pop that and SWG and blow up flag carriers in 5 seconds, ignore their healers. Unfortunately there's a beast 89 warrior (or three) in every game and my guys are still pretty squishy. But ascendance is just... the coolest thing I've seen in awhile
thefunk
10-03-2012, 04:20 PM
Well I've managed to burn myself out - fortunately I haven't bought MOP yet for any of my accounts and I don't have much of an interest in struggling through many hours of levelling through the new content.
I'm sure I'll see you in 3 months time (I may wait until sales start happening).
heyaz
10-03-2012, 04:41 PM
Well I've managed to burn myself out - fortunately I haven't bought MOP yet for any of my accounts and I don't have much of an interest in struggling through many hours of levelling through the new content.
I'm sure I'll see you in 3 months time (I may wait until sales start happening).
You'll be cool, breaks are always good. The only reason I can suffer through this is I didn't box in Cata and near the end when I started getting ready for MoP boxing, I put all my crazy RaF goals on hold and didn't do a thing on my shaman after I got them to 85 - just took a month off and went into MoP with them in really bad quest greens which got replaced quickly.
Shodokan
10-03-2012, 04:49 PM
Well I've managed to burn myself out - fortunately I haven't bought MOP yet for any of my accounts and I don't have much of an interest in struggling through many hours of levelling through the new content.
I'm sure I'll see you in 3 months time (I may wait until sales start happening).
Each group over 3 weeks can get 1.5 levels in 2ish hours. So you get 5 levels a month and a half or so, and basically in 6 weeks can get 5 groups up if you play 2 hours a day.
moosejaw
10-03-2012, 08:22 PM
I make use of target and IWT to deal with the phasing. I might make some macros for it, but for now I just broadcast to all as needed -
/tar Farmer Yoon + IWT to enter the phase
/tar Untilled Soil + IWT
/tar Andi + IWT to leave {sorta, still have to use my move all forward to pop the rest of the way}
I will have to use IWT to get them back and forth quickly. Thanks for the reminder. :)
heyaz
10-03-2012, 08:37 PM
I will have to use IWT to get them back and forth quickly. Thanks for the reminder. :)
I tried that on the farming quest, just didn't wanna happen. dropping group and all too. they still wanted 4 separate phases.
Khatovar
10-03-2012, 10:48 PM
I will have to use IWT to get them back and forth quickly. Thanks for the reminder. :)
I actually changed my mind and made a macro since you can use modifiers for targeting. I haven't tested this specific version yet, but my test version of targeting different party members worked. I'll update to confirm or delete if the queue ever lets me in to my server to check -
/tar [mod:shift] Farmer Yoon; [mod:alt] Andi; Untilled
Edit - Confirmed this works just fine.
I tried that on the farming quest, just didn't wanna happen. dropping group and all too. they still wanted 4 separate phases.
Never said it would prevent phasing, it's to get them into and out of their respective phases since the NPCs are static and not specific to each individual phase.
I hate running 5 toons, when there are 11 professions in-game
Shodokan
10-04-2012, 08:24 AM
I hate running 5 toons, when there are 11 professions in-game
Engineering makes the least money, so don't use that one? lol
Mickthathick
10-09-2012, 12:03 AM
Each group over 3 weeks can get 1.5 levels in 2ish hours. So you get 5 levels a month and a half or so, and basically in 6 weeks can get 5 groups up if you play 2 hours a day.
Wow that is crazy xp per hour, is this done just grinding mobs with rested xp?
I'm thinking of leveling a 4 man team (monk, hunter, dk, dk) in bgs and then grinding mobs for motes and leather, that would have to be faster then questing right?
I just got my 5 man team to 90 on the weekend and no way am I putting myself through that collection quest hell again.
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