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View Full Version : [WoW] Video Settings Swap for 5.0.4, Having Swap Delay, need some help



Acidburning
08-29-2012, 12:49 AM
I have updated my video driver.
I first moved from Org to Thunder Bluff (thinking it was a lag issue).
then
I removed my 2 key maps for High and Low Video Settings for swap. When I remove them, my swapping from window to window is almost seamless (how I remember it before the patch).
However, when they are enabled, it seems about a .5 second delay when swapping.

Here are my High and Low settings. Note, I have also tried the newer ones from the sticky, still no success.

I feel something needs to be removed because of the patch.

Any ideas?

thanks,
Acid


high settings

/console farclip 500
/console groundEffectDensity 0
/console groundEffectDistance 0
/console environmentDetail 0
/console particleDensity 10
/console shadowMode 0
/console waterDetail 0
/console reflectionMode 0
/console sunShafts 0
/console basemip 1
/console terrainMipLevel 1
/console projectedTextures 0
/console weatherDensity 0
/console componentTextureLevel 0
/console textureFilteringMode 0
/console Sound_EnableAllSound 1

low settings

/console farclip 50
/console groundEffectDensity 0
/console groundEffectDistance 0
/console environmentDetail 0
/console particleDensity 10
/console shadowMode 0
/console waterDetail 0
/console reflectionMode 0
/console sunShafts 0
/console basemip 1
/console terrainMipLevel 1
/console projectedTextures 0
/console weatherDensity 0
/console componentTextureLevel 0
/console textureFilteringMode 0
/console Sound_EnableAllSound 0

MiRai
08-29-2012, 09:52 AM
Upon quick inspection, baseMIP is no longer toggled through Texture Resolution and its default is 0.

Acidburning
08-29-2012, 01:50 PM
Ok, I have taken out the baseMIP. No change. So I rebuilt a new High/ Low based on the wiki (see new below), no change.
I have also taken out the sound enable/disbable, no change.
I have made my Low setting the same as my High setting, no change.
I have loaded only 3 toons instead of 7, no change.
What's interesting is. When I disable keymaps, instant and perfect.
When I am at the character creation screen (and even keymaps are enabled), the swap is instant as well.

anyone else having this issue?

High

/console terrainMipLevel 0
/console componentTextureLevel 0
/console textureFilteringMode 0
/console projectedTextures 1
/console shadowMode 1
/console ShadowTextureSize 2048
/console waterDetail 0
/console rippleDetail 0
/console reflectionMode 0
/console SunShafts 0
/console particleDensity 60
/console weatherDensity 1
/console SSAO 0
/console farclip 800
/console environmentDetail 100
/console groundEffectDensity 64
/console groundEffectDist 160
/console ffx 0
/console horizonFarclipScale 5
/console violenceLevel 5
/console SSAOBlur 0
/console Sound_EnableAllSound 1

Low

/console terrainMipLevel 1
/console componentTextureLevel 1
/console textureFilteringMode 0
/console projectedTextures 0
/console shadowMode 0
/console ShadowTextureSize 1024
/console waterDetail 0
/console rippleDetail 0
/console reflectionMode 0
/console SunShafts 0
/console particleDensity 10
/console weatherDensity 0
/console SSAO 0
/console farclip 50
/console environmentDetail 50
/console groundEffectDensity 0
/console groundEffectDist 70
/console ffx 0
/console horizonFarclipScale 0
/console violenceLevel 0
/console SSAOBlur 0
/console Sound_EnableAllSound 0

MiRai
08-29-2012, 02:20 PM
Ok, I have taken out the baseMIP. No change. So I rebuilt a new High/ Low based on the wiki (see new below), no change.
I have also taken out the sound enable/disbable, no change.
I have made my Low setting the same as my High setting, no change.
I have loaded only 3 toons instead of 7, no change.
What's interesting is. When I disable keymaps, instant and perfect.
When I am at the character creation screen (and even keymaps are enabled), the swap is instant as well.

anyone else having this issue?
I didn't see any problems when I was testing things earlier but I wasn't multiboxing with multiple characters. I'm about to leave at the moment and I won't be able to test any of this stuff until probably tomorrow because I don't have anything set up at the moment. You may try adding a SET between /console and the setting to see if it changes anything.


/console SET terrainMipLevel 1

And if that doesn't work you may have to change your macro to use CVars instead, although, I don't think CVars are used for each of the settings as they're named in the Wiki.

You should have probably not included SSAOBlur in your list because if you ever want to play solo and enable SSAO, you're probably going to forget it's set to "0" and it's going to look absolutely terrible. SSAOBlur isn't used if SSAO is turned off.

Acidburning
08-29-2012, 04:26 PM
I didn't see any problems when I was testing things earlier but I wasn't multiboxing with multiple characters. I'm about to leave at the moment and I won't be able to test any of this stuff until probably tomorrow because I don't have anything set up at the moment. You may try adding a SET between /console and the setting to see if it changes anything.

I really appreciate you looking into it.
I have added SET to all the /console, see below. No change.




You should have probably not included SSAOBlur in your list because if you ever want to play solo and enable SSAO, you're probably going to forget it's set to "0" and it's going to look absolutely terrible. SSAOBlur isn't used if SSAO is turned off.

Thanks for the tip. Removed. No change as well. :[




And if that doesn't work you may have to change your macro to use CVars instead, although, I don't think CVars are used for each of the settings as they're named in the Wiki.

I don't follow this exactly. I must be misunderstanding, because I thought the CVars are the /console and the setting. Do you have an example?

One more important thing I have noticed in this delay that I have never noticed before 5.0.4. During the delay, the window that is being swapped to, the other window (being swapped from) shows a zoomed in portion of the top left of that window'd screen. Since I have been using the default UI, I see the previous characters unit frame.

I am going to attempt to FRAPS this.

codes for reference.

High w/ SET

/console SET terrainMipLevel 0
/console SET componentTextureLevel 0
/console SET textureFilteringMode 0
/console SET projectedTextures 1
/console SET shadowMode 1
/console SET ShadowTextureSize 2048
/console SET waterDetail 0
/console SET rippleDetail 0
/console SET reflectionMode 0
/console SET SunShafts 0
/console SET particleDensity 60
/console SET weatherDensity 1
/console SET SSAO 0
/console SET farclip 800
/console SET environmentDetail 100
/console SET groundEffectDensity 64
/console SET groundEffectDist 160
/console SET ffx 0
/console SET horizonFarclipScale 5
/console SET violenceLevel 5
/console SET Sound_EnableAllSound 1

Low w/ SET

/console SET terrainMipLevel 1
/console SET componentTextureLevel 1
/console SET textureFilteringMode 0
/console SET projectedTextures 0
/console SET shadowMode 0
/console SET ShadowTextureSize 1024
/console SET waterDetail 0
/console SET rippleDetail 0
/console SET reflectionMode 0
/console SET SunShafts 0
/console SET particleDensity 10
/console SET weatherDensity 0
/console SET SSAO 0
/console SET farclip 50
/console SET environmentDetail 50
/console SET groundEffectDensity 0
/console SET groundEffectDist 70
/console SET ffx 0
/console SET horizonFarclipScale 0
/console SET violenceLevel 0
/console SET Sound_EnableAllSound 0

MiRai
08-29-2012, 05:40 PM
Okay, first and foremost... please stop using PHP tags because they create text that is unable to be read when using dark colored themes -- I happen to be using a dark colored theme. You used the correct [code] tags in your first post, but then used [PHP] tags in the next two.

I just copied and pasted your macros into mine and they work perfectly fine. Everything swaps as it should and my windows continue to run at the FPS they're supposed to. I do not see any adverse effects at all, but I am also only running 2.

I'm going to take these level 1's to Stormwind and then add a third trial account so that I can try it with 3 accounts like you did.

MiRai
08-29-2012, 06:06 PM
After going to Stormwind, I'm going to assume the delay you might be experiencing is when the players re-render? This seems to be something new and it happens when you change the Texture Resolution setting (which is happening in your swap macros).

Remove terrainMipLevel and componentTextureLevel from your macros to make them static and try it out again.

Acidburning
08-29-2012, 06:37 PM
Oh, I wasn't expecting a response until tomorrow :]


Remove terrainMipLevel and componentTextureLevel from your macros to make them static and try it out again.

still no change :[

I feel like such a pain now.

MiRai
08-29-2012, 06:57 PM
The character screens work fine because you can't execute any macros when you're on that screen and I honestly have no idea what's causing that lag while swapping after watching your video. It almost looks like you don't have instant swapping enabled and that the resolutions are being changed on-the-fly.

Obviously, your next step is to start removing lines from the macro until you figure it out since I don't see the same behavior at all.

Acidburning
08-29-2012, 07:36 PM
I am def trying to troubleshoot it. I have reset all the video settings, I have started to isolate the macros, blah blah.

I grabbed shots of these 2 settings.
678679

Acidburning
08-29-2012, 08:51 PM
/grumble.
It is def the keymaps that control High and Low settings. I just built a brand new team through the wizard, isolated all the keymaps, and associated steps and actions.
I can have keymaps enabled (minus High and Low keymaps), it's perfect. The moment I bring the High and Low online, swap lag issue.

Just to confirm, everyone that does High and Low keymaps:
High is set to Window: Current
Low is set to Window: All w/o current

then on your swap keymap, you just enable an action to "do". Both are actions targets are Window: Current.

MiRai
08-29-2012, 08:58 PM
Did you break down the macros like I suggested 2 hours ago? What was the verdict with that?

Acidburning
08-29-2012, 11:21 PM
Did you break down the macros like I suggested 2 hours ago? What was the verdict with that?

took a break, did some work, had some dinner. Brought each line in, one at a time. Still the same thing. I have cleared both High and Low, it's just a blank action, still a problem.

MiRai
08-29-2012, 11:40 PM
If the macro is blank and it's still all jacked up then it's probably time to link your ISBoxer config file so someone can look at it.

Acidburning
08-30-2012, 01:17 AM
Looking at http://www.wowpedia.org/CVar
I have made a few minor tweaks. Slight, very slight improvement, but still an issue.

I have never uploaded my isboxer config. Can I quote it in here, or do I need to use like pastebin or something? Who would look at it?

Edit: Also, the whole "Blue Wall" thing I notice it more on the toon that I have swapped from.

New modified settings for reference below.

High

/console shadowMode 0
/console ShadowTextureSize 2048
/console waterDetail 0
/console rippleDetail 0
/console reflectionMode 0
/console SunShafts 0
/console particleDensity 60
/console weatherDensity 1
/console SSAO 0
/console farclip 1057
/console environmentDetail 100
/console groundEffectDensity 80
/console groundEffectDist 160
/console ffx 0
/console violenceLevel 5
/console Sound_EnableAllSound 1


Low

/console shadowMode 0
/console ShadowTextureSize 1024
/console waterDetail 0
/console rippleDetail 0
/console reflectionMode 0
/console SunShafts 0
/console particleDensity 10
/console weatherDensity 0
/console SSAO 0
/console farclip 185
/console environmentDetail 50
/console groundEffectDensity 16
/console groundEffectDist 32
/console ffx 0
/console violenceLevel 0
/console Sound_EnableAllSound 0

MiRai
08-30-2012, 01:19 AM
I have never uploaded my isboxer config. Can I quote it in here, or do I need to use like pastebin or something? Who would look at it?
http://isboxer.com/forum/viewtopic.php?f=18&t=13

Acidburning
08-30-2012, 01:24 AM
Isboxer Config:

http://www.privatepaste.com/1f3c0de9f4

MiRai
08-30-2012, 01:39 AM
Isboxer Config:

http://www.privatepaste.com/1f3c0de9f4
It looks okay upon first glance, but I'm no pro at looking through these things and you might have to wait until someone more knowledgeable comes along later tonight or tomorrow to double check it.

The only suggestions I have at this point are:

Swap from DX9 to DX11 or vice versa
Lower your background framerates to maybe 15
Try assigning all CPU cores to each character

I realize the above 3 steps are slightly redundant seeing as everything works with Key Maps disabled, but I'm out of guesses.

Acidburning
08-30-2012, 09:47 AM
Try assigning all CPU cores to each character


I tried that this morning, it's much better. However, I can still see the zoomed in then out, then a blue wall on the window I swapped from. Again, much less lag. I will check it out tonight when I get home from work when the server is more populated.

thanks again for all your help.