PDA

View Full Version : [WoW] What about MoP pvp excites you?



Shodokan
08-23-2012, 11:37 AM
I figured since we are a month away and the coming patch changes talents and such this might be a good time to discuss exactly what you are looking forward to.

Personally I'm looking forward to the amount of different viable 3's compositions as well as doing my first real multi-class 5's team.

The changes to rets, warriors and enhance shaman all have me very excited. As well as the proposition of actually leading a team from a hunter now that you can effectively DPS from up close if necessary.

I'm also decently excited as the viability of elemental shaman purist 5's teams are going to come back pretty hard.

It's just going to be a lot of fun to me to be able to actually have a decent shot at running legitimate 3's team comps at close to maximum efficiency.



What specific class changes are you looking forward to most?
Any teams you are really looking forward to playing?
Are you happy PVE will have less impact on PVP success?
Looking forward to the new bgs? Ability to blacklist SoTA?!
Name anything :)

zenga
08-23-2012, 12:37 PM
4x Ele shaman synergy:

- raid wide hand of freedom x4 (60s cd so each 15s)
- stormlash totem: raid wide cd that increase everyone's damage
- fire elementals usable in arena, and empowered versions of them
- earth elemental usable with a long stun
- 3s grounding on round robin
- 4 instant hexes or greater healing waves on a 1min CD
- ancestral guidance: 40% of dps gets turned into aoe healing for 10s, on a 2min cd (so each 30s you can do incredible healing as a 4 shaman boxer)
- sick burst with ascendance (if you chose the 4p resto set you get an aura mastery on top of that)
- thunderstorm on a halved cd if you grab the 4p ele gear
- nature's guardian: passive battlemaster trinket each 30s
- windshear now locks out for 3s, still best interrupt in the game

ele shaman solo blows (lack of defensive abilities, since the one they have are really cumbersome as they eat too many gcd's)
but ele shaman stacked is absolutely sick

Shodokan
08-23-2012, 12:57 PM
4x Ele shaman synergy:

- raid wide hand of freedom x4 (60s cd so each 15s)
- stormlash totem: raid wide cd that increase everyone's damage
- fire elementals usable in arena, and empowered versions of them
- earth elemental usable with a long stun
- 3s grounding on round robin
- 4 instant hexes or greater healing waves on a 1min CD
- ancestral guidance: 40% of dps gets turned into aoe healing for 10s, on a 2min cd (so each 30s you can do incredible healing as a 4 shaman boxer)
- sick burst with ascendance (if you chose the 4p resto set you get an aura mastery on top of that)
- thunderstorm on a halved cd if you grab the 4p ele gear
- nature's guardian: passive battlemaster trinket each 30s
- windshear now locks out for 3s, still best interrupt in the game

ele shaman solo blows (lack of defensive abilities, since the one they have are really cumbersome as they eat too many gcd's)
but ele shaman stacked is absolutely sick

3s grounding?

The same can be said about enhance shaman as well. Looks like a lot of fun.

zenga
08-23-2012, 01:13 PM
3s grounding?

Totemic Restoration (http://www.wowdb.com/spells/108284-totemic-restoration)

When a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown.

(wowhead is down)

Basically popping / absorb resets the cd to about 12s left on grounding. If you 4 box that means that (in theory) you'd have 3s if you round robin. That would mean that every grounding gets eaten the moment you pop it. It will require some micromanagement though unless you just want to spam it (ie. you could iterate through your cycle, where grounding is back up for 1, 3 & 4 but not for 2).

Shodokan
08-23-2012, 01:47 PM
Totemic Restoration (http://www.wowdb.com/spells/108284-totemic-restoration)

When a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown.

(wowhead is down)

Basically popping / absorb resets the cd to about 12s left on grounding. If you 4 box that means that (in theory) you'd have 3s if you round robin. That would mean that every grounding gets eaten the moment you pop it. It will require some micromanagement though unless you just want to spam it (ie. you could iterate through your cycle, where grounding is back up for 1, 3 & 4 but not for 2).

Ah, thanks for the explination.

Palee
08-23-2012, 02:06 PM
I'm excited about coming back to multiboxing overall :)
But then in MoP I'm excited about:

- having a new continent.
- creating a bunch of teams and mix and experiment.
- griefing alliance with my horde 10 box on Tichondrius since they think they are way too cool.
- using oqueue (http://www.solidice.com/oqueue/) to queue my teams and posibly with other cross server teams in random BGs.
- leveling with RAF again! I love those leveling dings coming up frequently.
- more but can't contain my excitement and can't type anymore :)

Narij
08-23-2012, 02:06 PM
I'm looking forward to running a dkx4 pally/shaman team. I was late to this set up and am still improving but I really like what they have given shaman and paladins in 5.01. So much so that I'm going to pick up a fifth account and try to get it boosted in time for the patch!

thefunk
08-23-2012, 05:42 PM
looking forward to less linear quests, more complexity, more gnomes, less sleep, more shouting from the wife, trouble at work, kids crying. But it's all right, I've just discovered carbon based lifeforms. Does anyone here have other recommendations to this kind of music? (Solar quest is amazing)


671

Kruschpakx4
08-23-2012, 05:46 PM
- 4 instant hexes or greater healing waves on a 1min CD


afaik elemental shamans dont have the greater healing wave but chainheal got buffed so it might be better then the surge if the entire team needs to be healed

and I'm also excited about 4x instant elemental blast but depends on damage

zenga
08-23-2012, 06:57 PM
afaik elemental shamans dont have the greater healing wave but chainheal got buffed so it might be better then the surge if the entire team needs to be healed
you are correct and I actually meant instant chain heal, as for healing surge: it actually heals for a big amount now - definitely while in clearcasting state

and 1 thing I forgot to add: instant earthquake is a possibility as well

Multibocks
08-23-2012, 10:19 PM
Isn't healing rain pretty sick on Elementals as well?

leroyreborn
08-23-2012, 10:30 PM
Isn't healing rain pretty sick on Elementals as well?

Healing rain with the talent Conductivity is really nice. The target you doing damage to and the people being healed both have to be in the healing rain but heals for 50% of the damageyou do. should be really nice for vs melee in pvp or aoe grinding. found it to be usefull in beta with just one shaman can't wait to try it with 4.

zenga
08-23-2012, 11:21 PM
The problem with healing rain & conductivity is that it only transfers damage from lightning bolt, chain lightning and earth shock into healing, no lava burst, flame shock, unleash elements/elemental blast nor fire totems; whereas ancestral guidance uses 40% of all damage and doesn't have a position requirement.

With the recent patches lightning bolt does less damage single target than chain lighting, so it's a very limited amount of damage that you'll get heals from.

Ancestral guidance beats conductivity by miles in pvp in my opinion. I can see it having great use in an alterac valley turtle where you are standing at a choke point cleaving down aliance scum.

leroyreborn
08-24-2012, 12:06 AM
The problem with healing rain & conductivity is that it only transfers damage from lightning bolt, chain lightning and earth shock into healing, no lava burst, flame shock, unleash elements/elemental blast nor fire totems; whereas ancestral guidance uses 40% of all damage and doesn't have a position requirement.

With the recent patches lightning bolt does less damage single target than chain lighting, so it's a very limited amount of damage that you'll get heals from.

Ancestral guidance beats conductivity by miles in pvp in my opinion. I can see it having great use in an alterac valley turtle where you are standing at a choke point cleaving down aliance scum.

do not think ancestral is all that great only last 10 secs and heals only 3 people. so may beget 5 spells of if you luck and then have to wait 2 mins for it to be up again. time will tell how well they do.

Acidburning
08-24-2012, 12:08 AM
from what people were saying before, I look forward to more world PVP.

zenga
08-24-2012, 12:56 AM
do not think ancestral is all that great only last 10 secs and heals only 3 people. so may beget 5 spells of if you luck and then have to wait 2 mins for it to be up again. time will tell how well they do.

If you play 4x ele that means every 30s you have it up for 10s which is roughly 33% of the time. It's way OP atm when you line it up with dps cd's (ascendance, elemental mastery, ...). To the extend where they'll bring extra elemental shaman to raid encounters for this spell. I'm expecting a big nerf as soon as the first raids start. Either way I think you underestimate severely how crazy this talent is for multiple ele shaman. And only 5 spells in 10s, that seems like really poor play to me.

Blubber
08-24-2012, 05:48 AM
Looking forward mostly to being able to mix and match my teams. Also looking to do some PVP which would be a first for me :]. Elemental shamans look really great, so I might whip out the old 5x shammy team, but pallies look good as well, especially with the passive healing going on for rets.

I just look forward to the expansion as a whole I guess.

dancook
08-24-2012, 06:21 AM
What in particular about mixing and matching the teams has improved?

beeq
08-24-2012, 06:31 AM
I got bored leveling in beta, but looking forward how will 5xArcane work against dungeon bosses at lvl 90.. 6 Arcane Charges is surely a mana sink so the good old CDs+AB*n+1+loot might not work there, even though you get the runes of power at 90 for mana regen and spell dmg boost..

I might continue where Cata ends, leveling my guild, trying to kill as many bosses as possible, filling the guild bank with insane amounts of gold by farming the content that no-one can solo with one toon and so on.. ;) Going in as Beeqs, since I haven't found the same joy of play on any other classes, yet!

edit: oh and challenge modes, of course. Not to race against the other teams, but competiting with self for better records ;)

edit: oops the title says pvp :P

Shodokan
08-24-2012, 08:19 AM
What in particular about mixing and matching the teams has improved?

Ease of use of some character classes.

valkry
08-24-2012, 08:39 AM
10s at 35k dps on a rotation in heroics will be insane for self healing when we run 1p pal + 4 ele sham with that new talent

As for what I'm looking forward to... something new, killing horde attacking theramore (love that town), ascendance (lol lava burst) and pallies becoming even more holy light slinging warriors

leroyreborn
08-24-2012, 09:17 AM
10s at 35k dps on a rotation in heroics will be insane for self healing when we run 1p pal + 4 ele sham with that new talent

As for what I'm looking forward to... something new, killing horde attacking theramore (love that town), ascendance (lol lava burst) and pallies becoming even more holy light slinging warriors

That still only about 170k healing done over the 10 secs. to one of the 3 people. my 90 shaman has 337k health so that would not even heal her to half health. People talk about using Ancestral guidance with other cool downs like ascendance which is on a 3 mins cool down so they will not be up at the same time if you having to use them a lot. I think ancestral guidance is a great tool but think its far from OP.

hannibal
08-24-2012, 10:08 AM
The new arena layout doesn't look horrible

valkry
08-24-2012, 10:21 AM
That still only about 170k healing done over the 10 secs. to one of the 3 people. my 90 shaman has 337k health so that would not even heal her to half health. People talk about using Ancestral guidance with other cool downs like ascendance which is on a 3 mins cool down so they will not be up at the same time if you having to use them a lot. I think ancestral guidance is a great tool but think its far from OP.
My example was at 85

Shania
08-24-2012, 03:29 PM
Like I say everywhere, Hunters with point blank in pvp against melee, boxed!!!

Andreauk
08-24-2012, 05:11 PM
Like I say everywhere, Hunters with point blank in pvp against melee, boxed!!!

That's what I thought, but when I was on beta with a hunter I tested out what it's like when things are beating on you directly. Now it's great as you can fire off a couple of instant shots, but anything with a cast time like cobra shot didn't work while things hit me.. it just interrupted me.

Multibocks
08-24-2012, 11:34 PM
That still only about 170k healing done over the 10 secs. to one of the 3 people. my 90 shaman has 337k health so that would not even heal her to half health. People talk about using Ancestral guidance with other cool downs like ascendance which is on a 3 mins cool down so they will not be up at the same time if you having to use them a lot. I think ancestral guidance is a great tool but think its far from OP.

This dps will only go up, I am watching streams of people in MoP that are doing 55k - 90k dps in heroics. Now, being boxers, we won't get near the max that a single player can do, but I bet we are around 80% of it.

zenga
08-25-2012, 12:03 AM
DPS in heroic raid gear from the first tier will be around 110-115k on a patchwork style fight according to the simulations, fully raid buffed. Versus the new target dummies (http://us.battle.net/wow/en/forum/topic/6307802424?page=5#95) in shattrah, players in the pvp gear that's available on the beta pull around 55k-60k, also fully buffed. That's obviously without any boss mechanic modifiers or dungeon wide buffs. Also keep in mind this is dps vs 50m+ health pools; the typical boss in a dungeon has less health and burst classes will do better. In pvp you obviously have to factor in damage reduction (base defense & resilience), but the same goes for incoming damage.

Regardless of any dps numbers, only thing that really counts is the % of damage dealt that is transferred into healing; and on top of that it's a 'smart heal'. Either way, I stand my point that it's one of the most awesome spells in the game for multiboxers, both in pvp & pve.

Ualaa
08-25-2012, 12:23 AM
I like the look of several compositions...
DK + Rets
DKs + Holy
Feral or Resto Druids
Elemental Shammies
Warlocks

Will try a few different compositions, and likely eventually move to 10-boxing.
Battleground/World PvP, and at times gold acquisition are my focus.

Emenems
09-01-2012, 08:22 PM
for me shockadins looks very sexy right now but i think only about battlegrounds and world pvp