thinus
03-18-2008, 01:13 AM
Group setup: Paladin, Priest, Mage, Warlock, Hunter
Software box on 1 machine with AHK.
Trash:
Bog Lords hit like a truck, heal early and often and dps like crazy without pulling aggro.
The sirens cast a short duration fear that can be dispelled so be careful near other mobs. The oracles heal and cast an AoE silence that last for a long long long time. The oracles are arguably more dangerous than the sirens. I found the best technique for my group setup to deal with the 4-packs (2x siren, oracle, warrior) is to pull the pack well away from other mobs and CC the oracle. Nuke down the sirens asap, dispel the fears or just ride them out. Just watch the aggro as you will need a lot of healing tanking 2x sirens and a warrior. If you are really unlucky you will get feared into your group followed by another siren fear on the group. Rarely happens though, what happens more frequently is you get feared out of range of your dispeller. I will probably set up my hunter to distracting shot / trap on the warrior at the start just to reduce the incoming damage on the tank and ensure the healer don't pull aggro.
Hydromancer Thespia ('http://www.wowwiki.com/Hydromancer_Thespia')
Your first concern is dealing with the water elementals. Tactics below suggest misdirecting Thespia out of the way and taking care of the elementals or just nuking the elementals down. I have a warlock in my group so I prefer banishing one elemental, nuking the other, dpsing Thespia till the banish drops and then finishing off the second elemental. The water elementals will random "spit" at party members so pay attention to healing.
Your second concern is the lightning cloud. If your tank is your main then avoiding the cloud on your main should be pretty easy. The problem is the lightning cloud on the group. Suvega pointed out the little nook you can squeeze into to avoid the lightning cloud altogether and it works! Whether or not this is an exploit or an intentional game mechanic is debatable. It probably leans to the former and the latter is more wishful thinking so use this at your own risk.
Most tactics deal with strafing left and right out of the lightning cloud. Your group can be bunched up or split whichever way is easiest for you to deal with. You need to respond very quickly to the cloud as 2 or 3 ticks will usually kill low hp clothies.
Thespia will also "cyclone" a random player now and then and this could be your tank as well but you don't lose aggro. It can and should be dispelled as quickly as possible so the character cannot get trapped in a lightning cloud. Thespia will also place a DoT on a random player every now and then that should also be dispelled. It doesn't do too much damage though and a Renew or other HoT can probably take care of it if not dispelled.
Mekgineer Steamrigger ('http://www.wowwiki.com/Mekgineer_Steamrigger')
Easiest boss in the instance. If you use AHK you can use the macro suggested by Nixi to auto target something other than what the tank is targeting (also useful for other encounters that periodically spawn mobs that must be nuked down).
If you are using a pally tank then consecration interrupts the healing of the gnomes and trivializes the encounter to a certain extent. My pally is heavy defensively geared and has a small mana pool and pitiful mana regen so downranking consecration might be a good idea as the fight goes on for a while. The boss also does not hit hard and the pally doesn't get much mana from being healed. Putting Blessing of Wisdom on the tank also helps with mana regen.
He does do an AoE attack that seems to hit the entire group and does sizeable damage. My healing during this fight was predominantly a group heal. Very very occasionaly I would give the tank a little top up.
Warlord Kalithresh ('http://www.wowwiki.com/Warlord_Kalithresh')
The fight is all about dealing with the distillers. Kalithresh does not hit hard until he enrages at which point he hits like a truck. Don't let him enrage. His attacks are also all physical so use Amplify Magic on the casters and Wizard Oil if you've got it. It is all about the dps on the distillers.
I am using AHK so I used the same macro I used for the Steamrigger fight to make my group automatically attack the distiller as soon as it becomes targetable. With my undergeared team I allowed for 4 distillers. I planned the order in which I would engage the distillers beforehand and positioned the group facing the 1st one.
The pally pulls Kalithresh so he is positioned right next to the 1st distiller and I just DoT him up and use quick cast spells while waiting for the 1st distiller to activate. Soon as it happens I unleash hell and get the distiller down asap.
Soon as the distiller is down I put the group on follow, position them so they are facing the 2nd distiller, break follow and move Kalithresh right next to the distiller. Rinse and repeat.
At the moment it takes me 4x distillers and then Kalithresh is <10% health and I just burn him down.
He also does a random attack, Impale, that needs to be healed but I found a renew or two takes care of it easily.
Software box on 1 machine with AHK.
Trash:
Bog Lords hit like a truck, heal early and often and dps like crazy without pulling aggro.
The sirens cast a short duration fear that can be dispelled so be careful near other mobs. The oracles heal and cast an AoE silence that last for a long long long time. The oracles are arguably more dangerous than the sirens. I found the best technique for my group setup to deal with the 4-packs (2x siren, oracle, warrior) is to pull the pack well away from other mobs and CC the oracle. Nuke down the sirens asap, dispel the fears or just ride them out. Just watch the aggro as you will need a lot of healing tanking 2x sirens and a warrior. If you are really unlucky you will get feared into your group followed by another siren fear on the group. Rarely happens though, what happens more frequently is you get feared out of range of your dispeller. I will probably set up my hunter to distracting shot / trap on the warrior at the start just to reduce the incoming damage on the tank and ensure the healer don't pull aggro.
Hydromancer Thespia ('http://www.wowwiki.com/Hydromancer_Thespia')
Your first concern is dealing with the water elementals. Tactics below suggest misdirecting Thespia out of the way and taking care of the elementals or just nuking the elementals down. I have a warlock in my group so I prefer banishing one elemental, nuking the other, dpsing Thespia till the banish drops and then finishing off the second elemental. The water elementals will random "spit" at party members so pay attention to healing.
Your second concern is the lightning cloud. If your tank is your main then avoiding the cloud on your main should be pretty easy. The problem is the lightning cloud on the group. Suvega pointed out the little nook you can squeeze into to avoid the lightning cloud altogether and it works! Whether or not this is an exploit or an intentional game mechanic is debatable. It probably leans to the former and the latter is more wishful thinking so use this at your own risk.
Most tactics deal with strafing left and right out of the lightning cloud. Your group can be bunched up or split whichever way is easiest for you to deal with. You need to respond very quickly to the cloud as 2 or 3 ticks will usually kill low hp clothies.
Thespia will also "cyclone" a random player now and then and this could be your tank as well but you don't lose aggro. It can and should be dispelled as quickly as possible so the character cannot get trapped in a lightning cloud. Thespia will also place a DoT on a random player every now and then that should also be dispelled. It doesn't do too much damage though and a Renew or other HoT can probably take care of it if not dispelled.
Mekgineer Steamrigger ('http://www.wowwiki.com/Mekgineer_Steamrigger')
Easiest boss in the instance. If you use AHK you can use the macro suggested by Nixi to auto target something other than what the tank is targeting (also useful for other encounters that periodically spawn mobs that must be nuked down).
If you are using a pally tank then consecration interrupts the healing of the gnomes and trivializes the encounter to a certain extent. My pally is heavy defensively geared and has a small mana pool and pitiful mana regen so downranking consecration might be a good idea as the fight goes on for a while. The boss also does not hit hard and the pally doesn't get much mana from being healed. Putting Blessing of Wisdom on the tank also helps with mana regen.
He does do an AoE attack that seems to hit the entire group and does sizeable damage. My healing during this fight was predominantly a group heal. Very very occasionaly I would give the tank a little top up.
Warlord Kalithresh ('http://www.wowwiki.com/Warlord_Kalithresh')
The fight is all about dealing with the distillers. Kalithresh does not hit hard until he enrages at which point he hits like a truck. Don't let him enrage. His attacks are also all physical so use Amplify Magic on the casters and Wizard Oil if you've got it. It is all about the dps on the distillers.
I am using AHK so I used the same macro I used for the Steamrigger fight to make my group automatically attack the distiller as soon as it becomes targetable. With my undergeared team I allowed for 4 distillers. I planned the order in which I would engage the distillers beforehand and positioned the group facing the 1st one.
The pally pulls Kalithresh so he is positioned right next to the 1st distiller and I just DoT him up and use quick cast spells while waiting for the 1st distiller to activate. Soon as it happens I unleash hell and get the distiller down asap.
Soon as the distiller is down I put the group on follow, position them so they are facing the 2nd distiller, break follow and move Kalithresh right next to the distiller. Rinse and repeat.
At the moment it takes me 4x distillers and then Kalithresh is <10% health and I just burn him down.
He also does a random attack, Impale, that needs to be healed but I found a renew or two takes care of it easily.