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Kicksome
08-08-2012, 09:27 PM
So I read all the posts, but I haven't played SWTOR past level 15ish before. So of course I started a 4 box team.

I believe the server "Prophecy of the Five" is where some boxers have ended up, like Merc and Pino. And now me, so hopefully we get future boxers on that server.

Anyway, to my question. I started a 4 man team, of 1 Jug, 2 Marauders, 1 Sorc, since I saw Merc used that team. But then I rolled on the wrong server, so I started a new team.

It's 3 Powertechs and 1 Merc healer. One of the powertech's is tank, the other two are DPS. The merc is supposed to be heals. They are around level 18 now.

Is this a viable team? Or will this be a nightmare trying to do end-game content and maybe some PvP. I'm not quite sure why I started this group, I think I read Powertechs were OP so I just went with it.

I actually had a lot of trouble with the jug, sorc, marauders when I leveled up to 15. The Bounty Hunters seemed to be quite a bit easier. But that's just to level 15.

So any suggestions on a relatively easy team to box at 50? I might try the Assassin and 3 operatives like merc has if the Bounty Hunters are not a good move.

blackshifter
08-10-2012, 03:03 PM
As far as PVE is concerned, the PT/Vanguard is probably the easiest tank to box with. Grapple and charge makes things so easy to position. Juggs/Guardians are good but as you get later in levels, their rotations get more complicated. Assassins are good for stealth team but their lack of movement makes closing targets difficult.

The only healer class I didn't like boxing with is Op and Scoundrels. Their mechanics are extremely involved and takes up alot of your focus. Basically, you need to keep up 2 stacks of hots, channeled hot to get back energy and 2 keep an eye on tactical advantage for certain heals to maximize healing. It's just way too involved if you are fighting a boss that lays down fire on the ground.

Personally, I found the PT/ 3 sorcerers or Vanguard / 3 sages by far the easiest to box with in PVE. You get 3 cc's, 3 bubbles, 2 back up healers, sprint on the sages. The only downside to that team is that the clothies are really squishy, but you get bubble and heals to counter that.

I have a Guardian and 3 Commando team that is mid 30'ish that I like a lot too.

Lyonheart
08-11-2012, 07:50 AM
My Guardian+ sorcs seemed very easy to play, once you learn how to use their strengths, and make use of repeater/video feeds/click bars for healing. If i ever go back, I will finish them. Look forward to doing and all BH team as well someday.

blackshifter
08-11-2012, 10:38 AM
My Guardian+ sorcs seemed very easy to play, once you learn how to use their strengths, and make use of repeater/video feeds/click bars for healing. If i ever go back, I will finish them. Look forward to doing and all BH team as well someday.

That's the group I use for my 50 dailies and heroic content mode content. As far as game play, I think Vanguard/PT is easier though because their rotation lines up with the dps better, especially if you are using balance/madness specs. But I like the look of Sith Warrior as a tank.

losschris
08-11-2012, 05:21 PM
My teams for purpose

PvE,
Tank - Sith Assassin Spec (http://www.torhead.com/skill-calc#200bIrokrskbsZZf0f.2)
Healer - Sith Sorcerer Spec (http://www.torhead.com/skill-calc/#201GGrRMd0dGzZf00MZoM.2)
DPS - Sith Sorcerer Spec (http://www.torhead.com/skill-calc/#201ZfsbrzorutzZcr0M.2)
DPS - Sith Sorcerer Spec (http://www.torhead.com/skill-calc/#201ZfsbrzorutzZcr0M.2)

PvP 4 box
4x Merc BH

PvP 2 Box
2x Sith Sorcerer Spec (http://www.torhead.com/skill-calc/#201ZfcMM0MZfMfRsdoMM.2)

All these specs have made it pretty easy for me so far.

Mercbeast
08-13-2012, 06:59 PM
losschris, how are rated wz's with a 4 man team? Do you even do them? If yes, do people welcome you or what is the situation?

Right now I am looking at running 3 VG's + Healer or Marauders + healer with maybe a jugg in a marauder slot.

losschris
08-13-2012, 09:17 PM
it is kinda of a sticky mess sometimes Merc, like today I was yelled at etc. Alot of times I will run with guildies, or friends. It is way easier to Box reg WZ then rated imo. I might not keep doing it in the future. I will say this though some issues come up sometimes with assist, so you might be better off using closest target also for combat.

losschris
08-13-2012, 09:17 PM
Rated wins w/ boxing 7 of 40. lol you can rolled easily once u lose a character to respawn area.

Kicksome
08-13-2012, 11:24 PM
I'm sorting sticking with my all BH team for now. 3 PTs and 1 mercenary. I'm really worried about CC though. I'm getting close to 40ish. But CC has me really worried, I gotta say. I'm not sure if that's required at 50 - I just have that 1 CC from the mercenary, and that's my heals as well.

Will my lack of CC make it a lot more difficult to do the dalies at 50?

blackshifter
08-14-2012, 01:38 PM
The only one I can see you having an issue with is the Black Hole Daily, Chasing the Shadows. There is often 3 or 4 elites + 3 regular mob/2 strong mobs. But the others shouldn't be too much of a problem.

Mercbeast
08-15-2012, 08:27 PM
So, I am almost certainly going to run 3 Operatives and 1 Assassin(debating PT! I've got two 50 marauders on Bastion already I'd basically have 2 teams for the price of 1) when I start up later tonight. Since PvP is important to me I'm very interested to see how 3 Lethality Operatives will do loading people up with dots :) I will probably drive with the assassin in PvP.

For PvE the team should be solid, though I am wondering if 3x Lethality/Medic hybrids will have enough DPS and healing to work, or if it will be better to specialize 1 into healing and the other two as pure lethality or concealment.

My other two choices for teams are;

PTorJugg/Marauderx2/Healer
or PTx3/Healer

I'm not sure what the best healer for those two teams is going to be. Sorc seems like it would be pretty good, but I really enjoy the mobility Operative healing has with its hot, which if memory serves was superior to the sorc hot. On the other hand, a Mercenary in PvP is going to be a lot less squishy and more able to stand in and tank more damage ala a Holy Paly.

Anyone who runs a 4x team want to wade in on the pros and cons of the different healers for me!

Mercurio
08-15-2012, 11:16 PM
Been running the HMs for BH comms on my 3 Op 1 Sin group. All my ops are in Lethality spec with 2 points in the healing talent that makes heals faster and gives Tactical Advantage. The HMs are definitely more challenging than on my well geared team, but I think it is just b/c of the gear. The tactics are definitely different than on my first team as well - I make use of the three ops to self heal or all tank heal a few times during the boss fights and don't have Frenzy (Bloodlust), so the boss fights are longer. However, I sure can skip a lot of trash with the stealth team. On Boarding Party I only have to kill 5 mobs between the second and last bosses.

Mercbeast
08-15-2012, 11:35 PM
Been running the HMs for BH comms on my 3 Op 1 Sin group. All my ops are in Lethality spec with 2 points in the healing talent that makes heals faster and gives Tactical Advantage. The HMs are definitely more challenging than on my well geared team, but I think it is just b/c of the gear. I sure can skip a lot of trash with the stealth team as well.

Opted for PT as my tank.

Assassins seem to be possibly the strongest min/max tank with PT being the weakest, but...

In PvP with Operatives, Lethality and PT are both operating at the same range 10m. Additionally, if I decide to run PT/Marax2/Op for HM's I can drive with a marauder and shouldn't have too many issues with closing the distance on the PT vs the Assassin.

Anyways, I've started now. I'm on The Bastion imp side level 1, still sort of getting myself set up and remembering my old key binds and what not. However, it sounds like 3x Lethality Op's will put out an insane amount of healing pressure in WZ's. Should be fun!

Kicksome
08-17-2012, 04:52 PM
I'm slowly getting there on my team, I just got 2 of the guys to 50, both PTs, my tank and DPS. I geared myself out in the recruit gear!

Hopefully I can be at 50 on all my guys before the end of the weekend. I can try and grind out the legacy exp I guess, then I can level up another team a bit faster.

There seems to be so much travel in the game, I'm going to be happy to get all the questing behind me.

I haven't even tried a flashpoint yet so that should be interesting.

Mercbeast
08-18-2012, 01:49 AM
One thing I would recommend if you have already completed the story for that class. Only do the story quest either a) Up to your ship (if you have already unlocked your legacy) b) up to the chapter which unlocks your legacy. The reason I say this is, running the story quests with the same classes is so unbelievably tedious. Then at 50, take a few hours to go back and clean it all up.

I've already decided that my next group will be 1 PT, 1 Marauder, 1 Sorc, 1 Operative, so that I don't have to fiddle with the back tracking through every single story instance. I can just quest normally and bang out the stories organically as I hit them, and bring everyone in without having to worry about going back and forth, back and forth.

Lyonheart
08-18-2012, 07:44 AM
One thing I would recommend if you have already completed the story for that class. Only do the story quest either a) Up to your ship (if you have already unlocked your legacy) b) up to the chapter which unlocks your legacy. The reason I say this is, running the story quests with the same classes is so unbelievably tedious. Then at 50, take a few hours to go back and clean it all up.

I've already decided that my next group will be 1 PT, 1 Marauder, 1 Sorc, 1 Operative, so that I don't have to fiddle with the back tracking through every single story instance. I can just quest normally and bang out the stories organically as I hit them, and bring everyone in without having to worry about going back and forth, back and forth.

Now that you say that, that might be a good way to get your various teams of 4 of the same class. just lvl 4 teams with one each class in them lol.. that was the one thing that I could never get past, i hated the class quests after having to do them x4 so many times. They were awesome the first time through though.

Mercbeast
08-21-2012, 11:41 AM
I'm having reservations about my current 3 Op 1 PT team for HM FP's. Simply put, I think I will have a lot of enrage timer wipes.

Right now I think I may be switching things up. First, I think I will be swapping to a full operative team strictly for PvP. Next, I will make the following changes to my team for PvE. Once operatives are 50, level a Jugg and another Marauder.

Giving me.

PvP 4x Op
PvE Jugg/Marax2/Op
PvP2 3x Mara/Jugg

The problem as I see it with my current team, PT and Operatives is that I have to bee very careful managing the Operative energy on boss fights since they are all running dual purpose spec's. Now, I could go to a single dedicated healer and 2 DPS operatives. However, in general operative sustained DPS is one of the lowest, if not the lowest in the game. For HM FP's this means a lot of enrage timers.

Riiker
08-27-2012, 10:27 PM
Mercbeast - your argument for Operative DPS is legit for now, but I imagine that in upcoming patches that Operative sustained DPS will be helped out a little bit. For your PVE team with two marauders, I could see having only one CC ability as a problem (unless they have one that I don't know about). You might be better off with 2 PTs (one tank and one DPS) and 2 Mercenaries for a complete team of one class with very high DPS and a combination of ranged and melee DPS.

Now that I think about it... I think my new IMP team will be all bounty hunters!

Riiker
09-01-2012, 04:01 PM
Well I just started a brand new 4 box team on the bastion imp side. I decided to go with 4 Inquisitors. 1 Assassin tank, 2 Sorc DPS, 1 Sorc heals. The goal is endgame PVE content with all 4 and occasional PVP with any combination of 2 of them.

I'll put my names in once I get to my computer because they have special characters.

edit: Rííker, Píícard, Troí, Crüsher. The í = alt+0237 and the ü = alt+0252

losschris
09-03-2012, 11:20 AM
cool, give me names when you got a chance or the main char.

Riiker
09-16-2012, 08:58 PM
Just shifted up my imp team slightly: Assasin (tank), 2 Snipers, Sorc (Healz). There really is no comparison to snipers in terms of ranged DPS. They are also incredibly survivable and multiboxed friendly. I'm sure that I'll miss the back up Healz, 2 CCs, and extra dispels that the DPS sorcs bring, but the DPS output should compensate nicely. Plus, with as many droid encounters there are, the 2 droid CCs with no cooldown will make those fights really easy!