View Full Version : [ISBoxer] need some insight
JackBurton
06-04-2012, 01:20 AM
Edit: I'll always keep my latest profile uploaded here (http://privatepaste.com/b730f36875) so i dont have two dozen privatepaste url's in the thread confusing people.
Here is a link explaining how to set up the view angles (http://www.dual-boxing.com/threads/47397-How-to-Edit-camera-view-to-be-uniform-accross-all-accounts) i have..
I also have a sort of Working Primer (https://docs.google.com/spreadsheet/ccc?key=0AhDFjej8mqqmdGZaQ2p0ejc3R2lyZDBkRTFLQ3Bne Gc) I use to help me visualize things and take notes
Here is also another guide explaining my cross class hotkey synergy (http://www.dual-boxing.com/threads/47044-ISBoxer-Macros-and-Team-Synergy)spell selections.
Been working on trying to transition to "set up isboxer like a pro" and tweaking my profile overall.
http://isboxer.com/wiki/HOWTO:Configure_ISBoxer_like_a_pro
http://isboxer.com/wiki/Common_modifications
anyone have any other insight on what i need to change?
Okay. The main problem I see with your configuration is that you've adjusted Activate Maps to turn off every single Key Map (http://isboxer.com/wiki/Key_Map), including the Key Map with the Activate Maps toggle in it. So you won't be able to toggle it back on, because you've disabled the toggle by disabling the Key Map. ;)
Here's some advice for you to digest:
I would highly recommend NOT adding every single Key Map to this toggle, especially the class-specific ones (though it doesn't matter at all if every window has every class-specific Key Map loaded/unloaded because they should not have Hotkeys and should never actually be used by the wrong Characters even if they have them loaded) -- and any other Key Map that lacks Hotkeys. The main point of this toggle is, after all, to disable Hotkeys that may otherwise interfere with your ability to type in a chat window, type in a password, or use those Hotkeys for some other purpose.
That way, you could have a Click Bar (http://isboxer.com/wiki/Click_Bar) or some other method to use your Mapped Keys (http://isboxer.com/wiki/Mapped_Key) without the Hotkey, and it will still work. Example: Disable Combat Hotkeys in the toggle, but then leave Virtual Combat and Frost Death Knight and the others out of the toggle. The hypothetical Click Bar button could do "Spam [1] Primary DPS - Rotation 1 in Virtual Combat -> all (http://isboxer.com/wiki/Do_Mapped_Key_Action)" which coincidentally is exactly what you would have "Spam [1] Primary DPS - Rotation 1" under Combat Hotkeys configured to do. So you would have a working alternative to your Hotkey by using this Click Bar button, regardless of whether you have disabled Key Maps or not.
Anyway, food for thought. Go ahead and toggle them if you have a good reason.
alcattle
06-05-2012, 06:36 AM
anyone else feel they are talking in a different language? :)
Ughmahedhurtz
06-05-2012, 02:47 PM
anyone else feel they are talking in a different language? :)
So, not an ISBoxer user, then?
JackBurton
06-06-2012, 12:01 AM
Okay. The main problem I see with your configuration is that you've adjusted Activate Maps to turn off every single Key Map (http://isboxer.com/wiki/Key_Map), including the Key Map with the Activate Maps toggle in it. So you won't be able to toggle it back on, because you've disabled the toggle by disabling the Key Map. ;)
Which step and or which action in Activate Maps turns off my AdvControl mapset.
I moved my activate maps mapped key to AdvControl Mapset
I dont see any actions that turn it off in there.
I made some drastic changes to the architecture because the control and general mapsets were getting too long.
My intent was to organize like items in like mapsets.
The character set i was using to test the system wasnt assined the control mapset. so every time i used the off/on map key i got no response. its sorta working now.
edit: or rather moving to the next bug.
Lax I love it when you give me that rake the chalkboard feeling.
oh man! you did it! you did it didn't you? you divided by zero.
I would highly recommend NOT adding every single Key Map to this toggle, especially the class-specific ones (though it doesn't matter at all if every window has every class-specific Key Map loaded/unloaded because they should not have Hotkeys and should never actually be used by the wrong Characters even if they have them loaded) -- and any other Key Map that lacks Hotkeys. The main point of this toggle is, after all, to disable Hotkeys that may otherwise interfere with your ability to type in a chat window, type in a password, or use those Hotkeys for some other purpose
translated:
only turn off keymaps that will interfere when you want to your type something.
new questions raised by this statement:
a.what are the consequences if every window is executing every class specific mapped key.
1. a jam? desired action not done?
b. what are the consequences of class specific key maps having hotkeys.
1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?
changing a blizzard keybind is another valid reason for turnning off every single hotkey containing keymap though.. not just the ones you need to type/chat
alcattle
06-06-2012, 05:18 AM
So, not an ISBoxer user, then?I am a "basic" user but I am not in this league.
new questions raised by this statement:
a.what are the consequences if every window is executing every class specific mapped key.
1. a jam? desired action not done?
You may get some unintended behaviour, the exact nature of which would depend on a number of factors. Most probably you would get characters performing unintended actions. However, with a properly set up configuration this is difficult (impossible?) to do as you would need to be able to somehow virtualize Virtual Combat as two different Key Maps at the same time for a given Character.
More importantly, if you are doing this (or trying to do this) you have missed some of the point of Lax's method. In Lax's example configuration (see here (http://isboxer.com/wiki/HOWTO:Configure_ISBoxer_like_a_pro) for those playing at home) each character is assigned only to a single specialization-specific Key Map. For example, the Frost DK Key Map is only assigned to the three Frost DKs and the Blood DK Key Map is only assigned to the Blood DK. Additionally, the need to virtualize the Virtual Combat Key Map for each character would mean that for any given character only one class-specific (or specialization-specific) Key Map would be used.
b. what are the consequences of class specific key maps having hotkeys.
1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?
You can give Mapped Keys in class-specific Key Maps Hotkeys and they should work as you intend them to (edit: but see Lax's post below this one). However, I would suggest that by doing this you have missed the point of Lax's method, which is to abstract away from individual class-specific actions wherever possible.
Let's say you found an action for some class that had no parallel in any other class and that you wanted your other characters to perform no action at this time. There are a couple of options:
1. Make a Mapped Key for it in the General Key Map, giving it a Hotkey as desired and making the Target of the Action the desired character (this is essentially the old way of doing things which works but is less flexible).
2. Add a new Mapped Key (call it "I Win Button" just to give it a name) to Combat Hotkeys (where you set the Hotkey) and Virtual Combat. Then make a Mapped Key with the same name only in the class-specific Key Map that you want to perform this action. One of the great features of Lax's setup is that you can just leave the "I Win Button" Mapped Key out of the other class-specific Key maps and they will do nothing when you press the Hotkey for "I Win Button" in Combat Hotkeys. If you later decide you want your other characters to do something at the same time, just make an "I Win Button" Mapped Key for them in their class-specific Key Map.
If you want the ability for a Character to switch specs using this setup then you need to use the method described in Lax's HOWTO (http://isboxer.com/wiki/HOWTO:Configure_ISBoxer_like_a_pro#Switching_Speci alizations_on_the_fly). Note that Lax specifically addresses the ability for a Character to be assigned to multiple class-specicific Key Maps here, as well as the importance of not setting Hotkeys in the class-specific Key Maps.
changing a blizzard keybind is another valid reason for turnning off every single hotkey containing keymap though.. not just the ones you need to type/chatYes. This will only be an issue if you try to change keybinds in all windows at once using Repeater.
Alge knows what's up. :)
translated:
only turn off keymaps that will interfere when you want to your type something.
new questions raised by this statement:
a.what are the consequences if every window is executing every class specific mapped key.
1. a jam? desired action not done?
b. what are the consequences of class specific key maps having hotkeys.
1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?
a. why is every window executing every class-specific mapped key? I'm not sure how to interpret the question to be honest. If you're thinking that my blood DK executes my frost DK's class-specific Mapped Keys in my example, then no thats not how this works, each one only uses their own class-specific stuff... (regardless of whether or not the Key Maps from the other classes are enabled/loaded or not in any given window) That's what the virtualization of Virtual Combat does.
1. "jams" and actions not getting done will only happen if you pack as many Actions as possible into the same Step of a Mapped Key. That would be abnormal behavior and I don't think it's something you're about to do. (And is certainly not suggested by the guide...)
b. class-specific Key Maps are not intended to have Hotkeys because they are intended to be fully interchangeable. Adding Hotkeys to them means they're no longer fully interchangeable. If you need to add a Hotkey to this system, I would avoid adding it to a class-specific Key Map.
1. Targets of what? The Target of every Keystroke Action in your class-specific Key Maps should be Window:Current, so that when each window gets the instruction to "Do DPS Rotation in Virtual Combat" from your Combat Hotkeys, they will each perform a step of their own DPS Rotation and their Actions will go to their own window. With that in mind, this means that if you were to add Hotkeys to class-specific Key Maps, the Actions would be performed in the CURRENT WINDOW -- because that's the Target -- and would only execute if the current window has that class-specific Key Map enabled!
JackBurton
06-11-2012, 08:09 PM
im really struggling with overhauling my profile.
things that should be trivial are snagging me
i've been so frustrated i keep ragequiting. the past two weeks i barely play anymore.
it all stemed from that turn off / on keymaps. i cant execute the fix you told me.
http://www.dual-boxing.com/threads/4...hlight=insight (http://www.dual-boxing.com/threads/47311-need-some-insight?highlight=insight)
i tried stripping everything down to the basic elements to rebuild from the ground up but that only created new problems.
http://privatepaste.com/091afa4614
in the above profile im having trouble with my iwt.
i just feel like im chasing my tail and giving myself more work than i really need.
JackBurton
06-11-2012, 09:28 PM
my IWT seems to be flixed now. i had do click to move on as a macro action not a do key map. or whatever.
I've had a look at your most recently posted config but it has none of the "like a pro" stuff in it. I'm happy to help out if you are having difficulties getting this set up but will need you to be a little more specific about what is not working to help me do that.
JackBurton
06-12-2012, 10:33 AM
/reload is way better than /reloadui it seems.
When I apply changes to inner space alot of times they won't take effect unless I exit client and reload clients.
MiRai
06-12-2012, 08:17 PM
/reload is way better than /reloadui it seems.
When I apply changes to inner space alot of times they won't take effect unless I exit client and reload clients.
There is no /reloadui command. It's /reload or /console reloadui and they both do the exact same thing.
shadewalker
06-12-2012, 08:35 PM
/reload is way better than /reloadui it seems.
When I apply changes to inner space alot of times they won't take effect unless I exit client and reload clients.
If you are adding macros, you will need to exit the client. If you are only modifying an existing macro then /reload should do the trick. This is the way wow add-ons work, not an ISBoxer thing.
If you are just changing key maps, reloading from the ISBoxer program should bring everything up to date.
MiRai
06-12-2012, 09:01 PM
If you are adding macros, you will need to exit the client. If you are only modifying an existing macro then /reload should do the trick. This is the way wow add-ons work, not an ISBoxer thing.
If you are just changing key maps, reloading from the ISBoxer program should bring everything up to date.
This is incorrect. Any changes made through ISBoxer, new macros or not, can be successfully loaded via refreshing the user interface using either /reload or /console reoloadui.
JackBurton
06-12-2012, 09:04 PM
I didn't know that you had to exit the client to create new macros. I think I'm finally getting over the hump. thanks for all the free fish guys i couldn't be more grateful.
MiRai
06-12-2012, 09:14 PM
I didn't know that you had to exit the client to create new macros.
You don't, see my post above yours.
JackBurton
06-12-2012, 09:15 PM
ok ok ok i got selective hearing.
MiRai
06-12-2012, 09:25 PM
ok ok ok i got selective hearing.
Haha
shadewalker
06-12-2012, 10:02 PM
This is incorrect. Any changes made through ISBoxer, new macros or not, can be successfully loaded via refreshing the user interface using either /reload or /console reoloadui.
Really? I have never had good luck getting new macros (in the game helper section) to stick. I'll give it another try though.
Sorry for the misinformation, and thanks for correcting me. :)
MiRai
06-12-2012, 10:20 PM
Really? I have never had good luck getting new macros (in the game helper section) to stick. I'll give it another try though.
Sorry for the misinformation, and thanks for correcting me. :)
Before I said anything I actually double checked it myself. :) I created a new Mapped Key with a World of Warcraft Macro Action which worked after a /reload and then I went ahead and moved the same macro to the Game Helper section as well which produced the same results.
JackBurton
06-12-2012, 11:05 PM
ok im stuck again.
http://privatepaste.com/197ceedec2
why wont "combat hotkeys"/pvp dps rotation (hotkey R) work?
its pointing to
/cast Howling Blast
i tried everything:
•/reload
•made sure that mapped keys had all the "char sets" assigned to them
•closed and restated client
•made sure the target action target group was populated
•i made sure there was no typo in the macro. which was originally:
/stopmacro [target=target,noexists] [noharm] [dead]
/startattack
/click ErrorsOFF
/cast Howling Blast
/click ErrorsON
•i made sure that the macros where enabled for these char sets and or characters
I think the only issue is that your PVP DPS Rotation Mapped Key in Combat Hotkeys has "This Mapped Key should start OFF (disabled) when the Key Map is turned ON" checked and so will not be enabled by default (unless there is another Mapped Key somewhere to turn it on). This is on the Advanced tab for the Mapped Key.
If this does not fix the problem I will need more information, such as which Character Set you are using and in what sense it "doesn't work", i.e. is it doing nothing, something unexpected, only working for some characters, etc.
Also, you should be aware that by not using a Virtual Combat Key Map and not virtualising the Key Maps which contain class- (or spec-) specific behaviour you are missing out on some of the best features of Lax's method, which include both the easy ability to change team composition and easy spec-switching.
You should also be aware that the macros you copied from my Warlock Macro Set may not work as you expect until you remove my character names from them, i.e.
!if (character is "Hjuld") /castsequence reset=target Immolate,Incinerate,Conflagrate,Chaos Bolt,Soul Fire, Soul Fire
!also /cast Shadowburn
can be changed to just
/castsequence reset=target Immolate,Incinerate,Conflagrate,Chaos Bolt,Soul Fire, Soul Fire
/cast Shadowburn
And finally, I learnt some interesting techniques from browsing your Macro Sets. :) These could be a valuable resource for others too.
The same "This Mapped Key should start OFF (disabled) when the Key Map is turned ON" box is checked on several of your other DPS Rotation Mapped Keys as well. This check box prevents the Mapped Key from operating unless toggled on via a Mapped Key State Action (http://isboxer.com/wiki/Mapped_Key_State_Action).
Presumably, you checked this box when setting up the original Virtual Combat Key Map (which you have since deleted?) and then it remained checked in the copies you made of this Key Map (correct behavior for copying)... because it's checked on every instance of "AOE DPS Rotation", "PVP DPS Rotation" and "PVP AOE DPS Rotation" (Combat Hotkeys, Destro Warlock, and Frost DeathKnight). The Pro guide doesn't even suggest looking at the Advanced tab of a Mapped Key, so I assume you had some plan at the time when you checked these boxes and then forgot about it.
After repairing that, I would start switching things back to the way the Pro guide recommends:
1. the class-specific Mapped Keys should each have Actions sending to SELF instead of using an ATG -- this is because the Combat Hotkey is responsible for selecting WHO (all) will do WHAT (DPS Rotation), and then the class-specific Mapped Key is only responsible for the "current window" (one of the people in "all", matching a specific class/spec)
2. the Combat Hotkeys should each have ONE Action that sends "Do 'DPS Rotation' in 'Virtual Combat' -> all" instead of each having 36 Actions that send "Do 'DPS Rotation' in 'each specific class/spec' -> somewhere"
Since I fully expect you to be confused about which things need to go where after having un-followed the guide, I'm doing this myself in a copy of your config. Here's the other things to do:
1. After re-enabling the Mapped Keys you have disabled through the Advanced tab, I've copied "Combat Hotkeys" to Virtual Combat, removed the Hotkeys and the Actions. So I've restored your Virtual Combat key map.
2. Selecting each relevant Character in the top left pane, then the Virtual Mapped Keys tab in the bottom left pane, added virtualization so that "Virtual Combat Key Map" is now "Frost DeathKnight Key Map" for the DKs and "Destro Warlock Key Map" instead for the Warlock. (Noting that since I don't know your characters I'm having to refer back to your ATGs to determine who is what)
3. I fully implemented your Combat Hotkeys Key Map. You don't have ATGs for Stun or Interrupt, so I have them round-robin through all windows. You can add your own ATG to RR stuns and interrupts through.
4. I removed !if (character is "Hjuld") stuff from your Warlock macros
5. I added "Combat Hotkeys" to the "Activate Maps" toggle
So... now... with the config I have modified... here's the sequence of events:
- Pressing "R" should activate "PVP DPS Rotation" under "Combat Hotkeys".
- This does "Do PVP DPS Rotation in Virtual Combat Key Map -> all"
- Each window (all) receives an instruction "Do PVP DPS Rotation in Virtual Combat Key Map" from the above.
- Window 1, being the Warlock, has a virtualization saying "Virtual Combat Key Map is now Destro Warlock Key Map", which translates the instruction to "Do PVP DPS Rotation in Destro Warlock Key Map"
-- PVP DPS Rotation in Destro Warlock Key Map says to "WoW Macro 'Destro Sequence Fixed' in 'Warlock' -> self".
-- That WoW Macro, in your WoW Macro Library, is assigned the key combo Shift+1, so the above translates to sending Shift+1 -> self. Meaning that Window 1 receives Shift+1, because that is what his PVP DPS Rotation resolves to.
- Window 2, being a Frost DK, has a virtualiation saying "Virtual Combat Key Map is now Frost DeathKnight Key Map", which translates the instruction to "Do PVP DPS Rotation in Frost DeathKnight Key Map"
-- PVP DPS Rotation in Frost DeathKnight Key Map says to "WoW Macro 'Death Knights Frost Sequence' in 'Death Knight' ->self"
-- That WoW Macro, in your WoW Macro Library, is assigned the key combo Shift+1 (noting that this macro is assigned only to DKs, so Shift+1 has a different meaning for the DK than the Warlock), so the above translates to sending Shift+1 -> self. Meaning that Window 2 receives Shift+1, because that is what his PVP DPS Rotation resolves to.
- Window 3, being a Frost DK, . . . (same as Window 2)
That's how it works when it's done correctly. ;) Each window figures out what he's supposed to do on his own!
Here's some tips to go along:
* To turn off the HOTKEYS, so that R no longer sends anyone an instruction, you would shut off the Combat Hotkeys key map with a Key Map State Action. The rest don't matter because they have no Hotkeys assigned. So you would add Combat Hotkeys to Activate Maps. (as I mentioned having done). Note that the rest of the Key Maps are not deactivated, so they can still be activated by other methods (for example with a Click Bar button that says "do my DPS" the same way the Combat Hotkeys do it)
* You can stop any given window from participating in combat AT ALL (including the hypothetical Click Bar button) by disabling the Virtual Combat key map in the desired window(s). So, say you don't want Mr. Warlock to do anything while you're spamming, set up a Key Map State Action to turn off Virtual Combat in that Warlock's window.
* You can CHANGE SPECS ON THE FLY by using a Mapped Key Virtualization Action. Say in window 2 you have a dual spec blood/frost DK and you switch him over to blood in his talents window. IF you had a Blood DK Key Map to go along with your Frost DK Key Map, all you'd do is set up a Mapped Key Virtualization Action that sets "Virtual Combat" to be virtualized as "Blood DeathKnight" instead of as "Frost DeathKnight". You can keep ALL versions of the DK Key Maps assigned to ALL of your DKs, because the one that is active depends on the virtualization assigned to the Character (because they are not activated by their own Hotkeys, only by Do Mapped Key Actions that go through Virtual Combat!). And, it can only have Virtual Combat directed to ONE key map!
I give you.... JackBurton's Pro config: http://privatepaste.com/c9c8af04d8
(Sorry Jack you can't just paste this in and use it as-is because of the account name stripping and the character names are messed up from encoding conversions on the paste site, but you CAN open it up in a second ISBoxer instance and copy things in and compare)
JackBurton
06-13-2012, 12:24 PM
as always thanks lax.
JackBurton
06-13-2012, 05:03 PM
example profile didnt come with assists.
initially placed "FTL Assist me" do mapped key in class/spec mappsets.
was causing main to assist too
so placed it in the "combat hotkeys" so that it would point to current only and work.
JackBurton
06-14-2012, 12:05 AM
i integrated most of my old profile i just have to transfer a few of the other classes.
(http://privatepaste.com/e74f2f2f75)http://privatepaste.com/a12551fff5
Im a real boy!!
JackBurton
06-16-2012, 08:03 AM
http://privatepaste.com/f908aa0221
refined it a bit more. anyone got any useful general macros (http://www.dual-boxing.com/threads/47044-ISBoxer-Macros-and-Team-Synergy)?
JackBurton
06-17-2012, 04:28 AM
here it goes...
http://privatepaste.com/6c342197ed (http://privatepaste.com/6c342197ed)
changes
added keymaps and spec control for destro/demon warlock frost/blood dk
tweaked with IWTs to help prevent runarounds and runoffs.
moved low/high graphics to a button since it was causing lockups when incorporated to master switching
added assist FTL to jamba item to reduces some keypressses
added assist FTL to others move left, right, up, down
added wide camera view to slaves when i use others move forward so they can see better if mobs are in range. (based on when mobs hp bar becomes visible they can be engaged by most ranged spells)
there alot of old stuff i left in there like differnt primary dps sequences i kept that in there mostly as a libary so i dont have to go searching through old backup files for macros or mapkeys i wont to reincorperate later. some of these macros are not optimum and or may not work at all.
example
lax version
/stopmacro [target=target,noexists] [noharm] [dead]
/startattack
/click ErrorsOFF
/cast Blood Boil
/click ErrorsON
jack version
/click ErrorsOFF
/stopmacro [target=target,noexists] [noharm] [dead]
/startattack
/cast Blood Boil
/click ErrorsON
can the following be used as a /click? i saw a "PreAttack" click that i stole from an isboxer forum thread a long time ago.
/stopmacro [target=target,noexists] [noharm] [dead]
/startattack
bugs
when i push the hotkey shift Y for dismount it tries to also do the change spec macro
/equipset Primary
/usetalents 1
using alt-F12 as the keycombo
i've already change the keycombo as a poss fix but the problem persisted. the pre-export scan didnt raise any flags. i dunno wutz wrong.. lol
future goals
change the colors for popuptexts using colors
using colors that can be seen on most backgrounds like green, yellow, and orange as opposed to colors like red and purple
using colors to indicate off/on state without reading ie green for ON
moar addons?
it would be great if one of you could recomend me one so i dont spend too much time testing out which one is boxer friendly.
looking for an addons that consodates windows into tabs.
looking for addons that tells me which quest reward can resell for the most money. there are alot of them available but.. which one do you use?
click bars for:
everything?
you guys that do this where do you get your images/graphics clip-art stuff?
how do i perma turn off the graphic for the stupid formation keymap click bars at startup without ripping them out of the profile permanantly?
its a nice lil sample but its the two states that i know without a reminder are on/off ect
activate maps ? shift+alt+M? those of you that changed the hotkey to be more ergonomic what key did you end up with? mine is \ but its still somewhat of a reach but at least it doesnt have a modifier in it. im asuming most of your hotkeys are on the left side of the keyboard.
i plan on making an overview guide in the near future on movement/iwt to compliment the other iwt guides.
bugs
when i push the hotkey shift Y for dismount it tries to also do the change spec macro
/equipset Primary
/usetalents 1
using alt-F12 as the keycombo
i've already change the keycombo as a poss fix but the problem persisted. the pre-export scan didnt raise any flags. i dunno wutz wrong.. lol
The problem is that you have 4 Mapped Keys (Dismount, Secondary Spec, Primary Spec and PVP Spec) all with the same Hotkey (Shift+Y) in your Equipment Key Map, so when you press Shift+Y it tries to do them all.
how do i perma turn off the graphic for the stupid formation keymap click bars at startup without ripping them out of the profile permanantly?Select the Broadcast Click Bar in the upper pane of ISBoxer and then delete each Character Set assigned to that Click Bar (only within the Click Bar)
added assist FTL to others move left, right, up, down
Adding assist to movement? That's an odd one... It could also have unintended consequences, since movement requires the Hold option. This means from Slot 1 if you're moving guys with W, they hold Shift+Backspace AND W, so it will be interpreted as Shift+W. Well that's fine but now consider the other Slots and FTL modifiers.... if you're in slot 3, and move guys with S (hold Alt+S in your 3rd window), now it holds Ctrl+Backspace+S so the game may interpret it as Ctrl+S. And so on. Ctrl+S I believe is a default WoW hotkey to toggle sound....
I would probably drop the assist from those.
example
lax version
/stopmacro [target=target,noexists] [noharm] [dead]
/startattack
/click ErrorsOFF
/cast Blood Boil
/click ErrorsON
jack version
/click ErrorsOFF
/stopmacro [target=target,noexists] [noharm] [dead]
/startattack
/cast Blood Boil
/click ErrorsON
can the following be used as a /click? i saw a "PreAttack" click that i stole from an isboxer forum thread a long time ago.
/stopmacro [target=target,noexists] [noharm] [dead]
/startattack
No, when I put those in another macro and used /click I found it would not work as desired.
By the way I would not put /click ErrorsOFF before /stopmacro because it will keep errors OFF if the /stopmacro line hits (because the macro stops, /click ErrorsON will never hit). Put it right before /startattack but AFTER the /stopmacro and it should properly handle all the error messages but without incorrectly sticking off. :)
click bars for:
everything?
you guys that do this where do you get your images/graphics clip-art stuff?
how do i perma turn off the graphic for the stupid formation keymap click bars at startup without ripping them out of the profile permanantly?
its a nice lil sample but its the two states that i know without a reminder are on/off ect
I'm not a huge fan of Click Bars for everything, but then again I don't have 60 individual Hotkeys to remember for each individual function built into the game :)
There's 2 main reasons to use a Click Bar for something. That's A) to remember fewer Hotkeys, and B) to have a visual indicator. A lot of people will use original ability graphics; for some people this means take a screenshot and copy/paste stuff out of it into a separate image; for some people this means go to fan sites or resources like wowwiki and right click images and click Save As (note that depending on their license, you may not be allowed to re-distribute those images, but you can save them and use them for your own configuration no matter what); I believe there's also wow interface kits that will extract the images from the game data files.
If you're thinking about showing cooldowns from the actual ability button (some people do ask about this), then the answer is to use a Video FX view of the actual ability button, over the Click Bar. This only works when the ability button is in a different window though, since Video FX cannot work from the original window.
For a lot of things you might consider a Click Bar button for, a simpler solution (not "the best" solution, but for how easy it is to do this method it's great) is to use the same visible Action Bar button for some ability on each guy, and put a Repeater Region over it. That way, just clicking on the Action Bar button is sufficient. I do many uncommon things like this so that I don't need special configuration or Hotkeys for various non-combat abilities. Plus the Repeater Region can cover multiple Action Bar buttons in the same area. :)
activate maps ? shift+alt+M? those of you that changed the hotkey to be more ergonomic what key did you end up with? mine is \ but its still somewhat of a reach but at least it doesnt have a modifier in it. im asuming most of your hotkeys are on the left side of the keyboard.
Personally I use Shift+Alt+M or the Click Bar. Also, personally, I avoid configuring any ISBoxer Hotkeys on keys that I use for typing, so my solution probably isn't the right one for you. :) My hotkeys, quite purposefully, all either have a modifier (mainly suitable for things I don't need to hit or rotate through quickly), or are on non-typing buttons (e.g. on a separate input device like my Logitech G13). If you need to do it often, it sort of just needs to be easy to reach; Alt+Z isn't much harder to do than just Z for example (Alt and Z being basically next to each other) and you shouldn't need to hit it in a pinch unless you make a habit of stopping to type during combat. ;)
There's 2 main reasons to use a Click Bar for something. That's A) to remember fewer Hotkeys, and B) to have a visual indicator.I'd add ... C) to enable you to do 2 actions at once, such as healing a character with your right hand using the mouse and a Click Bar while DPSing with your left hand using the keyboard. This is the main motivation behind the various Click Healing setups that use a Click Bar.
JackBurton
06-18-2012, 07:21 PM
http://img515.imageshack.us/img515/3755/colorsul.png
these are the 3 colors i ended up choosing for my popup text. I also noticed looking at NoLife's videos that bracket the text with *** brings out the text alot better.
this site helped me find the base number to start with (http://www.tayloredmktg.com/rgb/).
MiRai
06-18-2012, 07:35 PM
this site helped me find the base number to start with (http://www.tayloredmktg.com/rgb/).
Here's another fancy and interactive site.
http://www.colorpicker.com/
JackBurton
06-19-2012, 02:19 AM
I'll always keep my latest copy paste of my profile in the OP so i dont have two dozen private paste url's in the thread confusing people.
Changes
•executed all the bug fixes suggested by Alge and Lax
1)dismount/activate spec conflict
2)others move w/ assist preemptive cut
•popup text made more readable with three pastel colors and bracketed ***
•added elemental and restoration keymaps and toggles for them
•added Leverers ATG to work with the spell buying macro
/run LoadAddOn"Blizzard_TrainerUI" f=ClassTrainerTrainButton f.e = 0 if f:GetScript"OnUpdate" then f:SetScript("OnUpdate", nil)else f:SetScript("OnUpdate", function(f,e) f.e=f.e+e if f.e>.01 then f.e=0 f:Click() end end)end
next goals
•fix up my formations and toggles
•fix up my follow actions and toggles
•goblin jumper cables/gnomish army knife
•toggle rune strike
•toggle death coil
•say tar focused
•enter leave ATG toons to loot modes
•enter leave ATG toons pull mode
•running dps castsequences
•toggle aoe dps point dps
•follow toggles non combat CTM?
•follow on mouse#
•view flip (look behind you)
•pushing cc hotkey also disables any aoe dps mapped keys
•fix autorun
•mouse middle up only melee IWT after few seconds in combat
•brainstorm spells that should have round robin like Thunderstorm
•brainstorm class spells that dont stack with another so another spell should be used instead ie bane of havok, curse of weakness, curse of the elements, curse of tongues
•looking to create a grid repeater region advanced click heals (http://www.dual-boxing.com/threads/30511-Adv-Healing-w-ISBoxer-Repeater-Regions-HealBot)
•looking for macro that will toggle your map
•looking for macro that will toggle your guildwindow
•looking for macro that will toggle your talent windows
•looking for macro that will toggle your LFR LFG LFPVP window(s)
•looking for macro that will disable music and sound effects
•looking for macro that will enable music and sound effects
•Video FX for (gasp) gathering. actually herbalism is great for leveling. Since allot of gathering quests involve looking for plants. It's radar works regardless of whether you put effort into leveling it.
•fix my pivot formation
JackBurton
06-19-2012, 08:33 AM
http://isboxer.com/wiki/Click_Bar
You have to open with a "zinger" or attention getter When you give a speech or write or a story or something. consider editing this article opening with a reason the reader should read on. A reason why click bars are dam useful. like what you said below.
I'm not a huge fan of Click Bars for everything, but then again I don't have 60 individual Hotkeys to remember for each individual function built into the game :)
There's 2 main reasons to use a Click Bar for something. That's A) to remember fewer Hotkeys, and B) to have a visual indicator. A lot of people will use original ability graphics; for some people this means take a screenshot and copy/paste stuff out of it into a separate image; for some people this means go to fan sites or resources like wowwiki and right click images and click Save As (note that depending on their license, you may not be allowed to re-distribute those images, but you can save them and use them for your own configuration no matter what); I believe there's also wow interface kits that will extract the images from the game data files.
If you're thinking about showing cooldowns from the actual ability button (some people do ask about this), then the answer is to use a Video FX view of the actual ability button, over the Click Bar. This only works when the ability button is in a different window though, since Video FX cannot work from the original window.
For a lot of things you might consider a Click Bar button for, a simpler solution (not "the best" solution, but for how easy it is to do this method it's great) is to use the same visible Action Bar button for some ability on each guy, and put a Repeater Region over it. That way, just clicking on the Action Bar button is sufficient. I do many uncommon things like this so that I don't need special configuration or Hotkeys for various non-combat abilities. Plus the Repeater Region can cover multiple Action Bar buttons in the same area.
I'd add ... C) to enable you to do 2 actions at once, such as healing a character with your right hand using the mouse and a Click Bar while DPSing with your left hand using the keyboard. This is the main motivation behind the various Click Healing setups that use a Click Bar.
JackBurton
06-19-2012, 08:45 AM
does "create alternate hot-key" intended to simply make a copy of the mapped key modifying the hot-key?
If so if I decide at some later time to alter the primary mapped key will the "alternate" update too?
JackBurton
06-19-2012, 09:14 AM
I accidentally found an input conflict a while back when i tried to bind strafe right to page down. Blizzard said that page down was already taken by left mouse click. I remembered before I had created a left mouse button Variable Keystroke. Im assuming ISboxer arbritrately assigned Page Down Key as the Key Combination for it.
can someone illuminate me on why this happens?
does "create alternate hot-key" intended to simply make a copy of the mapped key modifying the hot-key?
If so if I decide at some later time to alter the primary mapped key will the "alternate" update too?
It doesn't make a copy of the Mapped Key.
It creates a Mapped Key with a Hotkey, with the Hold option enabled, and a Do Mapped Key Action to perform the original Mapped Key. In this fashion, an alternate Hotkey for the existing Mapped Key is created. It really is an alternative hotkey for the original Mapped Key. If you modify the original Mapped Key, the alternate will perform the updated version because that's all it knows to do. ;)
I accidentally found an input conflict a while back when i tried to bind strafe right to page down. Blizzard said that page down was already taken by left mouse click. I remembered before I had created a left mouse button Variable Keystroke. Im assuming ISboxer arbritrately assigned Page Down Key as the Key Combination for it.
can someone illuminate me on why this happens?
ISBoxer does not assign anything in the game from Variable Keystrokes. Variable Keystrokes are your list to tell ISBoxer what the game's key bindings are, not the other way around.
The only way a WoW Macro will be assigned and key-bound (ISBoxer doesn't key bind anything else in the game) is for either a) a WoW Macro Action to exist with the given Key Combination, or b) a WoW Macro in an assigned WoW Macro Set, from the WoW Macro Library.
Also, in my experience, Page Up/Down shouldn't be used as key bindings in WoW because of built-in functionality in the chat window. If that doesn't give you trouble, though, go for it.
JackBurton
06-20-2012, 03:37 PM
I propose I get the "genie in a bottle" achievement for creating thread with most amount of lax replies!
JackBurton
06-23-2012, 03:37 AM
Im catching hell with my follow toggles. I just want these three below to work. But it would be cool if i could figure out that train and that focus one too.
follow
follow w/ follow after combat
jamba strafe
my profile is at OP up top.
JackBurton
06-23-2012, 10:34 AM
Im planing on starting from scratch follow setup wise. I think i had things too combobulated. I'll get follow/jamba follow working then build on that foundation recording all changes. Wish me luck.
MiRai
06-23-2012, 04:34 PM
Wish me luck.
Good luck.
JackBurton
06-23-2012, 04:53 PM
hehe found some threads that might help
http://www.dual-boxing.com/threads/31834-Jamba-follow-wont-work
http://www.dual-boxing.com/threads/44988-Jamba-Follow-Problem
http://www.dual-boxing.com/threads/28573-Jamba-Getting-Started
JackBurton
06-25-2012, 10:07 PM
uploaded current shared profile to OP.
additions
•way better Ground Target Template. On keypress it executes the ground target spell. on key release it clicks wherever your mouse is. see Mapped Key "Spam [~] Pull" or "Shift [4] AoE" in Mappset "Combat Hotkey"
•Modified a mapped key called "Pivot Formation" i could use for a sort of pivot around the mob action. Its located in the formations Mappset I was using a combination of Turn right + strafe left + IWT. The reason i made this mapped key is so i can have melee's move out of the way of frontal cone aoe or mebe step out of the fire.
•executed reset to view1:view1 so all toons see the same thing when doing a click sync action like clicking a wanted poster.
•created a macro for goblin jumper cables and or gnomish army knife.
bugs
•still having trouble with my jamba strobe not sticking
1) think it may have something to do with my jambamaster located in leader is X located in formations....
JackBurton
06-29-2012, 07:09 PM
Another weekend here. Updated my latest profile located at first post..
Improvements
•flip view for quick retargeting or follow check
lock alt stuns
•goblin jumper cables/gnomish army knife macro added.
•add smartbuff (http://www.curse.com/addons/wow/smart-buff) to follow/big button as a pretty much set and forget buffing scheme.
•add views to repeaters to reduce the camera distance up much more so it would be easier to mouse target things.
•top down views for ground targeting
•set up repeater. modified mouse repeater so it turns off click to move so that when im clicking on a wanted poster or something like that it doesnt make my guys shift around when they inadvertently click the ground.
•2 Views for AoE Ground. top down recommended by Mirai for ground targeting
•say tar focused saw an old post by Ualaa saying he added "%t is my focus" or something like that.
•made vehiclar possessed buttons more simple by just having innerspace press 1 through 6 instead of complex macros.
•moved dps to keyboard so i can dps from keyboard and heal from mouse
bugs/future goals
•jamba strobe not strobing
•click healing w/ grid/repeater regions/clique (http://www.dual-boxing.com/threads/47412-Healing-with-GRID-Grid-custom-layouts-and-cliques-WITH-focus-macro)
•Video FX for gathering professions
•setting up a looting toggle mapped key for turning on a sparkles mode for looting greens and up only. group looting, and free for all looting.
•setting up a IWT mapped key only for guys that are leveling so they can interact with quest givers and loot stuff. that way boosters or dont accidentally loot a quest item.
•/dismount on all manual insta dps spell macros
•dps mode toggle. right now my main dps button is mouse wheel up and R. plan is to make a toggle to toggle between single target dps, AoE dps, running dps, ranged dps, tag boosting dps.. etc...
JackBurton
07-15-2012, 02:31 PM
nm: Lax told me wut was wrong in chat
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