kenphillips
05-26-2012, 12:11 AM
This worked for me, but it may be too 'niche' for non-ISBoxer users.
I used to have my inventory share the same window-frame as my overview. When looting wrecks/cans, the loot window would spawn in this frame and come into the foreground. After clicking 'loot all', the loot window would despawn and I'd see the overview again.
Since Inferno and the glorious(?) unified inventory, my setup is a bit different. I've moved the inventory out of the overview's window-frame and placed it somewhere else on the client (where isn't important). Then, I created a source feed over the space on the inventory where the 'loot all' button spawns. I created a viewer for this source on my main that I can toggle on/off.
This setup allows me to loot in a way similar to how I was doing it pre-Inferno. Hope this helps some. If anyone has a workaround, or an idea on how to combat what I'm terming "Loot Lag". Please post. I'm thinking it may be done with the fancy new filters?
I used to have my inventory share the same window-frame as my overview. When looting wrecks/cans, the loot window would spawn in this frame and come into the foreground. After clicking 'loot all', the loot window would despawn and I'd see the overview again.
Since Inferno and the glorious(?) unified inventory, my setup is a bit different. I've moved the inventory out of the overview's window-frame and placed it somewhere else on the client (where isn't important). Then, I created a source feed over the space on the inventory where the 'loot all' button spawns. I created a viewer for this source on my main that I can toggle on/off.
This setup allows me to loot in a way similar to how I was doing it pre-Inferno. Hope this helps some. If anyone has a workaround, or an idea on how to combat what I'm terming "Loot Lag". Please post. I'm thinking it may be done with the fancy new filters?