View Full Version : [ISBoxer] Interrupt rotation
Sarthae
04-05-2012, 07:04 AM
Hello all.
I run a two man setup and was wondering how you all run interrupts. I have a round robin approach but it doesnt feel very responsive.
Looks like this:
Actions
<Target Slot 1> -> 2
F6[target my target] -> 2
Interrupt ->round-robin: all
Amy ideas to make it more responsive?
OldRod_KS
04-05-2012, 10:19 AM
I could never really get mine to work either. I finally just bound them both to the same key and spam it when I need an interrupt - if one is on cooldown, the other one maybe isn't. Not really a good system, but I could never get the round robin to work.
Sarthae
04-05-2012, 10:36 AM
Yea, I end up spamming the thing anyway. I've even had seperate interrupt keys before now. I guess ill make a spammage key and use the standard bound keys first time to offset the cooldowns. Not ideal though.
JohnGabriel
04-05-2012, 04:52 PM
In Cata it hasn't really been necessary to do alot of interrupts. I ignore most casts, use only my tanks interrupt.
OldRod_KS
04-05-2012, 04:59 PM
Only time I try interrupts is on bosses with a big knock-down attack. Those are so annoying, it is nice to interrupt them if you can (some are not interruptible :()
Sarthae
04-06-2012, 07:15 AM
Only time I try interrupts is on bosses with a big knock-down attack. Those are so annoying, it is nice to interrupt them if you can (some are not interruptible :()
I've actually managed it. I simulated a round robin by having an interrupt spam button that calls two interrupt maps (for each character).
Taking a leaf out of Rikers book I then had one of the interrupts set to state off in my initialisation file.
Each interrupt keymap has a second step that triggers a keymap that turns itself off and the other on.
TO make it reliable i had to put a 1sec delay on ONE characters interrupt state changes so they didnt get all confused.
End result....I hit q and i get an interrupt form character A. Next time I hit it (no matter how long) the interrupt comes from character B.
Riiker
04-06-2012, 07:34 AM
That seems a little more complicated than it needs to be. Have you tried using multiple steps and sending the interrupt key to slot 1 in step 1, slot 2 in step 2, ect? If you set the "do not advance for xxx seconds" box to like 1.5 seconds, then you press q it will only go to slot 1 for 1.5 sec then if you keep pressing it will go to slot 2 for the next 1.5 sec. Don't click on the "trigger only once" box and this should do it for you. That being said, if what you got right now works... Don't change it.
Lyonheart
04-06-2012, 09:20 AM
nm..wrong game
Riiker
04-07-2012, 09:31 PM
Interrupt ->round-robin: all
Ive tried to get that round robin function to work, but it just sends the key to all at the same time. Might just be a SWTOR thing. The only way I can get any type of round robin to occur is by using multiple steps.
MadMilitia
04-12-2012, 01:52 AM
You should make sure each interrupt keystroke is in its own step, with an advanced setting to not go to the next step for 0.2 seconds and only click once.
Next, set the primary to reset after 5.0 seconds, as most interrupts are 10 seconds.
Then, start with your ranged interrupts. Range gets priority because well..they are ranged. They will get there before melee.
Melee should be last as it takes them time to get to a target. I run DK/WAR/SHM/HUNT/HUNT and the hunters are MM so they get priority on the interrupts and I usually only need them except on boss fights. You WILL need more than 2 if you are doing say, End Time and get Tyrande.
If you want it to be more creative, make a wow-side macro to [@focus] and then cast the interrupt. I wouldn't advise it on melee though. Only ranged.
IMTrick
05-04-2012, 06:04 AM
For what it's worth, I've had no trouble with round-robin interrupts. I create a target group with all the members of my group I want interrupting, set up a hotkey to fire off my interrupt keybind to that target group, with round-robin enabled, and it works as expected for me. Go figure.
Ive tried to get that round robin function to work, but it just sends the key to all at the same time. Might just be a SWTOR thing. The only way I can get any type of round robin to occur is by using multiple steps.
Not a SWTOR thing. If you have the round robin box checked, it's going to round-robin. If it goes to all, then either you didn't Export to Inner Space after making a change, or you have that particular Hotkey double-bound (meaning that the send to all windows is coming from a different Mapped Key than the round-robin).
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