View Full Version : [5v5] MoP Elemental Shaman PvP
Nikita
03-22-2012, 06:15 PM
Glyph of Capacitor Totem - Reduces the charging time of your Capacitor Totem by (2000/-1000) sec.
Gonna be sweet to finaly have a stun in elemental arsenal.
Glyph of Lava Burst - Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage.
I see alot of potential, putting FS on a target to force defensive CDs, then pop CDs and zerg another target while the healers focus on the player with 4 x flame shocks on him.
Pandarian racial skill - You touch a secret pressure point on an enemy target, putting it to sleep for 3 seconds.
Shares DR with Hex, but imagine using this to force trinket, pop aura mastery, quick hex and burst.
Ascendance - While in the form of a fire ascendance, lava burst has no cooldown and chain lightning is empowered to become lava beam
Heavy burst mode? This is gonna be insane.
So far ive seen great talents for elemental shamans in the upcoming expansion. Bright future ahead for elemental shaman multiboxer.
I cant wait for this shit to come live!
Regards Nikita
Shodokan
03-22-2012, 09:36 PM
This is enough to get me to give a shit about my shammies again... another 2300+ for me?!
Seriously though, I'm looking forward to all 3 groups I have at 85.
valkry
03-23-2012, 05:13 AM
Pls tell me lava beam is guarenteed crits on all targets!!!
Nikita
03-23-2012, 06:25 AM
Crossing fingers that LvB will hit harder then it does now. 20 k critts on full PvP targets aint much :) frost bolt with CDs hits harder then LvB without CDs.
zenga
03-23-2012, 10:55 AM
Instant lava bursts btw when lava surge procs (T12 4p set bonus) is now standard for ele.
Alemi
03-23-2012, 01:50 PM
Instant lava bursts btw when lava surge procs (T12 4p set bonus) is now standard for ele.
Not to rain on the parade (cause I'm completely excited by all the change)... But has anyone else noticed that Shamanism looks like it was reworked to no longer give either a cast speed reduction nor spell power boost to Lava Burst at all. That'll be a pretty substantial nerf if so... with a cast time increase and spell power bonus reduction
zenga
03-23-2012, 01:55 PM
Not to rain on the parade (cause I'm completely excited by all the change)... But has anyone else noticed that Shamanism looks like it was reworked to no longer give either a cast speed reduction nor spell power boost to Lava Burst at all. That'll be a pretty substantial nerf if so... with a cast time increase and spell power bonus reduction
That's because lava burst is an elemental only ability, meaning they can address the spell scaling directly onto the spell, rather than via shamanism (say that CL needs to be buffed, then currently that should happen through shamanism, buffing LvB and LB as well).
Alemi
03-23-2012, 03:09 PM
That's because lava burst is an elemental only ability, meaning they can address the spell scaling directly onto the spell, rather than via shamanism (say that CL needs to be buffed, then currently that should happen through shamanism, buffing LvB and LB as well).
Gotcha. Brain missed the Lava Burst Ele only spell now.
Sad note that Chain Heal is Resto only now... Least we kept Healing Rain?
zenga
03-23-2012, 03:53 PM
Yeah ele keeps healing surge, healing stream totem and healing rain. I expected them to give ele/enhance either GHW or HW but I saw that clearcasting state now also reduces your next 2 healing spells to cost 25% less mana and have a 50% increased output.
Alemi
03-23-2012, 05:00 PM
Yeah ele keeps healing surge, healing stream totem and healing rain. I expected them to give ele/enhance either GHW or HW but I saw that clearcasting state now also reduces your next 2 healing spells to cost 25% less mana and have a 50% increased output.
Yeah, but healing stream is pretty crap right now... I saw the change to elemental focus (along with the dumping back in of 10% extra damage too).
Clovis
03-24-2012, 04:06 AM
I never use chain heal anymore. When I heal I just cast 5x healing rains on myself. If there's melee on me I throw in 5x earthquakes too.
Lava beam??? Oh hell yes!
Nikita
03-24-2012, 06:08 AM
Ive started fake casting GHW on my 4 shamans, much better healing output then HS. Takes around 2-2,5 sec to top off, then go offensive again.
Alemi
03-24-2012, 06:12 AM
I never use chain heal anymore. When I heal I just cast 5x healing rains on myself. If there's melee on me I throw in 5x earthquakes too.
Lava beam??? Oh hell yes!
Only time I touch chain heal is if I'm spiritwalker graced and need a quick heal... which is extremely rare. I'm thinking more towards the future, with the horrible change to healing stream & the loss of GHW I was sincerely hoping for a little boost to chain heal - however, it heals for the same craptacular amount and has a forever casting time. Regardless, it's not even available in our spec.
I was excited about the lvl 90 talents - but I'm kind of meh now. Cone of fury looks promising, but the extra effect imbues may be worth taking (25% extra damage taken from LVB and LB, yes please... especially combined with Ascendance).
Forgot: Healing Surge healing was reduced so the Clearcasting "buff" puts it back to the level we see in live (same with the MSW glyph).
zenga
03-24-2012, 07:40 AM
with the horrible change to healing stream .
What makes you think it's a horrible change? I find it pretty awesome tbh, it's going to act like wild growth the way I understand it. And if you play 4 ele you can have 2 up all the time (30s CD, 15s duration).
Alemi
03-24-2012, 07:19 PM
What makes you think it's a horrible change? I find it pretty awesome tbh, it's going to act like wild growth the way I understand it. And if you play 4 ele you can have 2 up all the time (30s CD, 15s duration).
Ticks every 2 seconds for ~7k right now, however, only on 1 person. Also, it's raid wide, so there's no guarantee the tick will happen on your group, just the person with the lowest % of health. 15 second duration, 30 second recast... i doubt anyone is going to stagger them and eat 2 gcd and/or get the timing right in the middle of a fight.
Sounds like you're thinking of Healing TIDE totem, which is the lvl 75 talent. It's a 10 second totem with a 3 minute recast... which will be a very nice emergency heal, I agree, but the recast is far too long in it's current form compared to Ancestral Guidance, imho.
Noids
03-25-2012, 08:46 AM
Ellie sham burst is going to be out the wazu it seems. Default dmg crit of 250%, UE with UF adds 75% to this (should be multiplicative) for lava burst which will then crit for 437.5% of noncrit... Grab flame ascendancy and you can spam this baby, glyph it and it will only hit for 415ish percent but you can switch to non flame shocked targets.
Need to find out more about lava beams.
Nikita
03-26-2012, 08:42 AM
So what will you guys chose in MoP as the last tier talent? Think that you can use the pets in arena? Ill probably go with the UE talent, inc dmg done to your target by x% for x% second. Fake burst on a target by putting flame shock on him, then switch to another :)
Alemi
03-26-2012, 03:43 PM
So what will you guys chose in MoP as the last tier talent? Think that you can use the pets in arena? Ill probably go with the UE talent, inc dmg done to your target by x% for x% second. Fake burst on a target by putting flame shock on him, then switch to another :)
No one's been able to test out pets yet & really see how their skills work, but right now there's nothing in the wording indicating, a) the cooldown is removed or b) they're permanent or usable in arena. I'm going to guess not. With the duration dropping to 1 minute, and still on a 5 minute CD it seems like they may not be worth it. Fire Elementals get a immolate dot and a channeled ability to increase your damage by 5% (while channeled). Earth Elementals get a channeled ability to reduce the damage you take by 20% (while channeled) and a 4 second stun. These are nice but I'm concerned about the cooldown and I'm going to be concerned that you can't have them both out at the same time (i.e. 2 pet bars).
Personally, I'm leaning towards elemental blast, depending on how it scales with level. Right now, at 85, it's tooltipped at 25k without spellpower additions. If it scales appropriately, 4x of those are pretty effing deadly, with a 5% crit buff for elemental... 2 second cast, 12 second cd. This was originally an AOE but it looks like it's been redesigned, already, into a single target spell, but hard hitting.
On another note, earthbind and earthgrab have both changed to pulse every 5 seconds again.... ugh. Call of the Elements (Shaman Preparation) cooldown changed to 8 minutes (and does not finish your elemental totem cooldowns). Astral Shift changed from 50% reduction to 40% (but no longer reduces your healing/damage, which is awesomeness!) I was concerned about the 75 talents not looking appealing at all, but the change to Conductivity is pretty cool - on paper. The part that stood out to me was that if you lightning bolt a target in your healing rain, allies share 20% of the damage done, as healing. Really attractive against melee teams - however, I rarely lightning bolt anymore... which is why i say, on paper. It'll also spread your healing surges to 20% additional AOE healing too... which is pretty sexy.
Edit: Forgot Ancestral Swiftness... passive 5% haste + makes a nature spell instant every 1 minute... vs Elemental Mastery, 30% haste every 2 minutes (with the damage increase removed).
If you take Elemental Blast - you may be able to use Ancestral Swiftness and instant cast it since Elemental Blast is a combined Nature/Fire/Frost school spell. So, Lava Burst + Ancestral Swiftness/Elemental Blast will take a chunk of our someone's health at the minimum.
Nikita
03-28-2012, 12:06 PM
The more I read about elemental shaman changes/glyphs, the more excited I get about doing 5v5!
Shodokan
03-28-2012, 12:52 PM
The more I read about elemental shaman changes/glyphs, the more excited I get about doing 5v5!
This, but with dks, rets AND shammies.
Nikita
03-28-2012, 01:37 PM
Right now I cant stand playing my 4 shamans in arenas. I lose to scrub players with zero arena exp other then capping each week, its just retarded how easy it is to lock down shamans. Dmg is fine, but survivability is crap.
We should setup a competition once MoP hits. First shaman, ret and DK boxer to hit 2200 in 5v5 should get a colored name:
Shamans to 2200 = blue name
Rets to 2200 = pink
DKs to 2200 = red
GOGO!
Alemi
03-28-2012, 01:39 PM
The more I read about elemental shaman changes/glyphs, the more excited I get about doing 5v5!
Hoping most of these changes go live the way they are... The thought of being able to AOE root and AOE stun groups at range with Earthgrab/Capacitor totem with totemic projection sound super fun.
Nikita
03-28-2012, 01:40 PM
Alemi, you are forgetting the most uuuber spell. ASCENDENCE!!
Shodokan
03-28-2012, 01:44 PM
Right now I cant stand playing my 4 shamans in arenas. I lose to scrub players with zero arena exp other then capping each week, its just retarded how easy it is to lock down shamans. Dmg is fine, but survivability is crap.
We should setup a competition once MoP hits. First shaman, ret and DK boxer to hit 2200 in 5v5 should get a colored name:
Shamans to 2200 = blue name
Rets to 2200 = pink
DKs to 2200 = red
GOGO!
Jesus i'll have a lot of work to do, if i get all 3 first can i get a rainbow name?! lmfao
Alemi
03-28-2012, 02:02 PM
Alemi, you are forgetting the most uuuber spell. ASCENDENCE!!
As anyone in my guild can tell you, I continually talk about lava beam. Our offensive abilities look amazing - once they unlock the higher zones and we can get to 90 we'll see how we scale, which as the past two expansions (Cata being less oopsie than Wrath) show has historically been a problem. I'm truly excited about the defensive abilities we get, but when compared to what other classes are getting are admittedly, middle of the road (warlock: group usable demonic portals, priests: 2 defensive personal cds, hunters: camo in combat, warriors: aoe spell interrupts, group spell reflects, aoe knockbacks/stuns). Time will tell, but it's going to def be a fun expansions - and a ton of relearning of classes.
That said, I'm worried and hoping someone here who's following all the changes will prove me wrong. Chain Lightning, 3 second cooldown again?? Please tell me this is just something that hasn't migrated over from live yet.
Nikita
03-28-2012, 02:06 PM
WHAAT? Nerfing CL again? Ohh well, Id take 15 sec of spammable Lava Burst over CL anyday
Alemi
03-28-2012, 02:18 PM
WHAAT? Nerfing CL again? Ohh well, Id take 15 sec of spammable Lava Burst over CL anyday
Elemental Fury: Now also increases Lightning Bolt damage by 50%, Chain Lightning damage by 70%, and Critical strike damage increased by 50% for all spells.
Shamanism: Now increases damage of Lightning Bolt by 50% and Chain Lightning by 70% instead of 36% increased benefit from Spell Power.
Chain Lightning gets a 140% damage multiplier, instead of the 100% for Lightning Bolt. This might be why they put the CD back into play? Feel like a Wrath-esque method where we'd still CL on a single target encounter on cd to squeeze in another lava burst because of the faster cast time.
valkry
03-29-2012, 12:32 AM
Right now I cant stand playing my 4 shamans in arenas. I lose to scrub players with zero arena exp other then capping each week, its just retarded how easy it is to lock down shamans. Dmg is fine, but survivability is crap.
We should setup a competition once MoP hits. First shaman, ret and DK boxer to hit 2200 in 5v5 should get a colored name:
Shamans to 2200 = blue name
Rets to 2200 = pink
DKs to 2200 = red
GOGO!
First boxer to get Master of.. the new BGs imo!!
Alemi
03-29-2012, 03:30 AM
Good patch notes so far...
Elemental Blast (http://www.wowdb.com/spells/117014/#15464-15508): No longer has a mana cost.
Healing Surge (http://www.wowdb.com/spells/8004/#15464-15508): Healing increased to 8205 to 9374, up from 4975 to 5683.
Stormlash Totem (http://www.wowdb.com/spells/120668/#15464-15508): New. Summons a Stormlash Totem with 5 health at the feet of the caster, empowering allies within 30 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec. 5% of base mana, 5 min cooldown, Instant.
Stormlash looks really fun!
zenga
03-29-2012, 09:42 AM
That said, I'm worried and hoping someone here who's following all the changes will prove me wrong. Chain Lightning, 3 second cooldown again?? Please tell me this is just something that hasn't migrated over from live yet.
Elemental fury removes the cd of chain lightning.
Alemi
03-29-2012, 12:51 PM
Elemental fury removes the cd of chain lightning.
Thanks! I was hoping they'd work it back into Elemental somehow and missed it at the end of that.
zenga
03-29-2012, 01:30 PM
Ticks every 2 seconds for ~7k right now, however, only on 1 person. Also, it's raid wide, so there's no guarantee the tick will happen on your group, just the person with the lowest % of health. 15 second duration, 30 second recast... i doubt anyone is going to stagger them and eat 2 gcd and/or get the timing right in the middle of a fight.
Well I personally don't mind this change at all. It will heal where it's most necessary in arena / your dungeon, which I prefer over a passive groupwide overheal. And you seem to be afraid that it will heal your raid members (in a BG for example). Well not sure how your situation is, but most of the time my guys end up in different groups, meaning that all your shamans will benefit from it, so basically that has both a + and a -.
Oatboat
03-29-2012, 01:34 PM
I was watching swiftys 2nd video on Mists of Pandaria - The Boomkin new glyphs let you heal in boomie now! :)
Swifty Video 2 (http://www.youtube.com/watch?v=UStOna3XQBc&feature=g-all-u&context=G280907fFAAAAAAAADAA)
They get a 5 second stun, aoe root and some new goodies... i think they might be a good alternative to the shaman group.
valkry
03-30-2012, 06:13 AM
I was watching swiftys 2nd video on Mists of Pandaria - The Boomkin new glyphs let you heal in boomie now! :)
Swifty Video 2 (http://www.youtube.com/watch?v=UStOna3XQBc&feature=g-all-u&context=G280907fFAAAAAAAADAA)
They get a 5 second stun, aoe root and some new goodies... i think they might be a good alternative to the shaman group.
Hmm, might be worth making a 4 druid team with my SoR 80 boost!
Kruschpakx4
03-30-2012, 08:12 AM
http://www.wowdb.com/spells/120668-stormlash-totem#15464-15508
this one wins, 5 min cooldown and only 10 sec duration usually means retarded damage
valkry
03-30-2012, 08:59 AM
http://www.wowdb.com/spells/120668-stormlash-totem#15464-15508
this one wins, 5 min cooldown and only 10 sec duration usually means retarded damage
Yea, and we can round robin that shit!! :P /pray it's good
Nikita
03-31-2012, 08:12 AM
Found this video of a enhancement shaman popping this totem:
http://www.youtube.com/watch?v=Ye8Ks4pN6q8
Kruschpakx4
03-31-2012, 09:03 AM
gota beta access today gonna try it out then
Kruschpakx4
03-31-2012, 09:34 AM
563564
@lvl 85 378 pve gear
Nikita
03-31-2012, 01:23 PM
Thats pretty decent! Is that a raid wide buff?
Shodokan
03-31-2012, 05:27 PM
Thats pretty decent! Is that a raid wide buff?
4k extra per at current gear set in PVP means it will only hit for like 2k... which doesn't seem worth much to me personally (at least for a SINGLE shaman). But random extra 20ks are nice.
Alemi
04-01-2012, 12:04 AM
Stormlash is more a melee buff rather than caster. Since it procs on all hits, including white and yellow, it's going to really hurt on melee cleaves. Since there's cast times involved, at most you'd be looking at 6, maybe 7 procs depending on haste. Melee will get be procing much more often and it's static to each attack, meaning it isn't based on the size of hit, so a 1 damage attack will do as much as a 10k.
I'm not going to turn down free damage but it's going to benefit melee much more than casters (esp Enhancement since it should affect their wolves too).
Kruschpakx4
04-03-2012, 07:16 PM
little update on stormlash totem, level 86 now, 6k hits ~14,5k crits and can be duplicated by echo of the elements, does not scale with spellpower
valkry
04-03-2012, 08:25 PM
Yay, shammies already scale bad and they making a massive cd spell not scale, cheers. Sry, I'll try not get too depressed about beta info lol, can probably tote it to still being frustrated at the naxx -> ulduar nerf that "didn't happen"
zenga
04-03-2012, 10:52 PM
Yay, shammies already scale bad and they making a massive cd spell not scale, cheers. Sry, I'll try not get too depressed about beta info lol, can probably tote it to still being frustrated at the naxx -> ulduar nerf that "didn't happen"
The scaling issue for ele shamans got partially fixed in 4.3 with the flametongue weapon change (from a flat amount of spell power to a dmg %, which currently makes ele scaling pretty ok) and will be further addressed in MoP. Lava burst becomes an ele only ability and is taking out of shamanism. Meaning they can alter the spell coefficient / base damage directly on the spell.
With the current mechanics they have a big problem of keeping balance if they want to buff for instance lightning bolt damage for ele only. If they buff the spell directly enhancement it's gonna affect enhance dmg and the resto's mana return. If they buff it through shamanism, it's also gonna affect lava burst for ele as well (I'm not saying if they are fine or not, just saying it always affects something unintended). In MoP they'll have much better ways to apply the buff where it's needed without undesired consequences.
And I'm actually happy that the totem does not scale with spellpower because it's a broken mechanic if you look at fire elemental totem & searing totem. Now you had (in pve) to stack int procs to get a super charged fire ele. If you were unlucky with procs not ligning up or if the totem did not behave as you want to, you miss would out on 2-3k dps (definitely during firelands).
valkry
04-04-2012, 02:12 AM
The scaling issue for ele shamans got partially fixed in 4.3 with the flametongue weapon change (from a flat amount of spell power to a dmg %, which currently makes ele scaling pretty ok) and will be further addressed in MoP. Lava burst becomes an ele only ability and is taking out of shamanism. Meaning they can alter the spell coefficient / base damage directly on the spell.
With the current mechanics they have a big problem of keeping balance if they want to buff for instance lightning bolt damage for ele only. If they buff the spell directly enhancement it's gonna affect enhance dmg and the resto's mana return. If they buff it through shamanism, it's also gonna affect lava burst for ele as well (I'm not saying if they are fine or not, just saying it always affects something unintended). In MoP they'll have much better ways to apply the buff where it's needed without undesired consequences.
And I'm actually happy that the totem does not scale with spellpower because it's a broken mechanic if you look at fire elemental totem & searing totem. Now you had (in pve) to stack int procs to get a super charged fire ele. If you were unlucky with procs not ligning up or if the totem did not behave as you want to, you miss would out on 2-3k dps (definitely during firelands).
valid points
Nikita
04-04-2012, 04:46 AM
Has anyone seen the elemental ascendence form yet? How much health do ppl have around your level Krusch? How much will we have @ lvl 90?
valkry
04-04-2012, 08:33 AM
can't get to top lvl in beta yet, i think it's stil 86 max
Kruschpakx4
04-04-2012, 09:28 AM
lvl 86 is still max lvl, 85-86 gave me something like +5k hp and +20k mana, actually it seems like 200k will be the mana you will have at level 90 and that number isnt affected by int
I think with all the new gear then in lvl 90 blues you will have at least 200k hp
for now lava burst does 17,2k base damage, +30% damage from ue and another +25% if you choose unleashed fury at lvl 90, -5% from the glyph, +10% if elemental focus is up and 2,5x crit damage =~73k lava burst, I hope that number will be somewhere around 100k at lvl 90 with blue gear and on use trinket
elemental blast looks also pretty decent got 25k base damage and +5% crit haste or mastery for 8 sec but there are no powerups like ue and the cast time is ,5 sec longer and its not a guaranteed crit, therefore you could instant elemental blast (ok lets call this one EB/eb) with NS, which is also cool since NS only got 1 min cd and 5% passiv haste, but I'd rather go for EM or echo of the elements (depends on procc chance) combined with Ascendence + stormlash totem
oh and dont know if its mentioned yet but elemental focus got a bit changed, that combined with the new healing stream totem and ancestral guidance finally gives us some decent healing without sacraficing our mana pool
566
Kruschpakx4
04-06-2012, 02:30 PM
Ouch bad news lava burst glyph got removed :/
Nikita
04-06-2012, 05:09 PM
Happy easter ;)
Kruschpakx4
04-06-2012, 06:03 PM
no, spirit walk =! spiritwalkers grace
spirit walk is that spirit wolve talent so its a glyph for enhance only, beside that SWG has already a glyph
Nikita
04-07-2012, 03:52 AM
That kinda sucks thou, was really looking forward to that glyph.
Ualaa
04-07-2012, 05:21 AM
It's all testing...
If they think its not enough, they'll bring it back or build its effect directly into the spell.
valkry
04-07-2012, 07:15 AM
It's all testing...
If they think its not enough, they'll bring it back or build its effect directly into the spell.
LOL, no they won't, it's shamans, gotta be the squishiest of them all
Nikita
04-07-2012, 09:09 AM
Was kinda dissapointed there tbh. Was hoping we would get something like that, instead we`ll the normal routine. Flame shock target, purge, burst. Its sooo easy to avoid that burst, just LOS or cleanse em. 90 % haste aint that sexy in arena either. Ive had glad teams just dispelling my flame shocks, LOS, and repeat until my healer or my shamans are OOM. Or simply just pop defensive CDs and heal through it.
Kruschpakx4
04-07-2012, 09:21 AM
at least its getting better than now
but I doubt that this glyph will come back, the real problem in that case is that each time you flame shock someone you have chance for an instant lava burst per tick, so this could fuck up your burst if 1/4 lava burst gets instant and the other 3 need to be cast, guess we have to use a /cancelaura lava surge macro then or wait until every shaman has the buff, which is kinda problematic since it lasts only 6 seconds
valkry
04-07-2012, 02:07 PM
at least its getting better than now
but I doubt that this glyph will come back, the real problem in that case is that each time you flame shock someone you have chance for an instant lava burst per tick, so this could fuck up your burst if 1/4 lava burst gets instant and the other 3 need to be cast, guess we have to use a /cancelaura lava surge macro then or wait until every shaman has the buff, which is kinda problematic since it lasts only 6 seconds
Exactly why I haven't specced into lava surge, was hoping for that glyph so I wouldnt flame shock anyone ever and negate the auto lava surge instant lvb we get. Solo sham play in Bgs with flame shock on 3 targets and the enemy not dispelling will be amazing though!!
Nikita
04-08-2012, 10:40 AM
Dont know if this has been answered earlier, but does the panda racial 4 sec sleep thingy share DR with hex? And is that panda judo roll only for monks?
valkry
04-08-2012, 11:58 AM
Dont know if this has been answered earlier, but does the panda racial 4 sec sleep thingy share DR with hex? And is that panda judo roll only for monks?
Not sure about the sleep DR, but the roll is monk only, it costs 50 energy. http://us.battle.net/wow/en/game/mists-of-pandaria/monk/
Nikita
04-15-2012, 05:48 AM
Epic boner of doom! LOOK AT THIS!!
http://www.youtube.com/watch?v=MCo24HDJhIU&feature=player_embedded
Noids
04-15-2012, 08:45 AM
Funniest bit was the panda cheerleader. Dude wtfwtfwtf omgomgomg. Hilarious
Nikita
04-15-2012, 09:09 AM
Abit disapointed about lava beam. Chose between 10-15 lava bursts or improved CL? Hard choice ;)
MiRai
04-15-2012, 10:20 AM
He's on a Level 80 Training Dummy with zero resilience. He also duels that level 86 player who seems to have ~120K health (estimating by the 40K crits taking ~1/3rd of his health bar) so, I would assume he also has no resilience and is wearing happy fun PvE gear.
Can we assume that resilience will once again remove ~50% of incoming damage at level 90?
valkry
04-15-2012, 10:39 AM
Abit disapointed about lava beam. Chose between 10-15 lava bursts or improved CL? Hard choice ;)
Chain lightning spam can decimate 4 or more people quicker than lava burst, even with no cd on it
Nikita
04-15-2012, 01:57 PM
Chain lightning spam can decimate 4 or more people quicker than lava burst, even with no cd on it
Priest shield and full resilience will totaly destroy that burst :) id take that LvB anytime!
zenga
04-15-2012, 08:18 PM
He's on a Level 80 Training Dummy with zero resilience.
If you don't factor in hit rating, there is no difference whatsoever between a lvl 80, a lvl 60 and a lvl 85 training dummy damage wise. And players combat will have default 30% reduced damage, after which resilience starts to kick in. On top of that certain classes have major dmg reduction cd's, so yeah ...
valkry
04-16-2012, 10:22 AM
Priest shield and full resilience will totaly destroy that burst :) id take that LvB anytime!
That's the beauty of it, the priest may live, but the chained people start dropping, 1 gcd used on someone else, priest dies. And it looks like lava beam hits more than 3 targets... and what i'm hoping... no dmg loss on chained targets (my hope, not what's shown in vid)
Multibocks
04-16-2012, 11:17 AM
That CL was not hitting very hard, but i'm hoping level 90 gear will make it much stronger.
Alemi
04-16-2012, 01:01 PM
That CL was not hitting very hard, but i'm hoping level 90 gear will make it much stronger.
They've already said that they haven't really begun to do a damage pass on most classes/specs... shamans haven't been touched at all. I seem to recall a blue post saying the exact same thing in the beta forums to an enhancement post. I'd take any numbers right now with a bushel of salt :)
My one concern about ascendance is the complete vulnerability to interrupts. One kick/CS/pummel/shear/skull bash/spell lock (did I miss any?) and you have 2/3rds of your damage spells locked out (Flame Shock, Lava Burst, and Chain Lightning/Lava Beam) since they're all fire... I think I'll have to bind this to Devotion Aura (old Aura Mastery) to at least have a few seconds of silence & interrupt immunity. At least they made Ascendance non Dispelable!
Anyone else notice the removal of Crusader Aura and changing it to a Pally only passive self buff? That's going to be annoying.
Edit: Just thought too... while in the form of the Ascendant we'll be vulnerable to Bind Elemental and Banish. Bind Elemental won't be so bad, since it's a magic effect but I have horrible memories of having to watch warlocks when I was in tree form in the BC days because Banish isn't dispelable.
Nikita
04-16-2012, 05:47 PM
Ive seen alot of videos of ele shamans in duels VS equaly geared players/same level. And Ive toyed around on the beta the whole day, and ele shamans survivability is just amazing. Stone Bulwark totem is pretty sick, shield keeps refreshing. Windwalk totem is just epic VS all melees.
BUT the most epic spell of em all is the Ancestral Guidance talent. The spell does sooo much healing its retarded, my shaman has only 123 k health, and I kept pulling 4-8 mobs (lvl 85-86 mobs), spamming CL and popping this totem, it kept me topped of the entire fight. I can imagine Ascendence, trinkets + aura mastery, Ancestral Guidance and Chain Lightning being a killer combo in arenas and BGs. With my current gear which is 367 ilvl the spell ticks up to 12-15 k health, and heals like a druid in treeform.
My tip for everyone wanting to do serious 5v5 with their shaman team:
Grind your way to lvl 90 as fast as possible, then jump straight into 5v5 and farm that rating. People have 0 resilience the first few weeks, and if shamans stay in the state they are now, 2000++ rating shouldnt be a problem.
I foresee a bright future for ele shaman multiboxers, no doubt about it.
Kruschpakx4
04-16-2012, 06:55 PM
People have minimum 30% resilience(pvp defense) the first few weeks,
fixed that
Ualaa
04-16-2012, 09:01 PM
The 30% is baseline without pvp gear.
After the first week, and more so as the expansion goes on...
That number will raise significantly.
Nikita
04-17-2012, 12:41 AM
I think those numbers will be tweaked thou, I doubt that Blizz intentions were that players would have 70-80 % resilience mid season. Also saw a vid about different specs and burst, ret pala on top with 5 sec, enhancement at the bottom with 18 sec, ele shaman were around 7 sec (without ascendence)
Kruschpakx4
04-17-2012, 09:17 AM
I dont think pvp gear will change much, there is pvp defense and pvp power, defense reduces the damage taken and power reduces the enemys resilience rating, thats actually very good because it knocks pve gear out of arenas (...except legendarys), afaik both pvp power and pvp defense is present on every pvp item and the numbers are somewhere equal so lets assume you have 30% base defense and 30% additional pvp defense from gear and then you got there also 30% pvp power on the gear that means a player in full pvp gear will have a 60% damage reduction from a pve geared player but only 30% defense against a pvp geared player
IF thats the case and IF there are pvp power on use trinkets then multiboxers are going to have a great time in mop
if you want to know more about this I would suggest you to read this thread http://hydramist.tv/arena/mists-of-pandaria-resilience-will-fix-it-maybe/
One kick/CS/pummel/shear/skull bash/spell lock (did I miss any?) and you have 2/3rds of your damage spells locked out (Flame Shock, Lava Burst, and Chain Lightning/Lava Beam) since they're all fire
after all it isnt that bad, just think of everything else we get, there is a aoe stun totem and a new nature spell with 1/3 more base damage than lava burst got, so in 5s I'm going to tank the enemy team a bit (if possible as long as it takes to get 9 lightning orbs on each toon) then drop stormlash totem then capacitator totem, gorunding totem, flame shock someone in melee range and just while those capacitator totems go off cast lava burst+instant EB, with the current numbers I dont see anything surviving 4 lava burst crits and 4 elemental blasts noncrit with that extra damage from stormlash totem and if one shaman got lockout @fire and the target survives with ~15% hp you have your earth shock + fulmination, the damage of that combo is absolutely ridiculous and harder than any other oneshot combo elemental shamans had before and the best thing is you can repeat it every minute so the second time there wont be any defensive cooldowns left if the target survived before, except the team is very patient and kites you around the pillar -- oh wait frozen power + windwalk totems
after all, I'm going for NS instead of EM and ascendence is only going to be used if enemys team is dispelling flame shock all the way, then I'm dropping capacitator totems together with instant hexes on their healers and switch to ascendence+aura mastery with 90% hase = good game
the hardest part of all this is going to get rid of all the cc you're getting spammed with, so as always track cooldowns and play patient results in victory
by the way lava beam is nothing but a chainlight jumping on 5 targets and mana cost reduced by ~75% of the initial cost, same damage and same damage reduction so a 15k hit causes 3600 damage to the last target, but still nice because it can trigger overload and rolling thunder
Fat Tire
04-17-2012, 11:12 AM
Now all that is needed is rating decay and pvp will be as balanced as I think it will ever get.
Shodokan
04-17-2012, 11:52 PM
Now all that is needed is rating decay and pvp will be as balanced as I think it will ever get.
Yeah that won't happen. This isn't LoL... lol.
valkry
04-18-2012, 12:41 AM
I dont think pvp gear will change much, there is pvp defense and pvp power, defense reduces the damage taken and power reduces the enemys resilience rating, thats actually very good because it knocks pve gear out of arenas (...except legendarys), afaik both pvp power and pvp defense is present on every pvp item and the numbers are somewhere equal so lets assume you have 30% base defense and 30% additional pvp defense from gear and then you got there also 30% pvp power on the gear that means a player in full pvp gear will have a 60% damage reduction from a pve geared player but only 30% defense against a pvp geared player
IF thats the case and IF there are pvp power on use trinkets then multiboxers are going to have a great time in mop
if you want to know more about this I would suggest you to read this thread http://hydramist.tv/arena/mists-of-pandaria-resilience-will-fix-it-maybe/
after all it isnt that bad, just think of everything else we get, there is a aoe stun totem and a new nature spell with 1/3 more base damage than lava burst got, so in 5s I'm going to tank the enemy team a bit (if possible as long as it takes to get 9 lightning orbs on each toon) then drop stormlash totem then capacitator totem, gorunding totem, flame shock someone in melee range and just while those capacitator totems go off cast lava burst+instant EB, with the current numbers I dont see anything surviving 4 lava burst crits and 4 elemental blasts noncrit with that extra damage from stormlash totem and if one shaman got lockout @fire and the target survives with ~15% hp you have your earth shock + fulmination, the damage of that combo is absolutely ridiculous and harder than any other oneshot combo elemental shamans had before and the best thing is you can repeat it every minute so the second time there wont be any defensive cooldowns left if the target survived before, except the team is very patient and kites you around the pillar -- oh wait frozen power + windwalk totems
after all, I'm going for NS instead of EM and ascendence is only going to be used if enemys team is dispelling flame shock all the way, then I'm dropping capacitator totems together with instant hexes on their healers and switch to ascendence+aura mastery with 90% hase = good game
the hardest part of all this is going to get rid of all the cc you're getting spammed with, so as always track cooldowns and play patient results in victory
by the way lava beam is nothing but a chainlight jumping on 5 targets and mana cost reduced by ~75% of the initial cost, same damage and same damage reduction so a 15k hit causes 3600 damage to the last target, but still nice because it can trigger overload and rolling thunder
Shammies are definitely looking better in arena, with these good changes, and hopefully other classes don't get "wtf pwnage" as well, I might actually try arenas.
Fat Tire
04-18-2012, 09:36 AM
Yeah that won't happen. This isn't LoL... lol.
Actually, I could see a slow decay. Just by adding team rating decay at a slow pace, it would stop the people who get high rating in the first week and sit. It would also cure the selling of glad and the boosting that is plaguing the ladders.You could make it so the decay doesnt apply if just 1 game was played for the week or decay doesnt start applying until 2-3 weeks of inactivity or something along those lines. Hell I would be ok with 30-60 days of inactivity until decay starts, just something needs to be done. I think it will happen sooner or later.
Nikita
04-19-2012, 12:29 PM
So im just about to ding 87 on my elemental shaman. Anything you guys want me to test?
Nikita.. Can u link the videos u have been watchin of the duels? I would also be interested in seeing the burst video!! I have played my Mage on beta and shaman as enh with full cata gear and one class which is seriously op and I can't beat is warlocks!! Maybe self healing is bugged and too op at the moment but on live I can kill any lock as enh! But I can't get them below 70% on beta!! Makes me think about leveling a lock team incase
Nikita
04-20-2012, 01:08 PM
The burst video contains all classes and all specs bursting on a level 86 paladin with 160 k health if Im not mistaken. All classes were level 86 and had around 387 ilevel.
Nr 1 burst class were ret paladin with 5 sec. Sadly, enhancement shaman were at the bottom with 18 seconds. Blizz havent tweaked the numbers, so dont be dissappointed just yet :) Im on my iphone atm, but will find that link to you later. You can also search for "mop burst" on youtube :)
Thanks dude! I agree that things arnt balanced! we will have to wait till 90 is active on beta
Alemi
04-21-2012, 03:37 AM
Thanks dude! I agree that things arnt balanced! we will have to wait till 90 is active on beta
The one thing that's driving me nuts is the complete lack of any form of decent mana regen in beta. With so much of our damage coming from fire spells now, they don't trigger fulmination. Thinking of getting Telluric Currents and seeing how that plays out.
Our survivability is insane... I just did a 17 minute duel against a feral (in cat form) where we couldn't kill each other, of which I swear 14 of that was me just spamming water shield and thunderstorm on cooldown trying to get anything to burst with while just shielding and healing streaming. Frozen Power was always a favorite of mine in WOTLK but I think I'm going to go with Earthgrab since trying to fit another shock cooldown into the rotation is a PITA. Healing Tide, is amazing, I will not lie.
The problem with the current beta is nothing is remotely balanced! Because it's balanced for level 90 not 85 because of new abilities! Burst, dps, healing, mana regen won't be tweaked until the final couple of weeks of beta as blizzard have already stated! So until then we will see a lot of buffs, nerfs and balancing!
Nikita
04-22-2012, 05:02 PM
Do you guys think that since most of our dmg are from fire school, that the rate we get stacks on our shield will actually be slower? Cus as of right now, you hardly ever get stacks on your shield, and if you do, it only hits for like 10-15 k
Alemi
04-22-2012, 10:13 PM
Do you guys think that since most of our dmg are from fire school, that the rate we get stacks on our shield will actually be slower? Cus as of right now, you hardly ever get stacks on your shield, and if you do, it only hits for like 10-15 k
I think stacks will come most from CL hits on multiple targets, or from the PVP set bonus. I personally, haven't been using earth shock, much at all since it seems more valuable to get another FS rolling for lava surge procs. I was rolling around today playing a bit, and found that I was hardly touching my lightning spells, between talents, totems and fire spells I was keeping a good rotation going.
Telluric Current is going to solve any mana issues we've ever had if it stays in the form it's in.
Nikita
04-25-2012, 06:43 AM
Just logged on into the Beta, they`ve changed our buffs. Now we have passiv ToW (10 % SP) and 2000 mastery @ lvl 87. Meaning we dont have to but down totems in order to get the Sp buff
Kruschpakx4
04-25-2012, 09:42 AM
Telluric Current is going to solve any mana issues we've ever had if it stays in the form it's in.
at 87 (itemlevel 391) lb does about 17k damage - 30% from glyph = 11,9k, then you got another 30% (or more) from resilience = 8,33k damage and from that number you gain 50% of your mana back = 4,165k and lb costs 2272 so we gain 1893 mana (160k mana pool) thats 1,183125% of our entire mana pool
in the best case scenario, with elemental focus and a critical strike you gain almost 10k mana back, thats 6,25% of our mana pool aka a chainlight or almost a healing surge
then they changed elemental oath to 5% haste so I'm only having 11,8% crit now, so about one of ten lightningbolts will crit
and on top of that your not doing that much damage by spamming 8k lightning bolts in pvp
not sure if thats worth a glyph spot
Alemi
04-26-2012, 12:03 PM
at 87 (itemlevel 391) lb does about 17k damage - 30% from glyph = 11,9k, then you got another 30% (or more) from resilience = 8,33k damage and from that number you gain 50% of your mana back = 4,165k and lb costs 2272 so we gain 1893 mana (160k mana pool) thats 1,183125% of our entire mana pool
in the best case scenario, with elemental focus and a critical strike you gain almost 10k mana back, thats 6,25% of our mana pool aka a chainlight or almost a healing surge
then they changed elemental oath to 5% haste so I'm only having 11,8% crit now, so about one of ten lightningbolts will crit
and on top of that your not doing that much damage by spamming 8k lightning bolts in pvp
not sure if thats worth a glyph spot
Unless there's a massive change to the way that elemental gains mana from fire spells or the numbers get tuned more clearly at 90, I really fail to see a way we're not going to have the glaring mana issues we had at the start of Cataclysm. Lightning bolt spam hasn't been a real effective way to deal damage since BC anyway... I'll take 1% net mana gain (and a "mana free" spell) over an empty mana pool anyday.
At 90, you'll have the potential also be doing 25% more damage with LB anyway to offset the damage reduction with the UE talent. Hopefully we'll be looking at an 88-89 level cap soon so we can see how ele scales.
valkry
04-26-2012, 12:15 PM
Unless there's a massive change to the way that elemental gains mana from fire spells or the numbers get tuned more clearly at 90, I really fail to see a way we're not going to have the glaring mana issues we had at the start of Cataclysm. Lightning bolt spam hasn't been a real effective way to deal damage since BC anyway... I'll take 1% net mana gain (and a "mana free" spell) over an empty mana pool anyday.
At 90, you'll have the potential also be doing 25% more damage with LB anyway to offset the damage reduction with the UE talent. Hopefully we'll be looking at an 88-89 level cap soon so we can see how ele scales.
It WILL be exactly the same as the start of cata. We will have mana issues until we get better gear. Just wait it out.
Kruschpakx4
04-26-2012, 11:31 PM
It WILL be exactly the same as the start of cata. We will have mana issues until we get better gear. Just wait it out.
gear - intellect - has no impact on your mana pool size, so regardless if your naked or fully geared, the number doesnt change, so I guess it wont be that bad
also thunderstorm regens 15% mana, heals are more effective, lava burst costs reduced by 35%, lava beam only costs 25% of chainlight and can trigger rolling thunder and we dont have to spend that much mana on totems anymore
so rather than beeing afraid of running out of mana after 2 or 3 minutes, I'm more concerned about every warrior having dragon shout/shockwave/aoe silience, every mage having dragons breath, every warlock shadowfury ... guess dont have to continue that list, thats why I think sacraficing damage for mana regeneration isnt that useful in pvp then when you're getting ccd to hell especially in arenas
by the way just realized lightning bolt hits harder than lava burst, guess they want to lower the number beacuse that instant from lava surge has no cooldown and is pretty op at the moment, but still hope remains for stormlash+lava burst/EB oneshots
Nikita
04-28-2012, 11:16 AM
So, Alemi and Krusch, up for a challenge? First guy to 2200 with shamans :P
Shodokan
04-28-2012, 05:15 PM
So, Alemi and Krusch, up for a challenge? First guy to 2200 with shamans :P
If I feel shaman are going to be the best group to play in MoP I might jump in on that, but i still feel that a multi-class team will be amazing due to the mechanics being simplified for a lot of classes.
Kruschpakx4
04-29-2012, 01:42 PM
I'm not really sure if 2,2k is going to be easier than now since there will be even more aoe cc in 5v5 then, same problem as in wotlk, you may kill something with cooldowns but the most difficult part is pulling out a win in a 4v5 situation without cooldowns
I do really hope that shaman gets some kind of stunn/cc and/or interrupt immune totem/glyph because except our stun totem there is not much to help us getting casts off, in case of both stun and interrupt immunity totem I'd just go echo of tarecgosa ... eh elements and full mastery and ... "RNG" them to death I guess
however a good thing is that fulmination got now 7 charges to unload instead of 6 and lightningshields damage was also buffed, i hope that the damage scales well enough then on lvl 90. I hope my oneshot combo will work, but I'm pretty confident that unleash elements - lava burst - if all 4 go out instant elemental blast and fulmination with 7 orbs, even if everything is a noncrit it would deal about 200k damage (including SLT) to a 40% resilience target (numbers taken from lvl 87)
that stunn totem will help alot to get casts off and totemic restoration is also a very well done talent, it litterally cuts the cooldown of your grounding in half every time and the talent also works when you do totemic recall, you drop tremor and recall for a 35 sec cd tremor.
and I'm not really sure about blizzards intention with that lvl 90 talent that buffs our elements, but since its cooldown was reduced to 5 minutes I do have some hope that we can use them the very first time in arena in mop, and this would just fucking own even if they are going to be completely useless and nerfed to death, they would cause so much confusion that bad players wont really know what to do and eventually die somehow then
Nikita
04-29-2012, 05:42 PM
So, Im gonna change my spacegoats to pandas once MoP hits live servers.
Tacs for 5v5:
Stack up my lightning shield on each shaman.
Healer pops aura mastery.
Hex on 4 targets -> Quacking palm on 4 targets (4 sec sleep from Panda racial) -> Capacitor Totem (5 sec stun totem)
Pop stormlash totem -> Sp trinket -> Insta Lava burst
Ill probably save my ascendence for that second kill. Kinda depends on how hard lvB will hit with trinkets up
Nikita
05-17-2012, 06:58 AM
Seems like we're gonna run around with 400 k health ++ @ lvl 90. Anyone else abit worried about multiboxing in arenas?
Glyph of Telluric Currents
Causes your Lightning Bolt to restore 10% of your mana when it strikes an enemy.
Proc Chance 100%
No more annoying 30% slower cast speed on that glyph :)
Kruschpakx4
05-20-2012, 01:12 AM
mana regg is the very last thing I'm concerned about regarding mop
to be more specific, I'm wondering which new talent I'm going to hate the most, disrupting shout, remorseless winter, arcane bomb, mass spell reflection, dragon roar, power shot, ring of frost with 30 sec cooldown or ursols vortex. The only good thing is that dragon breath stays for firemages only and shadowfury wont be taken that much because howl of terror is much more useful.
So if we assume damage compared to hp stays the same and we get more surviveability, better healing but nothing against cc and no powerful instant cast (+the loss of EM instant), then it looks really bad. Without some kind of stunn/poly/interrupt immunity totem we're getting fucked pretty much.
ebony
05-26-2012, 04:23 AM
So i got a few shammys on beta x5 and tried them in some pvp well what can i say. There is far to much CC/stuns all AOE off course. Find i was down a lot off the time. could be a bug but a mage could easyer take be down with a few GCD on there own. a warrior AOE me down (ok did not have PvP gear but i did fix that (though its low end on pemades. but helped a help)
Yes FS>LvB is more or less a one shoot on most classes but it will not take down the mage shield.
The shield we get is not great.
Healing tide Does stack and its kinda crazy. when its up you can not die.
Fire pet is on a 3m cooldown is the glyph
You can only have one the pets out at a time. totems are are a pain to put down once again.
I feel that start off cata great solo but in a group and u get targeted you going to be aoed downed in a few GCD's can not last.
i would fraps some stuff but being cced and dieing getting 1 or 2 kills if am lucky.
https://dl.dropbox.com/u/20663759/MOPBETA/shammys/WoWScrnShot_052612_081044.jpg
To be fair if they keep up like i been seeing last few patches if u think a lot off dualboxers quit in cata i can see double quitting in mop (lets hope the classes i was fighting tonight using bugged items theres a few wands thats giving like 70k spellpower.)
Ashley
05-26-2012, 09:34 AM
I think i'm just gonna like, put my face on my keyboard, and roll. With 10 shamans in WPVP at least.
Shodokan
05-27-2012, 10:47 AM
Shaman burst is very high in MOP from the videos I've seen. Just as any boxer though they are susceptible to AOE crowd control... but less so in comparison to others because of grounding totem.
Nikita
05-27-2012, 02:20 PM
Im guessing you were lvl 85 at the time you tried out 5 panda shamans? So Im guessing your undergeared and just got owned by lvl 89s. So dont get your hopes down just yet, cus I think shamans will be better boxed in arenas then they were in Cata
Shodokan
05-27-2012, 02:27 PM
Im guessing you were lvl 85 at the time you tried out 5 panda shamans? So Im guessing your undergeared and just got owned by lvl 89s. So dont get your hopes down just yet, cus I think shamans will be better boxed in arenas then they were in Cata
They will be better but they will likely not be as good as they were in BC or s8. It all depends on how much burst we can do on someone with full PVP gear.
zenga
05-27-2012, 04:20 PM
Even though they said they wanted to reduce the amount of cc in the game, there is more retardedly OP cc in MoP than ever, even more when it's AOE. Which ultimately will have it's repercussion on multiboxers.
ebony
05-29-2012, 05:34 AM
Im guessing you were lvl 85 at the time you tried out 5 panda shamans? So Im guessing your undergeared and just got owned by lvl 89s. So dont get your hopes down just yet, cus I think shamans will be better boxed in arenas then they were in Cata
nope was not many 89 about. if any at the time i tryed them yes they are under geared as they the wrong pvp gear on pemades. so ill see what there like at 90
Nikita
05-30-2012, 05:30 AM
http://www.youtube.com/watch?v=Yf6_4r-8rqQ <- nuff said
Shodokan
05-31-2012, 11:07 AM
http://www.youtube.com/watch?v=Yf6_4r-8rqQ <- nuff said
45k crits on dummies for lvb is kinda low... i mean on a person thats around 25k which means each one will only do about 1/3 of the HP of a target. So if you get no overload/echoes you will need to have 3 sets of them to actually kill them which in comparison is low hp (you have around 300k in pvp gear at 90)
Lyonheart
05-31-2012, 12:22 PM
did you miss the 60k crit LBs?
Shodokan
05-31-2012, 12:27 PM
did you miss the 60k crit LBs?
I did, but you have to take crit chance into consideration and non-crit those were hitting for what it looked like 17k. Traditionally we never took that into account for our burst as burst is normally only a few spells in quick succession. That also could have been fulmination by the way.
Nikita
06-01-2012, 12:50 AM
This dude were testing this @ lvl 85 with cata pvp gear. My green/blue geared lvl 89 ele shaman is hitting for 50+ k with LvB without any CDs up :)
Shodokan
06-01-2012, 08:28 AM
200k before resil is about 132k per lvb. Ultimately will end up being just over 2 lvb from everyone to kill something or one with procs.
I honestly thing ascendance + elemental mastery will just obliterate things.
Nikita
06-01-2012, 03:44 PM
With how much procs you actually get from LvB on beta, you probably could kill someone with only trinket and LvB and "RNG" em to death. Ive got 40 % mastery from reforging my items, and I have specced into the proc talent (cant remember the name". The most LvB ive had in a row is 5 LvB. This way you could save ascendence for that second kill in a capacitator stun :)
Shodokan
06-01-2012, 04:35 PM
With how much procs you actually get from LvB on beta, you probably could kill someone with only trinket and LvB and "RNG" em to death. Ive got 40 % mastery from reforging my items, and I have specced into the proc talent (cant remember the name". The most LvB ive had in a row is 5 LvB. This way you could save ascendence for that second kill in a capacitator stun :)
at 89?
Nikita
06-01-2012, 06:28 PM
Jup @ lvl 89. Around 420 ilvl equiped greens/blues
zenga
06-01-2012, 08:14 PM
With how much procs you actually get from LvB on beta, you probably could kill someone with only trinket and LvB and "RNG" em to death. Ive got 40 % mastery from reforging my items, and I have specced into the proc talent (cant remember the name". The most LvB ive had in a row is 5 LvB. This way you could save ascendence for that second kill in a capacitator stun :)
A thing to take into account is that combat ratings are totally gonna be different at lvl 90 compared to lvl 85 (and I believe they stay the same all the way up to 89, though I'm not sure about that). Combat ratings basically allow scaling of stats for each class.
For example, at lvl 80 you need 45.9 mastery rating to gain 1% mastery, whereas at lvl 85 you need 179.28 mastery rating to gain 1% mastery. The 179 mastery rating is what you see on items and what you can reforge. This is obviously needed because if they were to keep the lvl 80 rating, people would be close to 100% mastery at lvl 85.
To be honest I can't see any class starting with 40% mastery at lvl 90. That would be a totally retarded way to make gear/stats scaling later on in the xpac. For example with the proper trinket procs I can reach 100% mastery on my ele shaman on live. So you can imagine the problems that would create in MoP.
TLDR : how much % a certain stats is worth will be different (lower) at lvl 90 compared to lvl 85-89.
Nikita
06-02-2012, 09:55 AM
Ofc these stats will be scaled down @ lvl 89. Im just saying that maybe mastery will be the way to go in MoP instead of haste being the n1 PvP stat (after int) for ele in Cata.
Shodokan
06-02-2012, 10:56 AM
Ofc these stats will be scaled down @ lvl 89. Im just saying that maybe mastery will be the way to go in MoP instead of haste being the n1 PvP stat (after int) for ele in Cata.
With baseline chance to make lvb instant while FS is on i think making sure that you get as many ticks of FS as you can as fast as you can might be the best options, but we iwll obviously see.
Maleick
06-02-2012, 12:02 PM
Ah geez, I might have to reactivate my shamans
What a good PvP/Arena server for horde now?
Boxing friendly
Oh and I need to find a paladin to heal my team :0
zenga
06-02-2012, 12:10 PM
With baseline chance to make lvb instant while FS is on i think making sure that you get as many ticks of FS as you can as fast as you can might be the best options, but we iwll obviously see.
With base gear you gonna need quite a ton of haste rating to get the extra flame shock tick if haste rating will scale the same as it does now in cata. In BiS pvp gear, while reforging into haste and gemming properly (i.e. int over haste), it depends on your class/buffs/... if you reach that or not on current live. Obviously pvp gear in MoP is going to have stats (instead of the resilience now), so that might be different (i.e. better). For a solo player that extra tick might not be that crucial, but if you have 4 or 5 shamans that is a whole different thing I you definitely have a good point.
Maleick
06-02-2012, 12:11 PM
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Horde
A/H Ratio
Total
Illidan (http://wow.realmpop.com/us-illidan.html)
PvP
Normal
United States
CST
14,936
197,173
0.076
218,133
Found my new server.
zenga
06-02-2012, 02:25 PM
Apparently there is a nice bug for shamans on ptr. If you pop ghostwolf you get perma ascendance. Eternal no cd on lava burst hahaha, that'd rock if it would make it into live.
Shodokan
06-02-2012, 10:17 PM
Found my new server.
good pve server, was my home server for a few years. Not too loving towards boxers (less so than normal)
Nikita
06-04-2012, 05:23 AM
http://www.youtube.com/watch?v=3oIvFNRKd3s New lvl 90 spells for shaman
Shodokan
06-04-2012, 10:05 AM
Minus the susceptibility of AOE crowd control ele shaman are looking very strong.
Seeing 80k lvb and knowing theres tons of chances for instant cast lvb, elemental blast, ascendence... lots of tools for damage.
Nikita
06-04-2012, 10:57 AM
Remember that this dude is probably in his Cataclysmic pvp gear. So we`ll see alot higher numbers once the lvl 90 pvp gear is out.
Kruschpakx4
06-05-2012, 01:48 PM
Players will be able to see their opponent’s class and specialization before the match begins. They won’t be able to see the specific talent choices or glyphs being used, however. From there, it’s a bit like playing poker. You won’t know what exact abilities your opponent is using, but you’ll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.
have a nice day.
zenga
06-05-2012, 01:57 PM
Well in the current season that would be awesome for a resto shaman, ghostwolf spec vs melee and wind shear spec vs caster cleave. That's a pretty awesome change tbh.
Maleick
06-05-2012, 05:23 PM
Players will be able to see their opponent’s class and specialization before the match begins. They won’t be able to see the specific talent choices or glyphs being used, however. From there, it’s a bit like playing poker. You won’t know what exact abilities your opponent is using, but you’ll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.
have a nice day.
And I was just thinking about resubbing my shamans for MoP. Oh well
Kruschpakx4
06-05-2012, 05:30 PM
seriously I was really thinking mop arena could go better than cata but that change actually makes it worse than its ever been, thats by far the most catastrophic change ever made, not sure if I'm really going to continue with multiboxing just for a bit more open pvp in exchange for the entire arena section
Nikita
06-05-2012, 06:34 PM
FML, this is the stupidest thing Ive ever heard of. Seriously! WTF? What the hell is Blizz thinking about?
Shodokan
06-05-2012, 07:26 PM
Why is this a problem?
They see its a multi-boxer... they don't already have AOE CC abilities speced into? (if they don't they are retarded)
Explain why this is a big deal? 2200+ I faced the same few teams anyway, not like you won't gimmick a win out vs new people even if they see your team comp.
In 3's that fucks over triple dps teams though for surprise.
Nikita
06-06-2012, 03:42 AM
Cus if ppl see the team they are up against you know what to expect! Against 4 x ele shaman + healer, the enemy team can coordinate CC and target way more easier. PvP multiboxer have the element of surprise, and Id very much like to have that in Mop aswell.
Kruschpakx4
06-06-2012, 11:50 AM
They see its a multi-boxer... they don't already have AOE CC abilities speced into? (if they don't they are retarded)
I'm sure many warriors would rather use avatar/safeguard instead of shockwave/mass spell reflection, same goes to warlocks as I dont see why anyone should use shadowfury instead of onr of the other 2 talents, I would also assume that some dks would choose descerated ground over remorseless winter ... guess you know how that list continues
now whats in for me? hm I see warrior/lock/mage/double heal and I assume they will all use their aoe abilities to keep me as long as possible cc'd while they are going to kill my healer ... well ... oh there are no talents that could improve my chances of winning
in fact is doesnt really matter if I play against a melee or caster team there is nothing essential I could change (shaman perspective)
maybe it helps you as a dk boxer but its utterly shit for shamans
Kruschpakx4
06-12-2012, 08:10 PM
doesnt solve the problem but appreciated
Ancestral Guidance (http://www.wowdb.com/spells/108281/#15752-15762) now works with up to 3 nearby injured party or raid members, rather than just 1.
Conductivity (http://www.wowdb.com/spells/108282/#15752-15762) now also works with Lightning Bolt. If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy standing in your Healing Rain, allies within the Healing Rain share healing equal to 50% of the initial damage done. (will see if thats going to be that useful)
I'm really starting to get curious about how things will work out then when mop is out and shamans have full gear, so much bad and good things, the damage/health ratio looks good so far and single target heal as well as group heal seem decent too, perhaps hope remains even though cc will become more annoying and that new arena thing
recently got told by a friend who checked ele shaman on beta, ancestral swiftness grants instant elemental blast(!), elemental blast damage gets also boosted by unleash flame damage bonus and it can procc overload, should crit somewhere near 100k if you're lucky*, 290k hp in that gear, fulmination noncrit is somewhere around 33k +~9k shock, stormlash deals about 8k damage and still not effected by the size of the spell, means its more useful for melees but steal extra burst is always welcome
*crit seems low he said something about 6,7%
Nikita
06-18-2012, 11:36 AM
http://www.youtube.com/watch?v=MqDbDCK17X4&feature=plcp <- So... Who`s going r1 in season 12?
Lyonheart
06-18-2012, 11:40 AM
That wont make it live.... you think?
zenga
06-18-2012, 01:01 PM
Looking at his buffs, he uses double sp on use trinket, bloodlust, elemental mastery, unleashed fury, flask and potion. But yeah everyone knows ascendance is a sick CD for ele shaman, but other classes have sick abilities as well.
valkry
06-20-2012, 07:40 AM
World of Counters, no need to nerf it, blind will fix this issue for any arena team
Shodokan
06-23-2012, 02:35 PM
World of Counters, no need to nerf it, blind will fix this issue for any arena team
CC counters most tactics though if pulled off right (vs any boxer that is)
BTW: Shaman in full t12 vs full t12 pvp gear... LVB hits for 55-60k per hit... so x 4 = over 200k per lvb...
yeah we're going to do 2/3 of someone's life without overload etc.
One healing surge will get one back to full (from 4 shammies)
Rolling rets and shaman in MoP.
zenga
07-27-2012, 09:07 AM
Had the opportunity to play some arena last night on the beta as ele in 3s, with and vs players that know what they are doing. And man am I disappointed for solo play but excited for boxing them.
For solo: the damage is low after the big nerfs compared to other casters (didn't play vs boomkin). Mage kills you in 2 globals in a deep, locks have crazy mechanics (dispell UA and 2 people are half health all in a sudden). You can't cast the 40% dmg reduction talent while stunned. The new stoneclaw totem is good in theory but everyone kills it right away. Totemic projection is crap as a talent, it should be baseline. Totemic vigor adds 10% of your health to your totems, but it requires a main glyph. Ghost wolf no longer gives you guaranteed 100% run speed while slowed, you actually need to use a main glyph. Basically you would need 5 main glyphs to take what you need to be viable.
Ele shamans lost stoneclaw totem and 2 talented dmg mitigation talents, so squishy as fuck (still). Self healing is much better though, but the damage ... pff. For people not up to date: they first removed lava burst from the lvl 90 talent that would let a debuff on your target after using unleash elements. So it buffs now only LB. And then they nerfed the lava burst dmg by 25% base.
There is gonna need to be some changes to make it on par with the other casters, but I'm really considering to swap my shaman for my lock or priest in cata for solo pvp, as resto (oom) and enhance aren't in a great place either.
The thing is that it looks really good to stack ele shamans though, so for boxers I'm excited.
valkry
07-27-2012, 09:43 AM
Had the opportunity to play some arena last night on the beta as ele in 3s, with and vs players that know what they are doing. And man am I disappointed for solo play but excited for boxing them.
For solo: the damage is low after the big nerfs compared to other casters (didn't play vs boomkin). Mage kills you in 2 globals in a deep, locks have crazy mechanics (dispell UA and 2 people are half health all in a sudden). You can't cast the 40% dmg reduction talent while stunned. The new stoneclaw totem is good in theory but everyone kills it right away. Totemic projection is crap as a talent, it should be baseline. Totemic vigor adds 10% of your health to your totems, but it requires a main glyph. Ghost wolf no longer gives you guaranteed 100% run speed while slowed, you actually need to use a main glyph. Basically you would need 5 main glyphs to take what you need to be viable.
Ele shamans lost stoneclaw totem and 2 talented dmg mitigation talents, so squishy as fuck (still). Self healing is much better though, but the damage ... pff. For people not up to date: they first removed lava burst from the lvl 90 talent that would let a debuff on your target after using unleash elements. So it buffs now only LB. And then they nerfed the lava burst dmg by 25% base.
There is gonna need to be some changes to make it on par with the other casters, but I'm really considering to swap my shaman for my lock or priest in cata for solo pvp, as resto (oom) and enhance aren't in a great place either.
The thing is that it looks really good to stack ele shamans though, so for boxers I'm excited.
I think for solo play I'm going to finally go fotg (flavour of the game) and play mage
Multibocks
07-27-2012, 12:44 PM
Was watching Towellie's stream last night and saw an affliction lock doing 90k dps. 0.o
2nd on dps was 50 something k.
zenga
07-28-2012, 08:47 AM
Set bonus for ele ....
(2) Set: When your Lightning Shield is triggered by receiving damage, a charge will be generated rather than consumed, up to a maximum of 3.
(4) Set: Reduces the cooldown of your Thunderstorm spell by 50%.
45s base CD, 35s when you use the glyph becomes 22s and 12.5s
If you box 5 ele shaman you get - when glyphed - you get every 2,5s a thunderstorm ...
Emenems
07-28-2012, 09:41 AM
blizz will nerf it or we will become gods...
zenga
07-28-2012, 10:35 AM
blizz will nerf it or we will become gods...
well a 10 boxer boxing ele's will have TS every 1.25s... hahaha imagine that
MiRai
07-28-2012, 10:57 AM
Set bonus for ele ....
(2) Set: When your Lightning Shield is triggered by receiving damage, a charge will be generated rather than consumed, up to a maximum of 3.
(4) Set: Reduces the cooldown of your Thunderstorm spell by 50%.
45s base CD, 35s when you use the glyph becomes 22s and 12.5s
If you box 5 ele shaman you get - when glyphed - you get every 2,5s a thunderstorm ...
well a 10 boxer boxing ele's will have TS every 1.25s... hahaha imagine that
I'm very confused at this math.
How do we start with a 45s base cooldown, glyph it to 35s, and end up at 2.5 seconds or even 1.25 seconds after the 4 piece 50% CD reduction is applied?
Shouldn't it be 17.5 seconds after the 4 piece bonus?
Multibocks
07-28-2012, 11:08 AM
Was watching Towellie's stream last night and saw an affliction lock doing 90k dps. 0.o
2nd on dps was 50 something k.
Haha, that didn't last long:
Agony (http://www.wowdb.com/spells/980/#15882-15913) damage reduced by 25%.
Drain Soul (http://www.wowdb.com/spells/1120/#15882-15913) mana cost halved to 1.5% plus 1.5% per sec. Base damage reduced by 25% and SP scaling reduced by 81%. If the target dies, three Soul Shards are energized. If the target is at or below 20% health when Drain Soul deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage.
Haunt (http://www.wowdb.com/spells/48181/#15882-15913) damage reduced by 25%.
Malefic Grasp (http://www.wowdb.com/spells/103103/#15882-15913) base damage reduced by 50% and SP scaling reduced by 25%. Duration reduced by 33%. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% of their normal periodic damage.
Nightfall (http://www.wowdb.com/spells/108558/#15882-15913): Gives your Corruption spell a 5% chance to cause you to regain a Soul Shard, down from 10%.
Soulburn: Seed of Corruption (http://www.wowdb.com/spells/86664/#15882-15913): Effect removed: The Soul Shard will be refunded if the detonation is successful.
Unstable Affliction (http://www.wowdb.com/spells/30108/#15882-15913) now does 214 + 20% of Spell Power) * 7 over 14 sec, rather than 427 + 20% of Spell Power) * 5 damage over 15 sec. Same change to damage on dispel.
Fat Tire
07-28-2012, 11:16 AM
Haha, that didn't last long:
Agony (http://www.wowdb.com/spells/980/#15882-15913) damage reduced by 25%.
Drain Soul (http://www.wowdb.com/spells/1120/#15882-15913) mana cost halved to 1.5% plus 1.5% per sec. Base damage reduced by 25% and SP scaling reduced by 81%. If the target dies, three Soul Shards are energized. If the target is at or below 20% health when Drain Soul deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage.
Haunt (http://www.wowdb.com/spells/48181/#15882-15913) damage reduced by 25%.
Malefic Grasp (http://www.wowdb.com/spells/103103/#15882-15913) base damage reduced by 50% and SP scaling reduced by 25%. Duration reduced by 33%. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% of their normal periodic damage.
Nightfall (http://www.wowdb.com/spells/108558/#15882-15913): Gives your Corruption spell a 5% chance to cause you to regain a Soul Shard, down from 10%.
Soulburn: Seed of Corruption (http://www.wowdb.com/spells/86664/#15882-15913): Effect removed: The Soul Shard will be refunded if the detonation is successful.
Unstable Affliction (http://www.wowdb.com/spells/30108/#15882-15913) now does 214 + 20% of Spell Power) * 7 over 14 sec, rather than 427 + 20% of Spell Power) * 5 damage over 15 sec. Same change to damage on dispel.
Not surprised at all to see this
zenga
07-28-2012, 01:06 PM
I'm very confused at this math.
How do we start with a 45s base cooldown, glyph it to 35s, and end up at 2.5 seconds or even 1.25 seconds after the 4 piece 50% CD reduction is applied?
Shouldn't it be 17.5 seconds after the 4 piece bonus?
Sorry, it was shortly after I woke up. I'm obviously assuming you use glyphed TS on round robin.
(45-10)/(2*5)=3.5s (instead of 2,5) for 5 boxers and 1.75s for 10 boxers
MiRai
07-28-2012, 01:13 PM
Sorry, it was shortly after I woke up. I'm obviously assuming you use glyphed TS on round robin.
(45-10)/(2*5)=3.5s (instead of 2,5) for 5 boxers and 1.75s for 10 boxers
That makes much more sense. ;)
zenga
07-28-2012, 03:41 PM
With the base resilience buff (everyone gets 50% dmg mitigation by default now), it felt much better to play ele in 3s, and mana management is much easier with TS cd being halved.
zenga
07-28-2012, 06:09 PM
Actually now that I'm thinking ... for arena (4x ele + hpally) going after the resto gear might be better ...5 seconds that they can't interrupt/silence you during spirit walkers grace, combined that with an aura mastery and fucking hell that's crazy shit during ascendance.
Multibocks
07-28-2012, 06:21 PM
With the base resilience buff (everyone gets 50% dmg mitigation by default now), it felt much better to play ele in 3s, and mana management is much easier with TS cd being halved.
Oh shit its 50%? I read 30 I thought, but thats even better.
Shodokan
07-28-2012, 09:09 PM
Lmfao... 4.5 seconds between each TS for 4 boxers.
Kruschpakx4
07-29-2012, 09:10 AM
and now pray that this goes live
Shodokan
07-29-2012, 03:31 PM
and now pray that this goes live
Indeed.
ebony
07-30-2012, 05:29 AM
Oh shit its 50%? I read 30 I thought, but thats even better.
your right topic before is wrong
its 30% but loads off bugs in ptr/beta thats getting players to easy take to to 70-80% it be about 50% with gear.
zenga
07-30-2012, 07:55 AM
your right topic before is wrong
its 30% but loads off bugs in ptr/beta thats getting players to easy take to to 70-80% it be about 50% with gear.
Base resilience in player combat is 50% without gear after the recent patch, up from 30%. All the extra you get is from bad player scaling/gear.
Fat Tire
07-30-2012, 09:16 AM
Dks are ok with low cooldown TS
(4) Set: For 3 sec after casting Death Grip, you may cast the spell a second time without regard for its cooldown. (http://www.wowdb.com/spells/131542-relentless-grip)
valkry
07-30-2012, 07:13 PM
lvl 80 twinks on the beta are able to get to almost 100% dmg reduction, its rediculous
Nikita
09-01-2012, 01:29 PM
Boxing ele shamans now in BGs is just amazing. It feels like WotLK all over again. With a pocket healer i can easily tank 4-6 people on my team. Healing tide totem ticks for 40.000 pr 2 second, healing stream for 20.000 pr 2 second. Pop these bad boys and see your HP go from zero to hero in no time.
Burst feels semi decent, warriors and priests are hard to kill due to good self healing, other then that shit die!
I know numbers and stats will change once we reach lvl 90, but right now im bathing in pure ownage :)
My 2 cents
Shodokan
09-01-2012, 07:01 PM
Boxing ele shamans now in BGs is just amazing. It feels like WotLK all over again. With a pocket healer i can easily tank 4-6 people on my team. Healing tide totem ticks for 40.000 pr 2 second, healing stream for 20.000 pr 2 second. Pop these bad boys and see your HP go from zero to hero in no time.
Burst feels semi decent, warriors and priests are hard to kill due to good self healing, other then that shit die!
I know numbers and stats will change once we reach lvl 90, but right now im bathing in pure ownage :)
My 2 cents
Yep... healing out the wazoo and with a paladin healer you can get so much uptime during your ascension that if you are not CC'd (not feared due to tremor) during it then you will win no problem.
Multibocks
09-02-2012, 01:43 AM
WTF, warriors healing is that good? Nerf that shit.
Shodokan
09-02-2012, 02:09 AM
WTF, warriors healing is that good? Nerf that shit.
Its pretty retarded @ 85, but at 90 its balanced.
Just like shockadins are gone at 90 as well basically because of mana costs according to one of my friends.
Eloxy
09-03-2012, 07:51 AM
The story repeats itself... Shamans being great at the pre xpac patch and once they hit max lvl they pretty much is weak compared to other classes. Sad.. I realy loved quad boxing shammies in BC and WOTLK.
valkry
09-03-2012, 08:34 AM
The story repeats itself... Shamans being great at the pre xpac patch and once they hit max lvl they pretty much is weak compared to other classes. Sad.. I realy loved quad boxing shammies in BC and WOTLK.
Maybe in pvp, I haven't seen them shine much in pve
Shodokan
09-03-2012, 10:48 AM
The story repeats itself... Shamans being great at the pre xpac patch and once they hit max lvl they pretty much is weak compared to other classes. Sad.. I realy loved quad boxing shammies in BC and WOTLK.
I'm sorry but round robin 60k heals every 2 seconds for the entire team, their own aura mastery with 4 piece resto set, stun totems, usable elementals in arena and their damage (in mop) makes stacking shaman look REALLY strong.
zenga
09-03-2012, 12:08 PM
Seriously.. . 4x ele shamans are retarded for arena at lvl 90 if they pop everything: stormlash totem stacks btw. 4x ascension with 4 instant hexes, pop your fire elementals and stun whatever you can with your earth elementals, while your fire elementals rape everything while spamming lava burst. The offhealing is absolutely sick as it is right now. It's easy to fuck up though and it's all about popping everything at once with a lot of buttons to take care off (i'd almost say the skill cap is pretty high, but he/she who masters to play 4x shamans is gonna be god). It's no 1 spamming death knight team, and I'm really happy for that (because it's my personal opinion that multiboxing should be harder than solo play, and only when you really master the spec/class you should get an advantage if you box).
Shodokan
09-03-2012, 01:11 PM
Seriously.. . 4x ele shamans are retarded for arena at lvl 90 if they pop everything: stormlash totem stacks btw. 4x ascension with 4 instant hexes, pop your fire elementals and stun whatever you can with your earth elementals, while your fire elementals rape everything while spamming lava burst. The offhealing is absolutely sick as it is right now. It's easy to fuck up though and it's all about popping everything at once with a lot of buttons to take care off (i'd almost say the skill cap is pretty high, but he/she who masters to play 4x shamans is gonna be god). It's no 1 spamming death knight team, and I'm really happy for that (because it's my personal opinion that multiboxing should be harder than solo play, and only when you really master the spec/class you should get an advantage if you box).
You have about 12 seconds to kill 2 people on their team or you lose basically. And you have to pop all your cooldowns in a specific order and hope to god they suck at totem stomping. It will be awesome and will take skill for sure. But lets not forget... dk skill cap to do well was very high.
Would a 5 shaman boxer stand a chance vs a 5 dk boxer in MoP? Guess that's the first question that comes to mind, for me at least.
heyaz
09-04-2012, 08:17 PM
Would a 5 shaman boxer stand a chance vs a 5 dk boxer in MoP? Guess that's the first question that comes to mind, for me at least.
I'm just playing it out in my head but assuming they are aggressive:
1. They all run in with AMS and pop cooldowns
2. You go into extreme defensive mode (as much as that's possible with ele shaman): stone bulwark totems, 2 or more healing tides, healing rains to survive at least 10-15 seconds. You would have to either have aura mastery or trinket 5 strangulates if you didn't get passive healing down. Project the totems away from your team to prevent totem stomping or force them to turn around and/or run away to stomp them.
3. Pop Your cooldowns, gain range and/or go into spiritwalker's grace IWT mode.
4. Hope they die
With a separate dedicated healer it'd be a lot easier for the shaman.
If they aren't aggressive you'd need to force use of AMS or other cooldowns by pumping some damage into them.
I suspect you could also project a glyphed capacitor totem into their team from range and start going nuts.
Another trick I used to do is have a round robin thunderstorm + earthgrab totem (2 shaman each key press) - the result would be them rooted 30(ish?) yards away because earthgrab doesn't proc until landing. Then you project a capacitor totem onto them.
The more I think about all this, projected capacitor totems and round robin earthgrabs... it would be beautiful if pulled off. In practice though, a lot can go wrong and it's a lot of micro management to do, while you're always half a second away from death as elemental shaman are.
heyaz
09-04-2012, 08:24 PM
You have about 12 seconds to kill 2 people on their team or you lose basically. And you have to pop all your cooldowns in a specific order and hope to god they suck at totem stomping. It will be awesome and will take skill for sure. But lets not forget... dk skill cap to do well was very high.
A single elemental is killing people at level 90 on beta in well under 12 seconds with Ascension. However, with five people and healing cooldowns though, a lot of factors change even with quadruple the firepower.
Shodokan
09-04-2012, 08:58 PM
A single elemental is killing people at level 90 on beta in well under 12 seconds with Ascension. However, with five people and healing cooldowns though, a lot of factors change even with quadruple the firepower.
CC always changes things lol.
Kruschpakx4
09-05-2012, 06:47 AM
stormlash totem stacks btw.
the buff does stack but you still get only one stormlash procc per spell
zenga
09-05-2012, 07:47 AM
the buff does stack but you still get only one stormlash procc per spell
I meant that you can use stormlash totem one after another, not like bloodlust.
Kruschpakx4
09-05-2012, 08:15 AM
h ok missread that, however I played my first bg today since the patch and its going pretty well, lava burst damage seems a bit low but somehow it doesnt matter because chainlight spam +echo kills everything and somehow I dont die with healing stream/tide up, may opponents were badly geared but still impressive at the moment, almost like s8/pre cataclysm
Shodokan
09-05-2012, 08:25 AM
h ok missread that, however I played my first bg today since the patch and its going pretty well, lava burst damage seems a bit low but somehow it doesnt matter because chainlight spam +echo kills everything and somehow I dont die with healing stream/tide up, may opponents were badly geared but still impressive at the moment, almost like s8/pre cataclysm
My DK team is currently 1 shotting people with oblit. >_>
Stuff right now damage wise will change for sure when you get to 90. Though oblit crits for 100k at 90 still lol.
roddo
09-05-2012, 04:24 PM
How much health does a 90 geared up have?
Shodokan
09-05-2012, 08:19 PM
How much health does a 90 geared up have?
340-380k buffed
Multibocks
09-05-2012, 09:38 PM
If they go tank route, I saw some 500k dudes streaming.
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