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MiRai
03-19-2012, 07:25 AM
So we don't get 1,000 threads about 1,000 different things, we're going to make an awesome sticky for everyone to talk about the upcoming Mists of Pandaria expansion in World of Warcraft.

If you haven't seen anything about it yet, you can start here:

http://www.mmo-champion.com/content/2687-Mists-of-Pandaria-Press-Tour

EDIT: More MoP Info - http://us.battle.net//wow/en/blog/4637611

List of Fansite Coverage - http://us.battle.net/wow/en/blog/4664616/Mists_of_Pandaria_Press_Tour_Coverage-3_21_2012#blog

WoWHead Round Up Of Video Interviews - http://www.wowheadnews.com/blog=201818/mists-of-pandaria-interviews-and-news-round-up

AoE Looting Demo - http://youtu.be/wx6oxoYrzfE

PTR 5.0.4 Patch Notes - http://blue.mmo-champion.com/topic/230322-world-of-warcraft-ptr-patch-504-notes/

Shodokan
03-19-2012, 07:43 AM
AoE Looting has been added! When you loot one creature, the loot from all the other creatures in lootable range will be included in the same loot window!

Oh my lord....

MiRai
03-19-2012, 07:45 AM
AoE Looting has been added! When you loot one creature, the loot from all the other creatures in lootable range will be included in the same loot window!
Oh my lord....
I'm going to need you to whip up a farming guide when the expansion goes live. kthx =)

Shodokan
03-19-2012, 07:52 AM
I'm going to need you to whip up a farming guide when the expansion goes live. kthx =)

Haha, sure man. For the new zones or everywhere?

Igg
03-19-2012, 07:58 AM
But in other news, have group, will travel is being taken away and replaced with something else (we don't know yet)

Sad panda :(

Shodokan
03-19-2012, 08:01 AM
But in other news, have group, will travel is being taken away and replaced with something else (we don't know yet)

Sad panda :(

Shouldn't matter much for boxers.

Igg
03-19-2012, 08:14 AM
Shouldn't matter much for boxers.
Yes it does, if stuff are highly instanced, as you go across zone, you'd lose your slaves, much nicer to fly one and summon the rest.

Shodokan
03-19-2012, 08:16 AM
Yes it does, if stuff are highly instanced, as you go across zone, you'd lose your slaves, much nicer to fly one and summon the rest.

I've not had that problem once in cata, even questing in deepholm.

Igg
03-19-2012, 08:23 AM
I've not had that problem once in cata, even questing in deepholm.
Just because it doesn't happen to you doesn't mean it doesn't happen.
You may not use that guild perk but many will and it will sorely be missed for sure.
Was handy to summon your new team to spots etc.

Any one else excited about the new LFR loot system?

The new LFR loot system will allow everyone to roll individually. The highest few rolls will win an item from the boss. Upon winning a roll, if the boss has an item that you can use, you will win it. If not, you will get some amount of gold. It will only be in LFR to begin with, but can be added to other parts of the game later.

Hopefully this will bring down the amount of hate in LFR for boxers.

valkry
03-19-2012, 09:19 AM
Hopefully they slightly increase looting range, even when you have mobs packed together, some will be out of range, this will help heaps though :P

Fat Tire
03-19-2012, 09:31 AM
No MoP item squish, very interesting. Monks dealing dmg to heal, holy hell.

Peli
03-19-2012, 09:43 AM
No MoP item squish, very interesting. Monks dealing dmg to heal, holy hell.

Slightly squishier Blood DK?

EaTCarbS
03-19-2012, 09:55 AM
AoE Looting has been added! When you loot one creature, the loot from all the other creatures in lootable range will be included in the same loot window!
556

cmeche
03-19-2012, 09:59 AM
Scenarios.....
I havent had a pve team(tank, healer, 3 dps) since wotlk. To me, this sounds very interesting and award valor!


The new LFR loot system will allow everyone to roll individually. The highest few rolls will win an item from the boss. Upon winning a roll, if the boss has an item that you can use, you will win it. If not, you will get some amount of gold. It will only be in LFR to begin with, but can be added to other parts of the game later.

My only question is that if you manage to win gear on one toon, is it still tradeable to another?;)

Fat Tire
03-19-2012, 10:03 AM
Slightly squishier Blood DK?

I am talking about full on healer doing melee dmg and being able to heal like healers do.



If you become a Mistweaver, your energy bar is replaced with a mana bar, and you can cast heals much like our other healers, but you stand toe-to-toe and do some melee damage still.

Oatboat
03-19-2012, 10:43 AM
have group will travel better come back...... please please let it come back! I've got toons parked at raid entrances just for this!

drevil
03-19-2012, 10:47 AM
simple, if there is no decrease in pvp-cc and pve-bossmoving, i see no point in coming back.

Shodokan
03-19-2012, 11:15 AM
simple, if there is no decrease in pvp-cc and pve-bossmoving, i see no point in coming back.

Getting good CC chains at opportune times is what separates good players from bad players.

Honestly I'm more excited about how well boxing SHOULD work for the classes I want to play.

valkry
03-19-2012, 11:32 AM
No MoP item squish, very interesting. Monks dealing dmg to heal, holy hell.

Their healing will take a hit as people get more and more pvp def stats then

Lyonheart
03-19-2012, 11:37 AM
Oh my lord....[/FONT][/COLOR]


I just said this in guild chat the other day.. almost all newer MMos have ae looting. I was looting tons of mobs in a stack and wishing WoW had it.. this is a multiboxers DREAM!

MiRai
03-19-2012, 12:19 PM
More MoP Info (added to OP):

http://us.battle.net//wow/en/blog/4637611

Peli
03-19-2012, 12:33 PM
Their healing will take a hit as people get more and more pvp def stats then

On the plus side, at least Resto Druids won't be the red-headed step children of PvP healing anymore...

Oatboat
03-19-2012, 12:38 PM
I just said this in guild chat the other day.. almost all newer MMos have ae looting. I was looting tons of mobs in a stack and wishing WoW had it.. this is a multiboxers DREAM!

Wonder how much lag it will be when boosting toons and pulling a whole instance to one spot and then looting. from 60 slots to no more room in inventory instantly lol.

Lyonheart
03-19-2012, 01:06 PM
Wonder how much lag it will be when boosting toons and pulling a whole instance to one spot and then looting. from 60 slots to no more room in inventory instantly lol.

I don't know how much loot i have wasted in SM while boosting toons. You will want your farm team to have at least the mammoth with the vendor to sell greys 8)

Oatboat
03-19-2012, 01:54 PM
Or alot of engis with Jeeves

JohnGabriel
03-19-2012, 07:53 PM
AoE loot is already in most other games.

Blizzard seems to be taking suggestions by just doing whats fun from other games, but they wont take our suggestions.

Knytestorme
03-19-2012, 08:55 PM
Interesting change that was mentioned in the Zam youtube interview peice was that there will be no more valor point gear but that vp's will be used to upgrade the stats on your existing gear.

Will be interesting to see how this plays out for instance grinding when we can't just overgear the instance to beat them.

Also not sure how possible gold medals in challenges will be for the majority of boxers (myself especially) when it's a similar issue brought about by the gear normalisation.

Selz
03-19-2012, 11:11 PM
AoE looting, Hell Yes!! Now gief some serious farming guide.

valkry
03-20-2012, 12:44 AM
"You can't trade loot if the game assigns it to you in LFR. That would defeat the whole purpose. Imagine it works like completing a quest – here is your personal, soulbound reward. If you enter with a full pre-made group, then you can use Master Looter or the loot system of your choice (just like today) and can trade items as normal."

Khatovar
03-20-2012, 01:05 AM
There's some really interesting stuff in the link MiRai posted


as an avid cook I’m interested in maxing out each of the new branching trees of cooking specialization


I haven’t worked on Inscription much, but I really love the looks of the staff or wand I can make with the profession.


With the new factions and their currencies I can acquire Craftsman tokens to spend on vanity items like fun toys or pets, and with Elder tokens I can purchase new items, convert them to Valor, or purchase Charms of Good Fortune. The charms actually allow me to “buy” another go at a boss’s loot table (including LFR) once I’ve downed them. I’m really glad the bonus roll loot tables are class specific, so I don’t run the risk of getting an item I can’t use.


With the new Valor system, I can work toward upgrading my current gear by increasing its item level and adding on a few stats at a time.

Color me interested.

Ualaa
03-20-2012, 01:57 AM
Their healing will take a hit as people get more and more pvp def stats then

Not necessarily.

It doesn't say that their healing will be based on a percentage of the damage they deal.
Just that they will be in melee, doing melee damage, as they heal.

The two might be linked... but they might not be.

ZooljinX
03-20-2012, 06:30 AM
The AoE loot.. Omggg!! about time! Will make some sweet cash..

To bad they wont squish the items.. the numbers are getting too high (I guess i want back towards the early days..)

Lyonheart
03-20-2012, 08:36 AM
The AoE loot.. Omggg!! about time! Will make some sweet cash..

To bad they wont squish the items.. the numbers are getting too high (I guess i want back towards the early days..)

Although boxers will have an advantage here, this could also drag the price of cloth down, due to it being more efficient for everyone to loot. I see a lot of people killing for exp and leaving the corpses un-looted now. I'm sure this will be less of an issue now that looting is easier. Also, they might nerf the amounts of items that drop because of this.

Shodokan
03-20-2012, 08:40 AM
Although boxers will have an advantage here, this could also drag the price of cloth down, due to it being more efficient for everyone to loot. I see a lot of people killing for exp and leaving the corpses un-looted now. I'm sure this will be less of an issue now that looting is easier. Also, they might nerf the amounts of items that drop because of this.

We kill 2-4 times faster, so we get move overall either way.

lans83
03-20-2012, 09:05 AM
Although boxers will have an advantage here, this could also drag the price of cloth down, due to it being more efficient for everyone to loot. I see a lot of people killing for exp and leaving the corpses un-looted now. I'm sure this will be less of an issue now that looting is easier. Also, they might nerf the amounts of items that drop because of this.

Even if this does drive the prices of items on the AH down due to more and more being posted like most endgame items, specifically Enchanting mats now on my realm, I can still make good use of this. I'm always on the look out for good trash farming spots.

If I get cloth/greens in the mix as well, it's just extra gold I can bank. With a vendor readily available (Traveler's Borean Tundra mount on a party member), spots like the Crimson Expanse will be gold mines till they are nerfed. Mow down mobs constantly as they respawn fast, do a quick loot, move on. Hopefully they will widen the loot range tho. I think the current range is 1 yard from your current location. I'd be happy with it extended to 5 yards, but ecstatic we are finally getting this option.

ZooljinX
03-20-2012, 09:09 AM
Although boxers will have an advantage here, this could also drag the price of cloth down, due to it being more efficient for everyone to loot. I see a lot of people killing for exp and leaving the corpses un-looted now. I'm sure this will be less of an issue now that looting is easier. Also, they might nerf the amounts of items that drop because of this.

While this is true i still think we will benifit more from this(as stated earlier we kill faster and we dont have to share with anyone), this will also make questing som much less of a pain when you can just bunch upp like 10 guys then just loot once, done.. will be awsome for sure :)

leroyreborn
03-20-2012, 11:25 AM
Shaman Level 90 talents were in game (http://wow.joystiq.com/2012/03/19/mists-of-pandaria-cool-class-stuff-we-found/)! One improves Unleash Elements to provide a better bonus for each imbue type. The second removes the cooldown on your Fire and Earth Elemental Totems and allows you to control them. The third is a blast of elemental energy in a cone on a 15 sec cooldown.

so shaman can get a controllable pet now ?

Lyonheart
03-20-2012, 11:55 AM
I am way looking forward to the AE loot thing.. i was just saying it might get adjusted a tad due to the fact that it will take less time for anyone to farm and loot. As i said, we boxers have an advantage for sure. Like farming old cloth to level up tailors will be a breeze 8)

Gomotron
03-21-2012, 12:19 AM
Reading more about the Monk class makes me itch to MB a group of 5 monks. Tank/DPS/Heals! And looks like some pretty decent AE spells/skills.

Will be fascinating... Guess I will be doing another RAF team hahaha (yes, I hate leveling that much!)

JohnGabriel
03-21-2012, 02:08 AM
[..snip..] (yes, I hate leveling that much!)

Should be better for little while. All new quests and such in the monk starting zone will make it less boring.

ZooljinX
03-21-2012, 02:34 AM
Should be better for little while. All new quests and such in the monk starting zone will make it less boring.

Unless its like the Goblin starting area.. damn that sucks so hard to Box..

valkry
03-21-2012, 04:44 AM
I'm guessing there will be realm first lvl 80, 85 and 90 monks... no way a horde is winning that, full time gankathon on opening weekend :P

Shodokan
03-21-2012, 12:53 PM
I'm looking forward to quad ret again more so than quad panda. Quad panda seems like it will be annoying to keep track of all of the resources lol.

Lyonheart
03-21-2012, 01:25 PM
I'm looking forward to quad ret again more so than quad panda. Quad panda seems like it will be annoying to keep track of all of the resources lol.

Panda is a race..Monk is the class 8) Every race ( minus goblin and Worg ) can be Monks

Shodokan
03-21-2012, 01:47 PM
Panda is a race..Monk is the class 8) Every race ( minus goblin and Worg ) can be Monks

You know what i meant lol

Oatboat
03-21-2012, 03:40 PM
if you have nameplates turned off ... i guess you could be standing next to the opposite faction and never know.......... *eerie music*

Shania
03-22-2012, 12:00 AM
I'm guessing there will be realm first lvl 80, 85 and 90 monks... no way a horde is winning that, full time gankathon on opening weekend :P

I havent decided whether to try for realm 1st monk or not yet or to do it on a deadish realm, just for the just cause I can lolol or try too..

Or to go for it on my main hunter, or if im going to lvel 5-7 toons at once instead.. was thinking of levelling a bunch in the one go as there be a hell of alot to level again. And get the main toon sup too 90 first and begin the grinds, and gear processes for raids... noidea, cannot decide, I kinda want too try for realm 1st on my main hunter on main realm which is high pop so that alone be a HUGE challenge, or go to a deadish realm, or just lvl alot in one hit, ohh the decision!!!

zenga
03-22-2012, 12:48 AM
I'm guessing there will be realm first lvl 80, 85 and 90 monks...

I'm guessing there won't be any realm first monk achievements, for the simple reason there is RAF.

Shodokan
03-22-2012, 07:49 AM
Dks now get a glyph that turns icy touch into purge... lmfao thats going to be amazing.

ZooljinX
03-22-2012, 10:13 AM
Dks now get a glyph that turns icy touch into purge... lmfao thats going to be amazing.

Haha.. damn thats just so good :) lets hope it gets trough to release..!

Lyonheart
03-22-2012, 12:20 PM
This beta came fast 8) One of the live streams was saying there are pre-mades. It is as if this is more of a test realm patch style then the past betas. I think they want it out before GW2 8)

Shodokan
03-22-2012, 01:04 PM
"Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage."

lmfao

zenga
03-22-2012, 01:11 PM
5x ele shaman, with lava burst glyph, pop ele mastery, pop ascendance = 75 lava bursts + overloads that will all crit in 15 seconds when you have 5x ele :d

Shodokan
03-22-2012, 01:26 PM
5x ele shaman, with lava burst glyph, pop ele mastery, pop ascendance = 75 lava bursts + overloads that will all crit in 15 seconds when you have 5x ele :d

Quad boxing ele, dks and rets will all be really overpowered if things stay the same way they are talent wise.

zenga
03-22-2012, 01:39 PM
Aye, imagine that new totem ... pop it and within 5 seconds it explodes and does an 8y AOE stun for 5s. Multiple of that combined with multiple thunderstorms and multiple groundings. Coupled with a 40% damage reduction ability, and don't forget you can play around with different weapon imbues & unleash elements (to take less dmg from that target when rockbiter+UE).

And the new end tier talent seems to make the FE into a permanent pet, not sure if that's gonna be allowed into arena. Either way boxed ele shamans are going to be incredible interesting to play in pvp the way it looks now.

Shodokan
03-22-2012, 01:44 PM
Aye, imagine that new totem ... pop it and within 5 seconds it explodes and does an 8y AOE stun for 5s. Multiple of that combined with multiple thunderstorms and multiple groundings. Coupled with a 40% damage reduction ability, and don't forget you can play around with different weapon imbues & unleash elements (to take less dmg from that target when rockbiter+UE).

And the new end tier talent seems to make the FE into a permanent pet, not sure if that's gonna be allowed into arena. Either way boxed ele shamans are going to be incredible interesting to play in pvp the way it looks now.

Agreed, and ret will be boxable again since there are "requires X" holy power and exorcism not being castable.

Ele shammies look amazing too though.

Lyonheart
03-22-2012, 02:12 PM
Aye, imagine that new totem ... pop it and within 5 seconds it explodes and does an 8y AOE stun for 5s. Multiple of that combined with multiple thunderstorms and multiple groundings. Coupled with a 40% damage reduction ability, and don't forget you can play around with different weapon imbues & unleash elements (to take less dmg from that target when rockbiter+UE).

And the new end tier talent seems to make the FE into a permanent pet, not sure if that's gonna be allowed into arena. Either way boxed ele shamans are going to be incredible interesting to play in pvp the way it looks now.


Agreed, and ret will be boxable again since there are "requires X" holy power and exorcism not being castable.

Ele shammies look amazing too though.

I hope it stays this way through to live. It makes me feel good knowing my favorite team will be awesome in MoP. I also have the most time invested in my paly+4shams, achievements. professions etc..

MiRai
03-22-2012, 05:13 PM
AoE Looting

http://www.mmo-champion.com/content/2700-Mists-of-Pandaria-Beta-AoE-Loot


http://youtu.be/wx6oxoYrzfE

Ughmahedhurtz
03-22-2012, 05:32 PM
AoE Looting

http://www.mmo-champion.com/content/2700-Mists-of-Pandaria-Beta-AoE-Loot


Here's hoping MoP is as awesome overall as are some of these features.

Gomotron
03-23-2012, 01:17 AM
I sense you being sucked back in...

Ughmahedhurtz
03-23-2012, 03:00 AM
I sense you being sucked back in...
Too late...lol. :P

Moorea
03-23-2012, 04:25 AM
About AOE looting : you don't need the mammoth or even jeeves (though I just finally crafted jeeves on my engineer - gosh that was painful... but I'm glad I have him now...)... you can use the guild page pet to sell !

valkry
03-23-2012, 05:06 AM
I'm glad I have stuck with my ele team, 8 ele shams gonna HURT on that AV bridge :P Wonder what this lava chain thing will be in Ascendance form?

Then i saw "Glyph of Unleashed Lightning Your Lightning Bolt takes 5% longer to cast but may be cast while moving."

How come the shammy improvements all involve dps losses? The above glyph is almost our no.1 glyph and shams are no where near topping dps charts in either pve or pvp!!

Crum1515
03-23-2012, 09:31 AM
AoE loot, bout damn time! FFA + 5 box = profit

crowdx
03-23-2012, 10:25 AM
Not necessarily.

It doesn't say that their healing will be based on a percentage of the damage they deal.
Just that they will be in melee, doing melee damage, as they heal.

The two might be linked... but they might not be.

Mages in Rift heal by doing damage, so this might be where they got the idea. Also AoE looting was in Rift from day one.

luxlunae
03-23-2012, 10:35 AM
"Mages in Rift heal by doing damage, so this might be where they got the idea. "

Atonement already works this way for disc priests.

ebony
03-23-2012, 10:37 AM
have group will travel better come back...... please please let it come back! I've got toons parked at raid entrances just for this!

simple park 2 toons at raid and use summon stones ;)

crowdx
03-23-2012, 10:40 AM
I really would love if this expac got WoW back on track, not played in close to a year and would love something new to get back into

Oatboat
03-23-2012, 10:41 AM
simple park 2 toons at raid and use summon stones ;)

bah you know how much longer that takes :) 1 click have group will travel or 30 clicks on the stone

honeypot2011
03-23-2012, 11:45 AM
Now with the beta started and no NDA there are a few streams available if you wish to view..this is MOP related..wasnt sure if to post in streams section,

these won't always be live...but will give an idea of the monk resource system etc..there are some talents you can use..no glyphs at the moment..no female dances etc

and of course a few bugs this being beta of course..

Examples i saw so far..riding panda animations..will start in sitting position..but will stand up straight too..some place holder boxs for helms etc..

There was a mage who was bugged hitting and more or less 3-4 shotting bosses with 1 million hit point lol..

A hunter who could keep calling his pet turtle over and over ..so he had about 20 turtles attacking and following like a herd of sheep lol,

but again these will get fixed along the way..

Panda roll looks like it would get you away from trouble in pvp..also works up and down sloped stairs from what i saw..the cooldown is only 5 secs i think at the moment..that may get changed.

Ohh and if you go to the links..and using firefox..adblock will stop the advertising..also the chat might drive you mad...everyone asking the same questions...demanding beta keys,complaining they should have been in the first wave of beta,lots of "QQ" ing..
Asking to see talents trees(which is understandable,but not after the 20th time :) )..
Asking for people to report the hunter with 20 turtles,for hacking ( i kid you not lol) even though its a bug and beta..
but its all good fun..apart from the chat :)..

anyway


here are the links..if you would like a peek..


http://www.twitch.tv/affinitii_yapi_bl

http://www.twitch.tv/mmo_champion

http://www.twitch.tv/nin4th

To view without chat..and be able to use arrow keys to to change stream to stream..try warp prism at this link..its cool for watching streams..

http://teevox.com/#!/c=streams&ch=3&s0=236308

ok bye for now :)

zenga
03-23-2012, 01:30 PM
Btw about ele shamans, lava surge procs makes lava burst instant in the beta (same like T12 4p pve set).

Shodokan
03-23-2012, 01:45 PM
Btw about ele shamans, lava surge procs makes lava burst instant in the beta (same like T12 4p pve set).

/drool

Knytestorme
03-25-2012, 10:16 PM
To add to the ele fun in pvp, if you pop ancestral guidance at the same time as ele mastery and acendency you are getting 40% of all damage returned as heals on injured nearby allies so you get massive burst + survivability over 15 seconds. Wonder if that would be enough to tip the balance in 5's because it should be fine in bg's.

Shodokan
03-25-2012, 10:35 PM
Echoes of elements can proc off of mastery and proc a mastery hit

So you can get;

Lava burst
echoes
mastery
echoes
mastery

Nikita
03-26-2012, 02:16 PM
Might just go with mastery enchants and reforge everything to mastery :) could be crazy with ascendance up!

Fat Tire
03-26-2012, 02:24 PM
http://www.warcraftlegion.com/images/deathknight-keyboard.jpg

Conversion : Costs 10 Runic Power, + 10 per second
Continuously converts Runic Power to Health, draining 10 runic power per 1 sec and restoring 3% of maximum health. This effect lasts until canceled, or Runic Power is exhausted.

death coil glyph absorbs roughly 10-13k (depending on ap) on other ppl

shadewalker
03-26-2012, 05:34 PM
http://www.warcraftlegion.com/images/deathknight-keyboard.jpg



That reminds me of...
http://img.photobucket.com/albums/0803/craign/DKraidUI.jpg

Ughmahedhurtz
03-26-2012, 07:51 PM
Forgive me if this has been posted somewhere else in here but I saw a link to some of the datamined items from MoP and....*CHoKE* I thought they were going to compress gear stats?

Dragon Soul heroic caster staff:
Ti'tahk, the Steps of Time (http://db.mmo-champion.com/i/78477/titahk-the-steps-of-time/)
Heroic
Binds when picked up
Staff (http://db.mmo-champion.com/items/2/10/)
Two-Hand
Speed 2.90
2152 - 3997 Damage
(1060.2 damage per second)
+581 Intellect
+871 Stamina
Requires Level 85
Item Level 416
Equip: Increases spell power by 3325.
Your spells have a chance to grant you 2175 haste rating for 10 sec and 435 haste rating to up to 3 allies within 20 yards. (http://db.mmo-champion.com/s/109846/item-dragon-soul-proc-int-versatile-staff-heroic/)

MoP caster staff:
Inscribed Crane Staff
Binds when picked up
Two Hand
Staff
4895 - 7343 Damage
Speed 3.30(1854.3 damage per second)
+1015 Intellect
+1522 Stamina
Requires Level 90
Item Level 476
Equip: Increases your haste rating by 677.
Equip: Increases spell power by 5813.
Equip: Increases your mastery rating by 677.


:eek: 75-80% increase in stats??? So much for stat compression, unless they've yet to complete that pass on the items.

I was under the impression that the increase between Cataclysm and MoP was going to be much less than previous bumps, and in addition all stats were being reduced to be nicer on computing things on the servers.

Ualaa
03-26-2012, 08:31 PM
In the MMO-Champion summary article, they mention that the stat compress idea was scrapped.

Multibocks
03-26-2012, 10:03 PM
Yep and I am so happy about that! Supposedly there wasn't enough begging from the customers for an item compression.

ZooljinX
03-27-2012, 12:35 AM
Check out the warlock changes, are they getting a tank spec(first time ive seen/heard anything about this)?

http://www.mmo-champion.com/content/

check out Voidwalker abilities and Demonology stuff.. looks cool :)

confusedtx5
03-27-2012, 12:48 AM
Sounds like a good idea to me, but sadly, it's more akin to a kitty popping into bear form temporarily while the tank is incapacitated or similar...



Just to make our intent clear, the Glyph of Demon Hunting isn't intended to turn Demonology warlocks into a tanking spec. You won't be able to queue as a tank for Dungeon Finder for instance and won't have the survivability or tools of say a Protection paladin.

Historically, warlocks felt tankier than other casters and could even off-tank some encounters. We have made an effort in Mists to recapture some of that flavor. A warlock with this glyph should feel like they are about as effective tanking as an Arms warrior who pulls out a shield and swaps to Defensive Stance, or a Feral druid who goes into Bear form. You might be able to off-tank adds or pick up an actual boss for a short period of time if the tank goes down.

To make warlocks an actual tank would take more significant changes. For example, we want tanks to have to pick up separate tanking gear than their DPS gear (this is even true of druids) and want tanks to have to give up some of their DPS potential in exchange for their survivability. In short, it needs to be a commitment, and that's the sort of thing that needs larger gameplay changes than just a glyph.

That shouldn't stop the glyph of Demon Hunting from being fun though. As you can probably tell, we are trying to make even the major glyphs more about character customization and fun.
-Ghostcrawler

http://blue.mmo-champion.com/topic/219575-lock-tanks-good-other-1-role-class-changes/

valkry
03-27-2012, 06:18 AM
Stupid Blizz, tanks don't need dps gear at all, they can go full survival gear with the insane boost to threat and vengeance.

Shania
03-30-2012, 10:42 PM
where the heck is the juicy info that matters HUNTERS Point Blank change!!! Oh I love my Hunter and so cannot wait until I get into the Beta and try out the point blank range... its going to be sooo damn worth boxing them, suits me perfectly, its my fav class since vanilla!

Shodokan
03-31-2012, 05:23 PM
where the heck is the juicy info that matters HUNTERS Point Blank change!!! Oh I love my Hunter and so cannot wait until I get into the Beta and try out the point blank range... its going to be sooo damn worth boxing them, suits me perfectly, its my fav class since vanilla!

Traps while dots on target is the biggest change imo.

Ualaa
04-01-2012, 04:39 PM
Looks like Level 80 is the requirement for trade skills at 600.
So that is the goal, for anyone with an army of alchemists or tailors, etc...

Shodokan
04-01-2012, 04:59 PM
Looks like Level 80 is the requirement for trade skills at 600.
So that is the goal, for anyone with an army of alchemists or tailors, etc...

I might get 2 more accounts and level tailoring and alchemy army up for this expansion but i'm not sure. Since i did re-start.

Shania
04-02-2012, 12:31 AM
Traps while dots on target is the biggest change imo.

nup, point blank, is what has me all excited. Though I do admit, I have Not read much more on hunters since beta launched, because I want to find all that out myself in the beta once i am selected in whatever wave.

Ive read bits n pieces on some other classes but not my fav, Hunters!!

Tiller Farm seems interesting and fun!

Anyone know what the ahh fookie, I forgot its name and cant find it, black market, or black water something like that Auction House will be used for ?

I like the changes for LFR, though from a selfish point of view when in there on mutliples I dont like I cannot trade items anymore, but overall I think its a good change for how loot system will work.

Khatovar
04-02-2012, 12:43 AM
Anyone know what the ahh fookie, I forgot its name and cant find it, black market, or black water something like that Auction House will be used for ?


According to WoWInterface (http://www.wowinterface.com/forums/showthread.php?t=43064), it's an AH supplied by NPCs instead of players where you get to bid on "rare items". But that's all I've seen on it.


Addition of black market windows
Auctions by NPCs of rare items for players to bid on.

Multibocks
04-02-2012, 10:40 PM
Wow, genius way to get gold out of the economy.

Shania
04-02-2012, 11:02 PM
oo wonder what items
lucky I been saving a large amount of gold

Knytestorme
04-02-2012, 11:47 PM
Anyone boxing in beta yet?

Doing the Jade Forest questlines solo so far but it seems that they won't be too painful to box, wanted to see if others had found it any different yet (though have only done Alliance side). There have been a few random-drop collection quests I came across through to the miner section of the zone but I think at least one of them should have group-loot drops and the rest aren't requiring too many drops to complete, though the drop-rate on crocolisk eyes will make it painful.....also, can't see being able to do the inner-balance quest with Cho as a group.

Khatovar
04-03-2012, 08:40 AM
Soooooo much tradeskill stuff posted on MMO-Champion (http://www.mmo-champion.com/content/2720-Mists-of-Pandaria-Profession-Changes-Blue-Posts-The-Daily-Blink) last night


The win =


Enchanters can now craft Dust -> Lesser Essence -> Greater Essence -> Uncommon Shard -> Rare Shard. This allows you to use the wasted materials from disenchanting items to get what you need.


Originally Posted by MMO-Champion

Spirit Dust
Lesser Mysterious Essence - Also crafted from Spirit Dust x 5.
Greater Mysterious Essence - Also crafted from Lesser Mysterious Essence x 2.
Small Ethereal Shard
Ethereal Shard - Also crafted from Small Ethereal Shard x 2 or crafted from Greater Mysterious Essence x 3.
Sha Crystal - Also crafted from Ethereal Shard x 3.




Ye gods, I hope that makes it to live. It'll be nice not to have like 3 GB tabs full of dust and only 3 essences!

Lyonheart
04-03-2012, 11:33 AM
Soooooo much tradeskill stuff posted on MMO-Champion (http://www.mmo-champion.com/content/2720-Mists-of-Pandaria-Profession-Changes-Blue-Posts-The-Daily-Blink) last night


The win =

Ye gods, I hope that makes it to live. It'll be nice not to have like 3 GB tabs full of dust and only 3 essences!



Yea.. they borrowed this idea from Rifts runecrafting..kind of. I like it!

Ualaa
04-03-2012, 03:07 PM
Soooooo much tradeskill stuff posted on MMO-Champion (http://www.mmo-champion.com/content/2720-Mists-of-Pandaria-Profession-Changes-Blue-Posts-The-Daily-Blink) last night


The win =



Ye gods, I hope that makes it to live. It'll be nice not to have like 3 GB tabs full of dust and only 3 essences!
One of the gold guides I previously purchased, had an update article on the expansion enchants.

Zen Enchanting (600 skill) requires level 80, a Zen enchanter (but not a 599 skill enchanter) can combine/break up the various enchanting mats

5 Spirit Dust -> 1 Lesser Mysterious Essence
3 Lesser Mysterious Essence -> 1 Greater Mysterious Essence
3 Greater Mysterious Essence -> 1 Ethereal Shard
3 Ethereal Shards -> 1 Sha Crystal

Here is how it works in reverse:
1 Sha Crystal <- 3 Ethereal Shards <- 9 Greater Mysterious Essence <- 27 Lesser Mysterious Essence <- 135 Spirit Dust

Anytime a Sha Crystal is worth more or less than 7 stacks of Spirit Dust...
A Zen Enchanter can buy the cheaper ingredient, and convert it into the more expensive, for a profit.




Currently in LFR -- The boss dies, loot is randomly determined, the roll occurs...
If its with strangers, you'll roll on stuff you won't necessarily need, using Need if you can and Greed if you cannot.
... Later you can disenchant the gear, and get something out of it.

But in MoP -- The boss dies, the game does the roll internally and gives spec appropriate gear to those who won, or straight gold if there's nothing on the loot table you can use...
... So a lot less gear will be wasted, because you won't get something that is not for your class/spec; meaning there will be a lot less items disenchanted.

Fewer enchanting mats, means more expensive enchanting mats, and higher profits from enchants...

wakasm
04-03-2012, 03:48 PM
slightly related:

Have they announced (or not) if they removed the restriction to quest/level as a raid in MOP?

That would surely effect how I play in MoP. I could have sworn I had seen something about it during the Q/A session at blizzcon, but I haven't seen anything since. I'd love to level 10 pandas at once and not have to do so as two groups :D

EaTCarbS
04-03-2012, 07:58 PM
Sounds like it will finally be worth it to have enchanting again!

valkry
04-03-2012, 08:21 PM
I wish you could convert lower lvl chanting mats into higher lvl mats... cos i have like a whole gbank full of mats, a WHOLE gbank!! Or I'm just tempted to flood the market and get efamous with the marketers on our server lol.

Shania
04-03-2012, 08:32 PM
Inscripting looks good the new staff, bop tho

and the new jc makes a boe mount

Khatovar
04-03-2012, 10:54 PM
Yea.. they borrowed this idea from Rifts runecrafting..kind of. I like it!

I found it really funny because I just leveled a leatherworker a week ago and was thinking "Man, it's so awesome that I can upgrade leathers from Light Leather Scraps all the way up to Rugged leather. I wish I could do that with shards and stuff." :D

valkry
04-04-2012, 02:23 AM
Is it just me... you swap out LB glyph (4% LB dmg) for Unleashed Lightning glyph (moving lightning bolt) and in MoP UL glyph will include an EXTRA 5% LB reduction? That's harsh!!

jstanthr
04-04-2012, 05:10 AM
my biggest hope is they remove the "your group is not a viable dungeon group" BS so what if i want to take 5mages in a dungeon, i should get the same credit as a standard group if i can get it done. especially for the "challenge" modes

Fat Tire
04-04-2012, 09:17 AM
Is it just me... you swap out LB glyph (4% LB dmg) for Unleashed Lightning glyph (moving lightning bolt) and in MoP UL glyph will include an EXTRA 5% LB reduction? That's harsh!!

Glyphs are changing. Prime glyphs are gone and the majors have a give and take usually some cool buff with a penalty of some kind.



As with talents, we want glyphs to be a choice. Stepping back a moment, we do think there is room in the game for very easy decision -- the kind that don't stress you out for fear of making the wrong one. We don't think glyphs need to be in that category though. We want you to think about them a little bit and not just look up the accepted glyphs for your character.

The old prime glyphs were not choices for anyone who cared much about their performance. We designed them to be no-nonsense throughput increasers, because we feared players would find the glyph system confusing if say a Ret paladin couldn't find a glyph that unequivocally increased DPS. But we didn't like how the glyphs actually felt. They were just a hoop to jump through -- something you might choose once for your character and never interact with again. We shoot for simple to learn and complex to master, and prime glyphs were the poster child for simple to learn, simple to master. The current glyph of Templar's Verdict increases damage by 15%. What Retribution paladin wouldn't want that glyph? (The answer is almost none of them.)

Now that primes are gone, we want all of the majors to be a choice. Some of these are decisions because they have a bonus and a penalty. In these cases, we thought that the glyph without a penalty would be a no-brainer. The glyph of Riptide removes the cooldown of Riptide, but also removes the initial heal. If it just removed the cooldown of Riptide, then every decent Resto shaman would want the glyph. Without the upfront heal though you have to treat Riptide more like Renew -- trading its initial heal for more healing over time. Some shaman will want that and some won't. Some may want it for some situations only. It is, in game designer parlance, an interesting decision.

Another category of major glyphs don't need this downside, because the glyph itself taking one of your precious three slots is sufficient downside. Consider the glyph of Spellsteal, which heals you when you Spellsteal. If you succeed in Spellsteal a lot, then it's a good glyph. But is it better than the glyph of Frost Nova (which lowers its cooldown)? Neither glyph may be exciting to a raiding mage, but both may feel pretty attractive to someone focused on PvP.

Minor glyphs have almost no affect on performance. They are there for convenience or increasingly just fun. They should help customize your character with almost no downside (except that again you can only have 3).

If we are successful with the glyph revamp, you'll see players with lots of different glyphs out there. Some players will love a certain glyph, while others won't care for it. If you still enjoy playing your character but feel you are stuck in a rut, you can try swapping out a glyph for a little variety in how you play. You won't see someone create a forum thread asking "What glyphs should I use for a Fire mage?" or at least if someone does create that thread, the response will be "Try them out and pick the ones you like."

As we continue with beta, letting us know of specific glyphs that you feel are mandatory for a particular type of player would be very useful feedback (not all in this thread, of course).

valkry
04-04-2012, 11:29 AM
Glyphs are changing. Prime glyphs are gone and the majors have a give and take usually some cool buff with a penalty of some kind.



As with talents, we want glyphs to be a choice. Stepping back a moment, we do think there is room in the game for very easy decision -- the kind that don't stress you out for fear of making the wrong one. We don't think glyphs need to be in that category though. We want you to think about them a little bit and not just look up the accepted glyphs for your character.

The old prime glyphs were not choices for anyone who cared much about their performance. We designed them to be no-nonsense throughput increasers, because we feared players would find the glyph system confusing if say a Ret paladin couldn't find a glyph that unequivocally increased DPS. But we didn't like how the glyphs actually felt. They were just a hoop to jump through -- something you might choose once for your character and never interact with again. We shoot for simple to learn and complex to master, and prime glyphs were the poster child for simple to learn, simple to master. The current glyph of Templar's Verdict increases damage by 15%. What Retribution paladin wouldn't want that glyph? (The answer is almost none of them.)

Now that primes are gone, we want all of the majors to be a choice. Some of these are decisions because they have a bonus and a penalty. In these cases, we thought that the glyph without a penalty would be a no-brainer. The glyph of Riptide removes the cooldown of Riptide, but also removes the initial heal. If it just removed the cooldown of Riptide, then every decent Resto shaman would want the glyph. Without the upfront heal though you have to treat Riptide more like Renew -- trading its initial heal for more healing over time. Some shaman will want that and some won't. Some may want it for some situations only. It is, in game designer parlance, an interesting decision.

Another category of major glyphs don't need this downside, because the glyph itself taking one of your precious three slots is sufficient downside. Consider the glyph of Spellsteal, which heals you when you Spellsteal. If you succeed in Spellsteal a lot, then it's a good glyph. But is it better than the glyph of Frost Nova (which lowers its cooldown)? Neither glyph may be exciting to a raiding mage, but both may feel pretty attractive to someone focused on PvP.

Minor glyphs have almost no affect on performance. They are there for convenience or increasingly just fun. They should help customize your character with almost no downside (except that again you can only have 3).

If we are successful with the glyph revamp, you'll see players with lots of different glyphs out there. Some players will love a certain glyph, while others won't care for it. If you still enjoy playing your character but feel you are stuck in a rut, you can try swapping out a glyph for a little variety in how you play. You won't see someone create a forum thread asking "What glyphs should I use for a Fire mage?" or at least if someone does create that thread, the response will be "Try them out and pick the ones you like."

As we continue with beta, letting us know of specific glyphs that you feel are mandatory for a particular type of player would be very useful feedback (not all in this thread, of course).
I'll bet there will still be cookie cutter glyphs for each fight. it's annoying for me because I LIKE not having to go back and re-do my glyphs. Having to change them heaps when I swap around will be annoying, especially if it will become an alt tab exercise

Shania
04-04-2012, 09:50 PM
Originally Posted by Blizzard (Blue Tracker (http://blue.mmo-champion.com/topic/220156-incoming-250000-more-beta-invites/) / Official Forums (http://us.battle.net/wow/en/forum/topic/4366247779#1))
That’s right -- we’re in the process of sending 250,000 additional beta-test invites to Annual Pass holders. Keep an eye on your email and Battle.net account for an invitation to come test Mists of Pandaria with us.

As with previous waves, it’s going to take a while for the invites to process, so we recommend checking your games list in Battle.net Account Management to see whether yours has arrived yet. Once it does, you’ll see the Mists of Pandaria beta client available for download from there. We expect this entire wave to take a day or so to complete.

We appreciate the enthusiasm of everyone who signed up for the World of Warcraft Annual Pass, and we’re working hard to get you into the beta. We know you’re excited to explore Pandaria and test the new content, and we’ll keep you posted here in the forums when we’re ready to send out another wave.



Thats a truck load !!!

Shodokan
04-05-2012, 03:41 PM
Thats a truck load !!!

The more testers, the faster that bugs are found and the game can go live.

JohnGabriel
04-08-2012, 09:22 PM
I think the graphics are getting too cartoony. It looks nice, but its almost like playing a disney movie or something.

The character creation is really streamlined, that looks nice. But seems like they are going for a much younger crowd now.

valkry
04-09-2012, 07:21 PM
I think the graphics are getting too cartoony. It looks nice, but its almost like playing a disney movie or something.

The character creation is really streamlined, that looks nice. But seems like they are going for a much younger crowd now.
Maybe they are going for the same crowd as Vanilla but you are just 7 years older?

luxlunae
04-10-2012, 11:12 AM
Maybe they are going for the same crowd as Vanilla but you are just 7 years older?
Haha my thoughts exactly.

olibri1
04-12-2012, 07:52 PM
Atonement is not really like Chloro healing in Rift. You can literally spam a dps macro in rift without targeting another player and keep them full on boss fights.

Rift really did many things better than WOW...but WOW is still WOW and after raiding in Rift a bit, I came back. The more of the good ideas they can take from Rift and other MMOs, the more fun it will be.

Shania
04-13-2012, 12:51 PM
I was planning on MOP release to level x5 toons at once, now im not so sure.

There is alot of collection quests in starting zone as well as these cut scene, solo phased quests, its going to be painful I think levelling x5 at once and extremely time consuming...
I was upto the Jade Witch and halted cause its bugged, leading upto it, too many collection solo phased quests.

Not sure if there is going to be 2 starting zones or just the one, have to wait and see before I can really decide which way to level on live, solo, or multi, grind or quest etc.

Jade forest is nice, cant say I think much of the quests so far, then again, I really am more then over questing, new or old.

MadMilitia
04-13-2012, 03:39 PM
The glyph system as well as the talent system absolutely need to be changed. Nothing in either of those two systems should decide on how good you are.

I would like at some point for WoW to not come down to class/spec choice at all but player skill. Paper, rock, scissors is simplistic and only fun if you are 6 years old.

valkry
04-14-2012, 04:50 AM
The glyph system as well as the talent system absolutely need to be changed. Nothing in either of those two systems should decide on how good you are.

I would like at some point for WoW to not come down to class/spec choice at all but player skill. Paper, rock, scissors is simplistic and only fun if you are 6 years old.
http://sea.blizzard.com/en-sg/company/careers/index.html

Ualaa
04-14-2012, 01:56 PM
http://www.wowheadnews.com/blog=202586/symbiosis-breakdown-what-abilities-it-brings-to-each-class


Symbosis looks great.

As a Feral Team, you can get: Shattering Blow (Warrior), Spirit Wolves (Shaman), Dispersion (Priest), Feign Death (Hunter), Frost Nova (Mage)...

Fat Tire
04-14-2012, 02:23 PM
http://www.wowheadnews.com/blog=202586/symbiosis-breakdown-what-abilities-it-brings-to-each-class


Symbosis looks great.

As a Feral Team, you can get: Shattering Blow (Warrior), Spirit Wolves (Shaman), Dispersion (Priest), Feign Death (Hunter), Frost Nova (Mage)...

Sure if you had a warrior,shaman,priest,hunter and mage in your group on follow.

Only one I see being op is the mage and warlock ones since they get heals(serious wtf!) and the resto gets iceblock or port. Rest of it is meh and the effect gets cancelled if the druid and the other class are too far apart. How far is too far? My guess is 100 yards....size of arena or a large space in bgs/pve raids.

Ualaa
04-14-2012, 05:48 PM
I'm not in the beta, so am just going with what the spell actually says on Wowhead.



Creates a symbiotic link, which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization.

In exchange, grants the target one Druid ability, based on their class and combat role.

Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if target and Druid become too far apart.

There's nothing in there that says the target has to be in your party.
That could easily be a restriction of the ability, but it is not listed as a requirement/restriction.

My primary play is non-rated battlegrounds.
Going by the description... which again could be different from what is actually required in beta, but I have no way of knowing that...
It's extremely likely there will be at least one Warrior in an AV/IoC with me; in which case, one or two of my Ferals will have the ability to punch through invulnerability effects.
Even if a Warrior is not present, you'll likely have something that gets you a nice bonus.

Fat Tire
04-14-2012, 07:07 PM
I'm not in the beta, so am just going with what the spell actually says on Wowhead.



There's nothing in there that says the target has to be in your party.
That could easily be a restriction of the ability, but it is not listed as a requirement/restriction.

My primary play is non-rated battlegrounds.
Going by the description... which again could be different from what is actually required in beta, but I have no way of knowing that...
It's extremely likely there will be at least one Warrior in an AV/IoC with me; in which case, one or two of my Ferals will have the ability to punch through invulnerability effects.
Even if a Warrior is not present, you'll likely have something that gets you a nice bonus.

Yea, youre right I have no idea if the spell has to be accepted by the target or not and if only one druid may only target a person(class) at a time. Not sure it makes sense to have 20 druids and one warrior and all 20 druids can get the warriors abilities off one warrior. I noticed how most of the abilities are not dmg boosters which is smart, but some of the others are major pvp cool downs. I dont know, this seems like a really cool spell and if it ends up being op in a pvp setting they will nerf it and then it will be almost worthless.

zenga
04-14-2012, 10:29 PM
With such a spell there is going to be an ideal exchange or raid comp, and it will be soon figured out and used. In the current matrix, don't underestimate ele shamans getting aoe silence from the boomkin and boomkin gets purge, which is a very strong exchange. Either way I think there shouldn't be any healing or dmg spells involved. Resto shamans getting stealth is for instance a fine one, but else it's gonna be OP as fuck.

valkry
04-15-2012, 12:35 AM
feral wolves from an enhance shammy... OP as fuck!!

JohnGabriel
04-15-2012, 01:58 AM
Rogue tank, yay!!!

Well for 30 seconds at least.

valkry
04-15-2012, 04:12 AM
Wow, just wow, balance druid + enhance shammy in 2v2... 2x solar beam + 2x wolves, the amount of self healing from wolves is pretty nice and the dmg plus stuns they bring is also nice. That burst + aoe roots in aoe silence is going to be an incredible combination imo, providing those 2 specs arent gimped out their ass come release dmg wise.

I like this spell because it brings so many combinations and variety to the game, bravo blizzard, this will be fun imo.

(though some of the class swaps will basically never get used provided alternatives lol)

Mokoi
04-23-2012, 09:59 PM
i think the silence on solar beam is down to 1 second though, right? so it's basically an interrupt now, not a winning root+solar combo like before.

Klesh
04-24-2012, 06:40 AM
Have Group, Will Travel will get replaced with Ride Like the Wind - "Increase flight path travel speed by 25%". Epic Fail.

valkry
04-24-2012, 08:04 AM
Have Group, Will Travel will get replaced with Ride Like the Wind - "Increase flight path travel speed by 25%". Epic Fail.
Looks like we will be flying everywhere again. But epic flying mounts are faster than flight paths, even with this buff, so no point in having it. This still won't get people out in the world, it will just make them fly from the city to the raid when it is raid time. Oh, and locks will be more popular again

ebony
04-24-2012, 08:55 AM
Looks like we will be flying everywhere again. But epic flying mounts are faster than flight paths, even with this buff, so no point in having it. This still won't get people out in the world, it will just make them fly from the city to the raid when it is raid time. Oh, and locks will be more popular again

fight points are 300% the olny way i got them faster was with a pally that was following my own chars in wotlk zones. (when i was epic board) sometimes there just longer because they go the long way round :D

Peli
04-24-2012, 09:19 AM
fight points are 300% the olny way i got them faster was with a pally that was following my own chars in wotlk zones. (when i was epic board) sometimes there just longer because they go the long way round :D


I think that's the point that Valkry was trying to make. If you wanted to go from SW to Black Rock Mountain, you'd fly from SW to IF, then to Thorium Point and then you get to fly from TP to BRM. That would take significantly longer than if you had just used your flying mount to go from SW to BRM.

Ualaa
04-24-2012, 06:48 PM
Flight Paths take the scenic route.
Occasionally, because you have a nearby flight path, the route is even less efficient than it is for the character on your team that doesn't have the extra flight path point.

You also have the option of stopping prior to your destination.
Rather than getting there, and needing to back-track.

But Flight Paths are good too, in that you can AFK and get to your destination without issues.
Also, if you're on a PvE server or aren't in contested territory, taking a ride will remove your PvP flag.

F9thRet
04-25-2012, 12:02 AM
MiRai my friend, MMO has new updates for build 15640 .

http://www.mmo-champion.com/content/ Way too much to post here without taking up 7-10 more posts. (67k words lol)

Stephen

valkry
04-25-2012, 07:25 AM
No, I have flown behind someone on my 310% mount when they were on the flight path, and I followed all their little curves as well, I easily overtook them. Epic mounts are faster, period!

Did this while I was bored. Try it, get 1 char mounted, other on FP from goldshire to redridge mountains.

MiRai
04-25-2012, 12:56 PM
MiRai my friend, MMO has new updates for build 15640 .

http://www.mmo-champion.com/content/ Way too much to post here without taking up 7-10 more posts. (67k words lol)

Stephen
I can't update the original post with every new patch that Blizzard throws out there. I would hope that most people know where to go to get the information if they so desire. Even I haven't been paying much attention to the MoP beta patches because nothing is final until it's about to go live... and even then it's never final. ;)

F9thRet
04-25-2012, 01:26 PM
That's completely understandable. I just wasn't sure what your plans where on the thread, as I noticed a few edits. But your right, most of the people interested, will already know where to go.

Stephen

Shania
04-30-2012, 05:34 PM
ive been busy raiding with guild, boxing locks/mage when I can, mount farming too.. another week no ashes or ony mount, infact its been 1 yr and 3 months since ashes dropped that my hunter has, havent seen it since yet QQ.. and been busy in MOP.. not much to do, waiting on blizz opening it too lvl 88 or so and add in alot more features. Scenery is refreshing, very welcoming, looks great for sure. hate the quests so far, cannot imagine how i will want to lvl more then 1 set of 5 at this stage. and so many damn collection quests too arggg.

looking forward too more zones too see how they look, because how they look thus far is very damn impressive and looks to me like how a mmo should look.

havent looked much into pet battles I see loads of info on it, just never really read it yet lol.

AOE looting is just brilliant
Only been playing my hunter so far, as its my true main and loving it.

Just very lack luster at the moment in beta once hitting max 87 until alot more is added in.
Dungeon I did a few times, forgot the name, was pretty fast, wasnt very long, little boring, that 1st boss where you just need to keep off water, kill stupid ads and then eventually can start attacking boss and got to keep walking in a circle around it too avoid the water wall, that kinda made me feel dizzy and was glad when it was over with.

other bosses in the dungeon were fine, nothing awesome, or special, but probably be a good dungeon in heroic for fast easy valor.
some of the quests in four winds, seemed mindless, and annoying to me, probably because I just loathe questing :/

I could not help but to laugh when I saw in the four winds, Nesingwary's out there lol. Wasn't like old days where you had to kill like 60 of each animal or whatever it used to be back then..

There is 2 grind spots publicly mentioned where you can get insane XP on low hp mobs and level really fast, I presume come live that wont be like that, hope it remains, would be my ideal way to level then quest lol.

Really cannot wait too see what end game is going to be like though, though my fiance thinks so far MOP is designed for maybe 10 yr olds, with mindless no threat or challenge in quests or zone so far and dungeon, but each to their own, Its alright, like anything has ups and downs and far too early stages yet.

Multibocks
05-09-2012, 07:37 AM
GDI Blizzard... every time I think I might be done with you then I get brought back begging. Achievements are going account wide, which means I will no longer feel bad playing one of my guys that only has a few achieves. Ugh, I'm so easy.

zenga
05-09-2012, 09:12 AM
GDI ... every time I think I might be done with you then I get brought back begging. ... Ugh, I'm so easy.

That's the attitude all hot chicks should have.

Lan
05-14-2012, 08:21 PM
Account wide means different things to those of us that multibox. Everything I've seen so far with mounts/achieves/pets that are "account wide" are single account wide vs. battle.net account wide. Meaning we have to do on each account once which is a bit of a drag for achieves and mounts. But should allow us to multibox pet games. Anyone see any other benefits/drawbacks for multiboxing?

Khatovar
05-14-2012, 10:59 PM
Account wide means different things to those of us that multibox. Everything I've seen so far with mounts/achieves/pets that are "account wide" are single account wide vs. battle.net account wide. Meaning we have to do on each account once which is a bit of a drag for achieves and mounts. But should allow us to multibox pet games. Anyone see any other benefits/drawbacks for multiboxing?

That's not what I've heard.


http://us.battle.net/wow/en/forum/topic/4887739044?page=2#22



Hey Zar. Since you're at it, could you guys poke around some of the questions asked on the comments of that article for us?

I'm wondering if it's "wow licence-wide" achievements or "Battle.net account-wide" ones, for instance.

For all intents and purposes, assume that the game doesn't really understand the concept of a WoW license. The account-level achievement system will all be based on the Battle.net account and not each individual WoW license attached to it.

valkry
05-15-2012, 08:09 AM
That's not what I've heard.


http://us.battle.net/wow/en/forum/topic/4887739044?page=2#22




For all intents and purposes, assume that the game doesn't really understand the concept of a WoW license. The account-level achievement system will all be based on the Battle.net account and not each individual WoW license attached to it.
Yea I heard this from my mate as well. Is going to be awesome cos now I gte 4x every ZG mount, 4x phoenix, 4x blue drake, 4x azure drake, etc etc, that I already have :P Pretty much every rare drop chance mount in game lol

zenga
05-15-2012, 09:38 AM
Time to buy a spectral tiger...

Lyonheart
05-15-2012, 12:02 PM
so all you have to do if farm a single rare mount and all your toons on that bnet will have it? that is awesome! playing other games atm, but when MoP release date is announced, ill be back. I want to give myself a month to finish leveling a few toons and create my alch army ( already have the mats )

Cyrberus
05-18-2012, 07:19 AM
so all you have to do if farm a single rare mount and all your toons on that bnet will have it?

I assume it's only for mounts from achievements. Not from loot, right?

Khatovar
05-18-2012, 07:49 AM
Mounts and pets are also account wide, not just achievements, so if the game doesn't recognize individual WoW licenses for achievements, I'd have to guess it's the same for mounts unless they go back in and change it. I don't have multiple Betas to test with, but at least on my single account as it stands now, all mounts are available to all of my toons, not just the rare ones.

Lan
05-18-2012, 10:29 AM
Hadn't seen that, thanks for posting. Great news. Thought I was going to have to go grind one per wow license, or 5 times which was going to be a drag. But if this also applies to pets, we won't be able to have our own battles to level our pets in the pet battle system. Anyone heard for sure for pets and pet battles if it will be wow license or battle.net wide pets? Beta has included only wow license but don't know it is working as intended yet for pets.

SaraiE
05-18-2012, 01:54 PM
Maybe I am slow today, but just to be clear, Blizz is saying that for mounts and pets, if you find a rare pet/mount on one toon, all of your nine toon in that license will get the same pet/mount, AND, if your five licenses are tied to the same batttle.net account, all of those toons will be the same thing?

Pally toon on license A gets Ashes of A'lar, and all other 9 toons will have this mount, AND then all the toons in your four other licenses will get that (assuming you fix box and have 50 toons total)???? If you have eight licenses, and 80 toons tied into one battlenet, you get 80 Ashes phoenix?

SaraiE

ebony
05-18-2012, 05:16 PM
Mounts and pets are also account wide, not just achievements, so if the game doesn't recognize individual WoW licenses for achievements, I'd have to guess it's the same for mounts unless they go back in and change it. I don't have multiple Betas to test with, but at least on my single account as it stands now, all mounts are available to all of my toons, not just the rare ones.

talked to a CM on Beta the other day and this should be true* but he said that there might be some mounts that are not tagged to the all accounts. the mounts will be char Only mounts as not all mounts and pets are BoA (his was unsure how Store Mounts/pets are going to work). Hyperunknown has got multiple beta accounts ill try and get her to make a post on it.


Anyway looking at the new Beta Patch i saw this!

Glyph of Fetch (New) (http://www.wowdb.com/spells/126746/#15689-15699)
Teaches you the ability Fetch. Command your pet to retrieve the items on a nearby corpse.

MiRai
05-18-2012, 05:20 PM
Anyway looking at the new Beta Patch i saw this!

Glyph of Fetch (New) (http://www.wowdb.com/spells/126746/#15689-15699)
Teaches you the ability Fetch. Command your pet to retrieve the items on a nearby corpse.

Haha, nice. I wonder if that works for AoE looting as well.

JackBurton
05-18-2012, 10:51 PM
I think the graphics are getting too cartoony. It looks nice, but its almost like playing a disney movie or something.

The character creation is really streamlined, that looks nice. But seems like they are going for a much younger crowd now.
Google uncanny valley video

ebony
05-19-2012, 03:36 AM
Haha, nice. I wonder if that works for AoE looting as well.

Tested it and Yes it does ^^ so does the tool from engi.

Zub
05-19-2012, 05:42 PM
Google uncanny valley video
thanks for mentioning that. found this excellent video :

http://www.youtube.com/watch?v=FKTAJBQSm10

Fishbeak
05-25-2012, 12:12 PM
Daily Quest Cap Removed
Current plan is to remove the daily quest cap completely for ship. Just like what you see in the beta now. We literally have 100's of daily quests at level 90 and we want to make sure that players can pick and choose what they want to do.

From mmo-champion

O.o

Edit: thanks for the move :) I will remember for next time.

Lyonheart
05-25-2012, 12:27 PM
Daily Quest Cap Removed
Current plan is to remove the daily quest cap completely for ship. Just like what you see in the beta now. We literally have 100's of daily quests at level 90 and we want to make sure that players can pick and choose what they want to do.

From mmo-champion

O.o

I wonder how many of those "100s" will be kill quests!

ebony
05-25-2012, 01:47 PM
I wonder how many of those "100s" will be kill quests!

about 3 (i dont know if this is ture or not.) some off them are going to be part off farm villa that's unboxble. but i can see a few being in the mass wpvp zones.

Shodokan
05-25-2012, 02:59 PM
Does necrotic strike cost anything to use? Does it generate runic power?

Shania
06-17-2012, 08:27 PM
Finally got to lvl 90 in MOP... didnt have as much time to play in MOP for a while, but now Im 8/8 hm on main, not too much raiding going on, well not lasting 3 days progression anymore, woot!! So back into MOP now, damn its going to be one fantastic xpac, so much added, cannot wait for it to hit live, other then having to lvl too many toons ahhahah.

I think the new AH will send me broke in a day, being a mount collector.

I still cannot decide whether to lvl my main raider solo, or mix in farming toons, herbs, mining, skinners etc and lvl 5 at once. My guildies would love it if I did cause then one of them would have a chance to beat me to max lvl lol.

Shania
07-02-2012, 01:23 AM
So for our alchemy xmuters, we need those spirit of harmony thingies thats BOP.
Seems there is No CD for xmuting so far, except we need o farm those harmony things if we want to xmute, same for making darkmoon cards.. intersting changes

hate too see how much darkmoon trinkets will cost. Ive got 4 or 5 inscription toons that will need to enter the world to farm more as it has a 1 day cd to make 1 card apparently, per day, but i think we can select which deck we want to pool 1 card from.

ebony
07-02-2012, 10:40 AM
So for our alchemy xmuters, we need those spirit of harmony thingies thats BOP.
Seems there is No CD for xmuting so far, except we need o farm those harmony things if we want to xmute, same for making darkmoon cards.. intersting changes

hate too see how much darkmoon trinkets will cost. Ive got 4 or 5 inscription toons that will need to enter the world to farm more as it has a 1 day cd to make 1 card apparently, per day, but i think we can select which deck we want to pool 1 card from.

"spirit of harmony thingies" are world drops i get about i got a about 15 from leveling to 90 :) so you prob get a few when you doing your dayey quests that a bit part off mop like in BC. they drop in dungeons as well off trash and hc possess there like like cata orbs.


Finally got to lvl 90 in MOP... didnt have as much time to play in MOP for a while, but now Im 8/8 hm on main, not too much raiding going on, well not lasting 3 days progression anymore, woot!! So back into MOP now, damn its going to be one fantastic xpac, so much added, cannot wait for it to hit live, other then having to lvl too many toons ahhahah.

I think the new AH will send me broke in a day, being a mount collector.

I still cannot decide whether to lvl my main raider solo, or mix in farming toons, herbs, mining, skinners etc and lvl 5 at once. My guildies would love it if I did cause then one of them would have a chance to beat me to max lvl lol.

Yes i got my warlock x5 group to level 90 a lot of the quest are tagged for all chars. very few pickup quests in some zones seems like cata when one dev does drops for all chars and the other dev does not. (ones so got to be mutiboxing.) all in all i loved leveling them.

valkry
07-02-2012, 07:41 PM
So no point having multiple mute alchemists?

Shodokan
07-02-2012, 10:51 PM
So no point having multiple mute alchemists?

x-mute to the new harmony thing, i dobut they will make them BOP but the motes might be... if they are then fuck that noise.

luxlunae
07-05-2012, 11:04 PM
I hate soulbound crafting material.

ebony
07-06-2012, 02:26 AM
I hate soulbound crafting material.

there not to bad if you can get them from any part of the game and say not just last boss on hc's

beeq
07-15-2012, 08:09 AM
Goldvise talking, In MoP, what is the highest level area called (fx. Icecrown in WotLK, Twilight Highlands in Cata)? Are there huge 90+ elites waiting around being dropped to the ground? Would it be ideal to strike there on day one and level my 5 mages there while filling AH with all the new stuff cloths patterns etc?

Or should it be boring questing (for the rep) and then acquiring tabards and zerging instances (for more rep and exalted gears) for possible raid instance trash farming (fx. BoT, Firelands) ?

Lyonheart
07-17-2012, 01:41 PM
from MMO-Champ site
"This afternoon the Upgrade Available icon appeared on Battle.net Cataclysm accounts as well as an image of the
previously leaked (http://www.mmo-champion.com/content/2816-Mists-of-Pandaria-Box-Art-Korean-Diablo-III-Refunds-Stone-Guard-Video-MMO-Report) box art. A preorder or release date announcement is likely to be coming in the near future! "

Anyone else think this is going to be some sort of surprise release? like instead of having a several months for release, they will spring it on us that MoP will be out in a weeks, not months? Aug sometime maybe? With as far along as beta is and 5.0 Being on the PTR, just seems different this time around.

Ughmahedhurtz
07-17-2012, 08:45 PM
Anyone else think this is going to be some sort of surprise release? like instead of having a several months for release, they will spring it on us that MoP will be out in a weeks, not months? Aug sometime maybe? With as far along as beta is and 5.0 Being on the PTR, just seems different this time around.

With Bobby Kotick running things, "different" could mean "rushed" or other things besides "finished early." Remains to be seen.

Khatovar
07-17-2012, 11:09 PM
I would hope not. I think a lot of people have rather come to expect some decent time for the pre-release event and to do all the things people do to gear up for an expansion. Plus they've been utter garbage about getting out new content for the entirety of Cata, despite their blathering on about wanting to release more content more quickly. If anything, we're probably close to preorder, but I still think we're looking at October-ish for the expansion.

beeq
07-18-2012, 01:20 AM
surpise release would be cool. After each maintenance I hope I got new spells and talent trees but meh no. :'(

Lyonheart
07-18-2012, 10:25 AM
Previous expansions had a Blizzcon before the release.. so my thinking is this .. No Blizzcon+more time and resources to spend on MoP. With GW2 coming out in Aug..with NO content for MONTHS past and none until a few weeks before release.. they know they have the highest probability of losing, maybe millions, to GW2. It would be in their best interest to try and at least match that date. The beta is almost complete, the PTR is up ( the patch anyways ) ..so many reasons for them to launch sooner rather than later. AND this beta is already been going on as long or longer than any other beta past.

So heres a wild guess. " Blizzard anounces a release date only weeks before it hits shelves, is this a desperate move to keep players, after many months of no new content? Players might find GW2 an atractive alternative, and based on beta feedback, GW2 is a strong contender to finally be that elusive "WoW killer" no other MMO has yet accomplished"

MiRai
07-18-2012, 11:17 AM
GW2 is a strong contender to finally be that elusive "WoW killer" no other MMO has yet accomplished"
By "killing" WoW you would have to stop it dead in its tracks and that's obviously not going to happen. Guild Wars 2 isn't going to release on a Wednesday and by Thursday afternoon no one is playing WoW anymore.

Every time a new game is about to release there is all this talk about it "killing" World of Warcraft. Then a few weeks later the game ends up being plagued with endless problems that have seemed to elude the beta stages and everyone is complaining that X feature is missing or should be implemented. What's funny is that most of those threads that talk about having X feature be implemented is that it can usually be tied back to something that's in WoW because WoW gives most people everything that they need in a game -- That's why nothing is going to "kill" WoW (I feel dumb for saying that).

Even if the planets and stars align on the GW2 launch day and WoW loses 10+ million subscribers overnight (:rolleyes:), it'll still have at least 1 subscriber -- Me, because I don't find Guild Wars 2 appealing.

Lyonheart
07-18-2012, 05:00 PM
By "killing" WoW you would have to stop it dead in its tracks and that's obviously not going to happen. Guild Wars 2 isn't going to release on a Wednesday and by Thursday afternoon no one is playing WoW anymore.

Every time a new game is about to release there is all this talk about it "killing" World of Warcraft. Then a few weeks later the game ends up being plagued with endless problems that have seemed to elude the beta stages and everyone is complaining that X feature is missing or should be implemented. What's funny is that most of those threads that talk about having X feature be implemented is that it can usually be tied back to something that's in WoW because WoW gives most people everything that they need in a game -- That's why nothing is going to "kill" WoW (I feel dumb for saying that).
even if the planets and stars align on the GW2 launch day and WoW loses 10+ million subscribers overnight (:rolleyes:), it'll still have at least 1 subscriber -- Me, because I don't find Guild Wars 2 appealing.

I know what the true definition of "killer" would mean. In the case of WoW, any game that took million"s" of players away would put a hurting on WoW and would be considered a WoW killer by some.. But IMO, any MMO that took enough to have more players than WoW could be thought of as a WoW killer. But yea.. nothing will ever TRULY kill WoW.

That being said, it was more about WHY Blizz might put the expansion out sooner than most think. And GW2 is just one part of why I think they might.

jstanthr
07-18-2012, 06:52 PM
it might take "millions" away but at least half of those would be back in 3 weeks, about the time it takes me to see what i wanna see in new MMo's, The only true WoW killer out there is blizzard themselves.

This is my own personal opinion.

zenga
07-18-2012, 08:10 PM
Regardless of how many time it takes for actually pressing & distributing the boxed games - which will be less and less due to digital downloads - they still need a good month or 2 for their media campaign.

Khatovar
07-18-2012, 10:52 PM
School is the ultimate WoW-killer. Millions of players stop playing and go back to school since there's nothing to do between August and October. Then Brewfest comes up and they all come back.

valkry
07-19-2012, 09:50 AM
Surprise release would hurt some people as they have/want to book leave from their jobs for that first week of it being live

MiRai
07-20-2012, 03:18 PM
PTR 5.0.4 Patch Notes - http://blue.mmo-champion.com/topic/230322-world-of-warcraft-ptr-patch-504-notes/

Soon™

Ughmahedhurtz
07-20-2012, 05:57 PM
All characters now take 30% less damage from other players.
Hoo, boy. That should prove entertaining, especially vis-a-vis healers in arena. http://www.l00py.net/images/smilies/foodpopcorn.gif WHERE MAH GLOBAL GOES?

Enchants that modify the gear in your head slot have been removed (http://us.battle.net/wow/en/blog/6195247) from the game. This includes older head enchants of every type.

Aren't there original twink characters that still had grandfathered head enchants?

Prime glyphs have been removed.

So we're down to two glyph types again?

MiRai
07-20-2012, 06:04 PM
Enchants that modify the gear in your head slot have been removed (http://us.battle.net/wow/en/blog/6195247) from the game. This includes older head enchants of every type.
Aren't there original twink characters that still had grandfathered head enchants?
I think all head enchants will show as 'deactivated' (or grayed out) after MoP goes live. Kinda like if you don't meet the requirements of the meta gem in your head slot.

F9thRet
07-20-2012, 08:53 PM
Did you all catch that macro from WoW insider today's piece on huntards?

Something like
/targetlasttarget
/fetch

Sends your pet out to loot everything.

I'm still not sure about the new Pally tank and healing skills though. Removing Exorcism from the Holy Paladin, just seems off. not so much for the tank though.

Stephen

candlebox
07-20-2012, 10:00 PM
I am guessing an August release...to force everyone to drop out of college and stay in the basement.

luxlunae
07-22-2012, 12:48 PM
Can anyone on the beta tell us/link us to a list of the live 1-25 level guild perks? Are they adding any levels?

valkry
07-22-2012, 07:54 PM
Can anyone on the beta tell us/link us to a list of the live 1-25 level guild perks? Are they adding any levels?
http://mop.wowhead.com/guide=5.0&general#guild-perks

Looks like a few additions. And level 30 will be the new cap. So far

JohnGabriel
07-24-2012, 05:03 PM
Any more news on an 11th character slot? My main account is full.

I am hoping for more than that but as long as they will still give us the 11th for a monk I will be happy. The one fan post I saw says you will have to have the expansion to get the 11th slot but I have no issues with that.

zenga
07-24-2012, 06:10 PM
Any more news on an 11th character slot? My main account is full.

I am hoping for more than that but as long as they will still give us the 11th for a monk I will be happy. The one fan post I saw says you will have to have the expansion to get the 11th slot but I have no issues with that.

That's been confirmed a long time ago by he devs.

roddo
07-24-2012, 09:03 PM
How do you get a 10th slot? Thought 9 was the max.

MiRai
07-24-2012, 09:14 PM
How do you get a 10th slot? Thought 9 was the max.
You've always been able to create 10 characters per server since the game was in beta.

roddo
07-25-2012, 06:42 AM
never had more than 9 on a server, guess I didn't realize i could have 10.

MiRai
07-25-2012, 09:19 AM
http://i.imgur.com/sKCxm.png

Alge
07-25-2012, 09:32 AM
MiRai wins the internet!

MiRai
07-25-2012, 09:39 AM
MiRai wins the internet!
http://cdn.memegenerator.net/instances/400x/23943281.jpg

valkry
07-25-2012, 10:35 AM
In the words of someone else, "pretty hard to argue with the announcement on the official bnet page" lol

I for one will be happy, I will be working but only for 2 shifts then I will have 5 days off to enjoy all the new content.

Lyonheart
07-25-2012, 12:06 PM
So i was not far off.. sept 25th is a lot closer than most were predicting.. i was thinking end of Aug or Septish 8) .. I'm glad it wasn't end of Aug because ill be on vacation!

roddo
07-25-2012, 04:57 PM
pre-orders on battle-net for the digital edition and retail box as well.

Shania
07-25-2012, 06:58 PM
finally a release date woot, but still soooooooo far away waa.
O well, gives me time to get the Heroic Version of the mount of madness, hopefully... already 8/8 hm, just need the damn mount to roll my way!

How are people going to level in MOP ? Solo, main first, x5 straight off ?

I decided to take my main hunter, + 2 other hunters, 1 shammy 1 druid, just hope it won't take tooo long to level x 5 on midnight launch.

Lyonheart
07-25-2012, 07:23 PM
finally a release date woot, but still soooooooo far away waa.
O well, gives me time to get the Heroic Version of the mount of madness, hopefully... already 8/8 hm, just need the damn mount to roll my way!

How are people going to level in MOP ? Solo, main first, x5 straight off ?

I decided to take my main hunter, + 2 other hunters, 1 shammy 1 druid, just hope it won't take tooo long to level x 5 on midnight launch.

its only two months. that's not far at all!

leroyreborn
07-25-2012, 08:50 PM
Amount of Gold Dropped in Old Raids
In general, enemies in raids and dungeons drop significantly more gold than outdoor foes, specifically because we are assuming that the gold is going to be split 5, 10, or 25 ways. As player power rises over time, it obviously becomes possible to complete old content with significantly fewer players, such that the gold rewards become disproportionately high.

In the past, our only solution was to drastically reduce the gold dropped by legacy content across the board (e.g., Magtheridon, much of Karazhan, etc.). In Mists, we have a new system in place that normalizes gold yield based on the number of players involved in the kill. If a Black Temple enemy drops 100 gold today on live, and you kill it with a 25-player raid group in Mists, it'll also drop 100 gold and each player will get 4 gold. If you solo Black Temple, that enemy will also give you 4 gold. If you do it with 4 friends, it'll drop 20 gold and each of you will get 4.

In other words, the gold obtained from killing raid or dungeon creatures no longer depends upon how many people you bring, or do not bring, with you. This system does not apply to anything in the outdoor world.

found this on MMO champ. that from a blue post. all i can say is booooo

luxlunae
07-25-2012, 09:13 PM
Amount of Gold Dropped in Old Raids
In general, enemies in raids and dungeons drop significantly more gold than outdoor foes, specifically because we are assuming that the gold is going to be split 5, 10, or 25 ways. As player power rises over time, it obviously becomes possible to complete old content with significantly fewer players, such that the gold rewards become disproportionately high.

In the past, our only solution was to drastically reduce the gold dropped by legacy content across the board (e.g., Magtheridon, much of Karazhan, etc.). In Mists, we have a new system in place that normalizes gold yield based on the number of players involved in the kill. If a Black Temple enemy drops 100 gold today on live, and you kill it with a 25-player raid group in Mists, it'll also drop 100 gold and each player will get 4 gold. If you solo Black Temple, that enemy will also give you 4 gold. If you do it with 4 friends, it'll drop 20 gold and each of you will get 4.

In other words, the gold obtained from killing raid or dungeon creatures no longer depends upon how many people you bring, or do not bring, with you. This system does not apply to anything in the outdoor world.

found this on MMO champ. that from a blue post. all i can say is booooo

I agree with the BOO, but I think this is an indication that blizzard is really trying to skip the hardcore inflation we've seen in every expansion. I can see that being very successful because of the introduction of the black market which will soak hundreds of thousands of gold from the wealthiest goblins every week. I'm going to try and sit tight at 400,000 because if anything we might see some deflation in the months after MOP.

ebony
07-26-2012, 03:57 AM
finally a release date woot, but still soooooooo far away waa.
O well, gives me time to get the Heroic Version of the mount of madness, hopefully... already 8/8 hm, just need the damn mount to roll my way!

How are people going to level in MOP ? Solo, main first, x5 straight off ?

I decided to take my main hunter, + 2 other hunters, 1 shammy 1 druid, just hope it won't take tooo long to level x 5 on midnight launch.

am going in x5 warlocks same on beta the more or less the same path i took easy stuff :P

Kojii
07-26-2012, 04:37 AM
when u levelled in beta , were u grinding, questing? any places u found good to go, that u would like to share with u? The spec u choose to level to go with ur warlocks?

beeq
07-26-2012, 05:01 AM
If you know a decent or an awesome aoe spot at lvl88+ area where 5 mages could go aoeing the &/"¤ out from that place, please let me know. I never won the beta key, though I never even opted-in in the first place.. but zerging the end-game world areas is my plan and then I'd fill AH with all the new stuff while it's still new.

Probably dungeon farming would be cool, too, but exp-wise that might be slower than killing thousands of world area non-elite mobs.
I've been leveling 5 druids now with guild perk and 2x heirlooms and doing LFD and it seems still pretty strong way to go at lvl 36..

Basically I'd do anything except questing, unless you need to finish some quests for rep tabards to use in dungeons later

ebony
07-26-2012, 06:43 AM
when u levelled in beta , were u grinding, questing? any places u found good to go, that u would like to share with u? The spec u choose to level to go with ur warlocks?


i went demo tank mode ins cast very fast to kill stuff melee i just went all over the places and just quested it out not much just grinding. but there was classes bugging out game items to onekill my group. but all in all it was not to bad some quests if they had a low drop i would move on the zone i would stay out is right at the bottom.

but a lot might be fixed i did leave loads off feedback for the devs. there no route/plan in mop its just find somewhere to quest and then move on.


i would do quests rep is working a lot def in mop a lot of valor items u need rep. and there no tabands that i seen yet. i could not solo mop dungons with just warlocks there not hard but u need a healer big time.

Fat Tire
07-26-2012, 09:36 AM
If you know a decent or an awesome aoe spot at lvl88+ area where 5 mages could go aoeing the &/"¤ out from that place, please let me know. I never won the beta key, though I never even opted-in in the first place.. but zerging the end-game world areas is my plan and then I'd fill AH with all the new stuff while it's still new.


There are birds in the Valley of the Four Winds called Emperor Tern that have @70k hps and are in small packs that give 22k-23k exp per bird. However, I havent been on the beta for a few weeks and heard a rumor that is was fixed, but its a good place to start.

Khatovar
07-26-2012, 09:44 AM
Playing around with macros tonight, and wanted to make note of some of the things I'm seeing.

Fallthru macros and stacked /casts have been tweaked so they're even less reliable. Sometimes you can't get the fallthru to trigger, sometimes it's really sporadic, and sometimes it'll get stuck on the fallthru and spam that forever. I found very few stacked casts that worked at all. Some do, but most just spammed the hell out of the top spell...if I had to guess based on my half-assed research, I'd say only abilities off the GCD or abilities with a cast time will {maybe/possibly/usually?} work. Instant abilities that invoke the GCD don't seem to work, period.



0,0 Macros still work and you can use them to create stacked castsequences, but they don't work predictably. Which is kind of strange because using 0,0 to create a fallthru workaround on a /castsequence followed by a /cast usually has the same issue as above.

These spells are totally random, since I was only testing macro functionality.


/castsequence reset=combat Searing Totem, 0, 0, Flame Shock, 0, 0, 0, Earth Shock, 0, 0, 0, Frost Shock, 0, 0, 0, 0, 0, 0, 0, 0
/castsequence reset=combat Lightning Bolt, Lava Lash, Stormstrike, Chain Lightning

The above works, albeit poorly, where the 0's are spots where the macro has a chance to drop down to the next sequence, and it'll bounce back and forth between the two rather randomly. It's not uncommon for the macro to act rather like /castrandom and get fixated on a spell and lock up until it can cast that spell, even if the other macro has a spell ready to go. More 0's would probably help that, but that can get to be a lot of added work for limited functionality.



/castsequence reset=combat Searing Totem, 0, 0, Flame Shock, 0, 0, 0, Earth Shock, 0, 0, 0, Frost Shock, 0, 0, 0, 0, 0, 0, 0, 0
/castsequence reset=combat Lightning Bolt, Lava Lash, Stormstrike, Chain Lightning
/cast Unleash Elements

This one will also work, about the same as the above one. Everything will eventually go off. Keyword being eventually.



/castsequence reset=combat Searing Totem, 0, 0, Flame Shock, 0, 0, 0, Earth Shock, 0, 0, 0, Frost Shock, 0, 0, 0, 0, 0, 0, 0, 0
/cast Unleash Elements

And this one is pure fail. It seems like as soon as it hits the /cast, it fixates on the /cast and completely ignores the /castsequence from that point on.



Duplicated castsequences still progress across all duplicates in any macro, so that can still be useful.

Using Custom Lag Tolerance can kind of "help" but not enough for it to be worthwhile.

So it looks like we're probably going to be moving into "way more than 2-step" macros when MoP hits.

valkry
07-26-2012, 11:15 AM
The Mop xpac is released the DAY AV weekend finishes... that would have been AWESOME for lvling while 10 boxing for me :(

MiRai
07-26-2012, 11:27 AM
The Mop xpac is released the DAY AV weekend finishes... that would have been AWESOME for lvling while 10 boxing for me :(
Ebony brought this to our attention the other day in IRC, but AV CTA doesn't end until 27 September according to the beta calendar.

http://i.imgur.com/6DAGD.jpg

valkry
07-26-2012, 12:04 PM
Ebony brought this to our attention the other day in IRC, but AV CTA doesn't end until 27 September according to the beta calendar.

http://i.imgur.com/6DAGD.jpg

Oh that's right, CTA runs for the full week in MoP... you just made my day :P

Or by the looks of it it changes every few days, which i like actually.

Lyonheart
07-26-2012, 04:52 PM
so they are changing it to all week, so a few days for each CTA.. it might or might not be on weekends now? ( in other words. its no longer CTAW(weekends)? ) Makes sense considering 3 new BGs incoming. Would be forever to get through each one if its still on weekends only!

daviddoran
07-26-2012, 08:34 PM
I like the CTA change. As it is now it already takes forever for one BG to make the rounds, adding more would make it too long.

MiRai
07-26-2012, 09:18 PM
Just an FYI for 4+ boxers... MoP Scenarios are only for 3 players. I haven't been keeping up with all the MoP news and didn't know that, so I'd guess that some of you didn't either. ;)

dancook
07-27-2012, 05:01 AM
Just an FYI for 4+ boxers... MoP Scenarios are only for 3 players. I haven't been keeping up with all the MoP news and didn't know that, so I'd guess that some of you didn't either. ;)

I've just googled MoP Scenarios... any idea of what the rewards will be like?

Doesn't sound like something one might grind, but allow you to jump on-line for 30 minutes and achieve something.

Considering the 'hardcore' nature of boxers, will Scenarios be for us?

valkry
07-27-2012, 08:44 AM
Just an FYI for 4+ boxers... MoP Scenarios are only for 3 players. I haven't been keeping up with all the MoP news and didn't know that, so I'd guess that some of you didn't either. ;)

Might have to add another shammy to my 8 lol

MiRai
07-27-2012, 08:47 AM
I've just googled MoP Scenarios... any idea of what the rewards will be like?

Doesn't sound like something one might grind, but allow you to jump on-line for 30 minutes and achieve something.

Considering the 'hardcore' nature of boxers, will Scenarios be for us?
http://us.battle.net/wow/en/game/mists-of-pandaria/feature/


Unlike dungeons and raids, scenarios present you with a number of goals you need to achieve in order to progress and will reward you with Valor points as well as random loot bags containing rare quality items.

Homer
07-27-2012, 01:30 PM
Just an FYI for 4+ boxers... MoP Scenarios are only for 3 players. I haven't been keeping up with all the MoP news and didn't know that, so I'd guess that some of you didn't either. ;)

It's a minimum of 3 players to a maximum of 25 according to current notes

MiRai
07-27-2012, 02:09 PM
It's a minimum of 3 players to a maximum of 25 according to current notes
I'm hoping that's true and that would make much more sense for people who do want to play together regardless of multiboxing.

Homer
07-28-2012, 06:11 AM
It has probably already been posted but I do not want to go through 21 pages and if it has not its good info.

Blizz has said that Monk healers will almost be able to heal without targeting makes me think they will be a fantastic edition to a Boxing raiders teams.

Crum1515
07-28-2012, 10:09 AM
I disagree. Warriors will be the best. Heroic Leap + Bandages = Epic Mobile Healing.

Knytestorme
07-30-2012, 02:59 AM
It's a minimum of 3 players to a maximum of 25 according to current notes

Sadly note :(.....3 max


Scenarios are short, instanced adventures for three level 90 players of any class.

from the "What is a scenario" box here (http://us.battle.net/wow/en/game/mists-of-pandaria/scenario/a-brewing-storm)

beeq
07-30-2012, 04:52 AM
Challenge modes will be interesting ;)
I've run Stonecore heroic full run in 10 minutes with my team.. (5x glyphed invisibility for some serious trash skipping..) :rolleyes:

All my mages are at ilvl 390 atm so Time Warp is only "needed" at Ozruk.

http://wow.zamimg.com/uploads/screenshots/normal/307574.jpg

valkry
07-30-2012, 07:11 PM
I wonder if full rogue/druid/hunter teams will dominate challenge modes due to being able to skip trash

Shania
07-30-2012, 08:12 PM
dunno will find out since my main is a hunter, and my other x 4 toons. Gunna love that point blank against melee boxing hunters in MOP!

ebony
07-31-2012, 06:08 AM
Ebony brought this to our attention the other day in IRC, but AV CTA doesn't end until 27 September according to the beta calendar.



as most of us will miss this one leveling less u level though AV thats not a good plan for the xp u get. the next dates are.

IOC tusday 16th oct 12:01AM till thursday 19th oct 11:59pm (then 2 mins later :P)
AV firday 19th oct 12:01AM till monday 22th Oct 11:59pm

40 man Bg's week long FTW ;) jut rember this when booking time off work ;)

https://dl.dropbox.com/u/20663759/MOPBETA/stuff/WoWScrnShot_073112_110040.jpg

https://dl.dropbox.com/u/20663759/MOPBETA/stuff/WoWScrnShot_073112_110057.jpg




Just an FYI for 4+ boxers... MoP Scenarios are only for 3 players. I haven't been keeping up with all the MoP news and didn't know that, so I'd guess that some of you didn't either. ;)
[/QUOTE]

i did do them on beta they are all 3 man but still woth it the blue gear is pointless but for them thats got there own guilds ;)

250g x15 a week!

https://dl.dropbox.com/u/20663759/MOPBETA/stuff/WoWScrnShot_073112_105946.jpg

valkry
07-31-2012, 07:29 PM
Is AV cta bad xp for lvling even with like a 80% win ratio? I know in early levels it is quite lucrative

Homer
07-31-2012, 08:01 PM
Is AV cta bad xp for lvling even with like a 80% win ratio? I know in early levels it is quite lucrative

The 70-74 and 74-79 bracket was very fast easy leveling for one of my teams this weekend. Granted I am on RAF

MiRai
07-31-2012, 09:56 PM
Just posting some random information on World of Farmville... I mean... Warcraft. ;)

http://www.wowhead.com/news=205091/mists-of-pandaria-the-tillers#union-tillers-rewards (http://www.wowhead.com/news=205091/mists-of-pandaria-the-tillers#union-tillers-rewards)

beeq
08-01-2012, 02:18 AM
http://eu.battle.net/wow/en/forum/topic/5035604631 Closed thread for a reason..

..but I have to agree a bit. I'm not thrilled about The Tillers at all.
Quick-look on questlines and the environment seems quite boring, reputation rewards are mostly just mounts and companions.

I wonder how much exp can you gain by doing Cata heroics in MoP.. Or if MoP dungeons were doable like Cata normal dungeons were at the start.
Normal dungeon clearing at the start of Cata was easy for 5 mages and the exp was fairly good. Especially The Vortex Pinnacle was fun and Volatile Air-wise quite profitable.

Khatovar
08-01-2012, 02:32 AM
I wonder how much exp can you gain by doing Cata heroics in MoP.. Or if MoP dungeons were doable like Cata normal dungeons were at the start.
Normal dungeon clearing at the start of Cata was easy for 5 mages and the exp was fairly good. Especially The Vortex Pinnacle was fun and Volatile Air-wise quite profitable.

Next to nothing if the same rules apply for this expansion. Someone already brought it up (http://www.dual-boxing.com/threads/47577-Tankadin-Plus-4-Shammies-still-good-for-PvE?p=364732&viewfull=1#post364732) in the Group Comp section and there's a 90% drop in XP for previous-expansion content.

You'll want to stick to current content and do non-heroics.

beeq
08-01-2012, 06:33 AM
Next to nothing if the same rules apply for this expansion. Someone already brought it up (http://www.dual-boxing.com/threads/47577-Tankadin-Plus-4-Shammies-still-good-for-PvE?p=364732&viewfull=1#post364732) in the Group Comp section and there's a 90% drop in XP for previous-expansion content.

You'll want to stick to current content and do non-heroics.

Ahh right, thanks for this information ;)


There are birds in the Valley of the Four Winds called Emperor Tern that have @70k hps and are in small packs that give 22k-23k exp per bird. However, I havent been on the beta for a few weeks and heard a rumor that is was fixed, but its a good place to start.

While the Valley of the Four Winds is for players 86+, how about the harder content fx. Vale of Eternal Blossoms (which might be "locked" until at lvl 87 you can get the quest, Temple of the White Tiger, so you can unlock and enter the vale..?)

Time will tell how tough the MoP normal dungeons will be for 5 mages, but if that's a no go, then my plan is to go and farm some world end-game zone for drops and exp.. but not enough information yet about the mobs much.

smalltanker
08-02-2012, 03:52 AM
Is AOE farming an option for 5 x blood DKs or 5 x elemental shaman? I know shaman lose some healing but with healing rain and new potential for permanent elementals it might be some options of AOE farming to level and get greens/blues/possible world drops.

zenga
08-02-2012, 07:23 AM
Is AOE farming an option for 5 x blood DKs or 5 x elemental shaman? I know shaman lose some healing but with healing rain and new potential for permanent elementals it might be some options of AOE farming to level and get greens/blues/possible world drops.

Ele shaman their healing is among the best in the game, both spot and aoe healing. I personally expect it will get nerfed caused it's way too good.

ebony
08-02-2012, 08:27 AM
Ele shaman their healing is among the best in the game, both spot and aoe healing. I personally expect it will get nerfed caused it's way too good.

not as good as holy pallys as you just can not kill them infact with the silly resi numbers and healing numbers healers make you GOD.


But will not see big changes for a few more weeks yet.

crowdx
08-02-2012, 11:48 AM
Has it been confirmed that some transmute mats are now bind on pickup?

zenga
08-02-2012, 02:07 PM
not as good as holy pallys as you just can not kill them infact with the silly resi numbers and healing numbers healers make you GOD.


But will not see big changes for a few more weeks yet.

Well holy paladins are healers, what would you expect? That a dps shaman would outheal a healer? The guy was talking about aoe farming and mentioned that healing was nerfed for ele shamans, and in that context was my reply.

smalltanker
08-03-2012, 12:12 AM
Thanks Zenga... just trying to see if I need to focus on my 5 x DKs (70's), 5 x Priests (20's), or 5 x Paladins (40's) ... as it stands currently I have my 5 shammies in mostly honor/conquest level gear and tear up AV as elemental or resto. Looking for a way to get a leg up when the patch is released. I know last time I farmed the water zone with my druid herber and made thousands the first week and banged out a level just herbing. The ability to do AOE farming + herbing + tailoring + enchanting + inscription in my party is making me itchy to get the patch and take charge of the economy for a bit.

Multibocks
08-06-2012, 08:04 PM
http://wow.joystiq.com/2012/08/06/mists-of-pandaria-valor-of-the-ancients-increases-valor-points/


So i'm wondering if this means one character is max then ALL accts on one bnet get the bonus. Would make sense that you would use LFD on one fast queue tank or healer to max valor and then all your teams get 50% bonus. Using LFD on one character until you have h eroics down on one team. Not sure about this method in terms of time saved.

ebony
08-06-2012, 08:42 PM
http://wow.joystiq.com/2012/08/06/mists-of-pandaria-valor-of-the-ancients-increases-valor-points/


So i'm wondering if this means one character is max then ALL accts on one bnet get the bonus. Would make sense that you would use LFD on one fast queue tank or healer to max valor and then all your teams get 50% bonus. Using LFD on one character until you have h eroics down on one team. Not sure about this method in terms of time saved.

As said before the game does not really understand what a game licence is even less then it does on live atm, all my beta chars are on there own Battle.net accounts so can not get we have to wait for a blue post about this is just been data mind. but all in all all your chars are all your "alts" but one ;) unless you do not play battle.net wide.

Battle.net is there for players that's needs more char slots so that's why the changes seem kinda fun for us :)

valkry
08-07-2012, 12:09 AM
Yea, all chars on your bnet will get the 50% bonus. So instead of getting 100 VP for doing a heroic, you get 150 VP. I like this change, it's good for alt-a-aholics

beeq
08-07-2012, 08:58 AM
Was this mentioned yet?

Elixir of Ancient Knowledge
Binds to Battle.net account
Item level 1
Use: Increases experience gain by 300% for 1 hour.
Does not work for players above level 84.
"A faint whispering can be heard from the bottle."

http://mop.wowhead.com/item=86574

"Drops from Krol the Blade (a rare elite in Dread Wastes), lvl 90 with 4 million hp."
"In the latest patch this item is now bound to account so sadly there will no longer be a market for it on the AH."

valkry
08-07-2012, 10:03 AM
am, a rare elite? Probably on a long respawn timer

Multibocks
08-07-2012, 10:50 AM
Was this mentioned yet?

Elixir of Ancient Knowledge
Binds to Battle.net account
Item level 1
Use: Increases experience gain by 300% for 1 hour.
Does not work for players above level 84.
"A faint whispering can be heard from the bottle."

http://mop.wowhead.com/item=86574

"Drops from Krol the Blade (a rare elite in Dread Wastes), lvl 90 with 4 million hp."
"In the latest patch this item is now bound to account so sadly there will no longer be a market for it on the AH."
This and RAF o.0

Lyonheart
08-07-2012, 11:31 AM
Who said that FTP items cant be sold in a PTP MMO? Blizzard should just sell those bad boys in the store. I know i would buy the hell out of them. It's RaF exp in a bottle! without having to make new accounts. i spend more per moth in EQ ( per account ) than i ever did in any PTP games. mounts..exp potions.. bags..etc..

Shania
08-07-2012, 10:34 PM
Yea, all chars on your bnet will get the 50% bonus. So instead of getting 100 VP for doing a heroic, you get 150 VP. I like this change, it's good for alt-a-aholics

Yep, this is a great change added for alts!



Elixir of Ancient Knowledge
Binds to Battle.net account
Item level 1
Use: Increases experience gain by 300% for 1 hour.
Does not work for players above level 84.
"A faint whispering can be heard from the bottle."

Oh how I want a tonne of these

beeq
08-08-2012, 05:49 AM
Elixir of Ancient Knowledge

This and RAF o.0

but do they stack? No-one knows for sure, but

"The maximum increase you can receive at any given time is 300%.
Meaning no, heirlooms do not stack with RAF.
No, rest does not stack with RAF.
No, guild perks do not stack with RAF.
RAF is 300%, and that is the maximum boost XP can have ever (right now anyway). Period. It's the cap."

but then again..

"The Elixir works with Heirlooms. People posted on wowhead and they got about 335% experience, 300% without levelgear."

source:http://www.mmo-champion.com/threads/1150026-300-XP-Elixir-of-Ancient-Knowledge/page11

Multibocks
08-08-2012, 07:28 AM
Ohhh I did not know that! I need a bunch of these for my panda monk team :)

MiRai
08-08-2012, 12:02 PM
Monks ineligible for SoR

http://eu.battle.net/wow/en/blog/5617279

http://blue.mmo-champion.com/topic/231921-scroll-of-resurrection-updated/

beeq
08-08-2012, 12:29 PM
Monks ineligible for SoR
http://eu.battle.net/wow/en/blog/5617279

makes sense, though the link goes 404.. but doesn't the instant lvl 80s offer end anyway before the launch?

MiRai
08-08-2012, 12:42 PM
makes sense, though the link goes 404.. but doesn't the instant lvl 80s offer end anyway before the launch?
Hate it when the blog URL changes. It was taken from here - http://blue.mmo-champion.com/topic/231921-scroll-of-resurrection-updated/

Homer
08-08-2012, 06:44 PM
Seems like the book from wotlk that gave you experience, Wanted by all, Collected in mass's by none.

MiRai
08-09-2012, 04:14 PM
Monks are eligible for RaF, but not SoR.

http://us.battle.net/wow/en/forum/topic/6293820089
http://blue.mmo-champion.com/topic/232053-raf-and-monks/

Truelle
08-09-2012, 06:48 PM
Wow monks eligible for Raf and AV holiday during launch as well. Now I can't decide whether to go for Realm First Monk or work on leveling my teams using AV. Kinda torn...

Multibocks
08-09-2012, 10:39 PM
AV the first weekend on my established team and then do the monks. I don't care about server firsts :)

Shania
08-10-2012, 12:34 AM
Nice, Monks on Raf! Im going 4 hunters and a druid normal quest mode on release, hopefully they be level 90 before Weekend so I can then use shammys in AV or start Monks, undecided.

hannibal
08-10-2012, 03:51 AM
The av "weekend" actually starts on tues.

Longshot17
08-10-2012, 01:17 PM
How much 'phasing' is there in MoP? (sorry have only read from page 15 onwards). Part of me hopes that there is none, part of me likes the way they use it to progress the 'story' behind the zones (also nice tool to avoid gankers when herbing/mining on PvP servers).

MiRai
08-10-2012, 03:36 PM
Background downloader is operational -

http://www.mmo-champion.com/content/2881-Patch-5-0-4-on-the-Background-Downloader-Monks-and-RaF-Theramore-Event-Testing