View Full Version : Best Healer for Multiboxers?
Sam DeathWalker
03-17-2012, 03:05 PM
With the new scroll of resurection Im not locked into shaman healing so I am looking at other classes, as well as the talent trees for MoP.
The three classes are
Holy Priest
Holy Pal
Retro Shaman
PvP is more important to me then PvE. I have to heal a lot of mages taking a lot of aoe damage. Ill have like 5 healers and maybe 15 mages to heal.
Priest has circle of healing which is instant cast, important to keep on the move out of aoe during pvp.
Pal has instant light of dawn and 2.5 sec holy radiance (looking a MoP talents). Light of Dawn is powerful but requires facing.
Shaman has CH but CH is also a 2.5 sec cast. And Healing Rain but targeting is also a lot of extra problem.
Shaman has the best buffs though in riptide and earth shield, stacking riptide on the lead tank will make him invincible basically.
Pal has Blessings and Auras.
Priest has fear ward.
Anti Fear/Silence/ act’s is also important. Shaman has grounding and tremor totems, Priest has fear ward and dispel magic (targeted though), Pal has devotion aura, hand of freedom, sacred cleansing.
And some offensive utility. Pal has blinding light, Shaman bloodlust (but mages have time warp) and fire elemental and hex. Priest has physic scream.
A possible combo might be 2 pals (plus one pal tank) to cover most blessings and auras and 3 shaman. Or other combos as well.
What you think?
traedoril
03-17-2012, 03:15 PM
Right now Priests are one of the best healers. In MoP it looks like Priests and Pally's will be.
EaTCarbS
03-17-2012, 08:57 PM
You forgot druids and monks.
zenga
03-17-2012, 09:53 PM
Yeah if I was you - while you are at it - I'd definitely level 5 resto druids all the way up there!
JohnGabriel
03-18-2012, 01:12 AM
I didnt like boxing with a priest healer. Any are fine for solo healing, but I dont think anyone could say anything to move me away from restro shaman while boxing.
Ualaa
03-18-2012, 03:52 AM
If you have several Resto Druids, that is pretty good healing.
I recently did the honor grind, with 5x Druids as Resto...
Wild Growth is instant cast, and will auto heal the "x" (percentage) lowest health characters in the party/raid/bg.
Efflorescence is an AoE healing circle, which occurs as a result of any critical heal with Swiftmend.
Between the two, my 5-box Druid team was virtually immune to raw damage.
Rejuvenation x5, was very mana efficient... and healed quite well.
In PvP, whoever was focus fired would often need nothing beyond that.
The efficient heals are: Nourish (faster) and Healing Touch (slower).
The emergency heals (mana intensive) are: Lifebloom (instant) and Regrowth (bigger).
You have Tranquility on a very short (3 minute, talented) cooldown...
And with 2-3 Druids, that is very impressive AoE healing.
During a Drek fight with 2-3 Warders up, I could stagger my Tranquility by pressing the hotkey (on round-robin) every 5 seconds or so, which is 2+ constant Tranquility effects for over 20 seconds.
Solo, I've found Druids to be a little lacking... in that it takes a while for the HOTs to "ramp up".
But boxed, they're more than decent.
That might be true for other healers too... but with Druids there is very little to manage.
I had Rejuvenation talented/glyphed, so it was 1.0 second GCD (base) instead of 1.5 seconds.
It instantly healed for 15% (75% of a single druids entire Rejuvenation) of the amount, plus the HOT portion.
Rebirth, glyphed gets you a 100% health rez... which in normal BG's or in world PvP is usable every 10 minutes.
That's pretty nice recovery, on round-robin.
Your healers have Nature's Swiftness on round-robin too.
You have the option to stealth...
And if your focus is PvP, you can easily take the Tier 1 Feral talent, for +30% movement in Cat Form.
I had each of the Druids do Innervate on the next Druid.
And with that glyph, they would self innervate for a smaller amount, whenever they innervated someone else.
So that was a lot of additional mana, for the entire healer team, also on a short reuse.
Treeform was the big cooldown.
I used it for:
a) Lifebloom on unlimited targets
b) Regrowth as an instant cast
c) Wrath hit harder and cast insanely fast (25K DPS, on average between the 5 Druids)
zenga
03-18-2012, 09:31 AM
Sending the one who can talk sam into rerolling some druids a couple of free Belgian Beers :D
Ualaa
03-18-2012, 01:26 PM
My keybinds were relatively simple.
On the Grid Frame, left click = Rejuvenation.
Which was the default move.
Whichever toon was hit first was left clicked.
Right click was originally their Cleanse, but I changed that to Nourish... the default mana efficient heal.
If anyone was focused or hit with burst...
Or if my group was taking a lot of damage...
I would:
a) Scroll Wheel Up, over their Grid Frame = Swiftmend x5; and
b) Scroll Wheel Down, over their same Grid Frame = Wild Growth x5 (hitting that initial target, and then like Chain Heal... "intelligently" heal the next most hurt players in the area.
Typically 2-3 of the Druids would crit the Swiftmend, resulting in massive Efflorescence on the team.
I would then 5x Moonfire & 5x Insect Swarm, 2-3 opponents...
And then Left Click + Scroll Up + Scroll Down...
And apply dots on another 2-3 opponents...
Ignore the healer attacks... if you have Mages doing the DPS.
With just Honor gearing, not a single piece of Conquest gear...
In the 40-man sized BG's, they would often take out twice as many opponents... as Resto spec x5.
Sure, smart opponents could easily get them, via CC effects and chaining Fear.
But the raw stacked healing was great against much larger groups... they were holding Reserve Hut, and 15 horde attacked me... and won a good 2-3 minutes later, when all I did was heal frantically, against 3x as many players.
Sam DeathWalker
03-19-2012, 03:36 PM
Wild Growth seems the perfect spell but Druid just brings nothing to the table as far as buffs or any kind of fear defense.
The do add offensive punch though.
Also we still dont know the level 90 shaman spells for MoP.
Oatboat
03-19-2012, 03:38 PM
Get a trinket,
Druids are fun and easy. I'm considering driving my hunter group with a druid healer
Ualaa
03-20-2012, 12:43 AM
Druids can Wrath, mana free.
Shaman can Lightning Bolt, and regain a small amount of mana.
I suppose (Disc) Priests can Smite, which until MoP will auto heal whoever needs it the most.
The Paladin is (imo) the premier PvP healer... but is also my last choice for PvE healing.
No clue on what Monks will be like, but they're worth checking out.
Another consideration... what can they dual-spec into?
Druids get you Tank + Heals + Melee DPS + Caster DPS.
Priest gets you Heal Flavor A, Heal Flavor B + Caster DPS.
Paladin gets you Tank + Heals + Melee DPS.
Shaman gets you Heals + Melee DPS + Caster DPS.
Druids or Paladins, whatever their spec can count as a tank... which opens the dungeon finder.
Lyonheart
03-20-2012, 12:20 PM
Druids can Wrath, mana free.
Shaman can Lightning Bolt, and regain a small amount of mana.
I suppose (Disc) Priests can Smite, which until MoP will auto heal whoever needs it the most.
The Paladin is (imo) the premier PvP healer... but is also my last choice for PvE healing.
No clue on what Monks will be like, but they're worth checking out.
Another consideration... what can they dual-spec into?
Druids get you Tank + Heals + Melee DPS + Caster DPS.
Priest gets you Heal Flavor A, Heal Flavor B + Caster DPS.
Paladin gets you Tank + Heals + Melee DPS.
Shaman gets you Heals + Melee DPS + Caster DPS.
Druids or Paladins, whatever their spec can count as a tank... which opens the dungeon finder.
Monks are Tank..Heals..Melee DPS ( paly like ) Which will make leveling a full team of monks via DF possible!
Ughmahedhurtz
03-20-2012, 06:11 PM
Monks are Tank..Heals..Melee DPS ( paly like ) Which will make leveling a full team of monks via DF possible!
Assuming they don't nerf damage on healing spec and vice versa. Remember what happened to ret paladins in 4.0? Yeah. That.
Monks are Tank..Heals..Melee DPS ( paly like ) Which will make leveling a full team of monks via DF possible!
Assuming they don't nerf damage on healing spec and vice versa. Remember what happened to ret paladins in 4.0? Yeah. That.
Still, you should be able to level a full team of monks via Dungeon Finder.
There are not many classes where you can use the DF with 5 of the same class. Paladins, Druids, and Monks
Ughmahedhurtz
03-20-2012, 08:13 PM
Still, you should be able to level a full team of monks via Dungeon Finder.
There are not many classes where you can use the DF with 5 of the same class. Paladins, Druids, and Monks
Oh, I see what you mean. Sorry. I was thinking of doing them all as DPS with a bit in heals like I used to do with my paladins pre-4.0.
Sam DeathWalker
03-21-2012, 03:11 AM
http://wow.joystiq.com/2012/03/19/mists-of-pandaria-cool-class-stuff-we-found/
If shaman have a permanent fire pet thats big plus.
I am leaning towards shaman because the lack of fear protection is a killer for druids.
I wonder if the plus 5 mastery buff of shaman in mop stacks, if it does thats a big plus, if not maybe one of each healer type might be the best.
Khatovar
03-21-2012, 05:07 AM
I wonder if the plus 5 mastery buff of shaman in mop stacks, if it does thats a big plus, if not maybe one of each healer type might be the best.
I highly doubt it. Group buffs don't stack now and they wouldn't want to encourage class stacking for something like mastery.
Lyonheart
03-21-2012, 04:35 PM
Oh, I see what you mean. Sorry. I was thinking of doing them all as DPS with a bit in heals like I used to do with my paladins pre-4.0.
Looking at the DPS monk heals they get, I bet they will be able to run DF as all DPS>. you just que up as tank-heal-dps and switch to dps when your in.
Afterlife (LVL 26)
When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a healing sphere.
Healing Sphere
You form a Healing Sphere out of a healing mists at the target location for 30 seconds. If allies walk through it, they consume the sphere, healing themselves for 4,928. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
LVL UK Expel Harm
400 Mana, Melee Range, Instant Cast, 15 sec cooldown
Instantly heals the target for 14,896, and causes 120% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards of the target.
Actually, looking at those i listed.. looks like Afterlife will be good for trash and Players.. not sure what other heals will help in DF.. might have to have one heal speced.. but they heal while meleeing 8)
Sam DeathWalker
03-24-2012, 03:32 PM
Well now I am looking at disc priest in mop, they have a holy nova spam (3percent base mana gcd only I think) which will heal and flush out rogues and are instant cast, and you dont have to be in raid or group to benifit (big plus kinda). Plus at level 90 vampirec dominance which heals 3 low health nearby for 15percnet of all other healing you do ...
Fear ward, and dispel magic (powerfull to defend stuns and whatnot)
Pryer of mending is also a nice shield, and power word barrier.
The nice thing with these single target spells is that the more priests you have the more targets you can protect, whereas with auras and whatnot you dont get more effect with more of the same class.
Right now I am thinking (going down to 26 box to save monies bleh)
1 prot pal tank
20 archane mages /archane barrige 40yards instant cast/ (maybe 15 and 5 warlocks if the guild travel perk is eliminated)
1 Restro Shaman (5 mastery to nice and I have one at level 80 already but maby note as cant caste heals while moving)
4 Disc Priest
Very mobil crew which can heal and attack while running.
1 DK back up alt.
Apatheist
03-24-2012, 08:11 PM
Does fear/silence really matter with the amount of characters you play? Psychic scream only hits 5 targets and those 5 will IWT back into range as soon as the fear ends.
Your sig says 31 characters. I'd keep it as simple as possible and play 3 frost DK's & 2 resto Druids per group. Completely mobile, 18 Howling Blasts will global anything that isn't a tank and 12 regrowths/wild growths is basically godmode.
Ualaa
03-25-2012, 01:04 PM
You could run with a mixed group.
One set of five druids, who have amazing AoE healing.
One set of shaman, probably Elemental for DPS... and for Round-Robin of the Tremor Totem.
You could mix that up, and have one Boomkin for the caster buffs (Earth & Moon).
And one Resto Shaman for Earth Shield anytime 20+ DPS won't burn through a boss in seconds.
Then go with Mages, if that's your preferred class, to DPS with.
And whatever class you want to lead/tank with.
With that many toons, only several boxers in concert or Prepared would have even a chance against your swarm, at equal level... even if you were quite a bit back on gearing.
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