View Full Version : [ISBoxer] Please someone explain /click and macro keycombo
JackBurton
03-05-2012, 07:20 PM
Im trying to grasp how to save key real estate using the "allow extra modifiers" and !if (character in "Action Target Group Name Herel"), actualy i allready fully grasp the !if (character in "Action Target Group Name Herel")
part its just the boxes thats making my head go in circles. and /click stuff.
Key Combination: 1
Allow Extra Modifiers (http://www.dual-boxing.com/threads/45647-Allow-extra-modifiers) - for example for this In Game Helper > World of Warcraft > Macro to work properly i must have ALT, CTRL, and SHIFT checked. preferaly the left side ones since thats the hand i use.
#showtooltip
/cast [nomodifier] <Mount of your choice>
/cast [modifier:ctrl] Find Minerals
/cast [modifier:shift] Find Herbs
/cast [modifier:alt] Smelting
Can use FTL Modifiers (http://isboxer.com/wiki/WoW:FTL) - when you check this does it blacklist me from using ctrl-1 ctrl/shift 1 or whatever as an another isboxer game helper macro?
For Example Focus {FTL} game helper macro has all check boxes "allow extra modifiers" and "can use modifiers" checked off. If can use FTL~ is checked off why need to check off allow extra modifiers?
Can use FTL Modifiers (http://isboxer.com/wiki/WoW:FTL) - when you check this does it blacklist me from using ctrl-1 ctrl/shift 1 or whatever as an another isboxer game helper macro?
For Example Focus {FTL} game helper macro has all check boxes "allow extra modifiers" and "can use modifiers" checked off. If can use FTL~ is checked off why need to check off allow extra modifiers?
FTL is mutually exclusive from the optional modifiers. You aren't looking for FTL here, you're just wanting the optional modifiers.
For the macro you have pasted, just check the left ctrl, shift and alt boxes in the WoW Macro Library for these optional modifiers. (Read your macro... mod:ctrl, mod:alt, mod:shift. check a box for each mod:???). You will want to assign a Key Combination that does not have any modifiers in it (that would conflict with your "optional" ones). For example, if you put Ctrl+F1 here, then Ctrl is no longer "optional" because you're forcing it to always be there. So anyway, I'll call it F1 for the rest of this example.
Then, when you use a Named WoW Macro Action to activate your example macro (from the WoW Macro Library which has ALLOW ctrl,shift,alt checked), you can check the Ctrl box in order to send Ctrl+F1 instead of just F1. Check both Ctrl and Shift o send Ctrl+Shift+F1, and so on.
Hope this clears it up for you.
JackBurton
03-05-2012, 08:11 PM
ok now i understand
1) using mod macros with isboxer's "allow extra modifiers"
2) using !if (character in "Your.ATG.Name.Here")
I just dont understand the click system now. Sorry Lax I didn't understand the terminology you used in IRC.
JackBurton
03-05-2012, 10:30 PM
FTL is mutually exclusive from the optional modifiers. You aren't looking for FTL here, you're just wanting the optional modifiers.
I guess im not so smart cause I don't fully follow you. With me you gotta draw it with crayon.
I'm trying to learn everything regarding isboxer spawned macros in the context of preventing key conflicts, and learning how to troubleshoot key conflicts.
bottom line as i understand it currently.
1) If i have backspace slaved to a {FTL} based macro with "Can use FTL Modifiers" checked then all eight combinations (backspace, backspace/alt, backspace/shift, backspace/ctrl, backspace shift/alt, backspace/shift/ctrl/, backspace/alt/ctrl, and backspace/alt/ctrl/shift) are blacklisted in the sense that i cant use them to validate further macros. Without being ignored by is boxer or creating a conflict.
2) If any or all check boxes are ticked in "Allow Extra Modifiers" i cannot use those checked modifiers to to build any additional macros using key combinations used.
example:
nuke
/cast [nomod] nuke
/cast [mod:cntrl] instanuke
with R selected as the base key. I check off ctrl with the "alow extra modifiers" I can still use key combo's R+shift and or R+alt
Ualaa
03-05-2012, 11:54 PM
The modifiers you set for your team, in the character set slot options...
Those are only going to apply to the three FTL mapped keys: FTL Target Me, FTL Assist Me, and FTL Follow Me.
Anytime you want your slaves to do something based on the main target, do it with a Do Mapped Key action.
If you want the slave to assist the main, use a FTL Assist Me, rather than a wow macro action.
You can use modifiers in your wow macro actions, irregardless of them being the same as or different from the modifiers used in the FTL actions.
There won't be a conflict.
If you had an action:
- Do Mapped Key > FTL Assist Me
- Wow Macro Action:
#show Nuke
/cast [nomod] Nuke
/cast [mod:ctrl] Insta-Nuke
The process will be:
- Backspace is pressed, with the correct FTL Modifiers so the game knows which character the others should assist.
- Now the Macro Action goes off... and this is separate from the FTL Action.
- So with or without control, the macro fires off as expected.
I guess im not so smart cause I don't fully follow you. With me you gotta draw it with crayon.
I'm trying to learn everything regarding isboxer spawned macros in the context of preventing key conflicts, and learning how to troubleshoot key conflicts.
This isn't the first time we've discussed key conflicts ;) The best tool you have to prevent key conflicts is to use multiple WoW Macro Sets. I'm pretty sure I've pointed this out before but still sounds like you're not fully realizing that potential. I'll come back to this after responding
1) If i have backspace slaved to a {FTL} based macro with "Can use FTL Modifiers" checked then all eight combinations (backspace, backspace/alt, backspace/shift, backspace/ctrl, backspace shift/alt, backspace/shift/ctrl/, backspace/alt/ctrl, and backspace/alt/ctrl/shift) are blacklisted in the sense that i cant use them to validate further macros. Without being ignored by is boxer or creating a conflict.
ISBoxer doesn't ignore macros unless they are not assigned to your character(s), it will always output all of the macros assigned to your characters, and attempt to bind them as you specify and in the order given...
but yes, if you enable the FTL Modifiers option, you are telling ISBoxer to reserve all of the modifiers for use with FTL.
2) If any or all check boxes are ticked in "Allow Extra Modifiers" i cannot use those checked modifiers to to build any additional macros using key combinations used.
example:
nuke
/cast [nomod] nuke
/cast [mod:cntrl] instanuke
with R selected as the base key. I check off ctrl with the "alow extra modifiers" I can still use key combo's R+shift and or R+alt
Well, it's mod:ctrl rather than cntrl. ;) And yes, that is correct. If you assign this to "R", you are by definition trying to reserve both "R" and "Ctrl+R".
If you assign something else to Ctrl+R, then you get into this "ignoring" business where this macro is not going to be triggered when you press Ctrl+R, because that's how WoW processes key bindings.
I don't really think that using optional modifiers is going to reduce the number of key combinations in use in the game. It should use precisely the same number of optional modifiers, because you're going from 2 different sets of modifiers (meaning 2 different Key Combinations) for 2 different abilities on 2 different macros, to 2 different sets of modifiers (2 different Key Combinations) for 2 different abilities on 1 macro. The only thing you save by using this feature is having to make an additional macro. This thread probably already took more time than making the additional macros in question. ;)
Also, I've told you this before but you have a lot of macros if you've got to go figuring out ways of trimming things. Even if I make one macro per ability per class, and then add another 50-60 on top of that, I don't think I can come up with as many conflicts as you have! ;) For example, I posted my set of macros for my Death Knights http://isboxer.com/forum/viewtopic.php?f=4&t=1989 -- each ability out of Frost and Blood that I am using has its own macro. Roughly 30 macros. And as I was saying, if I add on another 50-60 on top of that for things that are not class-specific, I still have more than 1/3 of the key space on the keyboard available for making macros. I basically just use Ctrl+Shift+a row of keys, and Ctrl+Shift+Alt+a row of keys. (e.g. Q through P; note if you go looking at the wow macro set, I sorted it by name AFTER setting key combos, so the order of key combos is not straight down the line) And I can re-use those same keys for every other class, in their own Macro Sets, because I they will not conflict, because I will not assign my Death Knight macros to my Paladins or my Druids or my Mages or my Warlocks or my Priests or ... you get the idea.
The point is this a really simple way of not having conflicts: Just 1. don't assign priest stuff to your death knights or death knight stuff to your priest; and 2. reuse the same Key Combos when you have mutually exclusive sets. Using a simple, easy to remember system (like a specific set of modifiers, and a specific section of keys) makes this not so difficult to do.
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