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View Full Version : Class selection: tank, healer and 3 ?



Bunny
03-14-2008, 08:00 AM
Hi everybody,
does anybody have any experience with hunters at lvl 70 for dps? This setup is purely for pve. I know that it works pretty good with mages and/or locks but what are the dis-/advantages of using hunters for the dps? Does anyone have firsthand experience (speculations are welcome as well).
Bunny

Otlecs
03-14-2008, 08:25 AM
I have just one hunter in one of my instancing teams, and although her DPS is consistently below the mages, she has a number of advantages.

Most importantly, she keeps on doing damage even when I'm too busy driving the tank to actually press my DPS buttons :) Her pet is damned useful as a second tank too, at least in non-heroics. I first spotted this in Ramparts - Destroyers don't seem to knock the pet back in the same way as they do the tank, for example.

Since they changed the dead zone, I'm quite a fan of hunters in boxing groups now, especially since I solved her "target the next available target when my current target's dead and you're stupid enough to press the shot rotation button" problem!

As an aside, A loooong time ago, I rolled a 4 hunter team (to plug a Priest into later on), but they were universally reviled so I dropped them before level 15. I now think that's more a feature of the Night Elf lands on my server - for some reason they're perpetually full of complete morons - because I had exactly the same experience with my recently rolled NE Druids!

Djarid
03-14-2008, 08:57 AM
I built my 5 group for the synergy they would provide and so have a holy pala tank, a resto (can respec boomkin for pvp) druid healer and 3 ele shaman dps

I find that the combination of totems for 3 shaman is not significantly less than 4 and the benefit of auras, blessings, Mow and Totems really increases the groups survivability

Ilion Sturmlied
03-14-2008, 10:02 AM
I have a level 33-34 Team with Paladin, Priest and 3xHunters.

In the beginning I was thinking about restarting with mages, but after I got Arcane Shot it got a lot better.

DPS is very nice right now, also because of 3 cat pets =)

Later on I'm planning on having one tank pet as a small backup tank, maybe I even skill one of them beastmaster.

There some things that are a pain in the a..!

1. Food - Feeding 3 pets all the time can be troublesome.
2. Ammo - In the beginning I forgot to refresh my ammo supply ;(

The good things are imho:

1. Constant dps

With a Paladin as a tank you can start to shoot almost from the beginning. Auto Shot does not generate more aggro then the pala and you can add the dots to that.

With cower the pet's are also safe to add early.

2. Tracking

Does not seem like a bit advantage but I love it! One of my hunters is constantly tracking hidden, another humanoids.
On a PvP Realm it is good to know if an enemy is close.

3. Traps

The Traps give you some cc capabilities and ways to surprise attackers. =)

4. Feign Death

Can lower aggro and I'm going engineer for some wipe recovery.

One thing I don't like is, that many of the abilities are wasted. I don't even bother to buy the close combat stuff.

I like it so far =)