View Full Version : FP: Hammer Station

02-11-2012, 09:03 PM
anyone some tips how to multibox this with a 1* Jedi knight an 3 Sages at lvl 17 (one specced healing)?

The last boss just rapes me, the rest of the instance is not a problem.

I've seen the vid of the melee team of Mosg, which kind of negates the "shit on the ground" things.

02-11-2012, 11:53 PM
At 17 it's going to be hard - the adds will eat you up.

If you're going to have any shot at all, make sure you have a good click-healing system set up, and make sure you have decent gear on your tank. You may have to wait a couple levels though.

02-12-2012, 01:44 AM
Well. don't get stuck at level 17. COme back at level 19. Reaching level 50 is important. If you really really want to do it at 17, then bring potions. Spread your slaves at start. Constantly check slave window for the ground AOE, move them while keep dpsing. Keep your tank back facing the panel so he doesn't get knocked off. Save your tank AOE to pick up ADDs. If adds on a slave (healer most likely), use your AOE knock back on that slave. And don't bother killing the adds. Just focus on the boss, ignore the last 2 waves of adds. Keep hitting the boss and drink pot. Kill the boss before you die to adds. Come back and loot

02-12-2012, 11:49 PM
I just did it with that same group ( emp version of SJ+ 3sorcs ) at lvl 19. The whole instance was a joke up to the last boss. I did exactly what remanz said.. i kept my tanks back to the console behind the boss..so i could see the AE placement and move my slaves accordingly. The first few times i wiped due to not moving out of the ae fast enough and wasting too much time on adds. 3rd attempt i killed him by focusing on the boss better AND moving my slaves ASAP when i see the ground target. ( also using the knockback helps a lot to keep adds away and i have a click button to place shields on all the slaves instantly.

02-13-2012, 05:50 AM
thanks for the tips.
The rest of the instance is indeed a joke (besides the two elite robots quite in the beginning, when CC is not set up correctly :( didn't wipe, but always lost 1/2 my toons. FTL-setup FTW :) )
I am LVL18 now on my team and will try it again tonight. AOE knock back+ shield sounds good (mental note: need to configure that), and I never moved individually out of the ground attacks. (pressed follow so they more or less moved out of it...)
I also read that the big attack of that boss can be interrupted (just got interrupt abilities on tank and dps :)

02-13-2012, 12:38 PM
thanks for the tips...... and I never moved individually out of the ground attacks. :)

I move them all forward and backward. if i was running two monitors i might move them individually, but i run 4 stacked windows on one screen..

02-18-2012, 09:21 PM
worked perfectly at lvl 22. (wanted to do it earlyer, but I also wanted to get my ships and was curious if I can multibox space missions with 4 chars - YES it works)
3 stacked Sages, with shield and forcewave kill the adds almost second one after CD finishes the adds, and striving them left and right out of the floor stuff, worked as well.
Next time I try to fraps it.
Result: Hammer station cleared, no deaths. \0/ YAY

02-19-2012, 07:55 AM
Sages have a lot of trouble on any fight with adds until you reach level 20 and put a point into Telekinetic Wave. After that it gets much, much easier. I hold on to Force Sweep with my Guardian, put Guard on my healer and wait for all the adds to get to the healer. Force Leap, Force Sweep as soon as they're stacked on the healer, then run back to the boss and start AoEing.

It's the lack of AoE spells at low levels that makes it hard. I'd just skip it until you get TW.

03-07-2012, 09:48 AM
Sorry to bump an older thread, but I didn't think we needed another thread about the same FP.

I'm trying Hammer Station at level 21 with a Juggernaut/Sorceror combo. I want to do it while it's still giving xp and I know that at level 23 it's gray, so I'm running out of levels :)

I can clear the entire FP without problems except for 2 spots.

1 - right at the beginning, there are two battle droids with a few other smaller droids. When my sorceror CC's one of the battle droids, every other droid immediately unloads on him killing him within about 1.5 seconds... not even enough time to get a heal off. I tried just fighting and healing without using any CC, but the two battle droids at once outgun my healing, so I have to take one of them out of the fight.

2 - the final boss. Every time the boss calls in additional help, they go straight for the healer. Every single time, so he's busy healing himself and then the companions die and then it's lost.

Anyone got any tips on surviving these two spots with a 2-box team (with companions)? My gear is about the best I can get for my level so far, my heal system works great, it's just that my sorceror gets overwhelmed and dies too quickly and without any heals, the FP is done :)

03-07-2012, 11:20 AM
If you are able to pull this off before it goes grey as a 2-box +companions I will be impressed. Flashpoints save BT were never designed to be run without a full group. Companions are at best 40%.

Good luck; hope you pull it off.

03-07-2012, 01:07 PM
I'm 4 boxing this with a juggernaut and 3 sorcerers lvl ~22 now. I can easily get passed your first point because I have 3 CC to manage the droids. Instead of starting with CC why not have the jugg jump in and get started to let get some aggro and then CC the other droid 1-2 seconds later? At least the majority of the mobs will be focused on the jugg instead of the sorc.

I still can't do the last boss for all the required movement.

I gave up and started on Athiss which I've now successfully cleared (barely) once. Last boss took a while to figure out.

03-07-2012, 03:22 PM
I'd already thought about having the Juggernaut jump in and activate Smash before CC'ing one of the droids. Thought of that on the drive in to work this morning :)

The last boss, I have successfully done at 23 with 2 consulars (sage/shadow), so I would think with a tank/healer combo it would be easier, but so far it's eluding me. I may try setting up a round-robin key using the Juggernaut's Smash ability and the Sorceror's Overload ability and just spam that whenever the adds show up - if I can figure out how to do round-robin's (they have eluded me so far :))

03-07-2012, 10:18 PM
I'd already thought about having the Juggernaut jump in and activate Smash before CC'ing one of the droids.

This worked - I am past the first room and all still alive :)

03-07-2012, 11:20 PM
Well, I can make it all the way through with no deaths, but that final boss beats me every time. I'll try again at 22 :)

*edit* OK, I hit 22 with both characters and gave this another shot. Still wipe on the final boss, but I got him down below half health, so that's encouraging.

Was going to go have another try at him, but the FP reset on me, so I'll try it again tonight.

On a side note, how often do FPs reset? I've had some that I went into, stopped for 2-3 hours (for family stuff) and went back to finish later, and others that seemed to reset almost immediately. I am always careful to enter with the same lead character and have the same group leader, so that shouldn't be a problem, but what is causing it to reset sometimes, but not others?

03-18-2012, 06:15 AM
Just completed Hammer Station with my four sentinels!! Level 18!!!! That was really really hard!

03-18-2012, 03:27 PM
Just completed Hammer Station with my four sentinels!! Level 18!!!! That was really really hard!

Nice work!

06-03-2012, 03:10 AM
Link to my new Hammer Station conquest videos:

Team: 20 Powertech, 20 Operative, 19 Marauder, 19 Sorc

Couldnt do it at 18, but got close a couple of times. I'm really liking my new team. Sucks in pvp though... way too much going on and too many abilities that I normally don't use.

07-04-2012, 06:48 PM
Hey guys! I recently played Hammer station with my new Republic team and discovered something pretty significant:

1) Don't waste your time moving off of those grenades, just make sure that your team is spread out. The grenades don't do very much DPS!

2) His main attack that you need to worry about is the full auto cone attack. Just make sure that your tank is standing next to the console and this is tankable, but the the other guys will drop health VERY fast if they get hit by it.

Anyway, just my ideas. I wasted alot of time moving my team around to avoid those grenades, but I couldn't win. As soon as I stopped trying to move, I pretty much raped that last boss!

09-17-2012, 12:41 AM
Just an update: I just cleared this FP first time through with absolutely no deaths with my team at lvl 17/18!

Mmy team: Level 18 Assasin Tank, 2 Level 17 Snipers, Level 18 Sorc.

I was really surprised because I wasn't planning on even being able to clear it at that level. I followed my own advice from the above post by not moving away from the grenades and I beat the last boss pretty easily. Ranged DPS definitely makes this one easier. Also of note, I did focus down all the adds as they came to keep them off the healer.