PDA

View Full Version : [ISBoxer] GUIDE: Follow/Assist SWTOR for Dummies



Darkmod
02-05-2012, 09:08 AM
http://img213.imageshack.us/img213/6529/isboxerguidfollow1.jpg (http://imageshack.us/photo/my-images/213/isboxerguidfollow1.jpg/)
http://img407.imageshack.us/img407/1619/isboxerguidfollow2.jpg (http://imageshack.us/photo/my-images/407/isboxerguidfollow2.jpg/)
http://img192.imageshack.us/img192/804/isboxerguidfollow3.jpg (http://imageshack.us/photo/my-images/192/isboxerguidfollow3.jpg/)

Lyonheart
02-05-2012, 09:26 AM
Sweet! Great job!

Lax
02-05-2012, 10:52 AM
I like the format, this should be pretty easy to follow. :) Hopefully the "For Dummies" people don't issue a takedown for your first image though ;)

One thing worthy of mention here is that as of ISBoxer 40.0.204.1 (~12 hours ago), the Quick Setup Wizard now generates some Variable Keystrokes (follow, assist, target slots, etc), as well as includes configurable Follow Me and Assist Me Mapped Keys in the Non-combat Key Map. So this guide can actually be shortened by a few images now :) (Text guide: Common modifications: The game's Key Bindings (http://isboxer.com/wiki/Common_modifications#The_game.27s_Key_Bindings))

Crum1515
02-05-2012, 11:01 AM
Reported!

OldRod_KS
02-05-2012, 11:34 AM
Should have called it "Follow/Assist SWTOR for OldRod" LOL

Great guide! I think even *I* can follow that one :)

pinotnoir
02-05-2012, 12:03 PM
I am using Mosg's setup right now. Prior to that I setup a similar follow from one of your forum post. I will give this a shot. One thing about the Mosg setup that has a disadvantage for dual boxers is adding strangers to your group. If I add someone to my group the alt starts following him screwing things all up. If I keep the group just me it works perfect. Hopefully this system will fix that. If I do change to this I think all my keymaps for the game will need to be altered.

pinotnoir
02-05-2012, 01:07 PM
I followed the guide and follow works but my test dps key will not make the second character attack. Everything looks just as you displayed it. Any ideas?

Lax
02-05-2012, 01:10 PM
One thing about the Mosg setup that has a disadvantage for dual boxers is adding strangers to your group. If I add someone to my group the alt starts following him screwing things all up. If I keep the group just me it works perfect. Hopefully this system will fix that.
It's still based on targeting specific party members (as pictured), there is no way around that without the game adding macro capabilities in order to macro, say, /follow <name>.

The way that will most easily be solved is when I add an in-game Variable Keystrokes editor, so you would pop up the ISBoxer Control Panel, and there would be boxes for you to adjust the "Target Slot 1", "Target Slot 2" etc keystrokes with the new values. Alternatively, chazz's guides demonstrate how to use Set Variable Keystroke Action (http://isboxer.com/wiki/Set_Variable_Keystroke_Action) to do the same.

Darkmod
02-05-2012, 02:17 PM
I followed the guide and follow works but my test dps key will not make the second character attack. Everything looks just as you displayed it. Any ideas?

if you are using a Control modifier such as ALT CTR ... try setting the Hold any KeyStroke Actions while Hotkey is Held to "ON"

pinotnoir
02-05-2012, 02:43 PM
Still no luck. I have tried several alternatives to the sample dps key above and non will make my alt attack. I guess I will continue to use Mosg setup. :(

Darkmod
02-05-2012, 04:17 PM
Still no luck. I have tried several alternatives to the sample dps key above and non will make my alt attack. I guess I will continue to use Mosg setup. :(

Strange. So it's Assisting correctly and your attack is not firing off? or the other way around?

Gorthu
02-05-2012, 04:36 PM
I have found, that if you are sending commands with one keymap..(multiple actions/steps), and one command in that keymap has a modifier, than all the commands need to have the same modifier (within that keymap). I had this problem yesterday and found a post about the modifiers, either in one of the threads here or on isboxer.com. I don't remember which, but it did solve my problem. Also, don't forget the default ingame Alt+F (set focus target) and the ctrl+F for getting the focus' target. Alt+F is changeable, but the ctrl+F is built into the game. This one was here on these forums.

Now really help out us noobs. All you dps kings/queens, tell us your rotations for the various classes. (And if you can, how do you stop the flytext about "not in range" or "not ready", etc.)

Lax
02-05-2012, 04:57 PM
Yes, this is a thing with SWTOR and LOTRO and probably some other games, EQ2 maybe.

If the Key Combination being sent to this game includes a modifier -- Alt, Ctrl, or Shift -- then in order for the game to correctly process that modifier, the "Hold any Keystroke Actions while the Hotkey is held" option must be set to ON. Otherwise, the modifier may not still be held when the game decides it's time to check the state, and it will only interpret F1 in a Ctrl+F1.

Keystroke Actions in the same Step of a Mapped Key must be combined in order to all be Held. So if you've got Ctrl+F1 and Alt+F1 in the same step, going to the same Target (window..), the game is going to get Ctrl+F1+Alt+F1, all held down at once, before any of those buttons are released when you let go of the Hotkey. It's going to end up Ctrl+F1 and Ctrl+Alt+F1, or depending on the design of the game (I can imagine this going either way for different games) it may only interpret Ctrl+F1, or it may only interpret Ctrl+Alt+F1.

Also, if these keys need to go to the current window, any modifier keys that you are currently holding at the time may be interpreted by the game. (Because of the Hold flag on the Mapped Key)


I've never really liked this issue with certain games, maybe I can fiddle with something.

Gorthu
02-05-2012, 05:11 PM
I found that if i did this: It worked. Why it works, that's your realm. :) You do great work LAX. Ctrl+F is the "acquire focus' target" and SPACE is just a filler. Not bound to any keybinding. Just the one that SWTOR does to skip screens.


<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
&lt;Name&gt;Attack&lt;/Name&gt;
&lt;Description /&gt;
&lt;Combo&gt;
&lt;Combo&gt;G13-G11&lt;/Combo&gt;
&lt;Modifiers&gt;None&lt;/Modifiers&gt;
&lt;Key&gt;
&lt;Key&gt;G13-G11&lt;/Key&gt;
&lt;Code&gt;0&lt;/Code&gt;
&lt;/Key&gt;
&lt;/Combo&gt;
&lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
&lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
&lt;ResetTimer&gt;0&lt;/ResetTimer&gt;
&lt;ResetType&gt;Never&lt;/ResetType&gt;
&lt;Mode&gt;Default&lt;/Mode&gt;
&lt;Steps&gt;
&lt;Step&gt;
&lt;Stick&gt;0&lt;/Stick&gt;
&lt;Stop&gt;false&lt;/Stop&gt;
&lt;Stump&gt;false&lt;/Stump&gt;
&lt;Actions&gt;
&lt;MappedKeyAction xsi:type="Keystroke"&gt;
&lt;Target&gt;2&lt;/Target&gt;
&lt;Combo&gt;
&lt;Combo&gt;Ctrl+F&lt;/Combo&gt;
&lt;Modifiers&gt;Ctrl&lt;/Modifiers&gt;
&lt;Key&gt;
&lt;Key&gt;F&lt;/Key&gt;
&lt;Code&gt;33&lt;/Code&gt;
&lt;/Key&gt;
&lt;/Combo&gt;
&lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
&lt;/MappedKeyAction&gt;
&lt;MappedKeyAction xsi:type="Keystroke"&gt;
&lt;Target&gt;2&lt;/Target&gt;
&lt;Combo&gt;
&lt;Combo&gt;Space&lt;/Combo&gt;
&lt;Modifiers&gt;None&lt;/Modifiers&gt;
&lt;Key&gt;
&lt;Key&gt;Space&lt;/Key&gt;
&lt;Code&gt;57&lt;/Code&gt;
&lt;/Key&gt;
&lt;/Combo&gt;
&lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
&lt;/MappedKeyAction&gt;
&lt;MappedKeyAction xsi:type="Keystroke"&gt;
&lt;Target&gt;all&lt;/Target&gt;
&lt;Combo&gt;
&lt;Combo&gt;Ctrl+1&lt;/Combo&gt;
&lt;Modifiers&gt;Ctrl&lt;/Modifiers&gt;
&lt;Key&gt;
&lt;Key&gt;1&lt;/Key&gt;
&lt;Code&gt;2&lt;/Code&gt;
&lt;/Key&gt;
&lt;/Combo&gt;
&lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
&lt;/MappedKeyAction&gt;
&lt;MappedKeyAction xsi:type="Keystroke"&gt;
&lt;Target&gt;all&lt;/Target&gt;
&lt;Combo&gt;
&lt;Combo&gt;Ctrl+3&lt;/Combo&gt;
&lt;Modifiers&gt;Ctrl&lt;/Modifiers&gt;
&lt;Key&gt;
&lt;Key&gt;3&lt;/Key&gt;
&lt;Code&gt;4&lt;/Code&gt;
&lt;/Key&gt;
&lt;/Combo&gt;
&lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
&lt;/MappedKeyAction&gt;
&lt;/Actions&gt;
&lt;/Step&gt;
&lt;/Steps&gt;
&lt;/MappedKey&gt;</SerializedObject>
</Box>

Please use [code] tags to post code.
-MiRai

Bloodcloud
02-06-2012, 09:34 AM
The problem with targeting is that Slot1 != PartySlot and Partyslot depends on the Character name, because the game "sorts" the PartySlots according to the charactername (in a weird way). Also it changes if you drop one partymember.
I came up with a double matrix of changing variables and a fried brain when I tried to visualize it.
So I took the brute force approach.

I came up with (some help from this forum) :

* 4 Variable keystokes (Target Slot1..4) and 20 possibilities to assign keys to them.
* selection is done by ingame clickbars -> Picture (also 20 ) and 20 keymaps which assign the keys to the variable keystroke keys.

-> result (after a whole saturday working on this) ===> very satisfying and COMPLETELY variable and SIMPLE to use if you have 2,3,4 man groups

example:

I have a view of all 4 accounts on my second screen.

slot1 | slot3
--------------
slot2 | slot4

Then I do a F1 on all my accounts the Operation frames of the account look like this:
Slot1=party1, Slot 2 = party2, slot3 is party3 and slot 4 is party4 from a slot -> party view it is 1234.
http://www.cute-one.com/misc/swtor/slot 1234.png

or it could be like this:

Slot1=party1, slot2=party3, slot3=party4, slot4=party2 => 1342
http://www.cute-one.com/misc/swtor/slot 1342.png

The Clickmap looks like:

http://www.cute-one.com/misc/swtor/SLOT-SELECT-Clickmap.png

Clicking of one of the Pictures executes the keymap which sets the 4 variable keypress for all slots:

http://www.cute-one.com/misc/swtor/SLOT-SETUP-Keymap.png

the variables I use in Account0...4 for targeting.

http://www.cute-one.com/misc/swtor/account0.PNG


With this setup it is with an easy click on a picture possible to change the leader when the group composition changes.
(or everytime I export from ISBOXER toolkit)

I added the Party1 Virtual Key, so you can sent "target Party1" to any account you want. (I use that for my clickbar healing, instead of mouseklick targeting)
more info : http://www.dual-boxing.com/threads/46580-Targeting-part-y-members?p=355980&viewfull=1#post355980

http://www.cute-one.com/misc/swtor/party.PNG

hope it helps some people.


Cheers
BloodCloud

Darkmod
02-06-2012, 09:56 AM
The problem with targeting is that Slot1 != PartySlot and Partyslot depends on the Character name, because the game "sorts" the PartySlots according to the charactername (in a weird way).
example:

From my under standing SWTOR does not sort by name. It's sorted by an UUID "Universally Unique IDentifier" that is generated when you create your character. If you create Z first and A last Z will be in the first group Slot.

OldRod_KS
02-06-2012, 10:07 AM
It's sorted by an UUID "Universally Unique IDentifier" that is generated when you create your character.

That makes total sense now. I always felt like my characters were sorted in the order they were created, but never knew why or how. Now I know :)

cdc1287
02-06-2012, 02:58 PM
Hi

I am really new at multiboxing and isboxer. I spent about 5 hours yesterday trying to follow various guides but I keep coming up stuck. Is the code Gorthu posted a complete setup? If not I would really appreciate it if someone could post one in a download file? (not sure if that's even possible) Sorry if its not, I am just really confused with it all.

Thanks in advance,
Chris

Apatheist
02-11-2012, 12:09 PM
Any chance you could do the, "For Dummies" version of your clickmap setup, similar to your first guide?

talonness
02-11-2012, 03:03 PM
:D found my problem...working now. Thank you for all the hard work.

I have been able to get the follow key working in the quick setup variable setup but have been unable to get the assist working. I am essentially following same format but are using the pre-fab variable keystrokes and non-combat. For the Follow: I have set up the variable keystroke to be "Insert". On the non-combat Follow Me i have also made the hotkey "Insert". Actions: <Target Slot {SLOT}> ->all other, <Follow Target> -> all other...but when trying same with Assist Me except keystroke and hotkey Alt_T...it does not work. Have set up Target Me...as separate keystroke as well as for Acquire Targets Target..does not work...ALT T does not work for any window. Sure it is something simple but not getting my head around it. I do like the variable keystrokes and see alot of potential but confused.

Another Question: The follow and break follow work great. I have them on separate keybinds (using left turn to break)...is there a way to toggle them and use same keybind?

talonness
02-11-2012, 03:06 PM
Fixed.

OldRod_KS
02-11-2012, 04:39 PM
Also, forgot to mention...the party setup as swtor put it are the same vs swithcing. For example: On toon 1 window in (ops frames) shows toon 1, toon 2. On toon2 window shows same thing...toon 1, toon2. Do the ops and party frames work differently?

Apparently, characters are sorted in the party/operations window in the order of their internal ID number (which you can't see). If you always group with the same people, you will always be in the same order. If you add someone new to the group/operation, they will be put in order according to their ID number.

talonness
02-12-2012, 08:57 PM
Not sure if this has been asked and I cannot find. I was wondering if the follow keybinding/keymap could be a toggle switch and if so how would it be done. Essentially if you hit the key once you get SWTOR "Follow Target"...and hit it again and get movement to break. Not sure if there is a way to test the condition but would be great if could do.

Apatheist
02-16-2012, 08:46 AM
Could you make a "For Dummies" guide for your variable party slot setup. I still haven't figured out a way to join Warzones without my follow/assist breaking!

laguy442
02-28-2012, 11:39 AM
First, thanks for putting together a great setup for using variable keystrokes to change characters. My question is that although mine works fine, I really am unsure what isboxer is doing when it reads the Target Slot {SLOT} command. I know it is using the variable keystrokes we setup for each group that redefine which is the appropriate F key to use. What I dont understand is how it know which of the Target Slot 1-4 that we setup.

For example, lets say we are slot 3 (I am just using simple counting down from the top for an example) and we want all of the other characters to target me. Your example has a keymap that sends Target Slot {SLOT} to all of the other windows. So when window 1 reads that command is it pulling in the {SLOT} from the window sending the command to it? In other words it would read that as Target Slot 3 in this example?

I hope that made sense. As I said, mine work great but I always try to make sure I understand what I am doing so I can build new keystrokes.

Thanks for all of your work in putting together the for dummies setup. I certainly fall into the "dummies" category.

Norrin
02-28-2012, 12:12 PM
Laguy

I think you answered your own question. The {SLOT} is just a variable holding the slot # that was making the action. So in your example you had it correct it translates to Target Slot 3.
It says to the other slots, hey use variable keystroke 'Target Slot 3' which is then configured with the correct F key.

Hope that helps a little.

Ericone
09-08-2013, 09:38 PM
Thank you so much for making this guide. Took me longer than it should have, but I got all three keys to work. Without this, I might still be trying. Eric

AzureHawk
07-29-2018, 01:35 PM
I am not finding a download link to get the guide...what am I missing?

WOWBOX40
07-30-2018, 02:27 AM
I am not finding a download link to get the guide...what am I missing?

The OP last edited this in 2012. Seems it has been removed. There are some tips scattered around this thread, maybe you will find some of them usefull. Seems a lot of links here and there are missing sadly.

artnitro
03-15-2023, 08:59 PM
...
hello, can we have the link?

MiRai
03-15-2023, 09:09 PM
...
hello, can we have the link?
The original post is over 10 years old and the images that were hosted on ImageShack are long gone. If you need help with setting up a game for multiboxing, then please open up a new thread with your question(s).