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View Full Version : Follower distance for mele groups



maxcom
01-31-2012, 04:13 PM
Hi all,
Does anyone by chance have a solution for boxing a mele group? I'm currently having to run through mobs so the followers are in range and then begin DPSing. This causes the main to die sometimes when fighting champs/elites. Was just curious if there was something I wasn't aware of.

Thanks.

Apps
01-31-2012, 05:39 PM
I think you want to check out the below threads first. Also, what software are you using?

http://www.dual-boxing.com/threads/46398-Mosg-s-Multiboxing-TOR-Manifesto

http://www.dual-boxing.com/threads/46315-Huzzah-Follow-has-been-fixed-in-1-1

http://www.dual-boxing.com/threads/46338-HOWTO-Easily-set-up-follow-assist-any-window-with-ISBoxer-40

http://www.dual-boxing.com/threads/46418-Anyone-using-AHK

http://www.dual-boxing.com/threads/45887-The-Mercbeast-Framework

http://www.dual-boxing.com/threads/45831-HOWTO-Multibox-SWTOR-on-one-PC-with-ISBoxer!

maxcom
01-31-2012, 06:03 PM
Been there, read all those, I don't see follow addressed for mele... using isBoxer

Apps
01-31-2012, 06:16 PM
I would suggest something is wrong with your setup then. Currently, I can have one toon log in at the base camp on tatooine and the others log in about the middle of the map, and press my follow keybind... and the dude from half a map away will begin running towards my team. Every group I run, the team is right there with me. Melee and Ranged. I have also watched my giuidmates operate multiple accounts with no issue. Perhaps a revisit of your setup? Can you post your setup or elaborate a bit more as to specifically what you are pressing, doing, and what is going on?

maxcom
01-31-2012, 06:19 PM
I'm using Mosg's ISBoxer setup. [mob][main] [followers] 10yds behind so i have to do [main] [mob] [followers] so everyone is in range. Do you have your follower cameras zoomed out? I wonder if that has any affect on how far behind they follow?

Apps
02-01-2012, 09:43 AM
you shouldnt have to do that with ISBoxer. I mean it works yes. But your characters should be in melee range, even if your lead toon is first in line. You may want to tap your follow key as soon as you get in range, or... as some people have done specifically for melee teams, work the follow command into your non-channeling dps keys.

Dezeral
02-01-2012, 11:11 AM
I am having a similar issue using a modified Mosg setup. I have follow in my attack keymaps. My main attack key looks something like this:

Step 1
mapped key Assistme > current window
keystroke 9 > all
keystroke 6 > all
keystroke 4 > all
mapped key Follow > current window

Step 2
mapped key Assistme > current window
keystroke 2 > all
mapped key Follow > current window

Most of the time, I will see my 2nd toon standing there out of range. If I hit my separate follow key, he will move to me. The mapped key Follow was at the beginning of the sequence with the same results, so I moved it to the end to see if it would make any difference which it did not. I confirmed that the follow portion of the above sequence works. While out of combat I broke follow, moved my main away from the 2nd toon and hit the attack sequence key. The 2nd toon will immediately move to me. So, it seems like it is related to the attacks or combat.

I have also played around with the next action queue time that you can adjust in the in game preferences. I had this set to .5 a second for when I was single boxing. I thought perhaps this was queuing up an attack that was interfering with the follow. I have the queue time set to 0 now with no noticeable difference.

FYI - I am 2 boxing 2 sentinels. Both windows are running fine at a steady capped 30FPS, so I do not believe this is related to any kind of lag.

maxcom
02-01-2012, 01:28 PM
I found that if I hit force leap->all, only 2-3 jump if the target is killed then #4 runs up slowly. So I usually jump in, change target, hit jump again (to get the lazy one) then continue dps.

Mercbeast
02-02-2012, 04:02 AM
My DPS keys that use assist/follow all work fine. The character won't RUN to the target, but I don't have a problem with them lagging that far behind. You sort of have to lead your followers onto the target a bit.

In anycase all my DPS keys are two step keys that activate when pressed or released.

Step 1 is assist
Step 2 is DPS abilities with follow last.

They will swing and then follow. Works very well. One thing that you may want to consider as a melee boxer especially if you run sentinels or marauders, run Predation or Transcendence. The movement speed buff makes a WORLD of difference in increasing on target uptime. So much so that I have pretty much dropped zen from my sentinels in PvP, and will drop it from my marauders now that I have predation for them.

OldRod_KS
02-02-2012, 10:25 AM
In my experience so far, I found that I have to run slightly past the mob I'm attacking in order to get the follower into melee range. It seems to matter how far I have to run to get to the mob, though. The longer run, it seems like the farther back the follower is, even with sprint on both of them. I wonder if lag on the follower is making him a touch slower? I notice in long conversations, the non-active screen lags behind slightly by the end.

Thing is, for me at least, that's the way every game I've ever 2-boxed has been, so I'm used to just running to the other side of the mob I want to attack and then turning to attack it.

Apps
02-02-2012, 10:35 AM
In my experience so far, I found that I have to run slightly past the mob I'm attacking in order to get the follower into melee range. It seems to matter how far I have to run to get to the mob, though. The longer run, it seems like the farther back the follower is, even with sprint on both of them. I wonder if lag on the follower is making him a touch slower? I notice in long conversations, the non-active screen lags behind slightly by the end.

Thing is, for me at least, that's the way every game I've ever 2-boxed has been, so I'm used to just running to the other side of the mob I want to attack and then turning to attack it.

Long convos - Thats your computer processing the flash. If you can increase your systems stats, you will see this go away.

WoW has the IWT that is very helpful with melee groups. Until SWTOR introduces an IWT option, this will likely always be the remedy. Plus keep in mind, that the use of follow with assist and dps keys will help (but not eliminate), this issue. You will never be as efficient or effective to drive with your healer as long as you have a melee member in your team, unless IWT is added.

Plus, I think some classes have larger melee ranges than others. I tested this. Sith Inquisitors have a bigger melee range than Sith Warriors. go figure. If you operate say, (2) Sith Assassins, there is no need for the "run past mob" method. I dunno if this is meant to be that way or if its an oversight of the Assassin vs the warrior... thought it was interesting tho.

OldRod_KS
02-02-2012, 10:56 AM
What is IWT? Haven't played WoW in years :)

Oatboat
02-02-2012, 11:00 AM
Interact With Target. very helpful for talking to quest givers and for melee teams.

OldRod_KS
02-02-2012, 11:00 AM
Interact With Target. very helpful for talking to quest givers and for melee teams.

Thanks :)

Pyro_box
02-02-2012, 11:09 AM
I have not been that happy with my Marauder & Sorcerer team due to similar issues posted in the thread. My Sorcerer seems to get too far behind and in many occasions just sits there out of range; I then need to hit follow completely messing up my DPS rotation and/or critical heals that the other team member needs.

Tonight I am planning on leveling up a Powertech to see if using a ranged tank will play nice with my Sorcerer. Hoping this will nullify a good number of my issues; WoW spoiled me with IWT in more ways than one.

Apps
02-02-2012, 11:53 AM
I have not been that happy with my Marauder & Sorcerer team due to similar issues posted in the thread. My Sorcerer seems to get too far behind and in many occasions just sits there out of range; I then need to hit follow completely messing up my DPS rotation and/or critical heals that the other team member needs.

Thats interesting. I LOVE my 3 man team, one Jugg and two Sorc. Its beastly. Perhaps I may be a bit too careful? not sure. Or perhaps my setup has something different in it... Either way, I do not see the Sorcerers standing behind me doing nothing. My dps keymaps are using their own rotation, so Im only ever spaming one or two buttons.

If, for example, my Sorcerers are on follow, (leading with the Jugg), even if I use Force Leap the Sorcerers are still on follow. The leap of one toon doesnt break follow on another. And I start spamming my dps key. Sorcerers are sill on follow. Follow only breaks when you perform some action that puts you in combat, or performs a buff, mount etc. But if the ranged group is still on follow, they will simply run up until they are in range, and THEN.. they will start attacking, (stopping follow).

Pyro_box
02-02-2012, 12:10 PM
In all likelihood it may well be my setup; still working my way through all the various suggestions and adding things slowly that I think will improve my boxing abilities.

Eventually I want to bring in a third account once I get the hang of SWTOR boxing; hopefully my system will run three without too many upgrades.

Bloodcloud
02-02-2012, 12:37 PM
I think the main problem ppl are heaving is below lvl 10 in the newbie zone. There the range of the spells of the Sith Inquisitor/Consular is 4 or 10 meters (m). if in our rotation the 10m spell triggers, before the 4m, the follow is broken, and your toon is out of range for all other spells and will do "nothing" until the CD of the 10m spell is done. The range increases to 30 meters for most spells when you get your advanced class (sage/sorcerer) which should be fine. I placed my sorcerer in the middle of the room in "turrent" mode , and jumped from one mob to another with the juggernaut, without any problem.

Dezeral
02-02-2012, 03:17 PM
My issue seems to be related to using control+ keybinds for my bottom center bar. I added 1-0 from the number pad as the second in-game keybind, updated my keymaps and now things are working much better.