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Xraptorx
01-02-2012, 01:18 PM
First are professions worth training? Secondly, if they are, what would be the best setup of professions for a 5 box setup? Given there are 10 professions and 5 chars, I guess I could do all 10. But does that make sense or is it best to buy what could be tailored or black smithed from the auction house?

Toned
01-02-2012, 02:11 PM
http://www.dual-boxing.com/showthread.php?t=46046

Ualaa
01-02-2012, 02:44 PM
Initially, you don't have a lot of gold.

Skills like Mining, Herbalism, Skinning are good.
As is collecting cloth.

A lot of people will pay a lot of gold, so they don't have to farm.
Take advantage of that.

A priority should be to level your toons, and pay for their skills.
Don't worry about buying any sort of items for them, as they level or when they reach maximum level.
The leveling and class abilities is the sole consideration initially.

The secondary consideration, behind only class skills but ahead of everything else, is production skills.
Or skills that are not gathering skills.
I like Alchemy on every toon, across all teams.
Because alchemy can generate you passive income, via a daily transmute.
You might benefit from one Blacksmith, Enchanter, Jewelcrafter, Leatherworker, Scribe, Tailor etc, across your teams.

Once you reach that point, purchasing raw materials yourself is much more gold per hour than farming the mats.
Sure you can spend six hours gathering herbs to mill, to make Glyphs on your scribe (Inscription skill).
Doing so, will result in a higher profit per glyph because your costs are so low.
Alternatively, buying the herbs on the auction house and then milling and making the glyphs takes you say 30 minutes instead of six hours.
In the 5.5 hours you save, you can do the same for your Leatherworker, Blacksmith, Enchanter (put enchants on scrolls), etc...
And enjoy the game, too.
You make less per item, because you bought the materials to make whatever... but you make a lot more per hour of your time, or have a lot more free time to do a non-tendious gathering task.

Once you have gold to spare.
Look at fancy items, starter pvp crafted gear if you pvp.
Purple gearing for your tank, to give a boost for heroic runs or raids.
Epic flying speed and the 310% increase (from 280%).
Enjoy the gold once you have it.

JohnGabriel
01-05-2012, 03:57 AM
All my toons do skinning, simply because they can all level it up at the same time. Looting the mob then spamming the "interact with target" key has all 5 of them gaining the skill each time.

Once they are all 85 and I am bored then I worry about a 2nd profession.

Xraptorx
01-05-2012, 05:04 AM
thanks guys

i figure i will train alchemy on all for the transmute ability how high do i need alchemy to be to make good money on daily transmutes?

with regards to gathering professions, I figure skinning is easiest. maybe try herb and mining on the slaves. Not sure how well it would work though

HomoDoctus
01-05-2012, 01:26 PM
its easiest to mine and herb on the toon you drive with as you need to mouse over and click a node; with skinning you can just select a target and hit your IWT button as mentioned above and the slaves will skin for you.

Khatovar
01-06-2012, 12:06 AM
I use Interact with Mouseover (http://genus-industri.us/wp/2011/11/09/hkn-script-v2-–-part-5/) instead of Interact with Target for gathering. Takes some work to set up, but it works beautifully.

JohnGabriel
01-06-2012, 05:37 PM
thanks guys

i figure i will train alchemy on all for the transmute ability how high do i need alchemy to be to make good money on daily transmutes?

with regards to gathering professions, I figure skinning is easiest. maybe try herb and mining on the slaves. Not sure how well it would work though

Alchemy does not make that much gold this patch. Does ok, transmuting life to air, with 5 toons maybe 300-400 gold a day total. Thats less than running a single dungeon with your team.

I think blizzard is trying very very hard to make professions and the AH simply a bonus, not the way to getting rich. The most gold will come from running dungeons and dailies.

Shodokan
01-08-2012, 09:10 AM
Step 1: level tailoring to 400
Step 2: farm cloth in deepholm
Step 3: make 4k an hour
Step 4: do this for 10 hours
Step 5: get jc/enchanting/alchemy (x-mute)
Step 6: prospect ore, make stuff to DE, sell blue quality gems, x-mute master carnelians into rubys and make enchanting scrolls
Step 7: While waiting for scrolls to sell or for everything else to sell go farm more cloth.
Step 8: repeat steps 6-7 as much as possible

3.5-4k worth per hour nets me at least 60 stacks of ore which i can turn into at least 120g per stack processed. So you get an extra 3k or so per hour from that processing for about 7-8k an hour. Do this for 100 hours and get gold capped and stop caring.

Sam DeathWalker
01-11-2012, 09:57 AM
Im up to 6 million gold in AH sales (about 1-2 million profit).


Because alchemy can generate you passive income, via a daily transmute.
You might benefit from one Blacksmith, Enchanter, Jewelcrafter, Leatherworker, Scribe, Tailor etc, across your teams.


Ya thats the best.

Most of my money came from darkmoon trinket sales but as that has dried up and I had like 400K I bought a lot of essesne of distruction and made the 3 plate legs and the cloth damage legs (the 397 ones). I kinda lost a bit as I bought 40 or so essense at 8K and the market is down to 3K now. But I did make some sales at the high level so hopefully I wont lose to much.

Its really hard to come up with one "best" method as things are alwasy changing.

I bought 30 queens garnets at 2.8K each but have not sold a single cut one at 4.9K but sold 2 uncut at 4.5K .... go figure.

Once you have a lot of gold I think you just chase the big ticket items, but dont buy to soon like I did.

I started with bags, you cant go wrong there.

I used to mill like 2 hours a night while watching movies for the darkmoon card but now I am so lazy I just buy the inferno inks (and have have over 200 trinkets in the bank anyway).

luxlunae
01-13-2012, 04:15 PM
If you are running a dungeon team make your tank a tailor. Alchemy is the cheapest crafting profession to level and lets your characters start 85 with decent trinkets. Make sure you have one disenchanter on the team. My main team I just threw herbalism in as my filler profession for the haste proc, you can level it on a toon in just a couple of sessions once you have flying and I like herbing while I watch movies so that worked for me.