Mercbeast
12-29-2011, 01:47 AM
I hit 50 last thursday night/friday with my two Commandos. I've been PvPing pretty much non-stop since.
Autofollow is obviously a giant pain in the ass at the moment. It is pretty terrible in huttball. In Voidstar and Alderan it is less of an issue, though it is still an issue.
I've had very good success in PvP so far so long as I am able to plant myself in a fight and I don't have to move much. Coming into final I wanted to play scoundrels but I was unsure of how they would do in PvP while boxing. I believe that melee classes now will do very well in PvP. This is of course contingent on autofollow being fixed. However, when that fix does go in, melee teams will work very well.
Sentinel/Marauder Guardian/Juggernaut Shadow/Assassin Scoundrel/Operative and Vanguard/PT will all work very well. If you get kited your second character will experience some fall off because they will run, swing, stop, run. Any class that can keep 100% snare time up will in large part alleviate this. Additionally stuns will allow you to get damage on target even better.
Commandos and Mercenaries and Sage/Sorc are going to be bread and butter, but melee will work and it will work very well.
Autofollow is obviously a giant pain in the ass at the moment. It is pretty terrible in huttball. In Voidstar and Alderan it is less of an issue, though it is still an issue.
I've had very good success in PvP so far so long as I am able to plant myself in a fight and I don't have to move much. Coming into final I wanted to play scoundrels but I was unsure of how they would do in PvP while boxing. I believe that melee classes now will do very well in PvP. This is of course contingent on autofollow being fixed. However, when that fix does go in, melee teams will work very well.
Sentinel/Marauder Guardian/Juggernaut Shadow/Assassin Scoundrel/Operative and Vanguard/PT will all work very well. If you get kited your second character will experience some fall off because they will run, swing, stop, run. Any class that can keep 100% snare time up will in large part alleviate this. Additionally stuns will allow you to get damage on target even better.
Commandos and Mercenaries and Sage/Sorc are going to be bread and butter, but melee will work and it will work very well.