View Full Version : Too much like WoW?
d0z3rr
12-20-2011, 02:43 PM
I feel there are far too many elements taken directly from WoW. It's almost like WoW: Star Wars Edition!
I was hoping it wouldn't be so similiar. I do like the fact that I pay far more attention to quests than I did in WoW. There are mini custscenes with dialogue just like in the KoToR games which is great.
IMO I think they could have figured out a different travel system that isn't a direct ripoff of gryphs/bats in WoW, not used Rested XP, and not have Bind on Equip. I'm only level 9 so I'm sure I'll encounter more WoW like stuff soon.
Even my Sith Warriors abilities are extremely similiar to a warrior in WoW, with a mix of rogue in there.
I wonder how long I will play this until I go back to Eve? Only reason I stopped Eve was to check this game out (never played beta).
zenga
12-20-2011, 03:10 PM
I guess it's gonna be very hard for any decent mmo to avoid 'wow stuff'. And quite a bunch of 'wow stuff" is most likely based on other (older) mmo's. My point being, many mmo's share many things, just like many shooters share the same things.
Crum1515
12-20-2011, 03:17 PM
Too bad wow borrowed most of there stuff from other games as well, and just refined it, as bioware is doing. people are just so into wow they think everything wow did first and all newcomers are rip-offs.
remove head from arse, take deep breath, play what you like, proffit
Oatboat
12-20-2011, 03:24 PM
yeah saying too much like wow... lets start this ladder.
Just from where i began... In order i played
Ultima online - game was fun back then... not so much looking back on it
Everquest - Probably the most innovative PVE that every game borrows some aspect from.
Dark Ages of Camelot - Best pvp game i've ever played. - Wow borrowed from using battlegrounds - pvp gear
Planet Side - fps rpg.. pretty much its own class
World of Warcraft.
Every game after - Stole from Wow....
So... to sum up... wow borrowed from other games when it was created... now they are just building on what has been successful in future games... makes sense
remanz
12-20-2011, 04:42 PM
I feel there are far too many elements taken directly from WoW. It's almost like WoW: Star Wars Edition!
I was hoping it wouldn't be so similiar. I do like the fact that I pay far more attention to quests than I did in WoW. There are mini custscenes with dialogue just like in the KoToR games which is great.
IMO I think they could have figured out a different travel system that isn't a direct ripoff of gryphs/bats in WoW, not used Rested XP, and not have Bind on Equip. I'm only level 9 so I'm sure I'll encounter more WoW like stuff soon.
Even my Sith Warriors abilities are extremely similiar to a warrior in WoW, with a mix of rogue in there.
I wonder how long I will play this until I go back to Eve? Only reason I stopped Eve was to check this game out (never played beta).
well at the end of the day, it will be just "target based"(wow) vs "non-target based"(shooter, beat'em up). They chose the target based route. So no escape here, it will be like wow. I wished they picked non-target based and made it something like "dragon nest" "vindictus" beat'em up style, more action oriented. But that would probably limit the number players can fight together and push most of the calculation onto client (easy to hack). Dragon nest and vindictus are not straightly MMO as all they have is a glorified online lobby + co-op instance (probably more directly compared to Diablo). There isn't really a world.
So I am ok with SWTOR picking target based combat. I think if you are tired of MMO/target based combat all together. You are not going enjoy SWTOR that much. Probably should take some time off playing some other genre and come back when it will be fresh again.
warweasel
12-20-2011, 05:14 PM
Speeder travel... Let's see... Sure wow has A similar system.... But to my knowledge, daoc did it first.. So wow swiped that.
Rested exp... Is soooo nothing new.. Most games have had it for over a decade.
Bind on equip items? Seriously?
The only game that this should be compared to is star wars galaxies... Since they are of the same franchise.
Lyonheart
12-20-2011, 05:30 PM
I wish it was more like WoW. >> a robust macros and UI system ... a wroking /follow...better assist system..etc..
Ughmahedhurtz
12-20-2011, 05:38 PM
Oh good lord. Some of y'all might want to settle down (Beavis) and stop flipping the hell out about words and see the underlying point the OP's trying to make. You might even point out where SWTOR is innovating rather than acting like someone insulted your girlfriend.
Is anyone really surprised that SWTOR is basically reskinned WoW with a few extra bells and whistles? Really?
pinotnoir
12-20-2011, 05:56 PM
Why reinvent the wheel when it works so well? I really enjoy Swtor so far.
leroyreborn
12-20-2011, 06:16 PM
Oh good lord. Some of y'all might want to settle down (Beavis) and stop flipping the hell out about words and see the underlying point the OP's trying to make. You might even point out where SWTOR is innovating rather than acting like someone insulted your girlfriend.
Is anyone really surprised that SWTOR is basically reskinned WoW with a few extra bells and whistles? Really?
SWTOR is much reskinned wow as wow is a reskinned EQ.
valkry
12-20-2011, 06:24 PM
Diablo stole from double dragon/street fighter... :P
Ishar
12-20-2011, 07:04 PM
This reminds me of that discussion about stories, i.e. basically theres only so many archtypical stories, and all stories are some variation on some combination of them...from a quick google:
1. 'Tragedy'. Hero with a fatal flaw meets tragic end. Macbeth or Madame Bovary.
2. 'Comedy'. Not necessary laugh-out-loud, but always with a happy ending, typically of romantic fulfilment, as in Jane Austen.
3. 'Overcoming the Monster'. As in Frankenstein or 'Jaws'. Its psychological appeal is obvious and eternal.
4. 'Voyage and Return'. Booker argues that stories as diverse as Alice in Wonderland and H G Wells' The Time Machine and Coleridge's The Rime of the Ancient Mariner follow the same archetypal structure of personal development through leaving, then returning home.
5. 'Quest'. Whether the quest is for a holy grail, a whale, or a kidnapped child it is the plot that links a lot of the most popular fiction. The quest plot links Lords of the Rings with Moby Dick and a thousand others in between.
6. 'Rags to Riches'. The riches in question can be literal or metaphoric. See Cinderella, David Copperfield, Pygmalion.
7. 'Rebirth'. The 'rebirth' plot - where a central character suddenly finds a new reason for living - can be seen in A Christmas Carol, It's a Wonderful Life, Crime and Punishment and Peer Gynt.
Similar precept. somone writes something, detractors are like 'ITS BEEN DONE< OH WOE IS ME' well frankly, folks, the underlying principle is basically correct; everything that will be done, has been done, in every variation. so, if your out to be "the most unique human ever", well, might as well top yourself. of course, thats been done to death [heh] too.
More specifically: so what. Wow borrowed, others borrowed. Wow continues to borrow. What does 'who did it first' matter? "feels like" well frankly, every MMO out there feels like EQ to me. Always will. Well, really, they feel like EQ-Lite. This isn't me pining for EQ, merely reflecting that my past experiences shape my reactions to the now.
I think its different enought to be distinct; the idea of Heroic quests are kinda sorta similar to group quests and daily quests but are, I think, their own little flavor. Sure, a flashpoint feels kinda like any old instance, but to me, black talon felt refreshingly new and different. [more , 'mission' oriented than 'go here, kill mobs']
The place they really differ is companions, companions are done basically right, I think. My only complaint is the whole 'taking a group slot, mini replacement player' bit. Sure, powerful companions is nice, but I'd rather have slightly weaker companions that get more mileage out of, tho I suspect that that is a boxer point of view. They feel kinda weak as is, when fighting content tuned for 4 players. [maybe its the fact that I'm making do without a proper tank, though.]
meh.
Starbuck_Jones
12-20-2011, 08:29 PM
I always liked the arrow and spell physics of Asheron's Call. I haven't seen that repeated in an MMO. Just single player games like Skyrim.
Ughmahedhurtz
12-21-2011, 12:37 AM
SWTOR is much reskinned wow as wow is a reskinned EQ.
*whoosh*
Fat Tire
12-21-2011, 11:41 AM
http://www.thedailyblink.com/comics/2011-12-14-243.jpg
Redbeard
12-21-2011, 11:48 AM
It doesnt bother me for some reason.
Half the stuff that makes it "too much like WoW" people would complain about if it didnt have.
After playing WoW off and on since 2004 i felt completely comfortable with hotkeys / the UI starting up SWTOR the first time.
I think at this point unless you've got some majorly innovative ideas, the formula isnt broken, dont touch it.
P.S. We will get wookies not pandas.
Oatboat
12-21-2011, 11:53 AM
what i wouldnt give to be an Ewok.
oh and i want to ride a taun taun... thats all
d0z3rr
12-21-2011, 12:05 PM
I'm not sure how to accurately convey what I meant by my first post. I realise that all MMOs have certain aspects and features that are similiar to predecessors.
What I am trying to say is it "feels" like I am playing WoW. I have played every MMO mentioned in this thread so far and SWTOR feels so similiar to WoW. MMOs like Lineage and Guild Wars just feel so much different when you play them, far different than playing DAoC and EQ which came before. Another is FFXI and even FFIV, while both games are similiar to each other, they felt a hell of a lot different than any other MMO on the market.
FEAR is nothing like BF3 when I play it. Yup, they both involve using wsad to move, mouse to aim, click left button to fire, etc, but they're incredibly different games.
I was playing it more yesterday and another thing that bugs me are these silly execution scenes. My Sith Warrior has executed 3 people so far and every single time it's the same swiping downward motion. It's so PG rated! I wanna see some decapations, or people split in half a la Star Wars Episode 1.
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