Altsoba
12-14-2011, 05:46 AM
Hi there,
I felt I was polluting Merc's thread so I decided to create a new thread just for Crew Skills discussion.
Here are my thoughts on 4x Boxing and Crew Skills.
I'm thinking to always put 2 gathering skills on the main whatever the group as it just makes it easier to manage. The only reason I'm still putting a crafting skill is due to the restriction and that way you can just have 4 per group. I know it'll make no big difference once among the 16 toons you'll have them all but it sure will in the early stages of the game (but still, I hesitate on giving it 3 gathering skills...).
I think my first team will be the Inquisitors.
Toon 1:
Artifice
Archeology
Scavenging
Toon 2:
Sythweaving
Underworld Trading
Toon 3:
Armstech
Investigation
Toon 4:
Cybertech
Treasure Hunting
As you have noted I have a "free slot" for each of slave toons and I really think everyone will be filled with slicing (if it's as awesome as it seems to be going to).
If I remove the craft skill from the first toom, this group won't have Cybertech and I'll leave it to the second group that'll have then:
Armormech
Biochem
Cybertech
In that case I'll give Slicing to the first toon too.
The second group will have Bioanalysis, Scavenging and Slicing for the main.
All Missions skills for the rest of the group (distributed 2+1+1) and two slicing for the rest.
All other groups will basically be filled with only gathering and mission skills. This will only change if like in WoW some craft skills will produce interesting BoP items.
There's already a lot of information about companions going around. It shouldn't be far from reality. This to say that this list can be fine tuned according to companion CS's bonuses.
Just as a last note, by boxing 4 toons, that means you're freeing all your companions and thereforeyou might have at some point near Lvl 50 24 guys going around working for you :p.
As you know, they can go on any type of missions including gathering missions. That's quite useful if for example nodes are being heavily farmed, you can just keep them busy all the time.
I'd love to hear your approach of the CS too.
Have a nice day,
A.
I felt I was polluting Merc's thread so I decided to create a new thread just for Crew Skills discussion.
Here are my thoughts on 4x Boxing and Crew Skills.
I'm thinking to always put 2 gathering skills on the main whatever the group as it just makes it easier to manage. The only reason I'm still putting a crafting skill is due to the restriction and that way you can just have 4 per group. I know it'll make no big difference once among the 16 toons you'll have them all but it sure will in the early stages of the game (but still, I hesitate on giving it 3 gathering skills...).
I think my first team will be the Inquisitors.
Toon 1:
Artifice
Archeology
Scavenging
Toon 2:
Sythweaving
Underworld Trading
Toon 3:
Armstech
Investigation
Toon 4:
Cybertech
Treasure Hunting
As you have noted I have a "free slot" for each of slave toons and I really think everyone will be filled with slicing (if it's as awesome as it seems to be going to).
If I remove the craft skill from the first toom, this group won't have Cybertech and I'll leave it to the second group that'll have then:
Armormech
Biochem
Cybertech
In that case I'll give Slicing to the first toon too.
The second group will have Bioanalysis, Scavenging and Slicing for the main.
All Missions skills for the rest of the group (distributed 2+1+1) and two slicing for the rest.
All other groups will basically be filled with only gathering and mission skills. This will only change if like in WoW some craft skills will produce interesting BoP items.
There's already a lot of information about companions going around. It shouldn't be far from reality. This to say that this list can be fine tuned according to companion CS's bonuses.
Just as a last note, by boxing 4 toons, that means you're freeing all your companions and thereforeyou might have at some point near Lvl 50 24 guys going around working for you :p.
As you know, they can go on any type of missions including gathering missions. That's quite useful if for example nodes are being heavily farmed, you can just keep them busy all the time.
I'd love to hear your approach of the CS too.
Have a nice day,
A.