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View Full Version : whats the best 5 man team? (classes)



Wha
12-04-2011, 02:23 PM
I want to start a team of 5 and run my own 5 man things

what class mix are best for mulitboxing?

Ughmahedhurtz
12-04-2011, 03:46 PM
What do you want to do? The answer entirely depends on what you intend to accomplish.

Nikita
12-04-2011, 05:43 PM
How long is a rope?

pinotnoir
12-04-2011, 07:55 PM
With group travel I would say the best pve group is; Pally Tank, Priest Heals, Mage DPS, Shaman DPS, & Hunter DPS.

jnorland
12-05-2011, 06:10 AM
I've wondered the same thing but I understand you will need to be more specific about your goals, i.e. Dungeons (which dungeons is also important), PVE/PVP, Farming, complexity of the team, your personal class preferences, ETC. All of which will change as the new patches or updates come out.

There is a Wki on the subject here http://www.dual-boxing.com/wiki/index.php/PVE_Class_Combinations (http://www.dual-boxing.com/wiki/index.php/PVE_Class_Combinations)

(Don’t mean to ninja your post, just a side question)
So my question for the group is what would your dream team be for the new heroics if you could somehow master the complexity of the team. I understand that its always debatable, I'm just curious what your thoughts are.


With group travel I would say the best pve group is; Pally Tank, Priest Heals, Mage DPS, Shaman DPS, & Hunter DPS.

I've realy considered a team close to the one Pinot described. 1 x Pally (Tank/Buffs), 2 x Shaman (DPS/Buffs), 1 Priest (Heals/Buffs) , 1 x Mage (DPS/CC/Portal)

(off topic)
I'm a little behind the power curve and not being able to decide on any given team I've spent my time leveling each class to 81 before my RAF benefits hit the shitter… I’m using 4 piece cloth Heirloom gear (35%) on each toon to level a set of Shammans, Druids, Pallys, Mages, Hunters and Priest). I’ll most likely use the grant a level on the other classes just for the hell of it. This way I can change my mind and not have to start from scratch without RAF…. I know I know, it’s abit lazy but it’s hard going back after using RAF… I think it’ll take me another month or two to get each of those classes to 80 on my 7 accounts. I may to a break before I RAF the last three to be able to 10 box.

My ultimate goal is to have a Solid PVE Dungeon and Raid Team and a few teams setup to farm and do dailies. I’m in a three man guild and it’s my goal to max out our Daily Guild rep doing select dailies at 85 and Guild Dungeon runs.
I read that 10 Boxing kind of died with Cataclysm but I’m hoping If I can gear my team with the new Dungeons and raid finder that I may be able to go back and do some of the cataclysm raids. Any thoughts on what a Solid Raid team would look like? (Maybe 2 x Pallys, 4 x Shamans, 3 x Mages, 1 x Priest)

Ualaa
12-06-2011, 01:49 AM
If you want to run dungeons, its probably easier to have 3x Ranged DPS than 3x Melee DPS.
Just about any healer and any tank will work, but many favor the Paladin as their tank; similarly, the Pally seems to have the worst AoE heals.
If you're going with a caster team, an Elemental shaman is a huge boost.

If you want to run PvP play...
The current strong team is 4x Death Knights (Frost, usually), with 1x Healer (sometimes a Priest, more often a Paladin).
In Blood spec (across the board) or 1x Blood and 3x Frost, along with the healer... most instances are doable with this composition.

The fewer classes you have, the easier they are to run in general.
There are less things to manage.
That said, more diversity can be stronger for PvE... assuming you can manage it all.

I'm a huge fan of the Druid composition.
The class can be Tanks, Melee DPS, Caster DPS, or Healers; Paladins can fulfill three roles (DPS, Heals, Tanks), but are not effective ranged DPS like a Druid can go Boomkin.
In the expansion, Feral (Cat) and Bear will be separate specs; currently Melee DPS and Melee Tank is the same spec.
Boomkins need to manage their Eclipse mechanic, which can be a bit of a pain.
5x Ferals is a rather fun composition for PvP, although the Pally/DK's has been stronger this season so far.

The 4x Shaman + 1x Paladin is a decent group.
You could drop 1x Shaman for 1x something else... say a Warlock for the percentage spell power boost.
Three Elemental shaman are more than capable of healing five-man content.
If you want to PvP with the same team, dual-spec the Pally to Healer and then run with Casters.
You could run 4x Shaman and 1x Druid too... same deal.