View Full Version : [ISBoxer] HOWTO: Multibox SWTOR on one PC with ISBoxer!
Altsoba
11-25-2011, 02:40 PM
So I just started setting up ISBoxer for dual boxing.
So I decided to create this thread so everyone posts their best ways of doing things or use it to ask for solutions for some problems and/or optimize setup.
FOLLOW:
I only found out one way of doing it. Toons have to be in same party.
Target Party Member (N) bind
+
Follow Bind
ASSIST:
Not happy at all since I have two keys (one to acquire target and another to dps) but here's what I do:
Target Party Member (N) bind (only once)
+
Target of Target bind
DPS
I tried to make three steps:
1) target main
2) acquire target target
3) dps
But spamming the key kept cycling between steps (as it should :P)
TY for any help provided.
A.
Lyonheart
11-25-2011, 10:45 PM
So I just started setting up ISBoxer for dual boxing.
So I decided to create this thread so everyone posts their best ways of doing things or use it to ask for solutions for some problems and/or optimize setup.
FOLLOW:
I only found out one way of doing it. Toons have to be in same party.
Target Party Member (N) bind
+
Follow Bind
ASSIST:
Not happy at all since I have two keys (one to acquire target and another to dps) but here's what I do:
Target Party Member (N) bind (only once)
+
Target of Target bind
DPS
I tried to make three steps:
1) target main
2) acquire target target
3) dps
But spamming the key kept cycling between steps (as it should :P)
TY for any help provided.
A.
There are a few threads going on about this, this one seems a good place. I did exactly what you did.. made 3 step keymaps the same way you describe.. same result. I ended up just using key broadcasting and tab targeting. Also, the following was driving me crazy, the followers camera always ends up spun around. But using assit would help that hehe.
I don't think it will get any more simple than how you are doing it now. Without macros, we will just have to revert back to the old days 8) ( well not really,but its not as simple as other MMOs to box )
Tsikinator
11-26-2011, 06:01 AM
For me this method had one flaw. When engaging a mob group in front of you, it kinda works ( as mentioned, multiple hits on the same button are needed). However, if u engage a group that spawned on your sides or behind you, some times the clone cannot rotate fully to attack. So you have to move abit away, and rotate both of them.
However, the OP mentioned method is the closest way to "box" instead of key broadcasting.
Altsoba
11-26-2011, 06:49 AM
UPDATE ON DPS:
DPS
I had an extremely limited time to try it out but it worked 100% of the time:
I merged the first two steps in one:
1) target main + acquire target target
2) dps
If someone is willing to try please give feedback but it worked just fine, it kept the good target and dpsed accordingly.
TY,
A.
Tsikinator
11-26-2011, 08:01 AM
1) target main + acquire target target
Excuse me for the noobish question, but could you possibly explain how did you do this? Key Maps have 1 action per step, dont they? I am new to this, so I must be missing something :(
You can put any number of Actions in the same Step. The purpose of a Step is for you to have to hit the button again to execute more (different) actions.
Tsikinator
11-26-2011, 08:17 AM
Thank you so much for your responce, that actually made it easier!
Lyonheart
11-26-2011, 11:10 AM
Can two instances, one per PC, be run in window mode? And still pass keybinds and such? When i alt-tab to make changes in ISboxer, it screws up my game and i have to exit and relaunch. P.I.T.A.
Altsoba
11-26-2011, 01:09 PM
I have one thought regarding picking the classes for dual-boxing.
As tempting as it could be to have a couple of Sith Inquisitors, I just don't find it practical due to story parts where "only one inquisitor allowed" is the rule. You have to leave the other at the door, do what you have to do with the first come back and then do it again, the exact same thing... (boredom warning...).
So the solution, at least for me is to pick two diferent classes starting in the same planet and be therefore able to go around with both together 100% of the time (at least as far as my knowledge goes.
What are your thoughts on this?
TY,
A.
Original post is over at isboxer.com
HOWTO: Multibox SWTOR on one PC with ISBoxer! (http://isboxer.com/forum/viewtopic.php?f=38&t=1781)
Replies here are fine ;)
Trick
11-26-2011, 02:53 PM
I knew there was a reason I just paid for a subscription a few weeks ago even though I had no game I was currently multiboxing :D
G Dammit Lax, I love you.
You ARE the man.
Now let's get some SWTOR boxing screenshots up in here! ;)
Themopolis
11-26-2011, 05:42 PM
Lax,
I keep getting an error when trying to patch IS. "Could not output file InnerSpace.exe. It may be in use. Make sure all Lavish Software products are shut down and wait 5 minute (or reboot) before trying again."
Blade3D
11-26-2011, 05:46 PM
I have one thought regarding picking the classes for dual-boxing.
As tempting as it could be to have a couple of Sith Inquisitors, I just don't find it practical due to story parts where "only one inquisitor allowed" is the rule. You have to leave the other at the door, do what you have to do with the first come back and then do it again, the exact same thing... (boredom warning...).
So the solution, at least for me is to pick two diferent classes starting in the same planet and be therefore able to go around with both together 100% of the time (at least as far as my knowledge goes.
What are your thoughts on this?
TY,
A.
If that's the case, I will be picking 2 different classes on same planet as well, such as BH/Agent etc.
Lax,
I keep getting an error when trying to patch IS. "Could not output file InnerSpace.exe. It may be in use. Make sure all Lavish Software products are shut down and wait 5 minute (or reboot) before trying again."
So... did you try rebooting? ;) Is the file marked read only for some reason?
Themopolis
11-26-2011, 06:21 PM
It works now. I really did try to figure this out before bugging you:D I rebooted several times...I even did a fresh install thinking something may have gotten corrupted. The only thing I did different was running it as administrator.
Thanks for working so diligently on this! I'll post some screenshots soon.
Ahh okay, glad you got it :) It usually requires Administrator elevation via manifest, so I don't usually need to mention that.
Can two instances, one per PC, be run in window mode? And still pass keybinds and such? When i alt-tab to make changes in ISboxer, it screws up my game and i have to exit and relaunch. P.I.T.A.
Someone mentioned the "Make game believe it is foreground window" option (in your Character Set) fixed related issues for them.
As of ISBoxer 39.1.1126.2 this box will now be checked by default when you use the Quick Setup Wizard for swtor. (If your Character Set is already made, you can just check the box)
Lyonheart
11-26-2011, 08:06 PM
I have one thought regarding picking the classes for dual-boxing.
As tempting as it could be to have a couple of Sith Inquisitors, I just don't find it practical due to story parts where "only one inquisitor allowed" is the rule. You have to leave the other at the door, do what you have to do with the first come back and then do it again, the exact same thing... (boredom warning...).
So the solution, at least for me is to pick two diferent classes starting in the same planet and be therefore able to go around with both together 100% of the time (at least as far as my knowledge goes.
What are your thoughts on this?
TY,
A.
You can choose an option in preferences to 'allow access to same class story areas" I played two SI yesterday and took video of it.. they worked wonderful together. I'm playing two BHs right now..again.. awesome sauce! You can only do one class quest at a time.. so one toon goes in ( again, with the mentioned option enabled) when the other tries to go in, it will give them an option to make their own instance or join yours. For simple conversations quests I would let them both in their own instance and just micro manage them. For some class quest.. it made them very easy doing them with both! You just have to do it twice.. no biggy! You would have to do two class quest anyway if you choose different classes.
Lyonheart
11-26-2011, 08:14 PM
sweet! i will try this tomorrow.. been hardware boxing all day and yesterday.. but I like the idea of mouse broadcasting ( for death from above ) and other ground targeted effects.
Mosg2
11-26-2011, 08:40 PM
Lax, you're amazing.
How was your performance dual boxing? Or did you just work on setting it up for a proof-of-concept?
Lyonheart
11-26-2011, 09:00 PM
ok i wanted to pause and say.. OMG!!! I LOVE YOU LAX!!!!!!!!!! This is so much smoother than two PCs BY FAR!!! i knew you could do it! ill try and post some screenshots or video early next week.
Two BHs and 2x death from above is pure PWNAGE!!!
I'm running both instances on max setting btw..two full screens at 1920, 1080. its smooth as silk so far ( have not been to the city yet )
Blade3D
11-26-2011, 10:19 PM
Followed the instructions, and it's not working for me. Though, this is my first time using any of this software.
yeah im running in latency issues using multiple machines, i may need to try single box.
Altsoba
11-27-2011, 04:04 AM
no no no no! You can choose an option in preferences to 'allow access to same class story areas" I played two SI yesterday and took video of it.. they worked wonderful together. I'm playing two BHs right now..again.. awesome sauce! You can only do one class quest at a time.. so one toon goes in ( again, with the mentioned option enabled) when the other tries to go in, it will give them an option to make their own instance or join yours. For simple conversations quests I would let them both in their own instance and just micro manage them. For some class quest.. it made them very easy doing them with both! You just have to do it twice.. no biggy! You would have to do two class quest anyway if you choose different classes.
Thank you, yes I know the option but it just bores me to death to do the sme thing twice :P.
Regarding another post of yours, if you use ISBoxer, my assist system here works just fine.
Cheers,
A.
Kris1234
11-27-2011, 05:42 AM
I got 4 boxing working but I had to restart Innerspace each time and load my team before the second/third launcher would appear
I got 4 boxing working but I had to restart Innerspace each time and load my team before the second/third launcher would appear
You need type your password FAST :)
molecake
11-27-2011, 06:41 AM
Is anyone having any Sound Problems?
When I launch the game normally, sound is fine, no problems at all, but when I launch it through ISBoxer, I don't get any sound from my windows, which isn't very good for a fully voiced MMO :p. I can tab to windows and sounds is fine, in the game windows nothing.
Any thoughts?
Kris1234
11-27-2011, 07:18 AM
yeah mine are all mute
and for some reason no matter how many times i try I cant assist using the isboxer keybind but in game works fine :s
UPDATE ON DPS:
DPS
I had an extremely limited time to try it out but it worked 100% of the time:
I merged the first two steps in one:
1) target main + acquire target target
2) dps
If someone is willing to try please give feedback but it worked just fine, it kept the good target and dpsed accordingly.
TY,
A.
Is not worked for me, the follower never adqquire target. Can you explain how do you do to work? Thanks!!!
When I launch the game normally, sound is fine, no problems at all, but when I launch it through ISBoxer, I don't get any sound from my windows, which isn't very good for a fully voiced MMO http://www.dual-boxing.com/images/smilies/tongue.gif. I can tab to windows and sounds is fine, in the game windows nothing.
yeah mine are all mute
and for some reason no matter how many times i try I cant assist using the isboxer keybind but in game works fine :s
Did you guys make sure the "Make game believe it is foreground window" option is enabled in your Character Set?
Also if anyone is sending a keystroke to the other windows that includes a modifier like Alt, Shift or Ctrl, you may need to enable the Hold option on your Mapped Key. Sadly SWTOR is one of those games that checks the modifier state asynchronously after the fact, instead of checking whether the modifier was held when you pressed the key -- by enabling Hold, you ensure that Alt (or whatever modifier) is held down until you let go.
Keep the questions etc coming :)
Kris1234
11-27-2011, 07:37 AM
yeah im having problems with assist aswell.
i can press ALT-T in game and it works fine but pressing the keybind I have setup that sends ALT-T to the windows does nothing.
getting fed up with this now
MiRai
11-27-2011, 07:40 AM
yeah im having problems with assist aswell.
i can press ALT-T in game and it works fine but pressing the keybind I have setup that sends ALT-T to the windows does nothing.
getting fed up with this now
Have you tried enabling the "Hold" option within ISBoxer for this particular Mapped Key?
Kris1234
11-27-2011, 07:54 AM
Have you tried enabling the "Hold" option within ISBoxer for this particular Mapped Key?
^ this
Im now 1 step closer :)
molecake
11-27-2011, 10:08 AM
Did you guys make sure the "Make game believe it is foreground window" option is enabled in your Character Set?
Also if anyone is sending a keystroke to the other windows that includes a modifier like Alt, Shift or Ctrl, you may need to enable the Hold option on your Mapped Key. Sadly SWTOR is one of those games that checks the modifier state asynchronously after the fact, instead of checking whether the modifier was held when you pressed the key -- by enabling Hold, you ensure that Alt (or whatever modifier) is held down until you let go.
Keep the questions etc coming :)
Yup, foreground window option is enabled.
If I revert inner space back to the 5475 release then when the first window launches the game has got sound, if I upgrade to 5477 then no sound.
Ah, just tried Rift with 5477, no sound on that too, must be something to do with the new dev release of inner space, as I've been happily boxing Rift for the past month with no problems.
I am running Windows 7 64-bit and using the onboard sound on my Gigabtye motherboard
Lyonheart
11-27-2011, 10:53 AM
Also if anyone is sending a keystroke to the other windows that includes a modifier like Alt, Shift or Ctrl, you may need to enable the Hold option on your Mapped Key. Sadly SWTOR is one of those games that checks the modifier state asynchronously after the fact, instead of checking whether the modifier was held when you pressed the key -- by enabling Hold, you ensure that Alt (or whatever modifier) is held down until you let go.
Keep the questions etc coming :)
the " Hold any Keystroke Actions while Hotkey is held" ?
ill give this a shot.
Khatovar
11-27-2011, 11:40 AM
Merged threads since they've pretty much become the same thing.
/Noob Hat On
i decided to try to single box instead of multiple machine box TOR. However im running into issues getting 2 clients to launch.
Do we need multiple folder of the game to run to instances on 1 machine properly?
Sound Note for Lax:
I am also experiencing sound issues with the new is dev release but its interestingly enough only happening based on certain launch styles.
Windows Vista 64 on MainPC, on my 2 other PCs i was using initially to test SWTOR with, if i launched them from my main machine the Sound works fine. But my main machines client sound would be mute. I did have foreground checked.
The other 2 machines are running win 7 64 and win vista 32. If i launch the clients locally on the machiens themselves from IS the sound does go mute. But if i launch them as a "Also Launch" from my main machine the sounds work fine. This is currently effecting SWTOR and Rift, i have not tested WoW.
Do we need multiple folder of the game to run to instances on 1 machine properly?
No, 1 folder. If you needed multiple folders I would have mentioned that in the HOWTO ;) If you don't have both the IS and ISBoxer updates, you will not be able to launch 2 instances.
Also, can you guys with the sound issues try Inner Space build 5478? It's a development build, just restart Inner Space and patch it up.
molecake
11-27-2011, 02:58 PM
No, 1 folder. If you needed multiple folders I would have mentioned that in the HOWTO ;) If you don't have both the IS and ISBoxer updates, you will not be able to launch 2 instances.
Also, can you guys with the sound issues try Inner Space build 5478? It's a development build, just restart Inner Space and patch it up.
Hi Lax, just tried the new patch but still no sound, I have tried both SWTOR and Rift.
Altsoba
11-27-2011, 02:59 PM
This is awesome, thank you so much for your work Lax.
I have one issue and I can't figure how to deal with it. I cannot get swtor to minimize in order to access other windows not with windows key, not alt-tab, no way, I can access the bar but it's like swtor is always on top of the applications.
Thank you for our help.
A.
EDIT: Solved. Found the option on Windows layouts and removed default option.
Hello, I set up this forum account especially because of this thread. I dual boxed before, but "non professional" without ISBoxer. Now I am trying it out because of SWTOR. I managed to get it to work with my two beta accs, except one problem.
The camera view angle turn on the char that is following the main. It doesn´t turn the camera, because the gameplay setting don´t have a intelligent camera blaa like wow does and this won´t let me tab and shoot correctly. When I use WASD to move and click the mouse into the screen it stays with the camera centered, but on follow it doesn´t work.
I´ve read about this problem here at the beginning and somewhere else too. But there wasn´t a help or hint how to make that work another way? Can you explain a noob how to achieve that? I looked at ISBoxer Setting, Wiki and Forum , but as I am new to it, I don´t find any hints. :confused:
Anyone can done via Steps Dps? My followers never adquire target (and I change the Target of Target to T)...Can anyone explain step by step how they done it?
Thnaks!!!
Lyonheart
11-27-2011, 05:27 PM
I just sent Mercbeast a whisper in hopes he will chime in here. He has leveled a few teams to 50 ( using ISBoxer and two PCs ) I'm curious how he managed his assisting and such.
With that said, let me explain as best i can my experience so far. I have tried many variations of assisting, all of which have been discussed in this thread, and hereis what worked best for me. Bottom line is i found no way to "reliably" press one button and have assist work flawlessly. First let me explain to those who might not know, how it all works in this game.
There are no macros. There is no keybind or command for assist. No assist focus or assist party member such and such. ( there is also no target forwarding ..ie lord of the rings online ) There is 'acquire target of target" and "target party member 1-5". It takes 3 button presses to get this done. Without macros, a solo player might not ever use these features.
If you keymap "acquire target of target" into your DPS it will cycle through targets of targets. so you target your main..hes targeting the mobs.. the mobs targeting your main.. or his/your companion, rinse and repeat. It only pauses to stay on the mains target during a cast. So fast spamming gets spells to fire off, but not 100% reliably.
i finally ended up keybinding 'target party member " to my "E" key ( i use mouse tilt to strafe ) and kept "acquire target of target" in the dps keymap. So every time i switched targets, I would hit the E key then start dpsing. It was the most reliable way for me. Still not perfect due to target cycling that happens. The only 100% method would be to key bind the two commands and hit E>R>DPS for example.. its a pain but it works.
So if anyone has anything better, post it here! I'm anxious to hear what you all came up with.
Altsoba
11-27-2011, 06:01 PM
Like I stated previously, my way works 100% of the time with just one key.
I spam that key and it does it all perfectly. I cannot see atm another way of doing it without passing through selection of the main character first but the switch is perfect and so is the assist.
A.
Hi Lax, just tried the new patch but still no sound, I have tried both SWTOR and Rift.
At least one person confirmed for me that Inner Space build 5483 (new dev build as of now) solved the no sound issue for them.
If anyone is still having the no sound issue, try build 5483
Lyonheart
11-27-2011, 06:22 PM
Like I stated previously, my way works 100% of the time with just one key.
I spam that key and it does it all perfectly. I cannot see atm another way of doing it without passing through selection of the main character first but the switch is perfect and so is the assist.
A.
It does not work for me.. i tried it. Can you post exactly how you have your keymaps.. or screenshot them. I'm not doubting you, I'm just looking for clarification. I must be entering in a wrong command or something.
When i saw you post this>>
UPDATE ON DPS:
DPS
I had an extremely limited time to try it out but it worked 100% of the time:
I merged the first two steps in one:
1) target main + acquire target target
2) dps
If someone is willing to try please give feedback but it worked just fine, it kept the good target and dpsed accordingly.
TY,
A.
EDIT: So i went back deleted and remade the keymaps. just like you.. and guess what?...IT WORKS!.. I'm not sure what i did wrong the first time i tried it.. but it is working now. I spent 6 runs in BT with two teams doing it the hard way because it did not work ( or i chose a wrong keymap action or something ) GAH!
molecake
11-27-2011, 06:28 PM
At least one person confirmed for me that Inner Space build 5483 (new dev build as of now) solved the no sound issue for them.
If anyone is still having the no sound issue, try build 5483
Just tried the latest build, works perfectly. Thanks for all of your help Lax, great stuff :D.
Like I stated previously, my way works 100% of the time with just one key.
I spam that key and it does it all perfectly. I cannot see atm another way of doing it without passing through selection of the main character first but the switch is perfect and so is the assist.
A.
Can, please, u explain with more details how?
Thanks!!
Kris1234
11-28-2011, 02:10 AM
How I got mine to work EVENTUALLY
DPS 1 (Mapped Key)
Hold any keystroke action = ON
Step1:> CTRL+SHIFT+F2. Target ALL, w/o current (your in game keybind to party member 1, I set mine different so check what yours is)
Step2:> ALT-T, Target ALL w/o current (keybind to aquire targets target)
Step3:>1, Target ALL WITH current
It takes a few presses to get my other guys firing, but it works for now. I did try making it all less steps but didnt work. They change targets when I do, just click the mouse for a target and spam the key.
EDIT: 1 thing i do have problems with, is working out who will be party member 1, I know with 2 people its easy but I was doing 4. sure i'll figure this out eventualy
How I got mine to work EVENTUALLY
DPS 1 (Mapped Key)
Hold any keystroke action = ON
Step1:> CTRL+SHIFT+F2. Target ALL, w/o current (your in game keybind to party member 1, I set mine different to check that yours is)
Step2:> ALT-T, Target ALL w/o current (keybind to aquire targets target)
Step3:>1, Target ALL WITH current
It takes a few presses to get my other guys firing, but it works for now. I did try making it all less steps but didnt work. They change targets when I do, just click the mouse for a target and spam the key.
EDIT: 1 thing i do have problems with, is working out who will be party member 1, I know with 2 people its easy but I was doing 4. sure i'll figure this out eventualy
You should be able to do setup a 2 Action Step 1, and cut out on the key presses, after testing over the last 2 days its far faster and smoother to do so.
How I got mine to work EVENTUALLY
DPS 1 (Mapped Key)
Hold any keystroke action = ON
Step1:> CTRL+SHIFT+F2. Target ALL, w/o current (your in game keybind to party member 1, I set mine different to check that yours is)
Step2:> ALT-T, Target ALL w/o current (keybind to aquire targets target)
Step3:>1, Target ALL WITH current
It takes a few presses to get my other guys firing, but it works for now. I did try making it all less steps but didnt work. They change targets when I do, just click the mouse for a target and spam the key.
EDIT: 1 thing i do have problems with, is working out who will be party member 1, I know with 2 people its easy but I was doing 4. sure i'll figure this out eventualy
Kris and I spent some time together yesterday to work this out. I believe we got him straightened out now. Although Bioware indicated they lifted the non disclose, I was still unable to take screenshots, as all my pictures came out solid black... all 87 of them LOL.
Perhaps Kris will post his pictures. Watching 4x trooper rocket launchers blow stuff up with one action was rather impressive. Did you know... if two rockets blow up and kill a mob, while the body is flying backwards... the second two rockets will follow the body, and exlpode on the carcass. glorious!
Yes i noticed that last night myself. I also noticed if you stagger your Sticky-nades ever so slightly as well you get that similar exploding body flying around type effect.
I also noticed a few other issues, let me know if anyone else ran into these:
- Jumping off from various heights to lower ground causes your followers to run a weird path instead of following right behind you on the jump.
- When you press a key to jump or attacked using our current 2 step 2/1 action setup causes your toon to stop following and sometimes be out of range.
I have some minor fixes for all of these that im using right now: ie for the first one, i use my arrow keys to move my toons off cliffs now so it breaks follow, but for the run and gun/jumping forward i have not found a fix for it yet. Im hoping to get the run and gun/jumping forward removed as an issue but we may be stuck with it,
Yes i noticed that last night myself. I also noticed if you stagger your Sticky-nades ever so slightly as well you get that similar exploding body flying around type effect.
I also noticed a few other issues, let me know if anyone else ran into these:
- Jumping off from various heights to lower ground causes your followers to run a weird path instead of following right behind you on the jump.
- When you press a key to jump or attacked using our current 2 step 2/1 action setup causes your toon to stop following and sometimes be out of range.
I have some minor fixes for all of these that im using right now: ie for the first one, i use my arrow keys to move my toons off cliffs now so it breaks follow, but for the run and gun/jumping forward i have not found a fix for it yet. Im hoping to get the run and gun/jumping forward removed as an issue but we may be stuck with it,
I definitely saw both of those.
How about this one.
- Using the sticky targeting, if you play imperial agent, your toon carrying blasters will be running in one direction, and targeting a mob behind you.. and his body will twist around far enough that it looks un-natural. I need to figure out a way to NOT tab target mobs that are behind me.
Oh and this isnt really a bug, but its helpful....
- you can let your companion take aggro if its looking like you arent going to survive... run, let him die... then instead of going back to his body to revive him, dismiss him, then resummon him back to health. I havent tried to dismiss a companion while in combat yet to see what happens.
Lyonheart
11-28-2011, 01:27 PM
Yes i noticed that last night myself. I also noticed if you stagger your Sticky-nades ever so slightly as well you get that similar exploding body flying around type effect.
I also noticed a few other issues, let me know if anyone else ran into these:
- Jumping off from various heights to lower ground causes your followers to run a weird path instead of following right behind you on the jump.
- When you press a key to jump or attacked using our current 2 step 2/1 action setup causes your toon to stop following and sometimes be out of range.
I have some minor fixes for all of these that im using right now: ie for the first one, i use my arrow keys to move my toons off cliffs now so it breaks follow, but for the run and gun/jumping forward i have not found a fix for it yet. Im hoping to get the run and gun/jumping forward removed as an issue but we may be stuck with it,
Ill try to get some video uploaded this week.. I actually recorded my follower doing that. I named my 2nd BH Macko for giggles, and it looks like how a pet/companion would react.
Themopolis
11-28-2011, 06:43 PM
How I got mine to work EVENTUALLY
DPS 1 (Mapped Key)
Hold any keystroke action = ON
Step1:> CTRL+SHIFT+F2. Target ALL, w/o current (your in game keybind to party member 1, I set mine different so check what yours is)
Step2:> ALT-T, Target ALL w/o current (keybind to aquire targets target)
Step3:>1, Target ALL WITH current
It takes a few presses to get my other guys firing, but it works for now. I did try making it all less steps but didnt work. They change targets when I do, just click the mouse for a target and spam the key.
EDIT: 1 thing i do have problems with, is working out who will be party member 1, I know with 2 people its easy but I was doing 4. sure i'll figure this out eventualy
Apps pointed me here and helped my targeting issues greatly. Kris/Apps/Anyone....when using this method....my slaves stop following me after attacking...because I guess I'm no longer the target they are following. What to do?
Themopolis
11-28-2011, 08:04 PM
After my beer buzz wore off...I figured this out.....
pinotnoir
11-28-2011, 08:51 PM
If you two box would you be able to solo the heroic quest?
After my beer buzz wore off...I figured this out.....
ROFL!! Dude I think that's the best excuse and solution I've read in a long time. Nicely done. Mind posting what you had wrong to help with others and creating some SOP instructions.
Altsoba
11-29-2011, 03:34 AM
After my beer buzz wore off...I figured this out.....
I also put follow on my "spam key"
Kris1234
11-29-2011, 08:11 AM
I just hit my follow keybind when I was done. being ranged it wasnt as if I needed to hit it a million times after fighting everyone. a melee team however might be a different situation.
just the same in playing ranged in wow really, would have to break follow for ranged to stay back and atttack then put them on follow again after
If you two box would you be able to solo the heroic quest?
Yes. The flashpoints were very challenging with certain classes. Others were impossible.
If you two box would you be able to solo the heroic quest?
really depends on your group make up. Last night i was using a Commando and Sage which both have decent CC, the Sage having the longer CCs, and both can heal. Sage also has a tank companion. I was able to do all of the heroics on Coruscant and then most of the ones i was able to get on Taris.
However, from what i hear the difficulty scales drastically after 25 in terms of the heroics, so im unsure 2 box + 2 companions can do it.
Also, current state of Flashpoints only Esseles which is the first flashpoint is truely dual box able with only 2 toons, as stated in the last patch notes Hammer Station had a lot of bugs and was overly difficult at 18 2 betas ago, and i wasnt able to get in there with a normal group to test it again. I do believe that most of the flashpoints will require 4 players rather than companions. So this is also food for thought if you wish to run your own flashpoints you might as well run 4 toons.
Themopolis
11-29-2011, 10:09 AM
ROFL!! Dude I think that's the best excuse and solution I've read in a long time. Nicely done. Mind posting what you had wrong to help with others and creating some SOP instructions.
I made a keymap...step one target party member one...step two follow. I put the hotkey on one of my G13 buttons and set it to toggle once every second or so. So after I invite everyone to group....I hit the toggle button and viola..."Set it and forget it". It may not be pretty but with no macros...you gotta do what you gotta do.
Svpernova09
11-29-2011, 10:46 AM
I made a keymap...step one target party member one...step two follow. I put the hotkey on one of my G13 buttons and set it to toggle once every second or so. So after I invite everyone to group....I hit the toggle button and viola..."Set it and forget it". It may not be pretty but with no macros...you gotta do what you gotta do.
If you're making the G13 toggle the button for you (without you hitting it), this is likely against the ToS. I'd advise against it.
Themopolis
11-29-2011, 11:42 AM
Yeah... I'll take the toggle off and just press it after fights.
Lyonheart
11-29-2011, 01:39 PM
be nice to get an official response about the use of G Keyboards and macros.. There were a few threads discussing that in beta and never got an official reply. I think they know that sense they do not have macros, players will be using 3rd party ,methods to accomplish it.
Heenan
11-29-2011, 02:15 PM
How is this going to work with Origin? It doesn't appear that the beta client uses Origin to login. So come Live, how will we authenticate multiple accounts through a single Origin instance?
I'm trying to think how you would run two or more instances of Steam. Same issue, right?
Crum1515
11-29-2011, 02:25 PM
They stated that you do not have to sign up for origin, download origin, or do anthing with origin to play the game you run the game through the launcher, which you can get from swtor.com
Heenan
11-29-2011, 02:32 PM
Sounds good. I'll keep all of my digital preorders then ;)
Kris1234
11-29-2011, 02:35 PM
They stated that you do not have to sign up for origin, download origin, or do anthing with origin to play the game you run the game through the launcher, which you can get from swtor.com
correct. I have since deleted origin and never want to see that crap again
Crum1515
11-29-2011, 03:44 PM
correct. I have since deleted origin and never want to see that crap again
yup, such a horrid program, and they tried to lead us to believe we had to have it lol
Themopolis
11-29-2011, 04:33 PM
be nice to get an official response about the use of G Keyboards and macros.. There were a few threads discussing that in beta and never got an official reply. I think they know that sense they do not have macros, players will be using 3rd party ,methods to accomplish it.
"Experience ultimate power and attain absolute control with the technologically revolutionary Star Wars™: The Old Republic™ Gaming Keyboard by Razer." http://www.razerzone.com/swtor/keyboard This keyboard supports macros, hotkeys, ect. If I were to buy this TWO HUNDRED DOLLAR keyboard and not be allowed to use its macro features.....:mad:
Lyonheart
11-29-2011, 05:09 PM
that thing looks cool!
Crum1515
11-29-2011, 08:11 PM
Damn, thats a nice looking keyboard. Macro's are on the way, hopefully that thing comes down in price by the time they hit lol
Khatovar
11-30-2011, 12:50 AM
"Experience ultimate power and attain absolute control with the technologically revolutionary Star Wars™: The Old Republic™ Gaming Keyboard by Razer." http://www.razerzone.com/swtor/keyboard This keyboard supports macros, hotkeys, ect. If I were to buy this TWO HUNDRED DOLLAR keyboard and not be allowed to use its macro features.....:mad:
The WoW-branded SteelSeries mouse has those same functions, despite the fact that automation is very clearly against the rules of the game.
From Vyndree, about the original WoW SteelSeries Mouse, back in 2009 (http://www.dual-boxing.com/showthread.php?t=18007) -
The user manual is incredibly misleading about delays and loops...
1. Timing Control
Text (Auto Delay) - This option is selected by default and is designed to optimize the delays for proper in-game performance. If you are not sure what option to use - simply leave this option on.
Record Delay - When selected, it will record the delays in real time reflecting your typing speed when creating a macro. This option is useful when you need precise real-life timing for some advance macros.
No Delay - ...
Not only was I shocked to read such "gray area" material in point one and most-definitely-against-the-rules material in item #2, but they followed up that section in the user guide with...
2. Looping
You can loop the macro by enabling the Loop check-box and specifying the number of repetitions.
And now from the SteelSeries FAQ (http://faq.steelseries.com/questions/211/Whats+the+difference+between+the+WoW%3A+Cataclysm+ MMO+gaming+mouse+and+the+original+World+of+Warcraf t+MMO+gaming+mouse%3F) for the Cataclysm version, which is sold in the Blizzard Store (http://us.blizzard.com/store/details.xml?id=1100001499) -
Whats the difference between the WoW: Cataclysm MMO gaming mouse and the original World of Warcraft MMO gaming mouse?
...
-Software: We’ve taken the great functionality of the original World of Warcraft mouse software and made it even better. User interface improvements including: Drag-and-drop button assignment, easily customizable macros plus advanced macro delays, and FULL compatibility with both Windows (Win XP or later) & Mac Operating Systems.
...
Branding doesn't automatically mean it's incapable of breaking said game's rules.
Bobtault
11-30-2011, 02:53 AM
Noob questions incoming.
I only learnt about inner space and ISBoxer after the beta weekend and have since registered and installed it after reading this forum.
So my questions:
1) If I press launch is it meant to open 1 launcher or 2? Or does it open the second launcher after you hit play on the first one?
Just from watching a video on the site it opened up 4 WOW launchers for him, but mine is currently opening up 1 swtor launcher. (I have the latest versions of both Inner Space and ISBoxer as I just downloaded them and have added the launch path to inner space and exported my char set from Isboxer)
2) Regarding the targeting etc, I have a G19 and I was thinking I would do the following.
- Make the targeting the 2nd party member (F2) also have a second key bind in game lets say shift f2
- Make the target of target Alt+T currently I think, have a second key, lets say shift f3
- Make a key bind for follow, lets say shift f4
- Program a G key to fire shift F2, shift F3 and shift F4 to all the windows excluding the current
Would this mean I only have to press the one G key to get the 2nd character to both follow and get the mains target in 1 button press?? - If you have a better suggestion for me please let me know.
Other things I picked up on where that:
- I need to disable instant swapping
- I need to enable make the game believe it is running in the foreground
- Need to enable the hold option for mapped keys for the modifiers to work
- Check option to allow access to same class quest, just need to run the quest twice
- Shift + Alt + m - keymap toggle
- Shift + Alt + r - repeater toggle
Anything else important there for a complete noob to this???
Thanks in advance!!
Kris1234
11-30-2011, 04:42 AM
You launch your teams from the innerspace icon on your taskbar. just click your chosen team name
When you enter in your swtor login details into there swtor launcher, the game loads to the server/character section screen. This is when swtor launcher two will popup wanting details for your second account.
every game works differently, swtor is a pain in having to deal with 1 launcher at a time :(
EDIT:
- Shift + Alt + m - keymap toggle
- Shift + Alt + r - repeater toggle
Anything else important there for a complete noob to this???
If you run the IsBoxer wizard to create your teams, two buttons appear in the top left corner of your game window that control turning keymaps and repeater off and on or use the shortcuts
Mercbeast
11-30-2011, 02:58 PM
Hey guys I was asked to chime in with the setups I use. I haven't read the entire thread yet to see if you have come up with the same solutions that I have, but I am pressed for time at the moment!
If this is helpful awesome, if not sorry for being redundant ;p
Assist
Execute when hotkey pressed or released.
Step 1
Target Party 1
Step 2
Acquire Target of Target
Follow (I find this setup very useful for melee DPSing, I will explain more later!)
Execute when hotkey pressed or released.
Step 1
Target Party 1
Follow target
Step 2
Acquire Target of Target
Companion Attack
Execute when hotkey pressed or released.
Step 1
Assist
Companion attack hotkey (Just the default one in game, or whatever you change it to)
Step 2
Companion attack hotkey
DPS Spam
Execute when hotkey pressed or released.
Step 1
Assist
DPS Abilities in priority (Cooldowns first!)
Step 2
Follow
Companion Attack
For the above hotkey, I have another version that I will use if I am using ranged characters. The ranged version removes the follow command on the second step. I use this version situationally for more micro intensive fights. Otherwise I just use the above version with autofollow.
The way the DPS spam macro works is this. Every time you press the hotkey, you first assist party member 1, you fire off the first DPS ability you can, and then on the keystroke release you autofollow which reacquires the NPC you are currently DPSing. In addition, you can choose to have all companions focus fire with you by selecting who you send that command to, or you can have just the DPS companions focus fire while any tank companions are excluded from such commands.
To give you a brief overview of my total setup. I setup a specific hotkey for every DPS ability. I use shift f1-f11 and ctrl shift f1-f11 on my left and right sidebars respectively.
One pitfall I can hopefully help you avoid is that you need to ensure that you use the SAME modifiers for things like target party X and follow target and acquire target of target. For example, since I use shift in all of my keys, I need to make sure my hotkeys that relate to assisting and following also use shift. This might be an obvious situation but I accidentally broke my assist and follow hotkeys one afternoon and spent the next 2 or 3 hours trying to figure out what the hell was wrong :)
If this is helpful, glad to help. If there are any further questions feel free to fire them I will pay more attention to this thread now that I know one PC is and that this thread is active.
The target of target at the end of the follow macro is very useful because it keeps your slaves targeted on the target. This may be more of an aesthetic, but I felt like I was missing fewer attacks with the slave character when it was remained targeting the NPC I was killing rather than targeting me, targeting my target, swinging, targeting me, targeting my target etc.
This system works fine for strictly melee characters and ranged characters. However, it is not as streamlined for Operatives/Scoundrels that are primarily a melee class that also has some ranged abilities. What happens is that your slave character(s) will do a sort of stop and go shuffle as they run towards the target to begin meleeing it. They will take a step, shoot with their freebie attack, take a step, shoot with the freebie attack. It isn't a huge deal when you are fighting elite, strong or boss level monsters. You do have some efficiency issues with grinding out normal level monsters however as you will do the majority of the damage with the main character.
With the DPS spam, what happens is, on the first keystroke down you acquire the target and fire off a DPS ability. On the keystroke up you stay on the target (because the follow macro tells you to do target of target) and follow. It works flawlessly for pure melee teams. Your guys will buzz around you staying on target doing good DPS!
If you guys want, I can give my full run down of how I run my setup sort of Mosg2 manifesto style. I tend to establish a framework as much as possible to allow for as much plug and play of a keyset to a character set as possible.
Lyonheart
11-30-2011, 06:22 PM
I did not see an 'assist" anything. Just target party or companion member 1-5 is that what you mean?
Crum1515
11-30-2011, 06:24 PM
if you mean in game?
there is an assist keybind, if not, then disregard me :)
Lyonheart
11-30-2011, 06:28 PM
im 99% certain there is a keybind for assist, 1% uncertain
I looked all over for it.. unless they removed it last build.. it would make sense that it should be there. I mean all the trouble I had getting an assist system to work was directly because there was no keybind listed for "assist" I could very well be wrong, and hope i just did not see it. All i found was the target this and that keybinds ( party member 1-5 and companion 1-5 ) and acquire target of target.
Lyonheart
11-30-2011, 06:29 PM
if you mean in game?
there is an assist keybind, if not, then disregard me :)
Yea.. in game? What menu was it under.. it was not under "targeting keybinds"
Crum1515
11-30-2011, 06:32 PM
haha, ur quick, u caught both my edits lol.
I know I had seen it, servers are down so I cant look at it. they may have taken it out, and that would be dumb :( lol
Mercbeast
11-30-2011, 06:34 PM
Sorry, I meant target party 1.
I fixed the post.
Basically that is an "Assist" hotkey setup in ISboxer that I incorporate into my DPS macro's to function as a ghetto auto assist system.
Lyonheart
11-30-2011, 06:40 PM
Sorry, I meant target party 1.
I fixed the post.
Basically that is an "Assist" hotkey setup in ISboxer that I incorporate into my DPS macro's to function as a ghetto auto assist system.
Ok.. Glad you confirmed.. an actual assist system would be much better though.. Like assist focus.. and assist party members. But I hope they see the light and add macros so you can /assist playername .. /cast or any kind of castsequence would be gravy.. but the macros with basic /assist /follow etc.. would help a ton.
Mercbeast
11-30-2011, 06:46 PM
It functions pretty much exactly the way assist works in other games, just a little extra targeting by the slaves. However it is one keystroke, one assist and one attack.
Trick
12-03-2011, 01:36 PM
Is there a setting I'm overlooking in InnerSpace/ISBoxer to make the SWTOR windows think they are the active window? Ever since the release build I noticed the sound is turning off if I click into another window, and there's no setting to change that like there is in WoW. I figure there must be a way to handle that.
fulcrum73
12-27-2011, 04:14 PM
not sure if this has been stated yet...
I noticed some folks had issues with targetting and attacking. the current information posted so far works, but to me it looks a bit cumbersome. I found this out last night
ALT + F is in the game and sets up a Focus target. Whats not LISTED in the game is an assist Focus. After mashing some buttons last night in ISBoxer and in the game, I found the Ctrl + F is actually the assist Focus built into the game. Not sure if I lost the follow (i dont think i did) part, but didnt really test that out.
So all you do is designate an initial focus on all your subordinate toons, then set up the ISBoxer to use Ctrl + F for the FTLAssist in ISBoxer and yer done =)
hope this helps
Mosg2
12-27-2011, 05:50 PM
Wow fulcrum, I'll have to give that a try today!
...Once I fix these g'damn driver issues TOR release version has.
<---Very sad panda atm.
This is good info, i was messing around with it earlier today.
Good find.
Lyonheart
12-27-2011, 07:57 PM
not sure if this has been stated yet...
I noticed some folks had issues with targetting and attacking. the current information posted so far works, but to me it looks a bit cumbersome. I found this out last night
ALT + F is in the game and sets up a Focus target. Whats not LISTED in the game is an assist Focus. After mashing some buttons last night in ISBoxer and in the game, I found the Ctrl + F is actually the assist Focus built into the game. Not sure if I lost the follow (i dont think i did) part, but didnt really test that out.
So all you do is designate an initial focus on all your subordinate toons, then set up the ISBoxer to use Ctrl + F for the FTLAssist in ISBoxer and yer done =)
hope this helps
Now go back to your company ( Bioware ) And tell them to fix follow! Thx for this tip btw!
Lyonheart
12-28-2011, 01:09 PM
I switched to control +f ( assist focus ) and it is far better! love it! Also, the Z for ending the moon walk is great as well. Follow still needs fixed, but this did ease the pain a tad.
I wonder if there are any other useful "hidden" keybinds?!?!
Gorthu
12-29-2011, 02:51 PM
NVM. Think I figured it out.
Mosg2
12-29-2011, 10:05 PM
Ok, I'm not sure how to use the focus for follow purposes. I get it for assisting, but how do you get him to follow your focus target? I can't for the life of me figure it.
Mercbeast
12-30-2011, 12:18 AM
Ok, I'm not sure how to use the focus for follow purposes. I get it for assisting, but how do you get him to follow your focus target? I can't for the life of me figure it.
If I understand it correctly you can't.
So, Assist always works with focus, but follow is still only by the /follow setup in game and with ISB. Which... as of today, in game "rubber banding" of slaves, still breaks /follow.
nodoze
12-30-2011, 11:26 AM
not sure if this has been stated yet... ...
ALT + F is in the game and sets up a Focus target. ...
Ctrl + F is actually the assist Focus built into the game. ...
So all you do is designate an initial focus on all your subordinate toons, then set up the ISBoxer to use Ctrl + F for the FTLAssist in ISBoxer and yer done =)
These threads have been great. The DXnothing windows are awesome and the region to auto-reengage follow/Z while doing normal activities is great.
I also implemented Cntrl+F for assist though, since I still MB WoW, I made a copy of the initial macros and manually assigned them to the SWTOR group and that works well when my primary character is the focus.
One thing that is annoying is that entering/leaving instances clears the focus off the main player as both don't go in simultaneously and focus seems to clear periodically for no apparent reason causing my background slave player to no longer target. It is a pain to keep reseting and sometimes I can't seem to get focus to take/set without many random actions...
Anyone else getting their focused target (assuming your primary character is the focus for FTL/assist) cleared while going into/out of instances?
Anyone else getting their focused target (assuming your primary character is the focus) cleared randomly (no apparent reason)?
Anyone else having issues setting focus sometimes? I can eventually get it by cycling through targets over and over or escape keys and/or switching back and forth between client windows (retrying until it sticks/sets) though a few times I had to x out the client and restart the client.
I am considering doing the manual macro's to manually target my primary toons target if that will provide more consistancy & less pain...
Boxcar
12-30-2011, 01:38 PM
These threads have been great. The DXnothing windows are awesome and the region to auto-reengage follow/Z while doing normal activities is great.
I also implemented Cntrl+F for assist though, since I still MB WoW, I made a copy of the initial macros and manually assigned them to the SWTOR group and that works well when my primary character is the focus.
One thing that is annoying is that entering/leaving instances clears the focus off the main player as both don't go in simultaneously and focus seems to clear periodically for no apparent reason causing my background slave player to no longer target. It is a pain to keep reseting and sometimes I can't seem to get focus to take/set without many random actions...
Anyone else getting their focused target (assuming your primary character is the focus for FTL/assist) cleared while going into/out of instances?
Anyone else getting their focused target (assuming your primary character is the focus) cleared randomly (no apparent reason)?
Anyone else having issues setting focus sometimes? I can eventually get it by cycling through targets over and over or escape keys and/or switching back and forth between client windows (retrying until it sticks/sets) though a few times I had to x out the client and restart the client.
I am considering doing the manual macro's to manually target my primary toons target if that will provide more consistancy & less pain...
I have exactly the same issues with focus getting cleared and with setting focus at times. Until these issues have been fixed I will probably use a target of target based setup instead.
Kris1234
12-30-2011, 03:04 PM
I have exactly the same issues with focus getting cleared and with setting focus at times. Until these issues have been fixed I will probably use a target of target based setup instead.
same for me too, also cleared after a cutscene
coz of all the above ive left it to the old fashioned way untill theres improvement
Kaelika
12-30-2011, 03:14 PM
same for me too, also cleared after a cutscene
coz of all the above ive left it to the old fashioned way untill theres improvement
I've also had the same issue with setting my focus, which is exactly why I'm not using focus targeting until I can get it consistently working as it should.
Anyone else getting their focused target (assuming your primary character is the focus for FTL/assist) cleared while going into/out of instances?
Anyone else getting their focused target (assuming your primary character is the focus) cleared randomly (no apparent reason)?
Anyone else having issues setting focus sometimes? I can eventually get it by cycling through targets over and over or escape keys and/or switching back and forth between client windows (retrying until it sticks/sets) though a few times I had to x out the client and restart the client.
I am considering doing the manual macro's to manually target my primary toons target if that will provide more consistancy & less pain...
All of the above is exactly the same as my experiences. It's just too much hassle to deal with it right now, as far as I'm concerned.
Mercbeast
12-30-2011, 06:54 PM
Ya, I tried the focus assist. It constantly drops, cut scenes, zoning, quest dialogue.
I went back to the target of target method.
nodoze
01-02-2012, 02:16 PM
Thanks all for confirming the focus retention issues & inability to set focus weren't just on my PC. I like it when it works and currently, like pavlov's dog, I am resetting it each time I alt-tab to the slave client... I do that anyway each time my main walks out of instances because that, in and of itself, breaks follow. I am ok now though it is a pain. While I like the focus target method (when not reset) and have work-arounds memorized, likely, when I have time I will reset all of my key mappings to be the "old fashoned" way...
Update: I learned that I can consistently set focus on my duo's slave by clearing my target first (pressing esc one or two times) and then F2 then Alt-F (from memory). I also noticed that if my mouse cursor is on the left side of the window scrolling the mousewheel up/down scrolls chat and if I have it on the right side it does the 3rd person view pull back/in... Clearing & then setting focus seems consistent when the cursor is on the right side...
fulcrum73
01-06-2012, 09:15 PM
ok..lame, i have to retype this whole thing again cause the forum decided to log me out =(
anyways, i had the same issues too. few things i found out
1) alt button is spotty when using isboxer and tor at the same time...
2) character that invites is group member 1 (for target party member 1) I rebound this to my F3 Key
3) I rebound the basic ALT + F (creates a focus target) to CTRL + SHIFT + F12 and mapped it to my G3 key
now, after leaving or entering a zone, or after cut scenes i just hit my follow button (i remapped this to CTRL + SHIFT + F3) it targets my main and then I follow it up with the G3 button and im all set. I havent had any issues with this since I left the Alt button behind
1) alt button is spotty when using isboxer and tor at the same time...
It's not spotty, it just requires the Hold option be enabled on your Mapped Key. (This is a game-specific issue)
That is mentioned here under Known Issues http://isboxer.com/forum/viewtopic.php?f=38&t=1781
* Your Key Maps may require the Hold option, especially if they include a modifier (Alt, Shift, or Ctrl)
1) alt button is spotty when using isboxer and tor at the same time...
Explanation/workaround: http://isboxer.com/forum/viewtopic.php?p=7093#p7093
EDIT: What Lax said
pinki104
01-10-2012, 08:27 PM
im new to isboxer and its all quite confusing atm, im trying to get my 3 alt toons to follow my main toon via isboxer options but im not sure what to do
im new to isboxer and its all quite confusing atm, im trying to get my 3 alt toons to follow my main toon via isboxer options but im not sure what to do
What server are you on? I believe there are two servers of multiboxers from this community. (Im sure theres more, but im sure of these two). Perhaps some in game support may help... Else, I know Mosg, and Mercbeast have some really well thought out setups linked in this forum.
fulcrum73
01-18-2012, 05:49 PM
hmm a few folks are having issues with the focus assist and it "disappearing" whenever theres a cutscene or zone change or other things that might cause the little window to go away.
not sure if anyone has noticed this or not, BUT....(for me anyways) its going away but the focus stays intact.
What i mean by this is that I too see that the "focused" target goes away, but all my buttons still work for targeting purposes and follow purposes... maybe another bug im not sure, but its been consistent for about a week now and even tho the graphic goes away, the focus effect and targetting stays for me.
also, not sure if anyone else did this or not, but in the combat keymaps for your 1 through = buttons, i went in and added the Assist Focus mapped key (the one that Lax Made to the actions for the button. Maybe thats why it works for me i dun know...but its working.
My only issue now is trying to find a better Follow
My only issue now is trying to find a better Follow
Erm.. quoted for anyone else reading this thread. Please log into the game. Follow is fixed.
fulcrum73
01-18-2012, 06:31 PM
na, i know follow is fixed, i just dislike having to push the button everytime i go into combat, wished it stays stuck on follow even through combat =P
also, as far as the focus thing...i just did a few quests in and out and its 50/50 =( random as hell, back to the target of target trick
Bloodcloud
01-19-2012, 05:55 AM
na, i know follow is fixed, i just dislike having to push the button everytime i go into combat, wished it stays stuck on follow even through combat =P
also, as far as the focus thing...i just did a few quests in and out and its 50/50 =( random as hell, back to the target of target trick
actually I can imagine lots of reasons why I don't want to have follow in fights.
if you need it you can add it to your dps key, but it will break some "channeling" abilities.
actually I can imagine lots of reasons why I don't want to have follow in fights.
if you need it you can add it to your dps key, but it will break some "channeling" abilities.
^This.
Until the characters hit level 50 and acquire all your skills / attacks. People may need to update their setup a couple times to account for this. I.e. alter channel attacks / skills to remove the /autofollow, vs straight out melee or instant ranged DPS keys can keep the /autofollow.
I saw no issues with the "fix" as implemented. I ran a melee team, 2 and 4 box, and ran a 2 box range and melee combo team. The game runs good.
Bloodcloud
01-19-2012, 10:06 AM
^This.
Until the characters hit level 50 and acquire all your skills / attacks. People may need to update their setup a couple times to account for this. I.e. alter channel attacks / skills to remove the /autofollow, vs straight out melee or instant ranged DPS keys can keep the /autofollow.
I saw no issues with the "fix" as implemented. I ran a melee team, 2 and 4 box, and ran a 2 box range and melee combo team. The game runs good.
it also pays off to have a separate "assist" key, so you can build aggro on something while the "others" finish another mob :)
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