View Full Version : auto follow distance
geoffdavison
03-11-2008, 03:44 PM
I've noticed on some of the vids that alot of the toons in them seem to follow extremely close to the main.. almost to the point of overlapping..
I've adjusted the follow distance to the minimum in the Bliz UI and its still a bit behind...
how do you get the group to follow more closely or is this just a formation/setup thing
The IT Monkey
03-11-2008, 03:48 PM
The "Auto Follow" setting you are talking about in the WoW settings is a setting for the CAMERA MOVEMENT, not how close your toons follow.
There is NO setting that changes the distance from which your toons follow, this is a set distance that is not changeable by the player. The reason some of the videos you see look like they are closer is simply latency. Some times they will look closer, sometimes further.
If they are right on top of each other then they may be mouse driving five toons on FIVE computers with a hardware solution but this only works for SHORT distances as the latency will eventually catch up with you and your toons will be headed in slightly different directions.
Short answer for you is: There is no setting or mod or fix for the distance /follow puts your toons at. Never has been.
http://www.theitmonkey.com/images/multibox/Auto-Follow-Speed.jpg
Eteocles
03-11-2008, 03:53 PM
I have that kind of "lag" after taking FPs sometimes...one or both alts will set /follow to main, I start walking and they're walking on top of me or sometimes even in FRONT of me...I stop and they skip/teleport around and end up back behind me at the normal distance lol; jumping and breaking/restarting /follow usually fixes it shortly
Stealthy
03-11-2008, 10:11 PM
I have that kind of "lag" after taking FPs sometimes...one or both alts will set /follow to main, I start walking and they're walking on top of me or sometimes even in FRONT of me...I stop and they skip/teleport around and end up back behind me at the normal distance lol; jumping and breaking/restarting /follow usually fixes it shortlyI have exactly the same thing happen and its always after tanking a FP. I also use the jumping to get rid of it. :)
Akoko
03-12-2008, 02:20 AM
Anyone having the same lag problem as me? Sometimes when my characters wipe in an instance, and release their spirits to the graveyard, i will move one of them and from that character's window, everything appears to be fine. But from all the other character's perspectives, that character is standing still not doing anything, and therefore cannot be followed. So far the only way I've found to fix this is to relog all wow windows, but this happens so often that it's extremely tedious. Am i the only one with this problem?
Eteocles
03-12-2008, 09:22 AM
Leave the "broken" alt at the GY(the one everyone else sees as standing still), then leave view range with all the other chars; come back a second later and it should be fixed. I had this happen at the Arathi graveyard once, doing the above fixes it with a simple info refresh from leaving range lol
Notes
03-12-2008, 10:28 AM
I would not be suprised if the video's and screens in wich the adds follow closely, are using multiple PC's and not the 1 pc/5 WoW's setup. On my main screen my adds are sometimes miles behind, while on my adds screen they are 2 yard behind me :thumbup: (running 5 wow's on 1 pc)
So while running trough a city or onto a stairway I'd rather watch my adds + main and not just my mains screen..
Think it's cos of a small lag you get using 1 pc .. ?
Actually it's because your main is not really where you see it is, it's actually the place you where *** ms ago (this is the mains latency) the alts follow that position like glue. But they are not where they think they are either and also *** ms behind (their latency)
So the space between your characters is really your latency + the alt latency.
You can also see this if you jump, hit space and you jump imidiatly then all your alts jump very shortly after. To a spectator, this will actually look like all characters jumps at the same time (almost it's not always the ping is the same across the alts even if they are on the same computer). Since the command was give to all the characters at the same time, so it travels to the server which acknowledge it, since the ping is roughly the same across alts, it will see it as them all jumping, at the same time, and relay it to everyone else watching.
Chorizotarian
03-12-2008, 08:14 PM
This thread is turning into a discussion of relativity... :P
Anozireth
03-12-2008, 08:17 PM
Actually it's because your main is not really where you see it is, it's actually the place you where *** ms ago (this is the mains latency) the alts follow that position like glue. But they are not where they think they are either and also *** ms behind (their latency)
So the space between your characters is really your latency + the alt latency.
You can also see this if you jump, hit space and you jump imidiatly then all your alts jump very shortly after. To a spectator, this will actually look like all characters jumps at the same time (almost it's not always the ping is the same across the alts even if they are on the same computer). Since the command was give to all the characters at the same time, so it travels to the server which acknowledge it, since the ping is roughly the same across alts, it will see it as them all jumping, at the same time, and relay it to everyone else watching.Excellent explanation. 8)
Otlecs
03-13-2008, 08:28 AM
edit: realised I was replying to something out-of-context, but since the recycle bin doesn't work I can't delete this post :)
Eteocles
03-13-2008, 09:14 AM
This thread is turning into a discussion of relativity... :P
E equals Multi-boxing squared. lolz
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