View Full Version : Keybound Healing
zanthor
03-11-2008, 03:31 PM
I'm looking for a UI mod that would allow keybinding to casting heals on certain units based off their unitframes...
Ideally I'd like the group sorted by class/alpha and have keys 1-5 for casting a heal on each unit frame in that sequence... keys 6-10 would cast renew, etc...
Anyone seen this sort of mod?
Falkor
03-11-2008, 03:43 PM
Not sure if this helps mate but sounds simimlar to some features in Healbot
geoffdavison
03-11-2008, 03:45 PM
I use healbot combined with grid.. i get an overlay of the group i'm in.. left click flash of light.. right click is holy light... don't know if that one will help ya
zanthor
03-11-2008, 04:00 PM
Can I setup F2 to heal the 2nd person in Grid with Flash of Light? F3 for the 3rd, etc?
The IT Monkey
03-11-2008, 04:21 PM
Can I setup F2 to heal the 2nd person in Grid with Flash of Light? F3 for the 3rd, etc?Don't know about Grid but I know if you continue that etc you will reach F4... and you don't want to use F4 and the modifier alt. Don't believe me? Hit it Alt-F4 now.
zanthor
03-11-2008, 04:36 PM
Can I setup F2 to heal the 2nd person in Grid with Flash of Light? F3 for the 3rd, etc?Don't know about Grid but I know if you continue that etc you will reach F4... and you don't want to use F4 and the modifier alt. Don't believe me? Hit it Alt-F4 now.F1-F5, RCTRLF1-F5, LCTRLF1-F5 would be all I needed to heal a 5 man party without having to make mad custom macro's :).
The IT Monkey
03-11-2008, 04:47 PM
What do you have against macros?
Currently I use this to great effect:
/target <Character Name>
/cast [modifier:lalt]Abolish Disease; [modifier:lctrl]Renew; [modifier:lshift]Flash Heal; [modifier:ralt]Power Word: Fortitude; [modifier:rctrl]resurrect; [modifier:rshift]Fear Ward; Heal
You could probably insert Party1 ect in place of your characters names. And then just drag this down to a hot bar and assign an keybind to it.
What you are describing is about what I am doing with my team. My Priest is a follow toon. Granted I need five macros (one for each of my toons) but they are the 7 most commonly used spells from my priest. I even created a 6th to target my mains target so I can buff and heal people I run by.
zanthor
03-11-2008, 05:38 PM
party1 can be anyone in the group, I don't know who needs the heal based off that... I commonly threebox or fourbox with a live player in slot 4/5 so being able to heal them would be nice...
I have macro's to target my players and cast appropriate spells, but short of editing all these macro's when I have another player in the party...
Same thing applies, once you have this covered for 5 players you dedicate 20 buttons on an x-keys and you can heal a 10 man raid where before you could only heal a 5 man...
Team Squishee
03-11-2008, 09:43 PM
Trinity bars - create a bar for each party member, assign each bar a target , drag the spells out of your spellbook onto each bar, assign keybinds.
No macros required.
zanthor
03-11-2008, 10:42 PM
How do you know who F1 is going to heal if it's bound to party1? My unit frames sort by class (tanks, healers, dps) because I care most about the top, least about the bottom...
Team Squishee
03-12-2008, 06:06 AM
Using Trinity you can bind the bar targets to 'party1' , 'party2' etc.
This caused a little confusion at first but the simple workaround was - always have the same char do the group invites, and always accept the invites in a particular order.
My slave 1 issues the invites, and I accept in the order - Main, slave 3 , slave 2, - this way my party is always set up in the same order. I guess if you were grouping with someone else you would invite them last and they would always be party4.
Djarid
03-12-2008, 06:20 AM
Ah but as , I think, Xzin pointed out, the party order is sorted by reverse character creation order so it is irrelevant of the accept order, they will always sort according to the character's age.
I haven't tested this but Xzin and a few others have used this when creating characters to ensure they get their characters in the desired order.
zanthor
03-12-2008, 07:36 AM
And since my goal is to be able to heal ANYONE the order is completely meaningless since I have no control over the order they were created... hence, my quest to find a UI mod th at does this.
I hit the same roadblock. I had my team set up with [target=partyx] style macros thinking I could swap in and out my leader (warrior, pally) without a hitch and also put everyone in the same group while in bgs and raids. Nope, not happening. I'm also searching for a reliable way to do this. I can't transition from my 5 man group to a raid group without switching to [target=Nameofunit] macros which doesn't allow for [target=Nameofunittarget] style targeting.
How are the current BattleGround /Raid players out there targeting heals?
Team Squishee
03-12-2008, 12:01 PM
Ah but as , I think, Xzin pointed out, the party order is sorted by reverse character creation order so it is irrelevant of the accept order, they will always sort according to the character's age.
I haven't tested this but Xzin and a few others have used this when creating characters to ensure they get their characters in the desired order.Interesting.. I have my heal bars laid over the healthbars so i guess my confusion was less which char was party 1 and more to do with whether the corresponding hp bar was in the right place.
So out of interest what was the conclusion to this research - older chars get party1 or party4?
zanthor
04-08-2008, 12:35 AM
Oh the beauty of it all...
I use RDX for my unit frames, I specifically use a window based off my raid groups heal assignments that I created, go fig right?
local macrofunc(unit)
x = x + 1; -- Incriment our counter since this tells us which macro to edit.
VFL.print(unit:GetName().." "..x); x = x + 1; return 1; end
newMacro = "/target "..unit:GetName().."\n/cast [modifier:alt]Flash of Light,[modifier:shift]Holy Light,[modifier:ctrl]Blessing of Protection,Flash of Light";
EditMacro(GetMacroIndexByName("H"..x), "H"..x, 0, newMacro, 1, 1);
if x > 5 then
return nil; -- returning nil causes this to stop.
end
return true;
end
x = 0; -- Reset to 0
RDX.ForeachInObject("Heal_Ass_UI:MyAssignmentSort", macrofunc)
Teh macro it's self is untested and needs polish, however this should let me accomplish some pretty nice things... all it depends on is having macro's pre-written for H1-H5
Ideally I'll find a way to hook the underlying set for updates and execute this when it updates (assuming we are out of combat)... that way as people join and leave it updates. Worst case I set this into a ui mod with a /updatemacro's command and hit that when I need to update.
zanthor
04-08-2008, 06:59 AM
BTW: once this is done It isn't beyond believable to do the same thing with any unit frame, I don't know that it would be as easy because RDX has the functionality to explore it's base sets and sorts coded in already.
Havelcek
04-08-2008, 09:24 AM
I tested the group inviting thing this weekend and sure enough, the order in which your group is aligned on the screen and in /party is always the inverse of creation date. So I basically created my characters e,d,c,b,a in that order and the group is aligned perfectly every time.
Havelcek
04-08-2008, 09:26 AM
Trinity bars - create a bar for each party member, assign each bar a target , drag the spells out of your spellbook onto each bar, assign keybinds.
No macros required.If you are running accounts across multiple PCs using keyclone, do you have to mimic the Trinity setup on every account? How do you trigger the actions across accounts without using hotlkeys?
zanthor
04-08-2008, 09:58 AM
I tested the group inviting thing this weekend and sure enough, the order in which your group is aligned on the screen and in /party is always the inverse of creation date. So I basically created my characters e,d,c,b,a in that order and the group is aligned perfectly every time.This is fine when you ONLY 5 box, however I like the ability to fill a 5 man wh en I want, and rotate in players when available, so I may be healing 3 non-boxed players... having the ability to dynamically do this in the order I want is priceless.
daviddoran
07-01-2008, 03:43 PM
I want this too. I tried to do a hogger raid, and due to the creation order (didn't know about it at the time) I couldn't get my "main" to be party1. Only when I was the creator of the raid could my macros work. I really don't want to go back to using character names in macros, because it limited my ability to swap out lead characters (my booster, or my equal level char, or in one case another player, when I was just a "dps train" for a warrior) I don't want to get to 70 and get invited to a kara raid and have to hold them up while I change my macros. I can't re-roll my main because it was created long before I started boxing.
Is there any other way to dynamically set a "lead" character for targeting within a raid? I like my party1 macros, and my party1target and party1targettarget macros.
vBulletin® v4.2.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.