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View Full Version : [WOW]Blood Furnace normal (Quad-shammy style)



Bluepants
03-11-2008, 01:46 PM
Hi..

Been reading some of thinuses walkthroughs of instances. Great reads, however, i quadbox shammies.
This is a writeup on Blood furnace- shammy style.
(I started grinding this place from lvl 61)

Note : since i quadbox i have the luxury of picking a random 5th person, this was in some cases a priest, and in other cases a warrior.


From the start:

First thing u encounter is 2 mobs, simple thing, just burn them down.
Set up "camp" at the doorway with full totem spread.
In the room behind them, there are 3groups of 2melee and 1 imp. The imps have nasty fireballs, so refresh grounding totems before every pull.
The pull works best for me with a LB on the closest melee, followed by a chain lightning and LB to finish of the first 1, then deal with the second one, and the imp last. The melees only do moderate damage so no threat here.
2 more melee is at the bottom of the stairs- burn them down.

Run up the stairs, with your finger on your stoneclaw totem button- to catch any rogues that may be lurking.
When u reach the top, lay stoneclaw to lure out a rogue or two, so they wont mess up your pulls.
2more melee here- burn it :D

New camp at the doorway, 3 imp groups, same strat as the bottom of the stairs.
After the imps, go left and burn down 2*2 melee groups.

Now this room poses some challenges, first up, there is a warlock patrolling from the left (doorway) to the right wall, he needs to be pulled when he is on the far right.
He can be shot down from range, just have some grounding totems up, and be ready for a rogue, theyre sometimes at that location.
Just infront of you is a group of 2 melee and 1 summoner, and behind them are a group of 2summoners and 1 melee.
The first group is simple enough, burn down the summoner first, he should die before he gets a summon off, if in doubt use earthshock.
The 2 melees can be burnt down if u open with a LB-CL on the summoner, the short cast on CL will help u burn the summoner down faster, saving u a global cooldown on earthshock.
If u are low on spelldamage, do it the safe way and use lightning bolts and stoneclaws to hold the melee.

The next group is a little harder, since it consists of 2 summoners, ive found the best way to deal with them is to take advantage of the targeting lag.
Start the pull with LB on the right summoner, followed by CL, IF 1 of them starts to summon, switch target to the left one and eartshock on all shammies (you might need to run al little forward to do this so be ready), this will interrupt both, buying you some more time. The melee can be ignored, he only does moderate damage.
Whats left of this room is the 2 melee at the door- burn them down.

The next room consists of 2 pats and 5? groups of 2 mobs. Easy to pull, since 2 mobs alone never pose a threat. I prefer to pull the pats first, but this comes down to timing.
Worth noting is the engineers, they throw dynamite and lay mines, both of wich is AoE. The dynamite is low enough damage to ignore, but if an engineer comes into melee range, and then lays a mine, thats 1800dmg to every party member. I use this prioritizing : Summoner>engineer>warlock.
After the last group, your ready for the first boss.

The Maker
Find a good spot, and stay a distance away from any left-over mines. Set up totems and drink up.
This boss is so easy its a shame, only thing to take a note on is his mindcontrol and knockback (up)
I usually go full burst, with EM-trinkets and DPS. i ususally go LB-CL-LB-LB By the time your casting the fourth time, he will knock your party in the air, use the time in the air to shock, so u dont waste any DPS time. If u get 1 shammy mind-controlled, leave CL out of your DPS rotation.
He should go down in less than 25secs.

This is where I stopped when going "solo", because of 2 reasons : 1 I knew i wouldnt be able to take the second boss alone at lvl 61, and 2 i needed the maces on all shammies.
I timed myself at this,at lvl 61, this part took 17minutes, and the boss dropped in 18seconds.. At lvl 62 (with water shield) this part took 14minutes and the boss dropped in 16seconds.

The next part was done at lvl 61 with a priest, and a warrior at lvl 62,

After the first boss, u got a corridor with 2 pats of 2 melee each. And 4-5? groups consisting of engineers, summoners warlocks, and a melee-type mob.
Pull the first group after the patrol passes to the RIGHT, i ususally go full burst in this area.
Get the pat when the first group is down, and kill your way through the corridor. watch the pat towards the end and time the pulls.
Once u reach the end, fish out any rogues with a stoneclaw.

The next room looks like the room before the first boss, but this time with groups of 3.
The pat is pulled when it has passed the middle group, and is far to the right, should you misspull this, your screwed so time carefully.
Other than that theres only 1 "problem" group, and thats the left group, consisting of 3 engenieers, i suggest using EM on this just to be safe, DONT heal unless u have killed 2 of the engineers, the knockback from the dynamite will most likely delay you so much that u wont get a heal off before your dead.
Clear the room and setup totems close to the lever.

Broggok (The Gauntlet)
Face your shamans to the west on the map, this is where the first mobs will come from, (I face them, then spread with my main infront)
3melees will come, go full blast on one of them with LB-CL, then burst the other 2 down, shoulndnt pose much of a problem, since u are SO ready for them.
Once they die, 3 more will come from the east (behind you) so move your main thorugh the alts, and press follow to make them turn, and burn them down the same way.
If u find youself low on HP when u have 1 left, take your time to heal, since his damage alone is just moderate.
Next up is 4 mobs from the south west, at this point i solo target the ones coming, and lay stoneclaw totems when they come in melee-range.
Then i step back ~20yards and go full out with CL, and mop up the leftovers.
Now... For the last group, i just went LB-CL, then had my warr or priest fear.. But make sure they dont fear until AFTER your CL hits, or youll break fear.
Just pick them off as they run, you should only have 1 left when the fear is over. When he dies, out comes Broggok.
He is basically a big softie, go full burst and he will die in ~25seconds. (Should you wipe at this point due to low mana or any other reason, you dont have to kill his 14buddies again)

Now- for the final stage.

Enter the door where broggok came from, and youll enter a rather large room. To your left is a group of 2 warlocks and 4-5 imps, they guard a chest, so only bother to kill them if the chest is open, and you feel confident.
Move to the right and fish out any rogues that might be lurking.
There are 2 pats in this room, each with 1felguard and 1warlock. Both are straight forward, just lay grounding totems and kill the felguard first.
At the far right of the room, there are 2 felguards guarding the door, focus on 1 and lay stoneclaw for the other.

In the next room, there is a warlock surrounded by 7-8 imps, all are caster type, so set some grounding totems.
Pull the warlock, and run to the side, LoSing the mobs. Set stoneclaw and fire nova totems, finish of with chain lightning. If more than 2-3imps survive the initial blast, set new grounding totems.

Enter the room and run down the ramp to the left.
At the bottom of the ramp, 2 felguard anihalators are wating for you, and they swing HARD. ;(
Focus on 1 and stoneclaw the other, run back 20 yards, and take down the other. (As i found out the hard way, the stoneclaws wont always taunt the second anihalator.)
In the room at the bottom, there are 2 groups of 2anihalators and 1 warlock, just ignore the warlock(set grounding totems) and kill the annihalators, just make sure u dont pull when they are big and red 8| Finish of the warlock after the annihalators. (I tend to forget for some reason.)
Now.. Youre ready for the last boss.

Just enter the room and set camp. Dont forget grounding totems, as they are crucial to this fight.
The boss is surrounded by 5 warlocks, and he wont aggro until you kill them all.
They are no hassle since you have loads of grounding totems, so just mow them down.
When the last one dies SET NEW GROUNDING TOTEMS, i cant stress this enough.
Then go full burst on the boss, just DPS and heal until he emotes : Come closer!...
Guess what you do now? Run.... Run 25-30yards away, when he "burns" he does an AoE attack that will wipe your group if your not out of range.
Turn around when youre comfotable with the range and continue DPS.
He should go down after 2 burns.

I timed this run two times, the first run was at 61 with a priest, and was done in 44minutes. Second time was at lvl 62 with a warrior, and was done in 36minutes. (water shield)

Thats it for now, give me some feedback on this i might post more later on other instances.
And please be honest, i can take criticism, just keep it on the subject.

This turned out to be 4times longer than expected, maybe to many details?

I might make an "educational video" of this run, i used it to grind from lvl 61-64 and the xp/h unrested was 120k