View Full Version : First timer boxing rift..
Cookiebo
07-10-2011, 04:48 PM
Im a big wow fan.. and ill keep boxing my mages ther.. but wantet to try something else in a casuel way :)
RIFT!
Im thinking 2x Mages or 2x Bards.. i got no clue what to class is good / easy for a newbi.
Cookie
Natto
07-11-2011, 02:24 AM
My Rift team is a warrior tank , cleric dps/heal, Chloro mage and two bards, but you'll definitely need a real tank to do instances since the instances in Rift are much harder than wow.
(either a warrior tank, cleric tank or a rogue tank)
The first instance on the Defiant side - Iron Tombs, for example is meant for levels 17 - 19, but if you go there with a group under 20, you'll end up wiping a lot. I had trouble clearing it when my team was in their lower 20's.
Instances in Rift are not a Wailing Caverns type easy-mode and most if not all boss mobs have insane amount of hit points for their level.
Smedbox
07-11-2011, 03:36 AM
Going duo, I would recommend two ranged dps with pet - like mage necro/lock (soul purge!) or rogue ranger/marksman. Nice and easy with two identically set up characters.
If you want more variety you could go with a warrior Reaver/Champion and cleric Inquisitor/Cabalist/Sentinel, a lot of AoE pulling and more tense moments. :)
Cookiebo
07-11-2011, 09:16 AM
okay.. ill think im gonna go with the mages..
Just need to figure out to set it up with Isboxer^^
Oatboat
07-11-2011, 09:57 AM
http://isboxer.com/wiki/RIFT:Quick_Start_Guide
Cookiebo
07-11-2011, 11:05 AM
http://isboxer.com/wiki/RIFT:Quick_Start_Guide
thanks :)
Warwick
07-13-2011, 02:10 PM
An elementalist/Chloro is a very strong soloing spec. Adding stormcaller/ellie would give an excellent DPS build with AOE strength. The only problem is they have pretty different cast cycles
Ughmahedhurtz
07-13-2011, 02:39 PM
Bards are the simplest to multibox by a longshot. My experience 4-boxing both mages and bards is that bards are not particularly exciting or overpowered but they DPS while healing far, far better than even full chloro specs do, provide superb invasion/rift raid support and come with their own pet tanks.
There's a gap in capability between levels 33-45ish where you can't really effectively split-spec ranger/bard/nightblade and get the best of all three but they're still extremely well-suited to boxing effectively.
There are some caveats to my statements above but this holds true for most situations. I'll let other folks respond first before I clarify (if needed).
[edit] Note that secondary-spec pets do not level past 30 without spending the talents to get the "Call Greater xxxxx" spell. This needs to color your thinking as your pet will start getting mauled badly by about level 33 unless you respec for this. ;)
Warwick
07-13-2011, 07:12 PM
Chloro are actually healers. Bards a buffers that add a bit of group healing.
Bard healing
Cadence 115 + weapon over 2 seconds (heals party by a similar amount)
Coda of restoration (finisher) heals for 464
Motif of Regeneration - heal 90/3 seconds for 15 seconds
verse of Vitality - heals party for 489
Chloro Healing
Livingiving Veil - Life damage heals party fro 120% of damage
Lifebound Veil - heals synthesis target for 160% of damage party for 60%
Chloros have to choose which one of the above to be in
Void Life - 56 Damage second with big buff to healing if using Lifebound Veil
natures Touch - A direct damage spell for 170 with a big buff to heal when using life bound veil
Radiant Spores - a debuff that returns 10% of the damage a play inflicts on a MOB as heals
Stream of Reclaimation - 6 second channeled spell for 741 that increase Radiant spores heal pct to around 25% for those seconds.
Natural Splendour - A short range AOE (7 meters from target) 987 point channeled spell that heals party in range for 2097 (Charge Dump)
Withering Vines - 180 Life dame over 12 seconds 236 healing to group over 12 seconds
Wild Growth - 982 heal to party within 25 meters, 50% snare to enemies within 25 meters, 10% damage buff within 25meters (Charge Dump)
Entropic Veil - 19% damage buff (and therefore healing) (Charge Dump)
Bloom - 1000 directed heal
many chloro powers 'double-dip'. They heal and do damage there by triggering the mage's veil.
Bard's shine when movement is an issue (which is often). All the bard's abilities are to the best of my kniowledge unaffected by movement. The mage's ability require him to be stationary for the cast time of his spells. However the raw healing power of the Chloro is much better than the bard.
Andreauk
07-14-2011, 02:23 AM
I'm boxing a ranged cleric in front.. with a few heals, and a ranger behind so the pet tanks. I didn't want to end up with two of the same class.
They have completely different abilities.. but I just made macros and stuck them on their action bars so they fire off together when pressed - things die fast .
I have done the first two instances ok.. (joining the lfg). Is it possible to take two dps toons into randoms always.. or are some too difficult for that?
cichard
07-14-2011, 02:28 PM
what people need to understand when boxing it doesnt matter the cast cycles of the characters ur running i run 2 mages 1 chloro 1 stormcaller/elementalist. If you set up ATG and set up mapped keys with the steps for their rotations u can have multiple classes hitting skills at diffrent times as you spam 1111111111. So it doesnt matter the bar set up or if u run macros or not. I run a warrior tank a mage dps a mage support ranger dps and cleric heals all i do is spam 11111111 and my ranger goes 1 2 3 4 1 2 3 5 1 2 3 6 1 2 3 5 1 2 3 6 1 2 3 5 then starts over. WIth the multiple ATGS for each class and role it alows me to set up diffrent mapped keys to run diffrent spell rotations for each class and it runs them perfectly each time. I only have to worry about the positioning of the alts and playing the tank. For pary heals and group heals i have click bars set up to cast 1 time spells like aoe heals or something to get mana back or buffs. Makes things alot easier and opens up alot of diffrent group make ups.
cichard
07-14-2011, 02:36 PM
basically bards main healing skill is cadence and its a channel so u have to stay still.
Chloro are actually healers. Bards a buffers that add a bit of group healing.
Bard healing
Cadence 115 + weapon over 2 seconds (heals party by a similar amount)
Coda of restoration (finisher) heals for 464
Motif of Regeneration - heal 90/3 seconds for 15 seconds
verse of Vitality - heals party for 489
Chloro Healing
Livingiving Veil - Life damage heals party fro 120% of damage
Lifebound Veil - heals synthesis target for 160% of damage party for 60%
Chloros have to choose which one of the above to be in
Void Life - 56 Damage second with big buff to healing if using Lifebound Veil
natures Touch - A direct damage spell for 170 with a big buff to heal when using life bound veil
Radiant Spores - a debuff that returns 10% of the damage a play inflicts on a MOB as heals
Stream of Reclaimation - 6 second channeled spell for 741 that increase Radiant spores heal pct to around 25% for those seconds.
Natural Splendour - A short range AOE (7 meters from target) 987 point channeled spell that heals party in range for 2097 (Charge Dump)
Withering Vines - 180 Life dame over 12 seconds 236 healing to group over 12 seconds
Wild Growth - 982 heal to party within 25 meters, 50% snare to enemies within 25 meters, 10% damage buff within 25meters (Charge Dump)
Entropic Veil - 19% damage buff (and therefore healing) (Charge Dump)
Bloom - 1000 directed heal
many chloro powers 'double-dip'. They heal and do damage there by triggering the mage's veil.
Bard's shine when movement is an issue (which is often). All the bard's abilities are to the best of my kniowledge unaffected by movement. The mage's ability require him to be stationary for the cast time of his spells. However the raw healing power of the Chloro is much better than the bard.
Smedbox
07-23-2011, 11:48 AM
what people need to understand when boxing it doesnt matter the cast cycles of the characters ur running i run 2 mages 1 chloro 1 stormcaller/elementalist. If you set up ATG and set up mapped keys with the steps for their rotations u can have multiple classes hitting skills at diffrent times as you spam 1111111111. So it doesnt matter the bar set up or if u run macros or not. I run a warrior tank a mage dps a mage support ranger dps and cleric heals all i do is spam 11111111 and my ranger goes 1 2 3 4 1 2 3 5 1 2 3 6 1 2 3 5 1 2 3 6 1 2 3 5 then starts over. WIth the multiple ATGS for each class and role it alows me to set up diffrent mapped keys to run diffrent spell rotations for each class and it runs them perfectly each time. I only have to worry about the positioning of the alts and playing the tank. For pary heals and group heals i have click bars set up to cast 1 time spells like aoe heals or something to get mana back or buffs. Makes things alot easier and opens up alot of diffrent group make ups.
I tried that once, but it was a pain to set up and it didn't work very well, especially for situational cases. Isboxer doesn't seem to have a setting that works well for casting times. There is a "Do not advance to the next step" setting and as you spam 1111, your rogue will stay on that particular step. But it won't pause. It will keep generating that key each time you hit '1'. This can cause that ability to be interrupted and recast, and just mess up the timing for the rotation. I've had to add an extra empty step between every single step just to add timing. It's a huge pain and makes it almost unusable.
Ughmahedhurtz
07-23-2011, 03:15 PM
I tried that once, but it was a pain to set up and it didn't work very well, especially for situational cases. Isboxer doesn't seem to have a setting that works well for casting times. There is a "Do not advance to the next step" setting and as you spam 1111, your rogue will stay on that particular step. But it won't pause. It will keep generating that key each time you hit '1'. This can cause that ability to be interrupted and recast, and just mess up the timing for the rotation. I've had to add an extra empty step between every single step just to add timing. It's a huge pain and makes it almost unusable.
They changed channeled spells to not interrupt themselves a while ago. It works fine now.
Smedbox
07-24-2011, 04:22 AM
They changed channeled spells to not interrupt themselves a while ago. It works fine now.
I think the cabalist channeled spell still interrupt itself. I saw they're changing that into a buff on the PTS. I'm not sure that will help Isboxer though. In general it seems very possible to hit the spam key right between GCD/CD ends and new Keymap step begins, causing the same ability to be hit twice and triggering a GCD which messes up the next Keymap step. It would be much nicer if Isboxer would simply pause the sequence and not generate any further keys until the timer has passed.
(I also like the full action queue setting in Rift, especially when playing solo or identical character setups, but that's tricky when using a sequence keymaps for different characters in Isboxer.)
cichard
07-24-2011, 01:07 PM
I tried that once, but it was a pain to set up and it didn't work very well, especially for situational cases. Isboxer doesn't seem to have a setting that works well for casting times. There is a "Do not advance to the next step" setting and as you spam 1111, your rogue will stay on that particular step. But it won't pause. It will keep generating that key each time you hit '1'. This can cause that ability to be interrupted and recast, and just mess up the timing for the rotation. I've had to add an extra empty step between every single step just to add timing. It's a huge pain and makes it almost unusable.
i use the method where its
step 1 keypress 1-> rogues
step 2 do not advance 1.5 seconds
step 3 keypress 2-> rogues
i use this method for the entire rotation and my rogue pulls about 800 dps in a ranger/marks/sin spec with 3 blue weapons.
http://i600.photobucket.com/albums/tt90/cman69143_Carl/RangerATG.png
http://i600.photobucket.com/albums/tt90/cman69143_Carl/rangeratg2.png
My mages attack rotations are abled to be macro so their steps are pretty easy its 1 for their dot and 222222 spam to spam their macro.
my cleric uses the same rotation style as the rogue so he is contantly keeping his hots refreshed and casting his big heal correctly. the whole time im in combat he heals till im done mashing keys.
http://i600.photobucket.com/albums/tt90/cman69143_Carl/MappedKey.png
http://i600.photobucket.com/albums/tt90/cman69143_Carl/Warmancerchon.png
cichard
07-24-2011, 01:13 PM
I think the cabalist channeled spell still interrupt itself. I saw they're changing that into a buff on the PTS. I'm not sure that will help Isboxer though. In general it seems very possible to hit the spam key right between GCD/CD ends and new Keymap step begins, causing the same ability to be hit twice and triggering a GCD which messes up the next Keymap step. It would be much nicer if Isboxer would simply pause the sequence and not generate any further keys until the timer has passed.
(I also like the full action queue setting in Rift, especially when playing solo or identical character setups, but that's tricky when using a sequence keymaps for different characters in Isboxer.)
the action que is prolly whats messing you up i have mine set to none when multiboxing but i only have a 50 ping i could see specialy if using macros that the que could mess up isboxers rotation.
Smedbox
07-24-2011, 03:35 PM
I had to do exactly what you did, Cichard - the extra empty step in-between each keypress step. But after setting up two sequences for two ATGs I got fed up with that cumbersome method. Especially with the levelling teams where I need to modify the sequences all the time.
Alright, I'll give it another shot someday, with the action queue turned off and I'll request a new feature from Lax. I need a new checkbox next to the "...for at least N seconds" that says "Trigger only once". That would get rid of all the extra dummy steps.
Also, being able to set a Name to each step would make it much easier to browse through all keymaps and see what they're doing. The name should default to what the last action in the step does (e.g. "Step 5: Num 3 -> Healers") but it would be nice to be able to set it to whatever you want.
Smedbox
07-24-2011, 06:15 PM
Wow, he's going to add both those features, like within a week or so it seems. :) Alright, it seems my mixed teams will be ready to go soon then!
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