View Full Version : Heroic Hellfire Ramparts at lvl70
Heavyd
07-09-2011, 10:31 PM
I started a new team a couple of weeks ago with the intent of getting all of the dungeon achievments at level. I rolled through all of the under-60 dungeons, and cleared most of the Outland dungeons without a problem.
I hit lvl70, bought some gear for my tank (full cobalt set), and cleared two heroics pretty quick (two of the terrokar instances, don't remember which), so I decided to try Ramps.
Everything went great until I got to the dragon boss. My team (Pally/3mage/priest) lasts about 2 seconds against him. You can't burn him down anymore while he's in the air (he heals up) so you have to get him when he's on the ground.
Has anyone else done Heroic Ramps at level post-Cata who can offer some tips? Some of the comments here helped with the other heroics I've done, but the existing Ramps comments are pre-cata and therefore don't apply anymore.
Thanks
d0z3rr
07-11-2011, 11:45 AM
These may be stupid questions but:
1. Are you turning him to the side right away? Can't turn all the way around or else his tail will get the group, needs to be side so tail/breath are avoided.
2. Watch the fireballs on the ground. This is a PITA for cast groups because you have to stop and cast.
Those are the two major killers.
Akoko
07-11-2011, 02:11 PM
If you died in two seconds I'm guessing that he breathed fire on your team. The dragon needs to be turned to the side ASAP and you need to keep your tank and ranged moving out of the fire patches on the ground.
MiRai
07-11-2011, 02:33 PM
Everything went great until I got to the dragon boss. My team (Pally/3mage/priest) lasts about 2 seconds against him. You can't burn him down anymore while he's in the air (he heals up) so you have to get him when he's on the ground.
Wasn't this fixed during BC years ago?
Heavyd
07-11-2011, 02:53 PM
Wasn't this fixed during BC years ago?
From what I remember, the last time i went in there before this team you could still (almost) kill him in the air. Him healing while he's in the air is new.
. Are you turning him to the side right away? Can't turn all the way around or else his tail will get the group, needs to be side so tail/breath are avoided.
I think this is where i'm running into trouble - I didn't realize the tail did damage too. I was turning him 180 degrees.
I'll try again moving him to the side. His breath hurts bad. I was dead so fast once he was on the ground I had a hard time figuring out what was happening.
Thanks
d0z3rr
07-11-2011, 02:53 PM
Wasn't this fixed during BC years ago?
Nope. I regularly exploited this back in December.
d0z3rr
07-11-2011, 02:56 PM
From what I remember, the last time i went in there before this team you could still (almost) kill him in the air. Him healing while he's in the air is new.
I think this is where i'm running into trouble - I didn't realize the tail did damage too. I was turning him 180 degrees.
I'll try again moving him to the side. His breath hurts bad. I was dead so fast once he was on the ground I had a hard time figuring out what was happening.
Thanks
All dragons have tails of death. AFAIK there is no dragon encounter in the game where their tail will not hurt people behind it.
Basically you need to add a renew and shield on the tank while he positions the dragon, then spam flash heal if you can. This ensures he is fully healed after he gets hit with a dragon breath. Once you get everything under control you can ease off the flash heal spam.
If the orc dude is still alive don't worry about him, he shouldn't be much of a nuisance to your cobalt geared tank, just kill him when you get situated.
There is a Range mechanic too... or was. If you get too far up the ramp, when the dragon is down, you can get 2 shotted.
Scelesti
07-11-2011, 06:42 PM
All dragons have tails of death. AFAIK there is no dragon encounter in the game where their tail will not hurt people behind it.
Malygos has no tail lash.
But yes, with dragons(most atleast) you can count on 3 things.
1. Fire breath
2. Ass Cleave(tail whip)
3. Frontal Cleave
Akoko
07-11-2011, 06:55 PM
Malygos has no tail lash.
But yes, with dragons(most atleast) you can count on 3 things.
1. Fire breath
2. Ass Cleave(tail whip)
3. Frontal Cleave
and 4. Some sort of Aerial phase.
Heavyd
07-12-2011, 11:04 PM
Did it. Wiped 3 times getting to the dragon (some of those folk hit really hard), but got the dragon down first try.
There were two things i was doing wrong.
1) spacing - i had everyone bunched up, so one fireball would mess me up
2) facing - turning the dragon 180 degrees.
Spread them out and turned him only 90 and he was down first try.
Thanks for the help.
I had a level 55 team that I pushed hard to get into outlands and do this fight at early levels. I did lose one. I saw immediately what you were talking about Heavyd. So, I quickly compensated, and just moved the tank only about 3 yards to the side and slightly back, which put my team at her side, tank in front.... Dead dragon.
Pally tank
(3) shaman dps
Druid healer
Edited part:
Note: my group was all level 59. Not heroic. The boss was what? 3 levels above and elite? I think the strat is as close to the same for Heroic as I can get at the moment.
luxlunae
07-18-2011, 07:00 AM
and 4. Some sort of Aerial phase.
silly dragons and their flying.
HPAVC
07-24-2011, 05:42 AM
I always drag the last guard (not the first boss, but the stationary guards) into the area while I setup, either I fear the guard or I sheep it. Then I set my group up on the side somewhat spread out. Totems, imp in range, etc. Then I execute the last guard and begin the event.
If you look at the aggro levels, the dragon does have threat before he hits the ground. I just toss a avengers shield or similar attack at him as the tank for sure.
Strafe move out of the fire, don't be pinned against the wall.
After fears have your group rally to a specific character, not your tank. Likely after fear bombs there is way too much fire on the ground that you will run through on the way to your tank ... and that is something you need to not do anyways.
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