JamieW
07-01-2011, 07:51 AM
I saw this over on the official Rift forums. (http://forums.riftgame.com/showthread.php?218740-Improving-Framerates-and-Peformance) Not sure how much it will help us, but figured I'd share the info so everybody else can give it a go. The main new item was the CullDistance. The way the explanation says it works seems to make me wary that it will help with a multi-box situation, but I'm game to try it.
VfxCullDistance = 256
VFXLimit = 75000
LightingComplexity = 10.000000
MainThreadCPU = 0
If VfxCullDistance does not exist for you, you can add that line below VFXLimit. Yes, you will be increasing the settings on your graphics. This works because it keeps effects loaded at longer ranges, so your graphics card doesn't have to undergo the strain of loading/unloading effects at various ranges or because too many are on screen.
VfxCullDistance = 256
VFXLimit = 75000
LightingComplexity = 10.000000
MainThreadCPU = 0
If VfxCullDistance does not exist for you, you can add that line below VFXLimit. Yes, you will be increasing the settings on your graphics. This works because it keeps effects loaded at longer ranges, so your graphics card doesn't have to undergo the strain of loading/unloading effects at various ranges or because too many are on screen.