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Meshuggenah
06-26-2011, 01:05 AM
Looking to start a healer +4 for PvP (mostly BG's). Is there a particular melee setup that's stronger than the others? I've never boxed melee before. I've read most of the threads and guides in the first few pages here, but I can't see any direct comparisons.

Can't decide between DK's, Shamans or Paladins. Am I right in assuming DK's have better damage and control with grip and chains, Paladins have better survivability/healing? Not sure where Enhance Shamans would fit in. Tips please!

Ashley
06-26-2011, 08:48 AM
DKs are undoubtedly the best right now..

HOWEVER, patch 4.2 will nerf howling blast - not sure what other nerfs there are but I think this has to be the biggest (especially for arena).

Warriors are good, I'm playing 4 warriors and a pala now, the problem I've got is I just re-done all of my keybinds last night so back on the relearning process xD

I don't think enhancement shamans could be that good, especially against frost mages - unless grounding totem absorbs frost nova? But hey, at least you have the ability to do SOME range DPS.

Lyonheart
06-26-2011, 09:09 AM
DKs

Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

Talent Specializations

Frost

Hungering Cold now has a 1.5-second cast time.
Might of the Frozen Wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.

Unholy

Unholy Might now increases Strength by 20%, up from 5%.

Warriors

Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
Retaliation, Recklessness and Shield Wall no longer have stance requirements.

Talent Specializations

Arms

Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.

Fury

Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.



So it looks like DKs and Warriors get a tad nerf ( although unholy is getting a slight buff ) but Palies get a buff......


Paladins


Protection

Ardent Defender has a new spell effect.
Guarded By The Light no longer interacts with Holy Shield in any way.
Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.
Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
Retribution

Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.
Glyphs

Glyph of Seal of Truth expertise bonus now also works when Seal of Righteousness is active.

Meshuggenah
06-28-2011, 06:34 AM
I suppose DK's it is. I was hoping Paladins or Shamans would be more competetive, I've always like the idea of boxing characters that can AoE heal themselves.

Cheers for the help!