View Full Version : [WoW] Is this possible?
Multibocks
06-14-2011, 02:25 PM
Is it possible to make ISBoxer click regions make only one character do an ability? Specifically mage team I want to be able to left click on the party name and have that person iceblock. This came about because my mages are so similar in names that I can't figure out which one is being hit until it's too late. Im thinking this can be only done through conditionals, which is illegal of I understand ToS correctly.
If Mage.A.clicked then
Iceblock
Something like that is what I'm thinking to make this work. Anyone have a simpler and legal option?
Kekkerer
06-14-2011, 03:38 PM
Make a repeater region 1 -> all and position an actionbar with iceblock on it instead of the party tab to the respective positions from the leaders party layout viewpoint.
Multibocks
06-14-2011, 08:08 PM
Oh that should work, would I have to install an addon to move an action bar up there?
Mercurio
06-14-2011, 08:28 PM
I use Bartender4 and could easily do it with that. Using the default UI? I'm not sure - been using Bartender for years.
You could also do it with a click bar or just multiple click buttons. Line them up in the corner of your unit frames.
Multibocks
06-14-2011, 11:48 PM
Yeah I planned on using a click bar, but that was to send commands to one character for healing. This is a little more complicated in that the click bar has to send the command to the right mage based on which health bar I click. I guess I could make 5 seperate bars and line them up over the name plates and just make sure they all get grouped invited the same every time.
MiRai
06-15-2011, 12:36 AM
Yeah I planned on using a click bar, but that was to send commands to one character for healing. This is a little more complicated in that the click bar has to send the command to the right mage based on which health bar I click. I guess I could make 5 seperate bars and line them up over the name plates and just make sure they all get grouped invited the same every time.
If you were using Grid, Pitbull4, or some other unitframe add-on that could sort by index or alphabetical order
then you'd be golden.
...just make sure they all get grouped invited the same every time.
I use the jamba command "/jamba-team invite" to group up, as that invites my chars in the order that the team is defined in the Jamba team screen, waiting for each char to join before inviting the next, so you always get the group in the same order.
The ISBoxer "Invite Others" keymap invites the other chars but doesn't wait for #2 to join before inviting #3, so, depending on client response time, you can end up with a random order.
MiRai
06-15-2011, 01:36 PM
I use the jamba command "/jamba-team invite" to group up, as that invites my chars in the order that the team is defined in the Jamba team screen, waiting for each char to join before inviting the next, so you always get the group in the same order.
The ISBoxer "Invite Others" keymap invites the other chars but doesn't wait for #2 to join before inviting #3, so, depending on client response time, you can end up with a random order.
As far as I know (I haven't used the default bars in years) is that it puts your portrait at the top of the party.
So if you're on Character01's screen he is on top of the displayed list. Then, if you move to Character02's
screen, he is on top of the displayed list which would mean Character01 is now in a different position than his
own screen essentially jumbling up the order. This all happens regardless of the order you invite your
characters and that is why people use unitframe add-ons with the ability to sort the order. Again, I haven't
used the default bars in years and something could have possibly changed, but I have a feeling it hasn't.
luxlunae
06-15-2011, 04:38 PM
Make a repeater region 1 -> all and position an actionbar with iceblock on it instead of the party tab to the respective positions from the leaders party layout viewpoint.
This is clever and elegant
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