View Full Version : How much ram does it requiers?
phozte
06-13-2011, 03:54 PM
Hello forum.
I asked on MMO-Champion about how much ram I should get for multiboxing 5 clients. They said 8gb ram isen't enought.
What's your opinion on that?
lamf123
06-13-2011, 04:12 PM
Depends on the settings you use but somewhere between 600-900mb per instance is what I remember seeing. 8GB of memory should be fine to 5 box but more wouldnt hurt and memory is cheap Newegg had 8Gb (2x4GB) 1333 ddr3 on sale today for $59
MiRai
06-13-2011, 04:35 PM
8GB is perfectly fine for 5 boxing. People have been 5 boxing with 8GB for awhile now. Shit... my 10 boxing
tests were only taking up 8GB + system resources.
HPAVC
06-13-2011, 05:47 PM
If your building I would get more, if you have 8gb it should be just fine. If it isn't I would seriously look at tuning the slaves, they don't need the all the addons, video, etc your giving them.
You don't need crazy speed ram either save your money if your buying, this isn't that intensive.
Bollwerk
06-13-2011, 06:47 PM
I 5-box on a 30"monitor (all windows full screen resolution) and 8GB is enough for me.
Kekkerer
06-13-2011, 07:15 PM
8GB might seem perfectly fine on paper but it's not. I've got 12GB, virtual memory disabled and I've crashed once or twice because I've had 1080p videos on youtube buffering while multiboxing.
F9thRet
06-13-2011, 08:32 PM
Go 8 gig and your fine.
I 5 box with 4 gig and all on low, and it works so so.
Stephen
To put it in perspective, i play 3-4 on a 4GB machine ok. As said above, the instances take about 700MB in my case. but i don;'t play with full details on
Noids
06-14-2011, 01:59 AM
8GB might seem perfectly fine on paper but it's not. I've got 12GB, virtual memory disabled and I've crashed once or twice because I've had 1080p videos on youtube buffering while multiboxing.
I think the OP was wondering how much RAM is sufficient for boxing 5 clients as opposed to boxing 5 clients plus doing extra shit.
It was only recently that the amount of RAM a client was allowed to use was increased from 1.2GB to 2GB so 8GB has been fine for a while and will continue to be as long as you are not running a lot of crap in the background/addons etc. My 12GB is only ever 6-7GB full running a few addons like Jamba, Isboxer, Gladius, Auctionator.
I assume swiching to a 64bit client will increase memory requirements slightly and given the price of memory now, I would agree with the recommendations above of going for 12-16GB if you are planning a new build.
The memory speed is only really important if you are planning on overclocking. Saying that, I have no experience with the sandy bridge procs so it may not be necesary in this case.
If you have the system and can test it, get yourself 4 trial accounts and log the all into stormwind/org and see how you go.
Kekkerer
06-14-2011, 05:22 AM
It also depends on what expectations you have in terms of performance and video features.
I've got view distance and ground clutter distance on ultra on slaves that already makes my clients take up 1GB of memory each at 1920x1200. Everything else is on low but these are not the sacrifices that i'm willing to make.
MiRai
06-14-2011, 01:54 PM
It also depends on what expectations you have in terms of performance and video features.
I've got view distance and ground clutter distance on ultra on slaves that already makes my clients take up 1GB of memory each at 1920x1200. Everything else is on low but these are not the sacrifices that i'm willing to make.
Why not use a window swapping macro instead of keeping them on Ultra? That's a giant waste and eats up
unnecessary VRAM.
thefunk
06-14-2011, 02:30 PM
8 gig is fine. Really. 12 gig if you want to have high setting on all windows. 16 gig if you want to browse sites Fenril favors at the same time. And 24 gig if you're called sam.
Kekkerer
06-14-2011, 02:38 PM
Why not use a window swapping macro instead of keeping them on Ultra? That's a giant waste and eats up
unnecessary VRAM.
Yes that would be fine if you're looking at your main screen only but sometimes you need to glance over to your slaves while you don't want to window swap because something else is going on.
Example:
You're healing your slaves in AV and one of them gets hexed and starts going off in some random direction. Now it can be quite disorienting to window swap immediately to see exactly where he is going off to because your view distance is so low. With the distance on ultra I can determine his location easily without swapping, then swap and aim him and autorun him towards my leader.
MiRai
06-14-2011, 02:39 PM
8 gig is fine. Really. 12 gig if you want to have high setting on all windows. 16 gig if you want to browse sites Fenril favors at the same time. And 24 gig if you're called sam.
Ha! In my 10 box Orgrimmar video I have around 30+ tabs open in Firefox and still barely go over 10GB of
RAM usage.
MiRai
06-14-2011, 02:43 PM
Yes that would be fine if you're looking at your main screen only but sometimes you need to glance over to your slaves while you don't want to window swap because something else is going on.
Example:
You're healing your slaves in AV and one of them gets hexed and starts going off in some random direction. Now it can be quite disorienting to window swap immediately to see exactly where he is going off to because your view distance is so low. With the distance on ultra I can determine his location easily without swapping, then swap and aim him and autorun him towards my leader.
I guess I don't understand why you need to see the environment 1000 yards away in order to know where your
hexed character is hopping off to. A window swapping macro doesn't necessarily mean your slave windows are
on the lowest settings possible... just, not on Ultra.
Sam DeathWalker
06-14-2011, 02:49 PM
Is there some practical advantage to having ground clutter on ultra, I can understand view distance but whats good about ground clutter?
More ram is always better as win 7 will generally cache the data and you don't have to go to the disk for it if its in system ram.
Kekkerer
06-14-2011, 02:58 PM
There is a practical advantage to having ground clutter on ultra. You may or may not have noticed that when you play with your view distance zoomed out to the max, you sometimes run into invisible objects that may or may not become visible as you're running into them. This is because the distance at which these objects are loaded in does not start at your character which you might expect but at the position of your camera. So in order to enjoy playing at max zoom level you need to maximize the ground clutter render distance so that you can avoid running into objects such as lamp posts or hedges.
Kekkerer
06-14-2011, 03:04 PM
I think that I'm coming off a bit mad but recommending 8GB of memory to someone building a new system and using god knows what screen resolution is irresponsible especially if you consider that we're talking about a price difference of ~50 EUR.
MiRai
06-14-2011, 04:01 PM
There is a practical advantage to having ground clutter on ultra. You may or may not have noticed that when you play with your view distance zoomed out to the max, you sometimes run into invisible objects that may or may not become visible as you're running into them. This is because the distance at which these objects are loaded in does not start at your character which you might expect but at the position of your camera. So in order to enjoy playing at max zoom level you need to maximize the ground clutter render distance so that you can avoid running into objects such as lamp posts or hedges.
Ground Clutter does not affect the distance at which objects like fences and lamp posts are drawn,
Environmental Detail does. Ground Clutter affects how much grass and foliage you see on the ground and how
dense it is. Just doing a quick in game test at the moment and zoomed all the way (Max Camera Distance slider
on Far too) out I can easily see a fence that could trip me up well over 30 yards away with my
Environmental Detail on the Good setting.
I think that I'm coming off a bit mad but recommending 8GB of memory to someone building a new system and using god knows what screen resolution is irresponsible especially if you consider that we're talking about a price difference of ~50 EUR.
Hey, I'm all for a lot of RAM as well and I'm not here to argue. But the OP asked if he could 5 box with 8GB of
RAM when it is completely viable to only have 8GB of RAM to 5 box with. I don't think it's irresponsible that
everyone is saying that 8GB of RAM is just fine when you're arguing that more than 8GB of RAM is necessary
in order to have View Distance and Ground Clutter set to Ultra on all 5 windows when neither one of those is
necessary at all.
valle2000
07-14-2011, 11:34 AM
Hello forum.
I asked on MMO-Champion about how much ram I should get for multiboxing 5 clients. They said 8gb ram isen't enought.
What's your opinion on that?
I have 12 GB in my computer and running 5 wow-clients + always having my Outlook running in background never uses more than 6-7 GB. If skipping outlook my wow-clients even run using less than 6 GB.
So 8 GB is optimal if you want to have a mail-client and/or web browser running at the same time.
Sam DeathWalker
07-15-2011, 05:21 PM
Think I will turn up enviornmental detail to max and see how that works.
burningforce
07-15-2011, 06:21 PM
not sure of it was fixed or not, but wasn't there a problem with flash player crashing along with the system when flash player utilized GPU decoding? I remember having a few crashes with WoW when I was running some video on youtube or some other site that usess flash player.
So that could be why some of you are/were crashing when boxing and multi-tasking at the same time.
my opinion on how much memory you need depends on how your system is configured. If you have 16GB of memory, but allow your anti-virus to scan in the background, let a defrag program defrag disks in the background, and have these other non-essential programs running in the background when gaming, all the memory in the world will not help. Simply because the cpu may be doing more work handling the strain from gaming and these other apps.
But a minimum I would use for gaming is 8GB, just because memory prices are so damn low at the moment you can not pass up these deals. If you are deciding what memory speed you should get, it depends on your cpu and motherboard. I have a sandy bridge 2500k and the supported memory is 1066, but my motherboard allows me to use 1600 memory speeds but this will overclock the cpu a little and cause a increase in memory voltage. So refer to your motherboard and cpu vendor before getting something.
Ughmahedhurtz
07-15-2011, 06:27 PM
To sum up this thread: It Depends(tm).
4GB is enough to 5-box and it's what people used to 5-box WoW with before 64-bit became well-supported. You'll have to use lowered resolutions and settings to get decent performance with 4GB.
8GB is plenty. You may be able to run medium to high settings in WoW, lower in other games.
12GB and up is overkill for most setups unless you want to run everything at super-high resolutions and ultra+ settings.
MiRai
07-15-2011, 11:22 PM
If you are deciding what memory speed you should get, it depends on your cpu and motherboard. I have a sandy bridge 2500k and the supported memory is 1066, but my motherboard allows me to use 1600 memory speeds but this will overclock the cpu a little and cause a increase in memory voltage. So refer to your motherboard and cpu vendor before getting something.
This is false. Using memory with a higher rated speed than your CPU requires or supports does not
automatically overclock your CPU nor does it increase memory voltage. When you purchase memory it
is rated to run at a certain voltage and it is up to the user themselves to alter that voltage if they want
(or need). Intel recommends (http://www.intel.com/support/processors/sb/CS-029913.htm#4) that you only use 1.5v DIMMs.
IntelĀ® recommends using memory that adheres to the Jedec memory specification for DDR3 memory which is
1.5 volts, plus or minus 5%. Anything over this voltage can either damage the processor or significantly reduce
the processor life span.
Sandy Bridge memory speed standards are 1066/1333.
Sam DeathWalker
07-15-2011, 11:34 PM
Fenrill is correct, putting in faster ram does not increase buss or cpu speed you need to do that in the bios.
In fact I underclock my memory in the bios (800mhz and 2T) because stability is way more important then some extra ram speed. Once your data is in system ram you are gold no matter what.
Well with memory prices dirt cheap I would only get 4G sticks, as then you can add more ram to your board later if you want to without selling your current memory.
Ya 8G for 5 box is more then enough but with prices what they are why not go to 12 or 16, again Win7 is going to use that for cache purposes so why not have some data in ram where you can get it faster instead of on the SSD/HD?
burningforce
07-16-2011, 03:29 AM
ah I see, perhaps I am thinking of older sockets. I could of swore I read something that since the memory controller is integrated onto the cpu, when the memory is overclocked it increases voltages used and increases the bus speed. Or is it the memory that gets overclocked if you overclock the cpu on sandy bridge?
I think I need to dig up that old anandtech article on sandy bridge before I continue making a fool of myself lol :P
thanks for the correction though
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