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tanknspanker
05-29-2011, 07:06 PM
Hello all!

I got a new comp working atm..
Running as 1 priest (main) +4 warriors
Dungeons aren't a problem at all, its just rocking the sh*t out of all dungeons..
however pvp I find the priest a bit squishy..
So I was wondering if a Hpally would be better for the warriors run..
My choice basicly was made true the mass dispel spell as a priest.. for Frost nova's, fiers etc,
but with juggernaut i dont think its really nessicary.. (charge in combat possible)
now at lower lvl's I think my tank specced warrior is doing a bit more dmg with devistate.. (133% weapon dmg)
and only costs 15 rage..
and ofc survives longer then my arms specced warrs

any suggestions on what to pick ?
-> priest or pally healer
-> runnng as arms or prot


greetingz!
tank

Ualaa
05-29-2011, 11:28 PM
If you're doing arena, both the Pally and the Priest rock.
In different ways.

The Priest gets you a mass dispel, so even a Frost Mage (Iceblock) or Paladin (Bubble) is a viable first target.
When you're undergeared, you can use Spirit of Redemption for a period of guaranteed heals even after death.
The priest is one of the most mobile healing classes in the game.
And they have more healing variety, so there's a better chance for the perfect heal for a given situation.
Priests bring Fort which is more health than Kings.
You bring Shadow Resist, instead of Fire/Frost/Shadow.
They can Fear Ward themselves for one fear break.

If you're doing battlegrounds the extra mobility on the Priest over a Paladin is going to rock.
Not saying the Paladin is garbage, but the Priest is way more mobile so can heal as you move.
Once you gear up some, you could go Discipline which is more damage than other healer options, so a better chance of slaying the last opponent if it were a one vs one.



The Paladin has plate armor and a shield, so much higher armor than the Priest.
This is a lot less damage taken from melee attacks.

They can go Resistance Aura or Concentration Aura (which combined with Aura Mastery is a small window of immunity to interrupts).
They can buff your stats by 5% or provide attack power & mana regeneration.

Their single target healing throughput is very strong.
The macros developed by Mosg2 (in the DK Manifesto), put out a lot of single target healing power.
If you ignore the Paladin, they can really keep a single target up very well.

The Paladin is a crappy initial target, because of the bubble.
Not everyone can pop the bubble, and even if they can you'll be able to get some healing off most of the time.
Basically, a Pally is a crappy initial target for most compositions.



Not really sure which is more healing...
The Paladin including Bubble time + Concentration Aura with Aura Mastery.
Or the Priest including Spirit of Redemption healing after dying.

Shodokan
05-29-2011, 11:38 PM
Go with resto druid, pop tree form and have 25 seconds of not being CC'd + insta regrowths

tanknspanker
05-30-2011, 09:55 AM
If you're doing arena, both the Pally and the Priest rock.
In different ways.

The Priest gets you a mass dispel, so even a Frost Mage (Iceblock) or Paladin (Bubble) is a viable first target.
When you're undergeared, you can use Spirit of Redemption for a period of guaranteed heals even after death.
The priest is one of the most mobile healing classes in the game.
And they have more healing variety, so there's a better chance for the perfect heal for a given situation.
Priests bring Fort which is more health than Kings.
You bring Shadow Resist, instead of Fire/Frost/Shadow.
They can Fear Ward themselves for one fear break.

If you're doing battlegrounds the extra mobility on the Priest over a Paladin is going to rock.
Not saying the Paladin is garbage, but the Priest is way more mobile so can heal as you move.
Once you gear up some, you could go Discipline which is more damage than other healer options, so a better chance of slaying the last opponent if it were a one vs one.



The Paladin has plate armor and a shield, so much higher armor than the Priest.
This is a lot less damage taken from melee attacks.

They can go Resistance Aura or Concentration Aura (which combined with Aura Mastery is a small window of immunity to interrupts).
They can buff your stats by 5% or provide attack power & mana regeneration.

Their single target healing throughput is very strong.
The macros developed by Mosg2 (in the DK Manifesto), put out a lot of single target healing power.
If you ignore the Paladin, they can really keep a single target up very well.

The Paladin is a crappy initial target, because of the bubble.
Not everyone can pop the bubble, and even if they can you'll be able to get some healing off most of the time.
Basically, a Pally is a crappy initial target for most compositions.



Not really sure which is more healing...
The Paladin including Bubble time + Concentration Aura with Aura Mastery.
Or the Priest including Spirit of Redemption healing after dying.

Thx ALOT for the big input..
Shodokan also, I might consider trying with a resto druid..

But howbout the warriors? :)

Thx for the responds atm!

greetingz
tank

Ashley
05-30-2011, 04:27 PM
Warriors are so awesome right now, but I'll reserve my comments until I am actually 85.

tanknspanker
06-05-2011, 10:58 AM
Hit lvl 60 and bought the full epic set with honor..
the team still has its issue's.. some frost nova when u just charged a mage..
rootingz and ofc the rogues :)
still working on several things to get it done

greetingz!