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Noids
05-29-2011, 07:11 AM
Interesting arena last night. Since hitting 1800 I have been cautious with playing strings of games so as not to get the same opponent several times. I find that a big factor in the DK cleave success is charging in catching the opponent off guard and after 2-3 games against the same team that factor disappears.

I started nicely beating a 2100MMR team without a death then an 1850 team losing the priest only. Was about to log onto my shamans to level and thought I would try my luck for one more, knowing I could probably handle other again. I get Nagrand arena so pretty happy to at least have a level playing field.

Doors open and I'm surprised to see 5v4. Look to my enemy bars and see 4 wars about 125k health each. One goes to the left pylon and the other 3 to the right. I ride to the left hoping to separate the solo toon, DG, start howling blast before switching to hungering cold/obliterate. Within 2-3 globals my DKs are at 10% health, I get out 2 shields and then they are dead leaving my priest sitting there like an idiot. These guys had an MMR of 1500ish so starting out I think so I lost all of the rating I had gained then some.

I think if I had been beating by 5 wars straight up i would've called it a night. As it was, I was a bit embarassed that 4 toons had so easily obliterated (funny pun eh?) me. Queued up again, had priest lined up with AoE chakra, got the wars and again got absolutely smashed despite flash heal/PoH spam. Queue was back to 5 minutes so I figured these guys were my sole opponent for a bit. I thought a switch to blood spec might be a bit more interesting.

I normally run blood PvP in unholy presence for the extra speed, dps etc. but figured these guys would be in melee range for rune strikes and putting out the hurt so went blood. 3 DKs survived the first salvo and took down 3 of their warriors. Left with 2 warriors v 2 x DKs plus priest, picked them off and won. Sweet, got revenge, time for bed.

That is what I should have thought. Instead I thought I would regain some of my lost rating from these nubs. Got them again and within 5s of starting I find my priest healing in spirit form with DKs getting RR stunned and picked off happily one on one. Did not get one kill.

Many lessons in that story I guess. Main one I wanted to bring here was that multiple warriors against any melee heavy team are absofrigginlutely insane. Also interested to know if this was a multiboxed or multiple single war team. When I was pounding on individuals in blood it did seem that they were moving independantly and there was a decent amount of self healing happening also.

The team is :http://us.battle.net/wow/en/arena/frostmourne/5v5/legendarybro/
Got roffled at by Ashwood during the last game which was fair enough I guess. I had nuthin :P

ElectronDF
05-29-2011, 08:01 AM
What did you see the most of? LOLstorm? Prot with shockwave? If they had a shout (to get rage), any rage pot (even crappy ones give like 30-50 rage) and a charge, that is crap tons of rage to start off with, LOLstorm, cleave and execute on 1 person is going to hurt bad. And since it all done by them, not something you did to mess up, not much you can do to stop it.

Noids
05-29-2011, 08:05 AM
Bladestorm was the most obvious I guess but to be honest I don't know a hell of a lot about wars at the moment. Might have to dig up my 80 war and level another group :P

I came to the same conclusion about not really having a hope but unfortunately it took me about 70 rating to do so :P

pinotnoir
05-29-2011, 04:14 PM
I played a 5 warrior team on my shaman one time and died in maybe 3 seconds. It was retarded.

Ualaa
05-29-2011, 04:48 PM
I'll let the little gnomettes know that all warrior teams don't have cookies for them.
So they'll do their gnome tinkering with the system, and hopefully we won't queue up against those teams often.



Aside from not queuing against them, is there a lot that we can do?
Just brainstorming here...

Would something like a spread out macro help?
Then have each DK deathgrip a different warrior, if you can get them before they bladestorm.
Maybe chains of ice, to prevent them from cleaving?
How do DK's do against warriors, essentially one on one?
You can have each focus a different opponent, maybe focus = arena#.
I guess much more useful on open maps and less useful with pillars or obstacles.

If you spread out, so its basically 4/5x DPS, on a single target.
You can Hungering Cold them, until they Bladestorm... or potentially after Bladestorm if you survive.
Could a priest -- Pain Suppression/Shield/Burst Heal or a pally -- Hand of Protection/spam heal through that DPS?
Could you use 3x Death Grips from the other toons to pull them off?

Probably the easiest is to not queue against such a team.
Our strength is the cleave, which against a superior cleave doesn't work so well.
It's pretty hard to make it multiple one-on-one battles, more so as terrain or obstacles are added.

daanji
05-29-2011, 05:31 PM
I faced a similar challenge when I was doing 3s with x3 Frost DK.

My opponents were x3 arms warrior

http://us.battle.net/wow/en/arena/firetree/3v3/brostorm/

They had a decent rating 1638. I have slightly better gear overall but one guy is full vicious and the others full Blood Thirsty with some Vicious + weapons.

I would have lost - but I have a nice setup such that all the DKs will Lichborne + Death Coil their focus. It enabled me to save the DK that was about to die and get him back to full health.

I won and no DKs died, but each had 10% health left. If the opponents had better gear, I certainly would have lost.

Kruschpakx4
05-29-2011, 07:55 PM
is there a lot that we can do?


go for blood spec - collect points

Noids
05-30-2011, 09:02 AM
Read up Krusch. I went blood which worked the first time but then priest got pwned and the DKs got picked off one by one. As I say I really need to look into wars but they seemed to have some decent self healing of their own going on in there. Eventual solution was to go level sham team, just annoyed that it cost me so many bloody rating points to learn. Stupid gimmick teams... oh wait :P

Littleburst
05-30-2011, 09:28 AM
Queue dodge. I think. Since the odds are small you'll meet 4 of them rather then 5 the next time.

Just getted owned at instagib skills. It works vs 5 seperate players, so it's bound to screw up 4 chars that are clustered together. I guess with some epic timing of Hungering Cold, you could try and avoid as much damage as possible.

ebony
05-30-2011, 10:15 AM
played this group they are not dualboxing!! there solo players i looked up there chars all got def gear some full epics some blue some pve gear not the same guild as well

(this is if your playing EU)

http://dl.dropbox.com/u/20663759/WoWScrnShot_052911_221041.jpg



http://dl.dropbox.com/u/20663759/WoWScrnShot_052911_181203.jpg

Ualaa
05-30-2011, 07:57 PM
Totally different team and composition...
But getting farmed too; my team isn't anything special, they just want Cookies.

Double Healer.
Holy Pally + Disc Priest or Holy Pall + Resto Druid.

Three DPS.
Warrior, Aff.Lock and whichever healer is not healing that game (Feral) or (Shadow).

Lots of fear, warrior pops the pally bubble and I cannot out DPS their heals.

Kind of sucks, five games against them.
And no wins.
Not doing anything different than I do most of the time.
Their team is rated 500 pts higher than mine.

Guess we're the only ones queuing at the moment.
Got them three times in a row, then took 15 mins off.
Got someone else and then this team again.
Took 20 mins off and then got them again.

Shitty deal, really.
Still need 3 wins, guess I'll go 2's for another week.

Noids
05-31-2011, 04:47 AM
I find any smart double healer team very hard to win consecutive matches against after the first couple. I like priests as an initial target because they don't have any great run away talents so the DKs can hit them hard with frost and necrotic strikes after the initial salvo of howling blasts. I also enjoy pallies as initial targets initially, because they are lazy and rely on their shield to protect them rather than getting low in the first place. Once it pops I mass dispel and they often die without a heal.

After one or two games though I find teams will often hide these healers toward the back better or just be better prepared with pre-emptive heals/cooldowns. Sometimes I will surprise them with taking a softer dps target like the charging warrior. Happy for the trade of here because loose warriors eat up my teams hp and by the time the warrior is down, the healers have often wasted cooldowns on themselves and are easier targets again.

I really hate playing against shammy healers the most to be honest. Druids can be tough but I find them a little easier to chase down and bash for some reason. Since earth shield has been undispellable, chasing a wolf around whose speed will not drop below 100% means I can't kill the bastard, the hits I do make return his mana and the DKs are easy targets for opposition dps to pick off.

But yeah, if I get 2 consecutive losses against the same team and nobody else is queuing I have just started doing something else for a bit.

Ualaa
05-31-2011, 06:21 AM
Did the 2's.

The DK's went 15W and 0L (3 wins each)
The Pally went 3W and 2L (3 wins).

Would rather be doing 5's, and play 15-20 games... then 2's and play 40+ games.
Also would like Rival or Duelist, pretty close to Rival now in Whirlwind.

I usually get the games done on the Tue/Wed.
This week I did Tue and then waited until Mon.
Lesson then is to do the games earlier, giving the cushion of being able to skip a few hours or even an evening if the wrong teams queue.

remanz
05-31-2011, 02:07 PM
I find any smart double healer team very hard to win consecutive matches against after the first couple. I like priests as an initial target because they don't have any great run away talents so the DKs can hit them hard with frost and necrotic strikes after the initial salvo of howling blasts. I also enjoy pallies as initial targets initially, because they are lazy and rely on their shield to protect them rather than getting low in the first place. Once it pops I mass dispel and they often die without a heal.

After one or two games though I find teams will often hide these healers toward the back better or just be better prepared with pre-emptive heals/cooldowns. Sometimes I will surprise them with taking a softer dps target like the charging warrior. Happy for the trade of here because loose warriors eat up my teams hp and by the time the warrior is down, the healers have often wasted cooldowns on themselves and are easier targets again.

I really hate playing against shammy healers the most to be honest. Druids can be tough but I find them a little easier to chase down and bash for some reason. Since earth shield has been undispellable, chasing a wolf around whose speed will not drop below 100% means I can't kill the bastard, the hits I do make return his mana and the DKs are easy targets for opposition dps to pick off.

But yeah, if I get 2 consecutive losses against the same team and nobody else is queuing I have just started doing something else for a bit.


Need consecutive stuns/knock downs to keep the healer there or that shaman is going to run like no tomorrow. and that new spirit totem looks insane. Nobody dies with that thing up. Warrior team look good. Coming 4.2, we don't have to switch stance to pop reckenless/shield wall/ retaliation. And DK (frost or unholy) should never be able to go toe to toe against warrior. With that said, warriors are not without their problems. Facing multiple wizards that spread out from the start, warriors really have to rely on bladestorm for the kill. And warriors die fast when being focused fired. We can't use defensive cool downs while doing damage. If we pop shield wall, we do no damage. So if we chase down 1 healer, the other team can easily just pick a warrior and focus fire him.

Kang
06-01-2011, 12:09 PM
http://dl.dropbox.com/u/20663759/WoWScrnShot_052911_181203.jpg

That healing done, looks a little..um..off.

ebony
06-01-2011, 01:43 PM
That healing done, looks a little..um..off.


tell me about it!