Kromtor
05-26-2011, 09:52 AM
If you like tank and spank and making crazy money then these incursions are what you should be aiming to do. It'll take a good 10 ships to do them efficiently (you can do it with less though if you really wanted to).
What you need to bring to do Vanguards (10 mans) (All pilots need to be properly skilled to fly these ships near optimally):
Logistics Ships, these are your healers, you'll want 2-4
Battleships or T3 Cruisers, these are your DPS, you'll want 6-8
1 or 2 boosters - dont worry if these push you over the 10 man limit because #1 the limits are not hard and #2 you can still get their bonuses without even warping them to the site. You want Shield or Armor booster and a Skirmish booster but skirmish is highly optional and will probably only help a T3 fieet substantially.
All your ships act as tanks so they all need beefy omni resists and probably 1 shield extender or 1 plate. Obviously you need to choose shield or armor for the whole group and use only that. I think for Vanguards you only really need to hit out to about 60km but I could be wrong. The ships im going for will be pulse apocs and later nightmares but ravens of course would work and the ever handy tengu's.
- You open your journal, find a high sec incursion on the incursion tab, get to the system safetly.
- Open your map from the button on your journal that will highlight the incursion, go to an adjacent system that is still part of the incursion. This is where you will find the 10 man missions.
- Check your overview for beacons correlating to incursion sites you want to do, warp your fleet there, blow shit up, do a little mission-type task potentially and bam, you just got around 10+ million isk on each of your pilots in about 10 minutes. For a multiboxer flying 10 ships thats 100+ million isk in 10 minutes, more than you'll make using any other method.
- Check your overview for another beacon (I think they repop frequently) and do it again! Way easier even than missions.
I am in the process of changing to a new set of pilotsdue to my own OCD issues but there are people soloing these things in 5-6 ships making a killing compared to what you'd make mining or mission running or doing planetary herp derping. You need to be good at real combat, using logistics, dealing with big burst damage. Read guides on these incursions and get well equipped, do some with 1 ship and find a fleet for experience. THERE IS MORE burst damage on these than a level 5 mission so be ready for that. I can do level 5's in a fleet of spider tanking cruisers using drone boat arbitrators but these had more burst than i could deal with on those flimsy hulls. These are the raid equivalent of WoW but with less "don't stand in the fire" mechanics which makes it ideal for us. So start buddy programming some new accounts and get a self made fleet going.
Notes:
No loot drops
No salvage is worth it
The isk rewards offset these and then some due to the time saved.
What you need to bring to do Vanguards (10 mans) (All pilots need to be properly skilled to fly these ships near optimally):
Logistics Ships, these are your healers, you'll want 2-4
Battleships or T3 Cruisers, these are your DPS, you'll want 6-8
1 or 2 boosters - dont worry if these push you over the 10 man limit because #1 the limits are not hard and #2 you can still get their bonuses without even warping them to the site. You want Shield or Armor booster and a Skirmish booster but skirmish is highly optional and will probably only help a T3 fieet substantially.
All your ships act as tanks so they all need beefy omni resists and probably 1 shield extender or 1 plate. Obviously you need to choose shield or armor for the whole group and use only that. I think for Vanguards you only really need to hit out to about 60km but I could be wrong. The ships im going for will be pulse apocs and later nightmares but ravens of course would work and the ever handy tengu's.
- You open your journal, find a high sec incursion on the incursion tab, get to the system safetly.
- Open your map from the button on your journal that will highlight the incursion, go to an adjacent system that is still part of the incursion. This is where you will find the 10 man missions.
- Check your overview for beacons correlating to incursion sites you want to do, warp your fleet there, blow shit up, do a little mission-type task potentially and bam, you just got around 10+ million isk on each of your pilots in about 10 minutes. For a multiboxer flying 10 ships thats 100+ million isk in 10 minutes, more than you'll make using any other method.
- Check your overview for another beacon (I think they repop frequently) and do it again! Way easier even than missions.
I am in the process of changing to a new set of pilotsdue to my own OCD issues but there are people soloing these things in 5-6 ships making a killing compared to what you'd make mining or mission running or doing planetary herp derping. You need to be good at real combat, using logistics, dealing with big burst damage. Read guides on these incursions and get well equipped, do some with 1 ship and find a fleet for experience. THERE IS MORE burst damage on these than a level 5 mission so be ready for that. I can do level 5's in a fleet of spider tanking cruisers using drone boat arbitrators but these had more burst than i could deal with on those flimsy hulls. These are the raid equivalent of WoW but with less "don't stand in the fire" mechanics which makes it ideal for us. So start buddy programming some new accounts and get a self made fleet going.
Notes:
No loot drops
No salvage is worth it
The isk rewards offset these and then some due to the time saved.