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The Minphs
03-06-2008, 11:51 AM
Hey, after a friend made 4 Shamans I decided I wanted to give it a try, sooo along came 5 warlocks just wondering if any one else is doing or done 5x warlocks and how they found PVE and PVP =D

Majestic_Clown
03-06-2008, 11:53 AM
I do 4 warlocks and 1 priest, tbh a healer is needed, otherwise you will be replying on your pet on dps only.

I would say 5 warlocks is good for questing possibility farming but i think PvE would be hard only 1 warlock could die every soulstone cooldown.

The Minphs
03-06-2008, 12:03 PM
Was thinking 5 Felguards + full set of dots woulda killed mobs before they did any realy damage to me?

Eteocles
03-06-2008, 12:08 PM
By the time you can summon a felguard your dots will/should be doing enough dmg to outaggro them; having a healer never hurts either, but if you don't wanna deal with the multi-class aspect(Like I'm not ready for it yet either, too many hotkey issues) you might be fine in pve if you make SURE you let your felguards get a swing or two in before going all-out dots; the problem with dots is even stacked x5 they still take time to tick, and there's not alot of spelldmg gear before Outlands; you might crack 100 spelldmg by then, maybe 150+ if you farm, I had about that in cloth gear on my druids pre-BC stuff(they're at like 400+ now at 63 lol)

And yeah, in Outlands instances, Felguards simply will not survive tanking, especially vs bosses

The Minphs
03-06-2008, 12:12 PM
Thanks for replys, Dont plan on changing group setup just yet, once level 70 they'll mainly be for PVP fun,

And yup will let them do some DMG before I stacked dots on, Guess I'll have to see how it goes,

also another question is it faster to do Instances or Quests? atm im boosting with the 59 warlock.

Eteocles
03-06-2008, 12:34 PM
Since 2.3 I'd do both; Quests give a ton more exp than they used to and the rewards will help ensure your alts look similar if you're into that ;p Instances have both quests and gear upgrades so skipping most of them is a bad idea, SM especially is awesome for exp and quests/loot.

I ran Deadmines a couple times, Stockades dozens of times, Gnomer once or twice(shudder, but cleared all 8 quests including the 2 inside instance), then did the 3 main SM instances(fuck graveyard, not worth wasting a reset on) a fair number of times till both alts had full Doan's gear and a set from Whitemane, did RFD a few times, then did ZF a ton(mostly witch doctor runs for his awesome staff, did temple event once), Sunken temple for quests then BRD in early-mid 50s a couple times(I don't have the patience for it and still need to go back to turn in the Princess quest + save Windsor), ran DM West once for a guildie's warlock epic mount, as well as Scholo once for quests + pala guildie's epic mount, and ran BOTH sides of Stratholme at 60 without exiting, once, with just my trio; almost beat the 45min timer on Baron too but the Black Guard took like 5 mins to come out and I lost because of that and not "rushing" or skipping through the trash lol

I skipped BFD and whatever the Silverpine Keep one is with Arugal at the end cuz they're too far out of the way for alliance; skipped WC for obvious reasons; skipped Maraudon because it's both huge, and a huge pain in the ass, and because it's out of the way for alliance; skipped RFK cuz Duskwood lvling is awesome enough that I don't need an instance for that range besides stocks for quests

After that wall of instance-related text, I add the fact that I cleared every zone of quests I could; I had my 70 drag the alts along in tow, 1 insect swarm or moonfire was enough to kill mobs pre-30, Starfire usually oneshotted them till mid-30s or so, by then I had integrated the alts helping starfire/wrath to kill mobs cuz they did juuuust enough dmg to cover that sliver of HP I missed alone. I cleared ONE starter zone, moved on to elwynn and cleared some of the higher stuff + Raid Boss Hogger, did westfall/lakeshire, did a little loch modan, did wetlands, then duskwood + more wetlands, started STV, did hillsbrad and arathi, finished STV + did desolace for SM questline; hit up tanaris, etc you should know the rest of the orders

Except for the obscenely low droprate quests I cleared all those zones and did all instances around their appropriate lvl, and I am now sitting at lv63 with 6days 11hrs /played time, and that's with spending a random halfhour to an hour in IF or Shatt /dancing in bear/boomkin form for kicks at the end of most days lol

The Minphs
03-06-2008, 12:47 PM
Thanks for the Info, I dont mind doing quests its just the ones were it wants you to collect things from mobs, Takes ages doing it x5,

Atm im boosting seems to be decent XP and starting to get gear =D



But in all am loving it, so much fun !

Xar
03-06-2008, 12:55 PM
IMO Affliction=TrueWarlock...demo is a pokemaster and destro is a shadow mage.

I leveled Affliction from 1-70 and remain Affliction but did try out demo on the PTR once...I was gd healing my felguard more than I was doing damage.

While leveling I played a game in my 40's in Tanaris (solo) with imp out and would see how many concurrent mobs I could take on at once. By using fear, instant howl of terror and drain tanking using drain life I could easily manage 5 mobs and I believe it was before Siphon Life talent was in the game.

With 5 locks now I would definitely still go Affliction, have 1 go Instant corruption then enough demo to get 3/3 imp void walker then go back into the Affliction tree. Use VW on 1 to tank a mob (imp VW has awesome tank abilities and great damage mitigation) and I would use the imps on the other 4 locks, leave 1 phase shifted so he never dies to keep your blood pact up in case things go bad. With 5x dots and maybe a finishing 5x shadow bolt I doubt the improved vw would lose aggro most of the time on same level or 1-2 level higher mobs.

Questing would be very easy but yeah instances might be rough with 5x locks. Maybe you could team up with a tank and healer and take 3 locks at a time into instances?

Plus 5x drain life and drain souls look so cool. :D

Vyndree
03-06-2008, 02:59 PM
I know Mudd has 5 locks. :) Bradster ('http://bradster.net') was 4 warlocks, 1 priest and has some videos, but I haven't seen any 5x warlock videos yet.

boxer
03-06-2008, 05:23 PM
Swap a lock for a priest.

A shadowpriest would be better damage (from misery and shadow vuln), and would provide health and mana regen to the group.

A holy priest would be great healing and increase your longevity.

Also, haveing a rezzer and 4 soulstones is god, and 5 soulstones and no rez is inneffective.

Mudd
03-06-2008, 07:52 PM
I play 5 warlocks and find it very enjoyable. All pre-BC instances were are with voidwalker tanks and the related voidwalker talents in the demo tree. Levelling was done mostly with quests and the occasional hellfire grinding session. Go to an area with a lot of mobs, send out your voids in 5 directions, call them back (LOS mobs if necessary), aoe taunt x5 and begin hellfire. This technique is usable in many instances as well. Its a good idea to do as pickup quests as you can tolerate. The XP you gain while doing it is decent even though it is tedious. I ran into cases in outlands where the only remaining quests were pickups. The best part of questing/levelling 5 warlocks is that you don't have to stop running unless you want to loot due to your 3 insta dots which you don't need to be facing your target to use. This can speed up quests significantly. Its also nice to gain XP just by running from place to place. At least until you get a mount. Once you hit 70, siphon life/soc grinding is insane. Just put a row of siphon life on every mob and keep running, when you get 20-30 mobs on you stop and SoC.

Group quests and elite/rare 70 mobs are easy, just let a couple of your voids die and then nuke. Just time it so you pull aggro around the same time your last one dies. You can nuke earlier and use shatter as well. BC instances are harder since your voidwalkers don't scale well, but your DPS boost from outlands gear will help compensate for it. I've 5-locked every group quest in outlands including Ring of Blood. I needed a tank for one Ogrilla attunement quest (the one by Shatt city) and there is one from Netherstorm that I just haven't attempted yet. I'm still working on PvP gear so I'm not visiting many instances but I think a fair amount of the bosses are doable with 5 dps, no heals, no tanks. Bosses with lots of aoe dmg is dificult, but otherwise just use your voids to start, fel domination to another pet when it dies, shatter rotation, drain life, and soulstones. Raiding is a little iffy if you are affliction due to the number of debuff slots your team uses.

BGs are a blast with SoC (npi). Seeing the simultaneous death animation of dozens of allies will put a smile on anyones face. One good pocket healer and a lot of siphon life is all you need to take on the largest assault/defence you would face in EOTS assuming its not a full S3 premade or 15 male night elf hunters. AB and WSG are not so good but I think it has more to do with multiboxing rather than a 5-lock team. Last night I had a little fun in Halaa. Siphon life all 15 guards and tank them all while someone else drops bombs on the cluster. They can't out dps the healing from 15 siphon lifes and you're likely to have the incoming damage spread out across your team. Couple allies tried to take advantage of the situation but were quickly dispatched. World PvP is non existant on our server so most encounters have been seriously lopsided. My current goal is to see how well I can do in arena with 5 warlocks. Last week, which was my first, resulted in a 7-3 record.

Currently, I am SL/SL on all 5. I have never tried felguard spec while levelling. It was considered, but the voids live longer and can heal themselves. Threat is never the issue, its mostly their survivability. These days I just roll around with 5 fel puppies since my warlocks in their PvP gear are almost better tanks than voids.

My decision to roll 5 warlocks wasn't really for it being my ultimate group. The original plan was 5-box locks to 70 just for the fun then bring in my T6 priest as holy/shadow. Things have turned out better than expected, but the option still exists to pull in some of my other existing 70s.

roddo
03-06-2008, 10:38 PM
Mudd pretty much hit on all the awesomeness locks have. I have a horde 3 lock team, and an alliance 70 who is sl/sl, and to be honest I won't go back to full affliction ever after doing sl, other than instant howl of terror and unstable affliction you don't lose much from the affliction line, but you gain alot from the demo side, like instant cast pets, better voids, better healthstones, added spell damage, pet specific abilites (-10% melee damage with vw out, -20% threat with imp etc) that all blow away the affliction. i tryed a felguard and it was a waste of talents, they don't hold agro for shit, die to fast and require more micromanagement due to not being able to heal themselves. My 3 locks are gonna be affliction until I can do soul link and instacast corruption, then I'll go back and fill in the affliction line, probably end up with a 27/34 afflic/demo split.

Another thing to consider with locks especially since you have 5 is have 1 with 2 points in improved healthstones, 1 with 1 point and the rest with none. That way you have 3 different healthstones each lock can carry at one time, sure they all run off the same timer but for long fights you might need to use 2 or even all 3 to save yourself from a full scale wipe. Swapping a healer for one lock isn't a bad idea, or at least a shadow priest. SP's rock with locks, I did the headless horseman halloween event with an SP and 2 locks, and the healer who was a holy pally just dpsed, there was no need for heals at all. I would think you'd be able to even do alot of the easier heroics with that setup, just burn mobs down and the sp's debuffs keep everyone healed.

The Minphs
03-07-2008, 10:24 AM
Nice thanks again for replys, Looking forwards to leveling up, atm all level 13, goes pretty fast, Will go with Voidwalkers then, Think ima hit all instances to level up as atm it seems very fast and makes gearing them alot easyer
(I like them all looking the same :P)

Ughmahedhurtz
03-07-2008, 01:12 PM
Ebolah runs a 5-lock group on Mag and does pretty well with it (though he's playing his druid group lately).

One benefit of felguard spec is versus rogues. When they pop cloak of stupid, the felguards don't even blink and continue to keep chewing their face off. Then when it runs out, hit 'em with another DC and drain yourself a soul shard.