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Svpernova09
05-11-2011, 09:35 AM
4.2 Thread, go nuts, just keep it in here.

Iru
05-11-2011, 11:48 AM
Patch 4.2 coming soon (http://blue.mmo-champion.com/topic/173262/patch-42-public-test-realms-coming-soon)

I especially like the new CC changes.....

Kalros
05-11-2011, 01:32 PM
I cant remember the last time I saw a patch that DIDNT nerf Paladins in one form or another.

Oatboat
05-11-2011, 02:49 PM
To the ground!

Toned
05-11-2011, 03:34 PM
Ya every patch since cata has gones after holy paladin regen / tuning them down. In one way or another.

I will admit the sprint being added to bubble is awesome for dodging mass dispells.

Shodokan
05-11-2011, 03:41 PM
agreed

Shodokan
05-11-2011, 06:01 PM
2x healing for critting instead of 150%.... oh yay harder to kill targets ftl

Toned
05-11-2011, 06:22 PM
ya double healer teams will be more of a pain... Stack more gear !

Shodokan
05-11-2011, 08:18 PM
ya double healer teams will be more of a pain... Stack more gear !

F that... i'm just going to have my rogue buddy play with me and smoke bomb them =P (not really sure if serious)

Zub
05-11-2011, 08:25 PM
Characters can now be reorganized at the Character Selection screen.
Yay!

Ualaa
05-11-2011, 09:07 PM
They mentioned it won't save yet.
But I'd bet we will be able to both reorganize our toons and save the new order, soon...

Zub
05-12-2011, 01:39 AM
They mentioned it won't save yet.
But I'd bet we will be able to both reorganize our toons and save the new order, soon...
Well i expect they will save on release lol, otherwise there isn't much point to move them without saving them ;)

Toned
05-12-2011, 11:13 AM
F that... i'm just going to have my rogue buddy play with me and smoke bomb them =P (not really sure if serious)

Run 3Dk + War + Rogue ? Smoke Bomb on top of them in a throwdown and land that quick kill >< Or maybe run 2DK + War + Rogue (friend) + Healer

Even 3DKs + Healer and you friend on the rogue has a lot of potential. He can sprint at the start and land an early sap into a blind on a healer... while sDance your kill target with a smoke bomb.

Tonuss
05-12-2011, 04:01 PM
They mentioned it won't save yet.
But I'd bet we will be able to both reorganize our toons and save the new order, soon...
Yeah, it looks like that was the first iteration. Lots of good and interesting stuff in 4.2, and that is near the top of the list for me.

Edit to add: Kinda wondering about this change:

The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.I guess it's like a step up from defensive mode, where the pet would normally switch to another target when its present target died, if that target was attacking you or the pet. Could be very useful in both PVE and PVP (I can see where it would be very useful in large PVP battles, where your pet often winds up chasing enemies seemingly at random, so that you wind up putting it on passive).

Shodokan
05-13-2011, 04:34 PM
Run 3Dk + War + Rogue ? Smoke Bomb on top of them in a throwdown and land that quick kill >< Or maybe run 2DK + War + Rogue (friend) + Healer

Even 3DKs + Healer and you friend on the rogue has a lot of potential. He can sprint at the start and land an early sap into a blind on a healer... while sDance your kill target with a smoke bomb.

Considering it

MAssives is running mage + rogue + dk on the PTR and having uber success.

Toned
05-13-2011, 08:50 PM
Considering it

MAssives is running mage + rogue + dk on the PTR and having uber success.

Thats a lot of cc and burst I see it's potential.

Feehza
05-19-2011, 06:16 AM
Annihilation (http://db.mmo-champion.com/s/51473/annihilation/#14107/14133) now increases damage dealt by Obliterate by 15/30/45%, up from 12/24/36%.
Howling Blast (http://db.mmo-champion.com/s/49184/howling-blast/#14107/14133) damage has been reduced by 8%, from [ 1441 + 48% AP ] + [ 721 + 24% of AP ] to [ 1322 + 48% of AP ] + [ 661 + 24% of AP ]




If my math isnt wrong its about 1,5% less damage for HB @ my 9400 attack power.
wow, what a nerf ;)

Fat Tire
05-19-2011, 08:50 AM
If my math isnt wrong its about 1,5% less damage for HB @ my 9400 attack power.
wow, what a nerf ;)

No its 8% no matter your attack power just like the patch notes mentioned, your looking at it from AP point of view instead of the base dmg which is what was nerfed. Dks are looking at a 9%+ nerf from NS. Both noticeable nerfs, NS nerf hurts unholy more imo though.

However, rets are looking up with

Seals of Command (http://db.mmo-champion.com/s/85126/seals-of-command/#14107/14133) now hits all enemy targets within melee range.

Multibocks
05-19-2011, 01:08 PM
They finally changed that back those bastards

Ualaa
05-19-2011, 03:33 PM
What was it, a 20% boost last patch.
And an 8% reduction, next patch.

That should still be an overall gain (10.4%), compared to the start of the season.
And it was strong enough to begin with.



My Annihilation is already showing 15/30/45%, not 12/24/36%.

Toned
05-19-2011, 05:00 PM
What was it, a 20% boost last patch.
And an 8% reduction, next patch.

That should still be an overall gain (10.4%), compared to the start of the season.
And it was strong enough to begin with.



My Annihilation is already showing 15/30/45%, not 12/24/36%.

That's because they posted a nerf for 4.2 PTR, and then reverted the change.

Fat Tire
05-20-2011, 04:15 PM
Patch 4.1 Hotfixes - May 19

Originally Posted by Blizzard (Blue Tracker (http://blue.mmo-champion.com/topic/171803/patch-41-hotfixes-may-19) / Official Forums (http://us.battle.net/wow/en/blog/2690293))
May 19

Classes
http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif Death Knight (Forums (http://www.mmo-champion.com/forums/269-Death-Knight) / Talent Calculator (http://www.wowtal.com/#k=..deathknight) / Skills/Talents (http://www.mmo-champion.com/content/1116-Death-Knight-Cataclysm))

Howling Blast has been reduced by approxomately 8-9%.
Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
Obliterate has been reduced from 160% to 150% base weapon damage.


http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif Shaman (Forums (http://www.mmo-champion.com/forums/276-Shaman) / Talent Calculator (http://www.wowtal.com/#k=..shaman) / Skills/Talents (http://www.mmo-champion.com/content/1124-Shaman-Cataclysm))

Healing Surge has been reduced in power by 20%.


http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif Warlock (Forums (http://www.mmo-champion.com/forums/277-Warlock) / Talent Calculator (http://www.wowtal.com/#k=..warlock) / Skills/Talents (http://www.mmo-champion.com/content/1125-Warlock-Cataclysm))

Drain Life now deals 25% less damage.




They didnt even wait for 4.2 , lol :rolleyes:

Multibocks
05-20-2011, 05:31 PM
fuck that, damnit.

Ualaa
05-20-2011, 06:23 PM
Howling Blast is still 10.4% better than it was in 4.0.6.
(1.00 strength > 20% boost in 4.1 = 1.20 > 8% reduction to .92 of 1.20 = 1.104)
And it felt fairly strong then.

I don't like nerfs to Necrotic Strike (0.70 / 0.75 = 0.933; almost a 7% reduction) or Obliterate (1.50 / 1.60 = .9375; a tad over a 6% reduction).

But with the changes to how Blood Runes are permanently Death Runes...
6 and 7% reductions to two abilities, and 10% boost to another...
We're still substantially stronger now, than we were pre 4.1

Shodokan
05-20-2011, 09:58 PM
What was it, a 20% boost last patch.
And an 8% reduction, next patch.

That should still be an overall gain (10.4%), compared to the start of the season.
And it was strong enough to begin with.



My Annihilation is already showing 15/30/45%, not 12/24/36%.

It was reverted and only the 10% damage reduction that was hotfixed into the game made it live.

Kang
05-25-2011, 04:30 PM
Patch 4.1 Hotfixes - May 19

Originally Posted by Blizzard (Blue Tracker (http://blue.mmo-champion.com/topic/171803/patch-41-hotfixes-may-19) / Official Forums (http://us.battle.net/wow/en/blog/2690293))
May 19

Classes
nerfs


They didnt even wait for 4.2 , lol :rolleyes:

I was wondering why my dk dps felt low this week, because it was.

Shodokan
05-25-2011, 04:55 PM
I was wondering why my dk dps felt low this week, because it was.

I'm still 1900+... so dps is fine.

Ualaa
05-25-2011, 05:15 PM
My DPS still feels good.

My team in 5's is low 1400's, having only played the minimum number of games to cap points two weeks in a row.
I tend to automatically (so far) beat any team with a single healer, and win roughly half my games against double-healer teams.

So far, that equates to a win 2 out of every 3 matches record.

Toned
05-25-2011, 05:41 PM
I didn't really notice the hotfix much...
Single healer teams vrs a 4 DK team are almost always instant wins it's too much fun.

Shodokan
05-25-2011, 05:49 PM
I didn't really notice the hotfix much...
Single healer teams vrs a 4 DK team are almost always instant wins it's too much fun.

I'm jelly, you stfu!

But yeah... i just went 18-5. ROF is still retarded lol. RMPLS = zzz

Toned
05-25-2011, 06:47 PM
I'm jelly, you stfu!

But yeah... i just went 18-5. ROF is still retarded lol. RMPLS = zzz

If a mage drops ROF I try to get in the middle and i turn off CTM and grip people in, or I pressure the mage before they get the chance to drop ROF. ROF is redonkulous.

Basically hope to land a kill on something during AMS, when AMS is off huddle in the ROF till it expires lol. Other option is train the mage make him iceblock go on something else train the mage after the block.

MiRai
05-25-2011, 07:32 PM
Hungering Cold now has 1.5 sec cast time, up from instant.
=(

http://www.mmo-champion.com/content/2317-Patch-4.2-PTR-Build-14179

Shodokan
05-25-2011, 07:35 PM
That wont last fenril... mages got their stupid shit reverted to zero cast time.

ebony
05-25-2011, 08:17 PM
That wont last fenril... mages got their stupid shit reverted to zero cast time.

yets hope so

Toned
05-25-2011, 09:06 PM
Or make it 1.5 cast usable while moving like slam

Shodokan
05-25-2011, 09:43 PM
Or make it 1.5 cast usable while moving like slam

That is what i said on the mmo-champ forums.

zenga
05-26-2011, 12:05 AM
If it's going to be interruptible it could potentially lockout other freeze spells ... even with cast time HC is still a very strong CC. The current way is a bit too retarded imo (same for mages and instant rof).

Toned
05-26-2011, 03:43 AM
It can be interrupted but it is castable while moving and effected by haste.

ebony
05-26-2011, 01:15 PM
RE: Hungering Cold now has 1.5 sec cast time, up from instant.


checked this out on the ptr u can use this spell when moveing. the cast time goes off haste as well.

lightstriker
05-31-2011, 10:57 PM
8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.Anyone running 8 hunters? I wonder what they mean by "unique taming challenge"? They haven't post any changes to taming.
http://funnyjunk.com/funny_gifs/20310/get+the+fuck+back+here/

Ualaa
05-31-2011, 11:03 PM
If it's going to be interruptible it could potentially lockout other freeze spells ... even with cast time HC is still a very strong CC. The current way is a bit too retarded imo (same for mages and instant rof).


If interrupting it locks out the Frost school, I'd probably just omit it entirely from the rotation.
That would be no Howling Blast or Obliterate, which are the main attacks in the two rotations; for that matter, that is also no Death Strikes.

DK Runes aren't really schools of magic, so I don't see them locking a rune out based on the interrupt.

Khatovar
05-31-2011, 11:19 PM
Anyone running 8 hunters? I wonder what they mean by "unique taming challenge"? They haven't post any changes to taming.
http://funnyjunk.com/funny_gifs/20310/get+the+fuck+back+here/

I'm guessing they will have abilities that make taming more complicated than "lay trap, cast tame", such as charge, stun, fears or silences. Possibly even immune to frost trap, so you'd need to be more creative and make use of things like wing clip or tamable only after beaten to submission. *shrug* Or they could just mean they come with lots of friends.

Toned
06-01-2011, 04:00 AM
Looks like they reverted the 1.5sec cast ><

AgentSnipps
06-01-2011, 09:36 AM
Pets
8 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.

Challenge except blizzard I now know what I'm doing once I get set back up.. Only two question remain to RAfF or not to RAF and Horde or Alliance.

Not sure why but this and a few other tid bits from the ptr rekindled my desire to play a hunter and this time I'll do it in spades. Anyone else excited about this new patch?

Fat Tire
06-01-2011, 02:37 PM
The warrior nerf made me sad.

Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.


I would bet money on blizzard adding a longer cooldown on pillar of frost also either this patch or down the line. Of course they could just lengthen the cd of ams or remove it and kill off dks in pvp entirely. Even make ams like the new rogue clos, that would still hurt.

The time of the caster is coming, everyone got their wizards cap ready?

Redbeard
06-01-2011, 02:58 PM
So I see they're messing with bear damage... looks like bumping the base damage but reducing the scaling... is this an overall nerf? a nerf only to uber geared bears? Anybody know?

I just started working in a beardruid + 3 warrior + resto shaman group, lets see if we can throw some resto shaman nerfs into the patch too to make me feel super good about the group =P

ebony
06-04-2011, 10:51 PM
World of Warcraft 64-bit client soon?


According to the latest changes in the interface files of the Patch 4.2 PTR client, it seems that Blizzard is finally getting ready to release a 64-bit version of the WoW client.


And as I write this news post I can already see the confused look in your eye: "Wait? What? Who cares?". Well, this change means two things:



People with 64-bit Operating Systems (= anyone with more than 3gb of Memory, most likely) will see a slight increase in performance.
People who regularly experiences crashes when World of Warcraft uses too much memory will finally be able to play WoW without crashing every x hours/minutes. (People playing in super high resolution, or with a boatload of addons)


Of course nothing is official yet, but there's a glimmer of hope for the increasing number of people with 64-bit systems. However, I'd like to point out that we're only seeing a couple of strings in .lua files and not real changes so I wouldn't expect it for Patch 4.2.



So what u guys think about this is it going to help or not?? and this is probey the wrong topic as its probey not going to make 4.2.

MiRai
06-04-2011, 11:05 PM
So what u guys think about this is it going to help or not??
Help with what? Blizzard enabled the Large Address Aware flag with 4.1 so no one should be running out of memory.

Shodokan
06-04-2011, 11:20 PM
Looks like they reverted the 1.5sec cast ><

its no cast time now? Hungering cold that is

Khatovar
06-08-2011, 08:28 AM
Anyone running 8 hunters? I wonder what they mean by "unique taming challenge"? They haven't post any changes to taming.
http://funnyjunk.com/funny_gifs/20310/get+the+fuck+back+here/

Stumbled on this from a post at MMOChampion. Here's a rundown of the new Taming Challenge pets at Petopia

http://forums.wow-petopia.com/viewtopic.php?f=11&t=12158

Be warned, the screenies aren't resized, so be prepared for window scrolling.

ebony
06-08-2011, 10:36 AM
its no cast time now? Hungering cold that is


the new notes looks like its got a cast time to me anyway.

Might of the Frozen Wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.


who going 1h??



WOW



Gladiator Weapons



* Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of Conquest Points has been reached during the current season. For example, Ruthless Gladiator's Pike costs 3400 Conquest Points to purchase. However, players must first earn a total of 11650 Conquest Points during Season 10 before they are able to purchase it.

* Season 9 Honor Point weapons will only be purchasable once a required minimum sum of Honor Points has been reached during the current season. For example, Vicious Gladiator's Pike costs 3400 Honor Points to purchase. However, players must first earn a total of 18500 Honor Points during Season 10 before they are able to purchase it.

* Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.

* Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.


nomore getting the weps in 3 weeks...............

getting weps from honor though i do like that :D

Bollwerk
06-08-2011, 03:45 PM
Just to be clear, does this mean we'll be able to purchase "old" conquest point weapons with honor after 4.2, as long as we earn 18500 total honor after the 4.2 patch? i.e. I DON'T need to do Arena or Rated BGs to purchase them?
If so, huzzah!

Bollwerk
06-08-2011, 03:49 PM
Help with what? Blizzard enabled the Large Address Aware flag with 4.1 so no one should be running out of memory.
Exactly. The client can handle up to 3GB of RAM (if I understand correctly), so I'm not expecting this to change anything for us boxers.
I expect you'd have to be running at 2560x1600 with everything on Ultra high graphics and an assload of addons to get close to 3GB on the client.

Multibocks
06-09-2011, 09:17 PM
Just to be clear, does this mean we'll be able to purchase "old" conquest point weapons with honor after 4.2, as long as we earn 18500 total honor after the 4.2 patch? i.e. I DON'T need to do Arena or Rated BGs to purchase them?
If so, huzzah!

That is how I am understanding it.

ebony
06-09-2011, 09:56 PM
yes if you get the honor in season 10 so one week after 4.2 (like they allways said he can do)

Tin
06-10-2011, 04:07 AM
According to the latest changes in the interface files of the Patch 4.2 PTR client, it seems that Blizzard is finally getting ready to release a 64-bit version of the WoW client.


GlueStrings.lua if ( IsWindowsClient() ) then if ( Is64BitClient() ) then dllURL = SCANDLL_URL_WIN64_SCAN_DLL; else dllURL = SCANDLL_URL_WIN32_SCAN_DLL; end end AccountLogin.lua SCANDLL_URL_WIN32_SCAN_DLL = "http://us.scan.worldofwarcraft.com/update/Scan.dll"; SCANDLL_URL_WIN64_SCAN_DLL = "http://us.scan.worldofwarcraft.com/update/Scan-64.dll";Well, this change means two things:



People with 64-bit Operating Systems (= anyone with more than 3gb of Memory, most likely) will see a slight increase in performance.
People who regularly experiences crashes when World of Warcraft uses too much memory will finally be able to play WoW without crashing every x hours/minutes. (People playing in super high resolution, or with a boatload of addons)


Of course nothing is official yet, but there's a glimmer of hope for the increasing number of people with 64-bit systems. However, I'd like to point out that we're only seeing a couple of strings in .lua files and not real changes so I wouldn't expect it for Patch 4.2.

MiRai
06-10-2011, 10:47 AM
According to the latest changes in the interface files of the Patch 4.2 PTR client, it seems that Blizzard is finally getting ready to release a 64-bit version of the WoW client.

Well, this change means two things:



People with 64-bit Operating Systems (= anyone with more than 3gb of Memory, most likely) will see a slight increase in performance.
People who regularly experiences crashes when World of Warcraft uses too much memory will finally be able to play WoW without crashing every x hours/minutes. (People playing in super high resolution, or with a boatload of addons)


Of course nothing is official yet, but there's a glimmer of hope for the increasing number of people with 64-bit systems. However, I'd like to point out that we're only seeing a couple of strings in .lua files and not real changes so I wouldn't expect it for Patch 4.2.
Already posted.
http://www.dual-boxing.com/showpost.php?p=335976&postcount=47

zenga
06-10-2011, 09:50 PM
Valor Points

The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.



What a complete joke ... running troll dungeons gives you more VP as clearing Firelands in 25m mode ..., not to mention that you can't even cap out with raiding.

lightstriker
06-12-2011, 01:41 PM
Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.I always knew Blizz hated dodge since Wrath. In BC i gear and gem all my tanks with Agility. Even when i did get hit, I though 'hmm, meh, that's it? LoLz' . I dont think I have read Blizz using the word 'customization' anymore. Cause everything must be balance to a tee and talents must be predictable.

beeq
06-12-2011, 04:10 PM
I haven't seen Firelands 10man trash yet (if there going to be "new tBoT10" .. but my 10 mages are hopeful, and willing to farm some new BoEs :)

Team Beeq beta team @ 75 now, new PC inc next wednesday. Summer vacation starts in a week :P~

Noids
06-13-2011, 04:22 AM
Bottom of the 4.2 patch notes:

User Interface

The User Interface panels have been resized so there is no more need for scroll bars.The
Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
There is now a Dismiss Pet option on unit frames.
The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
It is now easier to change the language of the game client to any language available in the region.
A target or focus target can be selected within the mini-map tracking (does not include enemy players).
Vendors now display currency types they use.

What exactly is the functionality of this? At first glance I thought it may have been a return to use of mini-map for targeted spells like blizzard etc. but realise now it is actually targetting a specific unit which doesn't help for these AoE type spells. Is it only useful for hunters/druids who have some sort of tracking capabilities then I wonder?

Kekkerer
06-13-2011, 06:16 AM
Doesn't that just mean that the target and focus target icons on the minimap can be enabled or disabled?

Noids
06-13-2011, 09:40 AM
Yep that's it. My thinking got off track initially with wild thoughts of the targetting via mini-map system coming back :P I was thinking that a focus or target were able to be selected via the mini-map, not the mini-map tracking...

Scelesti
06-15-2011, 10:43 PM
http://us.battle.net/wow/en/blog/2943351#blog

In Short:

Your Valor Points + Justice Points can't exceed 4000 when the patch comes out. If it does, the amount of leftover Valor Points will turn into 47silver per point...

So if you have 2900 Justice Points and 1200 Valor Points, you will login with 4000 valor points and (100 x .47=) 47 gold.

Multibocks
06-16-2011, 11:57 AM
Looks like patch might be pushed back a week for release.

Vecter
06-17-2011, 07:28 PM
Looks like patch might be pushed back a week for release.
Yup looks like it : http://us.battle.net/wow/en/forum/topic/2592648951?page=4#62

ebony
06-18-2011, 02:12 PM
Blizzard makeing you do Rated Bg's to cap out arana points.


Currency
Conquest & Honor Points

The minimum cap on Conquest Points earned per week from Arenas is now 1500 1350 at 1500 or less Battleground Arena rating. The maximum cap remains 2700 is now 3000 at 3000 or more Battleground Arena rating. The cap continues to scale non-linearly between those two points. For comparison, during season 9 the cap ranged between 1343 and 3000.
The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Rated Battleground rating at any given Arena rating. Battleground ratings receive a bonus of 22.2% to the cap they generate, meaning the cap from Battleground rating now ranges between 1650 and 3300. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Example: During the first week of Season 10 everyone starts with a rating below 1500. Therefore, the cap from Rated Battlegrounds will be 1500 1650 and the cap from Arena rating will be 1000 1350. In the first week, the character wins enough Arena matches to reach the 1000 1350 point cap. After that point, Arena wins will no longer grant Conquest points for the week. However, the character can still earn up to 500 300 additional points, but can only earn those points from either Rated Battlegrounds, or from the Conquest Point bonus for holiday and/or daily random Battlegrounds. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is 1600 1800, and the cap from Rated Battlegrounds is 1500 1650. The character has a total cap of 1600 1800 Conquest points for the week. Up to 1500 1650 points can be earned from Rated Battlegrounds, but the last 100 150 must come from a different source.




PvP
Arenas

The individual Matchmaking Rating column has been removed from the Arena scoreboard.

"The individual Matchmaking Rating column has been removed from the Arena scoreboard." gtrat now we can not see if you get rolled by a group and there powerleveling or even worse MMR cheating.

and the 2nd is one big mass

here a SceenShoot

http://dl.dropbox.com/u/20663759/PTR/WoWScrnShot_061811_190728.jpg



so i can olny get 1000 points form arana and the others have be from Arana (not sure if the PvE Hc's points will match over?) and you can go over and fill up without doing rated BG.

Rated BG are a fail and blizzard makeing you use them really upsets what they think to the arana games.

daanji
06-20-2011, 07:35 PM
I am wanting to play to Shamans again in 4.2, think about doing BGs mostly and maybe some arena.

However, I am on the fence about Elemental or Enhancement.

I think Enhancement would be fun, but I already have a melee base team (DKs).

The main advantage of staying Elemental is I can use the same gear for Ele / Resto. Otherwise I'd have to grind out to sets of gear.

Littleburst
06-21-2011, 04:21 PM
an Ele sham glitch. With fire nova you can extend your Flame shocks endlessly. Which means you can have as much flame shocks up as targets are near. Many flame shocks active = a lot of lava surge procs = spam Lava Burst.
http://warcraftmovies.com/movieview.php?id=191181

Lyonheart
06-21-2011, 04:59 PM
an Ele sham glitch. With fire nova you can extend your Flame shocks endlessly. Which means you can have as much flame shocks up as targets are near. Many flame shocks active = a lot of lava surge procs = spam Lava Burst.
http://warcraftmovies.com/movieview.php?id=191181

lol..nice!

ebony
06-21-2011, 06:15 PM
an Ele sham glitch. With fire nova you can extend your Flame shocks endlessly. Which means you can have as much flame shocks up as targets are near. Many flame shocks active = a lot of lava surge procs = spam Lava Burst.
http://warcraftmovies.com/movieview.php?id=191181



multiboxers going to abuse this system and you quit?......

RestrainT
06-21-2011, 10:25 PM
Run 3Dk + War + Rogue ? Smoke Bomb on top of them in a throwdown and land that quick kill >< Or maybe run 2DK + War + Rogue (friend) + Healer

Even 3DKs + Healer and you friend on the rogue has a lot of potential. He can sprint at the start and land an early sap into a blind on a healer... while sDance your kill target with a smoke bomb.

Holy Palladin - Rogue - 3x dks :D

Thats my 5v5 setup.

Littleburst
06-22-2011, 07:35 AM
multiboxers going to abuse this system and you quit?......

I doubt it'll go live. That sham tops his dps around 30k at peaks if I recall correctly.

But figured it would still be good to know either way.

Toned
06-22-2011, 10:30 PM
an Ele sham glitch. With fire nova you can extend your Flame shocks endlessly. Which means you can have as much flame shocks up as targets are near. Many flame shocks active = a lot of lava surge procs = spam Lava Burst.
http://warcraftmovies.com/movieview.php?id=191181
When I saw this change I knew it was OP... Just roll Flame shocks then LVB spam the shit out of people. Get the tier 12 set piece and they are instant cast :)
Throw in the legendary staff and OMG lolz

zenga
06-23-2011, 05:49 AM
I doubt it'll go live. That sham tops his dps around 30k at peaks if I recall correctly.

30k dps single target in non gimmick fights (where u get a damage modifier) will not be that odd in 4.2. I was able to pull several times 25k dps versus 'tank & spank' fights bosses in current tier as ele shaman without dark intent or focus magic. So with new 2p setbonus (fire ele always up), and new stats from gear that 30k seems not out of control as a number in itself.


When I saw this change I knew it was OP... Just roll Flame shocks then LVB spam the shit out of people. Get the tier 12 set piece and they are instant cast http://www.dual-boxing.com/images/smilies/smile.gif
Throw in the legendary staff and OMG lolz

The 4p T12 mechanic in itself is not really that much of a dps increase because of the way how instant spells and queuing your next spell works . The current problem is that you can get a lava surge proc while you are casting lava burst, which is basically a waste. The new bonus should address this the way I understood since it will be 'saved' till your lava burst cast is finished, and then you can cast an instant. The 2p bonus is much stronger in terms of dps. So actually it's far from OP.

The Fire nova mechanic is actually really poor and cumbersome, it takes ages to ram up your dots; and adds usually don't live long enough to benefit from it. The only fights in the current tier where it works to some extend are maloriak hc black phase adds and halfus hc. And obviously on some trash. But then again other class have way better aoe to call ele shamans aoe OP.

Atrocious
06-23-2011, 05:57 AM
30k dps single target in non gimmick fights (where u get a damage modifier) will not be that odd in 4.2. I was able to pull several times 25k dps versus 'tank & spank' fights bosses in current tier as ele shaman without dark intent or focus magic. So with new 2p setbonus (fire ele always up), and new stats from gear that 30k seems not out of control as a number in itself.

Could you please share how you get 25K dps? I am struggling getting about 9-10K on trash and bosses in heroics. Popping Heroism and the flame elemental, gives me a very small dps boost(so small I'd say it was almost negligible). I'm in either crafted epics, or drops from dungeons. Running a pally, disc priest + 3x elem shammies. Using the rotation from elitistjerks.

zenga
06-23-2011, 09:33 AM
Could you please share how you get 25K dps? I am struggling getting about 9-10K on trash and bosses in heroics. Popping Heroism and the flame elemental, gives me a very small dps boost(so small I'd say it was almost negligible). I'm in either crafted epics, or drops from dungeons. Running a pally, disc priest + 3x elem shammies. Using the rotation from elitistjerks.

Well I was referring to littleburst his statement about that guy doing 30k (and with the perception is was insane/bugged), and which obviously from a solo point of view, not from a multiboxing point of view where people would spam a macro.

But either way if I multibox my elemental shamans I try to play them like when I would play solo, so I don't use any macro's.

I use video feeds and have Tiny caster stats addon on each slave, which displays the haste / spellpower during the fight. As well I use a cooldown bar for lava burst (chronobars addon). I also have shieldsUp addon that displays the stacks of lightning shield. So I basically see on my main screen who can cast lava burst and who can't, what amount of stacks each slave has and their spellpower.

In pve I play max 3 ele shamans and if I don't hold a modifier then all cast same spell. If I hold down alt + key then my leader fires off the respective spell on the actionbar, and other 2 will cast a lightning bolt. If ctrl + key then toon 2 will cast that spell + 1/3 will cast lightning bolt, if ctrl+shift+key then toon 3 will cast a specific spell and others just a lightning bolt filler. This way you have 4 different states to react to procs, etc.

So basically I try to play my shamans like if I was to play them solo:, so I can try to explain how I approach a fight: But most important is being aware of procs and predict how and when you'll have to renew flame shock and how that relates to your amount of lightning shield stacks. Tracking as much info as possible is key tmho.

A screenie of my interface (http://i56.tinypic.com/2q9074h.jpg): as you can see I have power auras setup for trinket procs, etc ...

One of the key facts is knowing when to cast searing totem and fire elemental totem because they both take a snapshot of your spellpower when cast and they keep that value the entire time they are up. With all procs/potion I have 15k spellpower. If I pop my fire ele at that point he will keep that value for the 2 minutes he is up, eventhough if my procs expire 10 seconds later and I drop to my normal 10k spellpower. Same with searing totem. Therefore it's often better to clip searing totem for a few seconds when you see your trinket proc is about to expire and cast it again.

Use elemental mastery whenever it's up. Never ever use Unleash Elements in pve unless you need to move and have nothing else to cast (renew flame shock, drop searing or fulmination). Unless you have a nuke phase ahead (like rohash shield on conclave hc where you have to do x amount of damage in y seconds), you could cast UE prior to that phase, just to have extra Lava Burst damage in the nuke phase).

When moving to for example a stacking point you often have time to stop and cast a new ability. For example on al'akir you need to get close to him for an ability called wind burst that knocks you back (and off), but you can't stay close to him because there is also an ability that will interrupts your spells while being too close. I see many players bridge that gap in one 2-3 seconds run. But you can easily move when you cast and instant (shock) and run till global cooldown is over, stop and cast lightning bolt, start moving again and drop searing totem at same time, when gcd of searing is done you stop and cast a lava burst. I have hardly any dps loss this way. Not sure how to explain, but if you know the fights you can really gain a lot of extra dps from moving correctly and be aware of what's going on.

Never use chain lightning for single target dps.

So for the typical fight I would:
- 5 seconds prior to pull pop my totems so I have spellpower buff up
- open 1 second prior to pull with
/use volcanic potion
/cast lightning bolt

followed by another bolt (my engineering tinket is macro'd to my standard lightning bolt), then flame shock, lava burst, elemental mastery + lightning bolt,. At this point most of my procs are up so I'm at max spellpower and drop my searing or fire elemental totem (note that on some fights you can also use earth elemental at same time, unless there are crucial adds). If not at max spellpower it might weave in another bolt, but then I really pop my searing totem as the loss in time won't make up for the extra spell power.

If single target flame shock should always be up (it's the highest damage per execution spell), lava burst, at 7 stacks cast earth shock (not if flame shock has 1 second left and should be renewed), fill with lightning bolt. And make sure you react perfect to lava surge procs.

While ele shaman was pretty much 3 button spam back in wotlk, it's a pretty hard spec to be competitive with so far in cata. And knowing how to move & have a fluent interaction between your shocks/fulmination takes quite some practice.

Cookiebo
06-25-2011, 10:45 AM
Is ther any post about when 4.2 goes live ?

ebony
06-25-2011, 05:07 PM
Is ther any post about when 4.2 goes live ?

"Very Soon™"


Very Soonhttp://images1.wikia.nocookie.net/__cb38489/common/skins/common/blank.gif (http://www.wowwiki.com/index.php?title=Soon&action=edit&section=1)Edit (http://www.wowwiki.com/index.php?title=Soon&action=edit&section=1)

Another common term implemented by Blizzard often misleading players into excitement for future content. "Very Soon" is guaranteed to arrive between now and the end of time with a higher chance of arriving on the "now" half of the time table. Although this means closer to now than "soon" there is no guarantee that you will live long enough to see the content finally release.
Now<--------------Very Soon--------Soon--------------->End of Time


Sould be this week as it looks like its ready from the news they posted last few days on the site.

valle2000
07-14-2011, 11:48 AM
Would a 64-bit client really make any difference?
I mean, isn't it so that the limit for a 32-bit program is it can use a maximum of 3GB memory EACH. A wow-client uses only about 1GB so there still is a long way before that limit will cause problems (unless Blizz prepares for a major game engine update).

Just as long as the OS itself is 64-bit all those clients can run in their own "32-bit bubble" being able to access maximum of 3GB each (if total amount of RAM is large enough)

MiRai
07-14-2011, 01:24 PM
Would a 64-bit client really make any difference?
I do not see how a 64-bit client would change anything.

I mean, isn't it so that the limit for a 32-bit program is it can use a maximum of 3GB memory EACH. A wow-client uses only about 1GB so there still is a long way before that limit will cause problems (unless Blizz prepares for a major game engine update).
32-bit programs can only use 2GB (or 3GB if the Large Address Aware flag has been enabled) and people who
were playing the game using nVidia Surround or ATi's Eyefinity across 3 monitors were hitting that 2GB limit or
were coming dangerously close. Blizzard enabled the Large Address Aware flag back in 4.1 so now we have
access to 3GB per client and I don't see what a 64-bit client can improve on such an older game (unless
enabling LAA was a temporary fix).