View Full Version : [WoW] My 4 Warrior and 1 Paladin team... [Outland EU]
Ashley
05-09-2011, 01:57 PM
Hey, haven't posted on here in a long time, but quick update from me. Got bored with my 5 lvl 85 shamans so made a new team...
Currently only level 36 (Alliance, Outland EU) however - my mind boggles me why I just didn't do this combo in the first place...
Pros:
4 charges, i've got a keybind set up where, they all charge together (PVE) or one at a time (PVP) for chained interruptions until they all reach the target. It's great, throw weapon (x4) nearly one shots most things my level too.
Sweeping strikes is also paired with Thunderclap on the same button. Got a habit of using thunderclap when there is more than one target so my warriors will pop SS if they've enough rage, which, does rape when you've got the four girls smashing out mortal strikes on one target.
I really want to use cleave, but with the fact it now hits an ALLY, I can't bring myself to cleave one of my dudes four times, maybe i'll smash out a suicide button to sweeping strike then cleave if I know i'm going to die anyway.
Able to clear instances 4-5 levels below the recommended level, haven't managed to kill Princess in Maraudon yet, but will try again at 40 (35-44 instance).
Cons:
I'm too used to round robin on tremor totems with my shamans, now when I get fear bombed at this level there isn't much I can do.
Not sure how to do my healing properly on my pally, I've got 1-5 set up with character-specific cast sequence macros, if someone has a better solution out there please tell me - it's been a long time since boxing properly with Keyclone (now on ISBoxer btw) so stuck into the old ways.
The whole running thing with IWT is annoying, so what I do now (in PVE) is stand my healer very close to the targetted mob, get the warriors to follow, then hit the rend button so they start attacking, move my pala away and they will generally stay there until the mob decides to leg it.
--
So yeah, my first melee team, any tips with this combo or with melee teams in general give us a buzz :D
Just so you know...Cleave strikes an ally of your target, not one of your guys. Glyph it to strike 1 more and aoe away!
Ashley
05-09-2011, 03:24 PM
Just so you know...Cleave strikes an ally of your target, not one of your guys. Glyph it to strike 1 more and aoe away!
Ohhhhhhhhhhhhh!!
I used to play Warrior in Vanilla and knew that was the case (but never since), however I thought ally on the tooltip was referring to a friend. Fuck!
Time to replace heroic strike with cleave :D
Update sig, trololol!
Anyway, will be interesting to follow the team evolve =) GL
As for the IWT thing, just spam your follow button as soon as the target is dead, if your sort of close with your pala, they will all follow u so nps. If not just pick a new target and hammer away on the IWT (since the range on IWT is way longer than follow).
Littleburst
05-09-2011, 05:48 PM
From what I've read, people use repeater regions mostly to heal. So you use differnent click combo's for spells and click on the target to cast said heal.
I think I've tried warriors for lolz, it's insane how much damage they do, nice going in the instances still though! Enjoy them!
Ashley
05-09-2011, 10:42 PM
Just blitzed through Maraudon and Scarlet Monastery and before you know it - ding, 40!
Gotta get up for work in four and a half hours lololol..
So you say repeater regions for clicking, eurgh! I hate clicking. I spent the best part of 3 years multiboxing on a laptop and never used a real mouse, just the touch pad and that was to move!
Updated sig glows :P
Ualaa
05-10-2011, 05:23 PM
I'm using Grid + Grid Custom Layouts + Clique for healing.
I have a repeater region over the first column only.
Which lets me heal the party from any toon.
I've also gone into the Clique settings and set the clicks to only apply to my Grid frame.
So I can still left/right click on a toon or their portrait in the target box for trading.
In mass pvp, I lead with the Paladin always.
So can click heal anyone on the grid frame.
In questing or whatever, which is only my five... I can heal anyone in my group, from any screen, without a massive repeater region.
Redbeard
05-11-2011, 02:10 PM
So I was just coming on here to post about warriors and here is this post at the top of the list.
I am thinking about running a group with a warrior tanking, but I was wondering if there were any follow issues with charging / heroic leap etc.
Have you had any difficulties there?
Littleburst
05-11-2011, 08:14 PM
So I was just coming on here to post about warriors and here is this post at the top of the list.
I am thinking about running a group with a warrior tanking, but I was wondering if there were any follow issues with charging / heroic leap etc.
Have you had any difficulties there?
Just have break follow and charge on the same key, different chars? Ofcourse it will break follow, but you can just regroup when stuff is dead.
Melee got IWT and ranged doesn´t need to follow.
Or charge x4:D
Redbeard
05-12-2011, 03:45 PM
That doesnt really fit my scenario (in my head at least) LB.
Imagine this. You're running a prot warrior tank. You have 4 guys following you (so theyre a ways back). You run up to a group of mobs. As soon as you're in range you hit your charge / heroic leap / whatever. This shoots you forward really quickly to the mob.
Will this distance break follow?
pinotnoir
05-12-2011, 04:06 PM
I played a 5 warrior team in arena last week on my shamans. I died in about 3 seconds.
Shodokan
05-12-2011, 09:49 PM
I played a 5 warrior team in arena last week on my shamans. I died in about 3 seconds.
blade storm?!?!?!
Ualaa
05-13-2011, 12:26 AM
Melee teams without cleave, die rather quickly to any team with cleave (melee or spell).
My Ferals still don't like Demo Warlocks... that five boxer got the team three or four times in one match.
I think my DK's would do a lot better.
Mainly because they can each hit all five warlocks at the same time, instead of everyone dying as they kill one target.
Plus a healer outside of the AoE healing, cannot hurt.
Kojii
05-15-2011, 05:27 PM
http://www.wowhead.com/item=65923#reward-from-q
Looks like alot of fun that trinket
Can u take a screen shot of them servents up at the same time, it must be crrraazzzyyy!!
Ashley
05-15-2011, 08:37 PM
Ok heres the screenie of the trinket spam:
http://ash.gdkr.net/wow/exciting/WoWScrnShot_051611_011459.jpg
That doesnt really fit my scenario (in my head at least) LB.
Imagine this. You're running a prot warrior tank. You have 4 guys following you (so theyre a ways back). You run up to a group of mobs. As soon as you're in range you hit your charge / heroic leap / whatever. This shoots you forward really quickly to the mob.
Will this distance break follow?
It shouldn't, depends on the range, either way your IWT has a larger range than follow so unless you're jumping whole zones it should be fine.
--
I'm currently using one key for dps, seems to be working pretty well. I need to get myself a new mouse with more buttons to help with the healing during bgs, but i'm doing pretty awesome right now, won 3 wsgs in a row with a score of 3-0 and nearly hit wrecking ball too! 13kb, 0 death in one game, and I had the flag - should have just farmed :(
Heres my one key pwnt macro (bear in mind, i'm currently level 50 so not all abilities are available)
/castsequence reset=target Rend, Overpower
/cast Mortal Strike
/cast Cleave
Problem is that it spends rage so fast, your execute doesn't do as much damage as it should, but you've got 4 of them anyway.
I've also macroed together heroic throw and charge so theres some nice damage before impact.
I don't know where to fit in Victory Rush though :(
mikekim
05-16-2011, 02:01 PM
Ok heres the screenie of the trinket spam:
http://ash.gdkr.net/wow/exciting/WoWScrnShot_051611_011459.jpg
I have this Trinket on my 5 mages.. I'll see if i can get a shot of this activated and Mirror Image(s) as well :p
Ashley
05-17-2011, 05:40 AM
I have this Trinket on my 5 mages.. I'll see if i can get a shot of this activated and Mirror Image(s) as well :p
Gotta be quick ;-)
Doesn't last long, and with a massive 10min cooldown. It is fun though, popping the macro in WSG and seeing half the opposing team run away as an army of 15 servants runs towards them, followed by charge and cleave.
Shodokan
05-17-2011, 06:45 PM
Gotta be quick ;-)
Doesn't last long, and with a massive 10min cooldown. It is fun though, popping the macro in WSG and seeing half the opposing team run away as an army of 15 servants runs towards them, followed by charge and cleave.
The way i have my warrior setup
button 1,2,3 are a cast sequence
/castsequence reset=target rend, mortal strike, mortal strike, mortal strike, mortal strike, mortal strike, mortal strike
button 4 = overpower
button 5 = slam (improved slam spec)
works really well, because those are your main buttons, then i have things for like fear... charge, burst (its basically the same priority list but it throws heroic strike in there since it is off GCD when deadly calm is up)
If you want more specifics send me a pm.
Ashley
06-02-2011, 05:41 AM
Quick update from me....
Every instance up to Violet Hold (arcane dude pwned me so hard) has been cleared :D Currently sitting at level 73, nice to know only 12 levels left to go, going to try and average 1 a day, 2 on weekends.
Shodokan: I have the same similar cast sequence, but I use overpower instead of mortal strike as it's not on the same GCD and simply because overpower will dodge on different characters at different times.
I also use victory rush to help with healing a little (free 25% heal).
I haven't looked into slam yet, but cleave is so good right now (might switch back to heroic strike soon though as it'll do more damage than cleave at 85).
remanz
06-02-2011, 02:53 PM
Did they nerf the 60-80 dungeon boss' hp ? My warriors were killing the boss in like 10 seconds. No boss lives longer than 20. I know warriors do decent burst, but not like this. The dragon boss in rampart, it spits like 1 fire then dead. Didn't even get a chance to fear me. I swear it wasn't like this when I leveld my 4 DKs in there. And my DKs have heirlooms armors + weapons. My warriors are all in quest greens.
Either they nerf the boss hp or Mortal Strike/Heroic Strike had scaling problems at lower level.
Toned
06-02-2011, 03:20 PM
Did they nerf the 60-80 dungeon boss' hp ? My warriors were killing the boss in like 10 seconds. No boss lives longer than 20. I know warriors do decent burst, but not like this. The dragon boss in rampart, it spits like 1 fire then dead. Didn't even get a chance to fear me. I swear it wasn't like this when I leveld my 4 DKs in there. And my DKs have heirlooms armors + weapons. My warriors are all in quest greens.
Either they nerf the boss hp or Mortal Strike/Heroic Strike had scaling problems at lower level.
Scaling issues... You can pretty much 2 shot people in pvp too (on a single war) ><
Ashley
06-06-2011, 08:22 PM
Ok some macros as requested in another thread, keeping everything here for organisation...
Healer macro:
/castsequence [target=mouseover] reset=6 Holy Shock, Flash of Light, Flash of Light, Word of Glory
DPS Macro:
/castsequence reset=target Rend, Overpower, Overpower, Overpower
/cast Mortal Strike
/cast Cleave
Bladestorm Macro:
/cast Sweeping Strikes
/cast Berserker Stance
/cast Recklessness
/cast Inner Rage
/cast Bladestorm
tanknspanker
06-08-2011, 06:10 PM
Ok some macros as requested in another thread, keeping everything here for organisation...
Healer macro:
DPS Macro:
Bladestorm Macro:
Thx ALOT for sharing the macro's :)
but some questions..
Why dont you put "/startattack" in ur macro of ur warriors?
If you do bladestorm and you spam the IWT key doest ur storming warriors follow that target?
Also, I did try ur macro's, but they get stuck sometimes.. because they did not get or a rend..
and mortal strike isnt being used that much :( its a crazy ass ability though
greetingz!
Kekkerer
06-09-2011, 09:26 AM
No need to use /startattack if you have assist added to that key in iseboxer and attack on assist enabled in interface settings.
Scelesti
06-11-2011, 12:49 AM
I started a paladin, 2x warrior team for lulz tonight....might play it a little, starting to get annoyed with my DKs(just getting burnt out)
You inspired me Ashley :)
Ashley
06-13-2011, 10:06 AM
Ok currently level 81.
Here is a video I made a while ago but forgot to post. In the top right you can see the damage being done by my 4 warriors and the icons show the spells.
Theres a fancy DPS chart too...
tBnfvXnsnJ8
So what I'm doing in the video above is just spamming the "9" key which is my DPS button (and also is my hammer of wrath key)
pinotnoir
06-13-2011, 03:30 PM
I am leveling 5 warriors. Does anyone know how good they are in PVP at 85? One of them will be a dedicated pve tank while the others will join a shaman, priest or pally healer for pvp.
Ashley
06-13-2011, 08:15 PM
I've reviewed my DPS macro, added in Colossus smash, and I am able to drop level 85 full vicious paladins (1 vs 5) after a long fight.
I'm currently level 82.
Multibocks
06-16-2011, 12:19 PM
New movie or update!
Atrocious
06-17-2011, 03:45 AM
Holy crap, i finally realized the beauty of your healing macro. Jeez, why didn't I see that before, and me thinks that mouseover works with healbot, so it should work fine even if I drive from the tank(with repeater regions). I gotta say I'm having a Duuuuuuh moment.
Redbeard
06-19-2011, 11:11 AM
What are your guys thoughts on arms v fury for the warriors?
Things to consider:
----Whichever you find more fun (of course)
----Ease of macroing for maximum dps
----synergy
Im working on a group with 3 warriors and a druid tank... im thinking arms spam might be where its at, but havent played the spec yet so not sure if it will be fun or not.
It also seems a bit weak on the AOE but i could be missing something.
Multibocks
06-19-2011, 12:49 PM
fury dps is so damn easy. Blood Thirst on cooldown, something else in between.
Kekkerer
06-19-2011, 01:18 PM
Definitely fury without the instant slam talent, use heroic strike instead. With 2h fury the difference between slam and heroic strike is very small.
d0z3rr
06-20-2011, 01:35 PM
Hey Ashley, did you have Cata gear on those warriors in that video? They were only doing 1800 dps, so I assume you hadn't upgraded their gear yet?
Also, can you tell how much dps they are doing now?
Machoclown
06-20-2011, 01:55 PM
NVM, I have found alot of info that answered the most questions I had.
Machoclown
06-21-2011, 07:04 PM
I started today a simulair group (4 Fury warriors (dual wield) + Holy Paladin)
I had too much fun. Leveled till level 15 and started doing dungeons.
Deadmines and Ragefire Chasm that was a walk in the park :)
Normally I have troubles when starting doing dungeons but now it was really easy?.
Most bosses are dead before they can doing their "thing".
It's nice to have another playstyle too, normally I am tanking with DPS and healer behind me, now DPS is in front of me.
It was strange at first but now I am use to it, I have the idea to have more "control" now.....
Thanks @ Ashley for the inspiration :)
Akoko
06-21-2011, 08:07 PM
What's so special about using a holy paladin? Can it be just as easily substituted with any other healer? Do paladins bring something special for melee or warriors that Druids/Shamans/Priests can't?
I'm curious because my knowledge of most of the classes other than Druid and Mage is quite sparse.
Edit: Also, how are you controlling your War/Pal team in PvE? Do you lead from the Paladin and heal from range as usual or is he supposed to be up there in melee range? I seem to recall someone saying "Paladins are a melee" healer but I never understood what that meant. I understand they have a judgement ability which is short range and are still supposed to be used by healers. But does the Paladin actually need to be meleeing anything?
ZooljinX
06-22-2011, 06:08 AM
The one thing a paladin brings which no other really can match is the bubble, you usually get targetted, while they hammer at you, your toons usually kills one or two, and you just bubble and survive, thats the plan anyhow :D
Littleburst
06-22-2011, 07:40 AM
What's so special about using a holy paladin? Can it be just as easily substituted with any other healer? Do paladins bring something special for melee or warriors that Druids/Shamans/Priests can't?
I'm curious because my knowledge of most of the classes other than Druid and Mage is quite sparse.
Edit: Also, how are you controlling your War/Pal team in PvE? Do you lead from the Paladin and heal from range as usual or is he supposed to be up there in melee range? I seem to recall someone saying "Paladins are a melee" healer but I never understood what that meant. I understand they have a judgement ability which is short range and are still supposed to be used by healers. But does the Paladin actually need to be meleeing anything?
Paladin and melee was before wotlk if I'm correct. You used to be within 10 yards to apply a judgement, but that got increased to 30y with a talent in the holy tree. Besides that it's not really lifesaving. Just usefull.
Paladin is sturdy due to plate + shield vs melee.
Because you don't really have a tank, it's nice to be able to dish out big fast heals on the target 'tanking.' Paladin excels at that.
Bubble is lifesaving. So does Blessing of Protection in most PVE situations.
From Ashley's video's I'd say the paladin is played as main and the warriors just charge in. Makes most sense aswell. You only have 1 paladin and 4 warriors.
remanz
06-22-2011, 01:47 PM
Paladin heal just seems easier. Mainly on the defensive end. I tried Paladin,Shaman,and Priest. On just pure the healing side, I think it has something to do with damage/heal ratio. When your tank is taking small damage, holy shock + holy light + occassional Word of Glory just seems to heal more (not to mention beacon / and self heal). Other healers' mana efficent heal is just not healing as much, mainly because Word of Glory and Beacon, so with other healers, you have to use big heals often. When tank is taking large damage, then paladin is about the same as other healers. All of them have to spam divine light equivalent.
The other big part is defense. As Littleburst mentioned, paladin is plate and can take a hit. When hell broken lose, paladin could still bubble. This is good for both PVE and PVP. Especially for PVP, when paladin takes direct hit, it generates a holy power as well. This makes Holy Paladin the toughest to kill without kiting. All other healers have to run in PVP to survive. Since we are boxing, H paladin seems to make sense. Solo though, HPaladin is not the top healer class IMO. Restore shaman seems to be the best PVP healer.
for 5 man PVE, I drive with the tank. But driving with H Paladin works too.
Machoclown
06-22-2011, 02:02 PM
More fun for me today. The group is now at level 25 and I did the following dungeons:
Wailing Caverns
Shadowfang Keep
Blackfathom Deeps
Stormwind Stockade
1 wipe at Lord Walden SFK, I forgot to go out of the AOE.
The rest is still a walk in the park, this group is so much fun.
I even made some vids and posted them on Youtube
Here (http://www.youtube.com/watch?v=ntGxq9YUueo) for last part of SFK End Boss en here (http://www.youtube.com/watch?v=ze6YhyyMmL0&NR=1)for last boss Wailing Caverns.
Don´t forget that these are my First Fury Warrior and Holy Paladin ever :)
Akoko
06-22-2011, 06:41 PM
Anyone have any recommendations about whether the warriors should be fury or arms (for PvE and PvP)? Just skimming over the talent trees of the class I am completely clueless about I'm getting the impression Arms would be absurdly powerful for PvP, but can't see any reason why Arms would be any less good for PvE. Assuming one of the 4 warriors would be tanking in either of the DPS specs, which has better survivability?
Littleburst
06-22-2011, 06:51 PM
Anyone have any recommendations about whether the warriors should be fury or arms (for PvE and PvP)? Just skimming over the talent trees of the class I am completely clueless about I'm getting the impression Arms would be absurdly powerful for PvP, but can't see any reason why Arms would be any less good for PvE. Assuming one of the 4 warriors would be tanking in either of the DPS specs, which has better survivability?
Doesn't matter much for pve. Both are dps specs :P
Fury does more dps then Arms and always will. Arms has some nice PVP advantages, which reduces the damage output of the spec to balance it out. For PVP arms is a must pretty much. Bladestorm ftw?
For PVE I doubt it matters much. Fury will have a better dmg output in general, but 4x Bladestorm should be pretty devastating aswell on a 1,5 min CD(could be wrong about CD)
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