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pinotnoir
04-27-2011, 01:42 AM
There are a ton of people very pissed at this change. Some people have to win 20 games just to cap their points per week. My guys point cap is around 1800-1900 so it will take me about 15 wins to cap. I really hope this gets changed back because I don't have the time or desire to grind out 15 games just for one of my teams. With two healers I would grind out 10 games a week and it took me many hours and frustration to get it finished. Worst case I will just gear up in honor stuff and leave it at that.

daanji
04-27-2011, 03:46 AM
Yeah, I saw that too. Very disappointed.

I guess since Rated BGs aren't going very well, what does Blizzard do? Instead of improving the design they FORCE you to use it by making Arenas a lot harder to get points in.

Noids
04-27-2011, 08:01 AM
I'm lucky enough to be on Bloodlust and tend to do 40-50 games a week on average anyway. I haven't actually queued for arenas yet, but part of the patch was to create matchmaking across different battlegroups. Has this had any effect on queue times and matchmaking quality so far?

What annoys me more is that raiders can now buy epic PvP gear without having to step into battlegrounds OR arena. This would be fine if I had the option to convert my excess conquest points into tier gear also. I really can't see any justification at all for this exclusion...

Kicksome
04-27-2011, 08:50 AM
I have a feeling they'll up the points pretty soon. It took me like 4 hours to cap my points on my guy that had 2200 points avail last night. Between rated BGs and Arena. Pretty silly. It could mean like 40 arena games for some people, and just on 1 toon.

Svpernova09
04-27-2011, 09:08 AM
I disagree on this change forcing people to do rated BGs. At least on KJ Horde, Rated BGs are very few and far between unless you're in one of the 2 or 3 upper level PvP guilds (2.2k+) or in full Vicious gear. Rated BGs (that I've been apart of) are full of Vicious geared teams that execute with surgeon like precision. All of the BG heroes that said they'd shine in rated BGs are likely eating their words. Rated BGs seem to be dominated by the top arena people. And why not? they are the ones with the all the gear.

On my 2v2 team it looks like it would take about 10 wins to cap. (Really low rating). This is very disheartening because I'm already getting raped because I'm so far behind on gear. But we'll see.

Fat Tire
04-27-2011, 09:16 AM
In patch 4.1 the amount of Conquest earned for both Arenas and Rated Battlegrounds has been changed to a flat amount regardless of team rating, to 135 and 335 respectively. This change should of course have been in the patch 4.1 notes, but due to a fairly straight forward error, was not included.

The current reward now in 4.1 for winning an Arena match is 135 Conquest Points, and for Rated Battlegrounds it's 335 Conquest Points. We're currently evaluating these amounts as we believe they are potentially lower than they need to be, and we'll of course let you know if they need to be changed.

Also you have to factor in the valor ---> conquest as they also count toward the weekly cap. Given that you can also do all the weeks heroic dallies in one day, it should help people reach their cap....

I could live with a 10 wins a week, but I cba to play for 20+ wins, I am playing double healer atm ffs. Actually this might work out...hmmm....

Edit: Apparently its been "hotfixed" to 180 per win.....

pinotnoir
04-27-2011, 03:01 PM
It's going to be a nightmare to get points on my new team. I did some games and it looks like people are using high rated players to gear alts in the 2's. The new thing is to kill your team rating and carry your buddies alt with your fulling geared toon in 2's. At the end of the match you will see one guys rating really high and the other very low. This new change may have me give up pvp again.

Ughmahedhurtz
04-27-2011, 03:14 PM
eSport lol.

Ualaa
04-27-2011, 03:33 PM
1,343 / 180 = 7.4611

If you don't care about a higher rating, and just reform your team each week with a new random player.
Or with the same player, but because the team rating is low you theoretically get weaker opponents.

You now need 8 wins a week, instead of 5 wins a week to cap for that week.

Not the end of the world, but that's slightly more than a 50% increase in time spent.
I'm averaging 35 games, to get 5 wins per toon or 25 wins in total.
This means 50 or so games per week.

Hopefully more players playing, will mean shorter queues.
But it could also mean opponents much closer to your rating level, which is a combination of skill x gear.
If the system works properly, opposition is very close to your skill x gear level, and you'll eventually win (and lose) 50% of the games.
Meaning, 16 games on average, to get 8 wins... which caps you for the lowest weekly Conquest point cap....
80 games, to cap five toons not running together... or to cap any combination of five teams at the lowest rating.... more so with higher rating.

pinotnoir
04-27-2011, 03:54 PM
1,343 / 180 = 7.4611

If you don't care about a higher rating, and just reform your team each week with a new random player.
Or with the same player, but because the team rating is low you theoretically get weaker opponents.

You now need 8 wins a week, instead of 5 wins a week to cap for that week.

Not the end of the world, but that's slightly more than a 50% increase in time spent.
I'm averaging 35 games, to get 5 wins per toon or 25 wins in total.
This means 50 or so games per week.

Hopefully more players playing, will mean shorter queues.
But it could also mean opponents much closer to your rating level, which is a combination of skill x gear.
If the system works properly, opposition is very close to your skill x gear level, and you'll eventually win (and lose) 50% of the games.
Meaning, 16 games on average, to get 8 wins... which caps you for the lowest weekly Conquest point cap....
80 games, to cap five toons not running together... or to cap any combination of five teams at the lowest rating.... more so with higher rating.

You may only need 8 wins per toon to cap the lowest points, but it does not factor in how many games it will take to achieve that. While you are averaging 35 games, that number only applies to you running your specific team. The variables are not fixed for everyone. Throw a new team that is sporting a mix between a few pvp items, quest greens and blues, and that number is sure to change. Now consider the 2's I have seen that have a high rated person with a new person. So even if you fight teams with a team rating similar to yours there is a high chance you will face a fully epic toon and one noob. The odds are against you with a new team. I guess my point is with the new change I don't see how arena will be worth the effort. I already have a full time job. The last thing I want to do in this game is spend hours upon hours grinding arena points. In my opinion rated bg's are a failure and this is blizzards attempt to get more people in them. The whole thing will backfire because it's going to discourage everyone from doing both. There has already been an outcry to revert the change on the wow forums.

Fat Tire
04-27-2011, 04:16 PM
It's going to be a nightmare to get points on my new team. I did some games and it looks like people are using high rated players to gear alts in the 2's. The new thing is to kill your team rating and carry your buddies alt with your fulling geared toon in 2's. At the end of the match you will see one guys rating really high and the other very low. This new change may have me give up pvp again.

??

People have been doing this forever....only difference now is you get to see each persons MMR while before the patch you saw the combined avg. I should know I have done paid carries for the last 5 seasons. Nothing has changed.

katsurahama
04-27-2011, 06:08 PM
I can more or less enjoy fifty random BGs but i cant stand even five arenas. Yet another reason not to do them if its going to take many games to get five wins. I hate that youre required to play them at all (if you want weapons).

eSport, indeed.

I did the honor grind in vanilla and enjoyed it. Im not going to do any grinding in wow anymore (other than leveling toons). Everything is obsolete on day one of the latest expansion. I'll get a bunch of toons to 85 and play a bunch of different comps in bgs because i like bgs. When i get honor and i can buy gear, great. If it isnt fun its not worth doing a zillion times to be marginally better geared than someone else.

I wish theyd make honor be honor, period. No matter where you get it instead of trying to force people to do arenas. I fail to see how pillar humping cooldown orgies are more strategic than bgs.

/end rant

Ualaa
04-27-2011, 07:00 PM
Really... the best would be no distinction between Battlegrounds and Arena.
No Rated vs Unrated play.
Everything is rated, play the aspect you enjoy the most.

No need to enter a battleground in a 10-man raid.



The whole implementation of rated battlegrounds, pretty much blows.
And this was something that a lot of boxers were really excited about, in the months leading up to Cataclysm.

The rotation between 10-man, 15-man and 25-man sucks.
And now its only 10-man, because you cannot get 15 or 25 players to form a raid for a battleground.

Do away with the need to enter as a raid.
Just assign a rating to each player (MMR) that joins a given BG and go with that.
Then average out the ratings of the two sides, so they're as close as possible, for balance.

Not going to happen, I suppose.
But would be nice.

Velassra
04-27-2011, 07:49 PM
eSport lol.


Iknorite, pinnacle of PvP.

katsurahama
04-27-2011, 08:03 PM
^^ I completely agree with your post, Ualaa. I was so excited about rated BGs before I resubbed in the Fall. But like you said, now theyre just going to funnel super geared arena players into rated BGs.

Start permanently banning bg AFKers and there can be one honor currency.

PVE to me is 'meh.' I love BGs. I hate arenas. Games should be fun, not work or torture. And PVP should be PVP. I'm not asking for welfare epics I just want to do the PVP i like, not some pillar dancing "esport."

Ualaa
04-27-2011, 09:32 PM
I run way too many AV's... although cannot have too many.
Lately, that's all I queue for.
Although took most of the week off, to work on an encounter for my players in Dungeons & Dragons.


This week... Cuddlés with a 2.8k res Surv.Hunter...
8 Wins, 2 Losses, 10 Games... 30 mins or so.
Both of us Conquest capped for the week.

I should try 5's again.
Even if it took 50 games, which I doubt it would.
It wouldn't be any longer than running five sets of toons.

That is assuming the queues aren't retardedly long.
2's is 15-30 seconds.
5's was 3-5 minutes, also during primetime.

Ualaa
04-27-2011, 11:31 PM
And then the next DK.... Snugglés..
Took 20 games to get 8 wins (8 wins, 12 losses).
Same S.Priest partner as last week, and we went 5 wins, 0 losses last week.

Started those 20 games immediately after the previous post.
So basically 2 hours, for the 2nd DK...

Ualaa
04-28-2011, 05:04 AM
End result...

17:00 server (and local) till 00:00, seven hours...
To get eight wins on each of the four DK's.
That's not even wins on the Pally yet.

Pretty much will either be successful in 5's or will quit arena and just play with Honor Point gear the rest of the way.
The time investment sucks, with the two changes...
a) Needing eight wins instead of five.
b) The larger pool, and players closer to your team's average MMR, which translates into much closer to 50% win (and lose) rate... I needed 71 games to get 32 wins... and the Pally hasn't even done her games yet.

If the player pool is large enough, and the MMR is accurate enough.
It shouldn't be that many more than 16 games played, for 8 wins.
So might go with Five's.



Prior to 4.1, was taking me maybe 2 hours in total.
For five wins, with each of the five toons.

zenga
04-28-2011, 05:13 AM
@ ualaa

1. Frost dk's are retardedly over powered at the moment, even with crap gear. It's the perfect time to play arena an get those points. No doubt if blizzard have any clue about the game a nerf is incoming.
2. Patchday = everyone plays arena. People that are too good for there rating (perhaps fotm alt) play a few days and go up. My point being this might be the wrong time to judge if you should continue with arena or not.
3. Why not looking for 1 top arena player who boosts all your toons to the needed amount of vitories. Those guys can easy win a game on their own. Offer him 250g a win. Multiply by amount of toons and wins needed and you get somewhere near 10k / week.

Toned
04-28-2011, 10:47 AM
My dk's aren't even that geared and I went 11-4 in 5v5 in under an hour or so (they have like 2800 resil). The most annoying thing is I had 3 queues last night when I hit enter they disappeared and I got an automatic loss.

Frost Dk's are so strong right now. Especially running with a holy priest.

Nikita
04-28-2011, 11:06 AM
Im gonna do some arena this weekend with my hunter team, either with 1 healer or 5 hunters. Will report back how it went, and how long it took to cap conquest points :)

Shodokan
04-28-2011, 03:08 PM
I did about 20 games last night after re-doing stuff with my dks and basically just mashing howling blast with inefficient healing methods.

I went 12-10 and got to around 1200 (from zero) que times were 3 minuets or so... capped conquest in like 8 wins.

Ualaa
04-28-2011, 03:12 PM
I had a few arenas end immediately, the same loading screen as if you typed /AFK while in a battleground.

Once just me (with partner A), once just my partner (different one) reported that happening to him, and once both myself and my partner (third guy); each time our team was credited the losing the match... either through being killed 2v1 or both of us being ported out to the safe point.
Also, fought a couple of 2v2's where one guy stood there and did nothing at all; and once their active ally was dead, we won although only one kill was registered.

Might be a new bug with arena.




Will definitely try the 5's next week.

The team had around 2k res.
Crap weaponry.
And a lack of any of the refinements suggested in my... "Help me with Arena" thread.

They now have 2.6k res.
Conquest 2-Handers.
And a lot of 2v2 experience.

Could also try to find the services of a strong healer, and then run mine in 2's.
That would be four toons getting points together.

Will see how it goes.

valkry
05-02-2011, 01:51 AM
Yet another reason not to do Arenas. I still much prefer random BGs over anything. The randomness of the quality of the team you are paired with and opposing makes the outcome never quite known.

Emo?
05-02-2011, 02:44 AM
If you not playing Eots as a DK boxer, got pritty much 100% winrate for the last games there this weekend. Totaly carrying my team.

Fat Tire
05-02-2011, 12:17 PM
Blizzard trying to make arena and BGs work....


http://lh4.ggpht.com/_mQiOXnshqeU/SvAA9Ql-YiI/AAAAAAAAAMA/wA5HZJ2u_Bo/MomFail.gif

Toned
05-02-2011, 06:26 PM
I won 29 out of 32 EOTS this weekend. Most wins were 4 caps

daanji
05-03-2011, 07:39 AM
I think now is the time to play 1 pally + x4 Frost Dks.

The buffs in 4.1 made this quite deadly. I personally have seen my DPS increase from 10K to 15K on the dummies.


My team has 3.3K resilience and I found a decent Holy Paladin to group with. We won 5 matches in a row, then lost a couple to a full vicious team, then won 3 more to cap us for the week.

With the Holy Paladin, the wins came very easy. Teams I could not beat before I steam rolled. I grinded my way to 1500 and I can easily see past 1600 now.

Emo?
05-03-2011, 10:19 AM
Currently sitting at 1650+ with a steady rating increse, started to Do arena with this patch and i must say that dks are really strong atm :-)

daanji
05-04-2011, 04:21 AM
I got my team up to 1728! Faced a couple 2K+ teams and got faced rolled.

Are there are good mods that offer suggested priority selections of targets?

I sometimes have trouble picking the right target to start off on and that leads to a loss.


For example, I see what I think is a lock but it is actually a priest so I end up wasting DPS on a spec that can immune.


What would be great is a mod that can put raid symbols on targets in order of priority based on spec and immunity.


If I were to list targets in kill order, I would select this (Please make suggestions or add your list)

Restoration Druids
Feral Druids
Balance Druid
Elemental Shamans
Enhancement Shamans
Restoration Shamans

Death Knights (anti-magic shell, etc)
Rogue (Vanish, Cloak, etc)
Shadow Priests (dispersion)
Frost Mages (ice block)
Paladins (bubble, wings, etc)


The teams that seem to face roll me are the heavy CCC comps, such as this one
I spent most of the fight unable to do anything.

http://us.battle.net/wow/en/arena/frostmourne/5v5/rolling%20papers/


It consists of Warrior, Paladin, Priest, Rogue, Frost Mage

Though, this team has full Vicious gear and 372 weapons and 365 gear so of course I get faced rolled!

Emo?
05-04-2011, 05:05 AM
I tend to start on warriors aswell, and then hardswap to priest/druid. Somehow it works. Druids tend to not show in the begnining so its ussualy hard to start with them. Also go for mage till he blocks and in the mealwhile kill melees around him. Good teams with 2 healers will be able to overhela your focus if hes in LOS of them at least from my experience.

daanji
05-05-2011, 01:14 AM
Now that I have a Paladin Healer for my DK team (another person playing) my priest needs a new venue to get conquest capped each week.

My fives teams is trying to push the rating to see how high we can go, so I can't use it.


I'm trying out threes...so far wins are hard to come by. Priests dies too fast and healers can heal anyone through my DPS.

I suppose I could try out 2s, anyone have suggestions?

Should I just not worry about conquest cap on the priest?

Shodokan
05-05-2011, 01:46 AM
I tend to start on warriors aswell, and then hardswap to priest/druid. Somehow it works. Druids tend to not show in the begnining so its ussualy hard to start with them. Also go for mage till he blocks and in the mealwhile kill melees around him. Good teams with 2 healers will be able to overhela your focus if hes in LOS of them at least from my experience.

I have a macro built into my shit when spamming in arena that /cast [@arena#] strangulate so if i see them getting heals i use the spam button that has that in the macro and it stops them for 6 seconds... long enough for a kill or almost kill > swap. Also helps if your getting blown up by mages or something and need a change to breathe.

I'm only 1500 rating but i'm working the kinks out.

Toned
05-05-2011, 03:41 AM
Im bouncing around 1850... im playing all 5 toons atm. Pretty sure 2k+ is doable with a 2nd person playing the healer.


So far I can conclude tues/wed is a bad day to arena for my battlegroup Im down 100 rating. Oh well I'll grind it back up Fri/sat/sun night :)

daanji
05-05-2011, 04:46 AM
Yeah, I'm bouncing around 1730 myself and that is with a Paladin healer (another person).


What main opening strategies do you use?


My team is goblins, so I rush towards the team, rocket boost over then use mass chains of ice to lock them in that.

That is usually enough to freak them out and cause panic. Then I pick a target and lay into some dps then use the hungering cold macro for the kill.


There are some improvements I could do. Perhaps a mass death grip or mass strangulate.

I was thinking of making a kill switch macro. For this I would switch my team to Blood Elf for Arcane Torrent.

First this kill switch macro with do Mass Death Grip, Mass Chains of Ice, Hungering Cold Round Robin, Mass Strangulate, and finally Round Robin Arcane Torrent.


This should lock out the team's casters for a full minute or so in which team anything should die.

Toned
05-05-2011, 11:56 AM
I generally start on Warriors / Shamans / Maybe Dk + Rogue
I hard swap to resto druids and disc/holy priests.

I have 3 main dps buttons

Key 1: HB + NS + FS + DarkSim Bind - Includes round robin mind freeze every 2.5 sec on current target.
Key 2: Obliterate + FS - Includes round robin mind freeze, round robin Hungering Cold (every 6sec), round robin Arcane Torrent (every 2 sec).
Key3: Death Strike + FS - Includes same round robins as Obliterate button. Also includes pet Sac.


Seperate KeyBinds:
Lichborne Macro: First press pop Lich, any other keypresses will self heal (While LIch is active).


/cast Lichborne
/cast [@player] Death Coil
OutBreak
RoundRobin > Death Grip FTL
Strangulate + BloodTap on Arena1-4 ( i use this when my first kill target is at like 30% health)
Mass Chains Arena 1-4
Icebound Fort
AntiMagic Shell
Pillar of Frost
Pet Sac

The DK I WIN Button: I like to manage lichborne seperately incase of a fear after AMS. That way I can save my trinkets for stuns and roots.


/use 13 (on use Str trinket)
/cast AntiMagic Shell
/cast Pillar of Frost
/cast Icebound Fortitude
Something that I suggest for everyone that solves the age old problem of your lead toon getting cc'd and having to retarget.
Not only does this make retargeting after CC, or keeping your slaves on the kill target while the controller is CC'd, but it allows for faster and smoother switches. A key bind is always faster than tab or clicking.


I have 5 macros/binds on my toons that do the following.

Healer + 3 Dks have this version:
Replace # with 1-5


/cleartarget
/target [@arena#]
The Main DK from who's POV I play from has this version.


/cleartarget
/cast [@arena#] Chains of Ice
/target [@arena#]

Shodokan
05-05-2011, 03:25 PM
I generally start on Warriors / Shamans / Maybe Dk + Rogue
I hard swap to resto druids and disc/holy priests.

I have 3 main dps buttons

Key 1: HB + NS + FS + DarkSim Bind - Includes round robin mind freeze every 2.5 sec on current target.
Key 2: Obliterate + FS - Includes round robin mind freeze, round robin Hungering Cold (every 6sec), round robin Arcane Torrent (every 2 sec).
Key3: Death Strike + FS - Includes same round robins as Obliterate button. Also includes pet Sac.


Seperate KeyBinds:
Lichborne Macro (First Keypress Pops Lich, any presses self heal with death coils)
OutBreak
RoundRobin > Death Grip FTL
Strangulate + BloodTap on Arena1-4 ( i use this when my first kill target is at like 30% health)
Mass Chains Arena 1-4
Icebound Fort
AntiMagic Shell
Pillar of Frost
Pet Sac

Additions That I am working on:
-- Repeater Regions across my vuhdo that on left click will cause that DK to lichborne. All other clicks will cause ALL Dk's to death coil (single target burst healing) and change my priest focus to that Dk (POM / Binding Heal).
-- Mass Death Grip Arena 1 - 4, Hungering Cold(1 Dk Only) + Arcane Torrent from Priest at same Time, Mass Chains + Fear from Priest at same time. (CastSequence Macro).


With your spam having so many frost strikes i'm not sure how you can reliably pet sack or use lich + healing unless you have a 2nd set of DPS keys that when pressed does not frost strike.

I like a lot of your ideas though.

You killed me last week when you were around 1300 and i was still not using focus + heals. Your priest is super squishy.

Toned
05-05-2011, 07:27 PM
Ya you probably fought me before I grinded all my honor gear. Priest is still pretty squishy, but really i don't count on it living long. I have guardian spirit / desperate prayer to hopefully save it a little longer. I do the majority of my healing with the priest dead.

I play from my main DK's point of view I've spent a lot of time testing / configuring an auto pilot holy priest. I'll post my details later about it.

I really just don't like playing from the priest POV. I like playing from the DK's makes swapping easier, and managing the DK's cooldowns easier. I haven't messed with video feeds, but honestly I think I'm going to stick with the playing from DK point of view. My goal is 2k+ by myself, but I might find a 2k+ druid / priest / sham to heal me so I can push for 2200 weapons.

Shodokan
05-05-2011, 09:07 PM
Ya you probably fought me before I grinded all my honor gear. Priest is still pretty squishy, but really i don't count on it living long. I have guardian spirit / desperate prayer to hopefully save it a little longer. I do the majority of my healing with the priest dead.

I play from my main DK's point of view I've spent a lot of time testing / configuring an auto pilot holy priest. I'll post my details later about it.

I really just don't like playing from the priest POV. I like playing from the DK's makes swapping easier, and managing the DK's cooldowns easier. I haven't messed with video feeds, but honestly I think I'm going to stick with the playing from DK point of view. My goal is 2k+ by myself, but I might find a 2k+ druid / priest / sham to heal me so I can push for 2200 weapons.

I still would like your ideas on how to conserve runic power for pet sac/death coils. I'm considering doing the same just playing with my 2.2k rated resto sham buddy.

Toned
05-05-2011, 10:07 PM
Here's what I got so far.


Replace your frost strike ability with this macro:

/cast [@focus,help,nodead,exists] Death Coil; Frost Strike


use the regions to set focus and have a /clearfocus bind

daanji
05-08-2011, 02:25 AM
Repeater Regions across my vuhdo that on left click will cause that DK to lichborne. All other clicks will cause ALL Dk's to death coil (single target burst healing) and change my priest focus to that Dk (POM / Binding Heal).

Toned, were you able to get this to work?

It is a really good idea and I've been trying to implement it.

I have everything working except making the DK I click on cast a certain spell, in this case Lichborne.

Anyone know how to do this?


Currently, I am using the repeater regions to set the focus of all DKs to the DK I want to heal (Let call him ToonA).

I would like ToonA to cast Lichborne (but not the others) and everyone spam death coil on ToonA.

Shodokan
05-08-2011, 03:05 AM
I have a number to set focus that needs healing on my paladin, so i do the same for dks now. I use the macro that toned posted and have g7-g9 and g12 on my g15 set to lichborne on the correct toon that needs healing.

It's still getting the kinks worked out but i can see it adding extra survivability.

Toned
05-08-2011, 01:22 PM
I setup click bars... left click causes that DK to lich, right click causes entire group to focus that person. Then I have clear focus bound to a key

daanji
05-08-2011, 01:31 PM
Nice, I've never used clickbars before.

So now its time to finally get them figured out.

Multibocks
05-08-2011, 02:48 PM
I know its only 3 more games, but god does it seem grueling.

pinotnoir
05-08-2011, 04:08 PM
It took 9 games on my priest with the minimum conquest amount. I bet people are fooled because they do the bg daily and get some bonus conquest which makes up for the 9th game for the week.

daanji
05-08-2011, 04:13 PM
I know its only 3 more games, but god does it seem grueling.

I am actually having a blast. This week I made my first push to get a decent rating and become skilled at arena. i've tweak my macros, key bindings, and now considering a race change to blood elf.

This week I played 56 games in 5s alone and got 1752 rating. I played 4 dks with a paladin partner.

In 3s I played 89 games as triple frost and got a rating of 1677.

The entire time I tweaked my setup and tactics. For each loss, I would armory the opposing team to figure out why I lost and what I could do better.

Some losses the oppossing team had full tier 2 pvp gear, so guaranteed loss. Other teams had similar gear level as me so I lost due to my own skill.


However, some teams I lost to everytime but improved enough that I could beat them everytime.


Overall, it has been a great week.

Shodokan
05-08-2011, 04:21 PM
I am actually having a blast. This week I made my first push to get a decent rating and become skilled at arena. i've tweak my macros, key bindings, and now considering a race change to blood elf.

This week I played 56 games in 5s alone and got 1752 rating. I played 4 dks with a paladin partner.

In 3s I played 89 games as triple frost and got a rating of 1677.

The entire time I tweaked my setup and tactics. For each loss, I would armory the opposing team to figure out why I lost and what I could do better.

Some losses the oppossing team had full tier 2 pvp gear, so guaranteed loss. Other teams had similar gear level as me so I lost due to my own skill.


However, some teams I lost to everytime but improved enough that I could beat them everytime.


Overall, it has been a great week.

I've done the same thing and still learning the group since i took basically a 3 month break from playing the game/boxing. Having fun though.

Double frost + healer can actually do REALLY well.

Next season i will be running tripple dk + warrior + holy pally and grinding to 2.2k even if it kills me ;)

Toned
05-08-2011, 05:47 PM
I've done the same thing and still learning the group since i took basically a 3 month break from playing the game/boxing. Having fun though.

Double frost + healer can actually do REALLY well.

Next season i will be running tripple dk + warrior + holy pally and grinding to 2.2k even if it kills me ;)

I have a 3800 resil holy pally that I haven't tried yet It's been on my list of things to do. I'm really liking the priest, but I also have my warrior at 84 that I plan on adding soon :)

4.2 also means never leave battle stance ><

Shodokan
05-08-2011, 09:33 PM
I have a 3800 resil holy pally that I haven't tried yet It's been on my list of things to do. I'm really liking the priest, but I also have my warrior at 84 that I plan on adding soon :)

4.2 also means never leave battle stance ><

when you start using your warrior use a cast sequence that is target based for applying rend in front of say 7-8 mortal strikes in the sequence, easiest and most efficient way to make sure it stays on the target you are attacking at the time.

i love the battle stance change :) but it also means it is really easy to be good with warrior with the way their damage output is.

why do you like priest better?

Toned
05-08-2011, 09:40 PM
when you start using your warrior use a cast sequence that is target based for applying rend in front of say 7-8 mortal strikes in the sequence, easiest and most efficient way to make sure it stays on the target you are attacking at the time.

i love the battle stance change :) but it also means it is really easy to be good with warrior with the way their damage output is.

why do you like priest better?

Just ridiculous how much healing I can do after I die lol

Multibocks
05-09-2011, 04:02 PM
My observations from 20 arena matches: lots and lots of double healer teams. Fucking ridiculous trying to kill someone with that much healin available. Yes I use strangulate and it doesn't seem to help much.

Shodokan
05-09-2011, 06:09 PM
My observations from 20 arena matches: lots and lots of double healer teams. Fucking ridiculous trying to kill someone with that much healin available. Yes I use strangulate and it doesn't seem to help much.

Step 1: strangulate both healers
Step 2: deathgrip healer #1
Step 3: Mash on obliterate, runic empowerment, continue to mash on obliterate
Step 4: kill everything else.

pinotnoir
05-09-2011, 07:02 PM
Step 1: strangulate both healers
Step 2: deathgrip healer #1
Step 3: Mash on obliterate, runic empowerment, continue to mash on obliterate
Step 4: kill everything else.

Easier said than done.

daanji
05-09-2011, 09:55 PM
I was thinking of creating a multi-step sequence to piss off healers.


The objective would be to lock them down as long as possible. It would do the following

These steps would execute with 2 or 6 seconds "DO NOT ADVANCE" depending on the skill used.


Identify the Healer and set as focus
DK A Death Grips (2)
DK A Arcane Torrent (2)
DK A Blood Tap + Strangulate (6)
DK B Death Grips (2)
DK B Arcane Torrent (2)
DK A Blood Tap + Strangulate (6)
DK C Death Grips (2)
DK C Arcane Torrents (2)
DK A Blood Tap + Strangulate (6)
DK D Death Grips (2)
DK D Arcane Torrents (2)
DK A Blood Tap + Strangulate (6)


At this point, the focus target has been tossed and silenced for a full 40 seconds if everything works as planned.

Of course in the middle of this sequence, you can do Hungering Cold macro, which takes about 16 seconds to complete, then pick this up again. When you are finished the first toon strangulate and blood tap will be up again.


Combined that with your paladin's healer rebuke and hammer, should keep at least one healer tied up.

Toned
05-09-2011, 10:58 PM
I train one of the healers on double healer teams and runic empowerment into obliterate spam (strang other healer at this point). Mind freeze rotation locks down the healer you are training.

Multibocks
05-09-2011, 11:08 PM
Step 1: strangulate both healers
Step 2: deathgrip healer #1
Step 3: Mash on obliterate, runic empowerment, continue to mash on obliterate
Step 4: kill everything else.

This might work if you have time to set a focus and then target the other healer. I am not sure though, seems like a lot of control and a lot of no dps. During this time my healer will be getting focused hard. If I don't kill the first healer (i.e. some life saving ability is used) then its a done deal because my healer will be very close to dead. I can take out a team of 4 dps or 3 dps and one healer with just my DKs, but if two healers are alive... ya you can forget it.