Log in

View Full Version : 4 sham pvp question



CITY191
04-25-2011, 11:24 AM
K so i run a 4 shaman orc elemental team for bg. i have a slight problem with rogues,druids and priests. any suggestions?

Kang
04-25-2011, 11:59 AM
Define "slight problem".

CITY191
04-25-2011, 12:34 PM
im at level 62 currently, 64 rogues,priests,druids were tearing me up. most defense i had againts them was thunderstorm to get distance. then my lightning spells. should i just go enhancement?

zenga
04-25-2011, 12:42 PM
rogues can 1-shot nearly every class in the non-85 bg's. There is nothing you can do, except a thunderstorm on round robin, glyphed stoneclaw totem & elemental mastery, and use them as defensive cooldowns

priests their shields at low levels can be insanely strong to break, so they get time enough to dot all of your toons

there is not a great deal you can do against this i'm afraid

Nikita
04-25-2011, 03:01 PM
Against priests I'd use the glyphed stoneclaw shield, and grounding totems. And make a purge button for all shamans, and purge their shields and buffs away. When it comes to rogues and ferals I'd use thunderstorm on round robin with 1 shaman specced into 100 % chance to root the opponent with earthbind totem, so when you press thunderstorm you also put down a earthbind totem. Get pvp trinket, and use that to get out of their opening stuns. Then thunderstorm and earthbind em, you could use frost shock aswell after that to buy some time to heal up your team.

entertheshaman
04-26-2011, 08:22 AM
i have 3 80 shamans and and a 3 frost DK team i have at lvl 77 now. I started my multiboxing in WOTLK with the shamans all elemental. I too experienced the problems you are having with melees when they get amongst your chars, particularly rogues.

Fast forward to cataclysm and i returned to wow and multiboxing and tried a melee set for the first time using the pseudo priority set up from Mogz DK video. I can tell you it's amazing and melee's are way easier to play. I respecced my shamans to enhancement and in many ways they are better than the DKs in BGs.

enhancement with wolves up every two minutes is incredibly fun. But most of all what i find with the melee teams is that you just do not have to worry about not facing the right way for spells or line of sight for spells and even when feared IWT will make your toons all run back to the target without having to worry about collecting them. If a rogue is stun locking on of your chars in the middle of the other ones IWT just makes your other melees turn and tear his face off before he can kill one of your chars.

And if he dies you jsut rez him, heal then are on your way to kill again without having the pesky run to the gy to pick up your resurrected character.

I'd never go all caster again after experience the ease of play i get with a melee team. But as others have said at that level your really sitting stationary duck for melee players to own.

Toned
04-29-2011, 10:27 AM
rogues can 1-shot nearly every class in the non-85 bg's. There is nothing you can do, except a thunderstorm on round robin, glyphed stoneclaw totem & elemental mastery, and use them as defensive cooldowns

priests their shields at low levels can be insanely strong to break, so they get time enough to dot all of your toons

there is not a great deal you can do against this i'm afraid

Purge?

zenga
04-29-2011, 11:03 AM
Purge?

Purge is not going to protect you from a shadowpriest killing you. BUt obviously as an offensive dispel it's great with 5 shamans able to purge at once. Else good luck purging the buff you want to dispel.

Ualaa
04-29-2011, 03:11 PM
For battlegrounds, anything that doesn't instantly blow your team up...
Should not be a whole lot of an issue.

Four on, one or six opponents...
You'll consistently blow one target up fast, and with target switching or focusing a healer, anyone goes down.
Others have said Elemental is not as strong this expansion as previously.
Still you have a lot of burst, compared to any single toons.

Naturally, as you get more tools the play will improve.
For now, concentrate on leveling up -- whether that is questing, battlegrounds, instances or pumpkin collections.
Earthbind, combined with Thunderstorm is very nice.
Five minute Fire Elementals is good AoE against melee cleave or anyone in melee range.
Healing Stream totems and Chain Heal or focused fast heals on whoever it getting hit is good.
Stoneclaw totem, for the damage prevention shield can help.

Basically read all of your spells carefully, and think what can help a given situation.
Take into consideration, one after the other (round-robin).
As well as all of them at once.

Toned
05-01-2011, 11:50 AM
I got my shams full visc gear before giving up on them in arenas. They are still viable in BGs, bit I'm still playing priest + 4DK right now. It sucks I'm like 40k HKs from 100k title on the shams.

Ualaa
05-01-2011, 02:31 PM
Not saying arena is not a focus for all of us.
But I would assume most have a lot of fun in battlegrounds.
And that would be the focus on pvp for many of us here.

Given the implementation of rated battlegrounds and arena, a common goal is to do them a minimum amount of times, that still allows for points to be capped.
Purely so you can be more effective in battlegrounds.

Shammies, whether Elemental or Enhance would be quite fun in BG's, especially geared.
Unfortunately, I'm not sure how well they would do in arena/rated BG's.

I did one rated BG match (my 4x DK's + Pally, with 5 fairly PvE geared toons, losing 3 flags to none, but having zero issues blowing up even 8 opponents at once).
End of the match, their MMR's (or was it rating) was 1800-1900 range, ours were 1444 across the board.
Personally, if we could run normal battlegrounds or normal area, and have the same rewards -- I would BG a lot, and never set foot in arena; still arena is worthwhile for me, purely for the better gear.

If a composition is fun for me in Battlegrounds.
And there's a chance to get the Conquest gear for them.
Even if it is relatively painful each week.
I'd look at the composition anyway... because they're fun in BG's.
But depends how painful the arena/rated BG portion is.

Kruschpakx4
05-01-2011, 07:11 PM
rogues can 1-shot nearly every class in the non-85 bg's. There is nothing you can do, except a thunderstorm on round robin, glyphed stoneclaw totem & elemental mastery, and use them as defensive cooldowns


http://www.wowhead.com/spell=8004


Purge is not going to protect you from a shadowpriest killing you. BUt obviously as an offensive dispel it's great with 5 shamans able to purge at once. Else good luck purging the buff you want to dispel.

http://www.wowhead.com/spell=57994 + http://www.wowhead.com/spell=8177

/fixed

ofc elementals shamans are bad atm but viable enough for at least 2k ins 5s with a healer if your not running into triple melee all day like me in the first weeks of the season

the quad frost dk is actually the most powerful setup for rated bg/arenas but I haven't played that much on them so far, just waiting for season 10