View Full Version : Auchai Crypts
aetherg
02-22-2008, 09:54 PM
Whoever added the first boss in this instance to the game, and labelled it '65-67' needs to be savagely beaten, repeatedly.
aetherg
02-24-2008, 02:41 AM
I killed him eventually, after trying a lot of different strats, but it took about eight hours of attempts and over 200g worth of repairs :( The mechanics behind the fight are just ridiculous. I don't understand how they can design a boss that makes it impossible to cast heals, then give him the ability to pull everyone in and give them a DoT that ticks for more than half their HP.
The way I did it in the end was to position my shammies at the top of his stairs, facing down. Then I'd pull him around them, and move him in steps down the entire length of the bridge. Whenever he used a beacon, I'd mash the forward movement key on my shammies while at the same time backing up myself. Whenever he pulled my shammies in, I'd back up myself as well. I found that was the only way to keep him from applying the DoT to my shammies. Even then, it took all my cooldowns and a little bit of luck. At least I can say I killed him at the right level, and never go back until I'm 70.
stat that worked for me can be seen here: http://www.wegame.com/watch/Auchenai_Crypts/
aetherg
02-24-2008, 10:00 AM
Yeah, this was at lvl 66, so I didn't have fire elementals yet; the DPS from those makes a huge difference. I tried a few times having an earth elem tank with earth shield on, because of the bleed immunity, but I couldn't keep it alive even from his normal attacks for too long, between all the interruption and extra casting time.
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