View Full Version : mutli-boxing and rouges

02-22-2008, 04:18 PM
I was thinking about boxing and class combinations the other day and realized that I really couldn't see working a rouge into any of my multibox combinations. So I am wondering if anyone has a rouge in their "group"? and if so how do you work them in?

02-22-2008, 04:22 PM
The simplest way to integrate a rogue into your group would be to make him your "tank". There really is only room for one melee class per group, it's possible to do more but getting others into melee range alone is painful.

Someone was talking about making a group of all rogues a while back, but I haven't seen an update on that in quite some time.

02-22-2008, 04:41 PM

There, now that that's out of my system....yeah you could have it as your lead char but Rogues require alot of finesse and movement, especially in pvp; keeping behind your target and in some cases crippling poison-kiting/gouge+bandage kiting mobs etc; can't tell you how many times both of my rogues had their asses saved by a gouge and run or lucky gouge/stun + backstab in pve and pvp both. Plus generally yeah, you won't be tanking anything major with it and since melee breaks follow you can only feasibly have one and it'd have to be main.

02-22-2008, 04:47 PM
I used to dual-box 2 rogues while leveling them up.

It's fun to kill the mobs fast, but requires a lot of movement and is a slight PIA.

02-22-2008, 05:44 PM
I'll try this when I get my main hand dagger. Rogue with Shadowstep should put the rogue in dps position.

02-22-2008, 06:04 PM
I tri-boxed a warrior, rogue and shaman. I had the rogue step forward as I sidestepped with my warrior and my shaman stepped back. It wasn't too bad but it definately is more work than just 1 melee char in the group. Also if you go combat swords with your rogue it will make things a bit easier as you don't have to worry about being behind the mob as much. PVP of course is a whole different story...i don't see 2 melee being possible at all.

02-22-2008, 06:10 PM
I found a blog from a guy who was 5 boxing all melee characters. (Maybe with a healer, I forget.) It sounded horrific.

02-22-2008, 06:38 PM
I generally put on my makeup before I multibox, but YMMV.

Wait... no, I don't.

01-19-2009, 01:35 AM
Ya i wonder how viable the rogue multiboxing for pvp would be, i know the shadow step would rock though

01-19-2009, 01:51 AM
My main is a rogue, but this is Everquest. I don't know how relevent this is for WoW rogues, but usually people view rogues in EQ as being too much trouble to box as well since you do have to position the rog onto the mobs back. In EQ, for most cases, the group sets up in one location and you send a puller out to grab mobs. Puller runs the mob back to the group, warrior taunts, mob agros warrior and you kill. I first tried playing my warrior account on the same computer as my rogue account. Tried to play my warrior as I did my rogue, but I found that does not work well at all. What I settled on was moving my warrior to his own box so I could have seperate controls at the same time. I'd run out with my rogue (rog is my puller), tag a mob and bring it back to the camp. While controlling my rog with my right hand via the mouse, I'd use my left hand to hit hotkeys on my warrior account..such as archery so the warrior starts trying to agro the mob from a distance and then as it gets closer, taunts and incite's so the mob hard agro's onto the warrior and runs straight over to him. So, doing it that way, the mob will set up on my warrior with very little fuss. I almost never move the warrior around once he is set up, it's almost as easy as a caster account to manage. Then I am free to play my rogue without worrying about my other melee.

01-19-2009, 05:20 AM
I prefer melee teams now. mut rogues, retardins (pseudo melee), feral druids, they all rule. It does help to have some way to heal yourself but its nowhere as difficult as some make it out to be. YES, positionals are sucky to try and pull off, but mutilate, mangle, divine storm/ crusader strike aren't positional anymore if they ever were anyway. Its way easier to use non positionals that can be spammed, so try it out sometime.
in your spammable attack macros are all you really need.
Being able to kill a plate wearer before a cheapshot or pounce wears off is a lot of fun. I havent played a true caster team for about 1.5 months now. I had planned on the druids being moonkins, and for my shamans to be elemental (they are rt now), but I might just switch the shamans to enhance when I start them up again. 10 doggie helpers FTW!!!
Right now I really dont have a desire to play the 5x warlocks or 5x arcane mages, melee is that fun for me. In a week or 3 ill be deciding on when/ if to get wotlk for 5x DKs.

01-19-2009, 06:20 AM
A friend of mine just started dual-boxing with RAF today (doh! forgot to refer him so I could level on one of my accounts with him!), and he's playing a rogue/druid. It's probably my 2nd favorite duo, just behind a paladin/mage.

I've run a couple teams that were all melee (working on all DKs now), and it's not bad at all once you just get used to it. I don't like spec'ing with skills that require positioning (combat rogues are great!), so that becomes a non-issue. The main thing is to keep them grouped close so they're all swinging at the same target.. mobs drop quick. I had considered a paladin/4xrogue team at one point, but switched to 5x rogues. :) The shaman/4x arms-warrior team was a lot of fun until Bliz changed windfury totem... :/

Now the 5x DKs are the "meat blender" team.

01-19-2009, 09:54 AM
I have a level 70 rogue that I levelled solo/duo before I started 5-boxing, and after much thinking about how to incorporate him into on of my groups, I just gave up :
He will stay at 70 until I can stick him in some of my other groups and clean instance having him doing nothing (but open boxes, obviously). For instance, when my 4 x Hunter + 1 x Druid team will be geared enough to run level 75-80 instances with a hunter missing, I will stick the rogue in the group, on follow and do a bit of instance farming to level/gear him up.

01-26-2009, 02:40 AM
I added a rogue to my all melee team tonight. working as a slave they miss out on a lot of what they bring to the table. right now haven't made all my macros and keybinds but working as i expected. 5x combo points then expose armor makes the all melee team pound enemies into the ground fast. :)

01-26-2009, 04:01 AM
5x shadowstep, 5x ambush gonna kill anything their level in a seccond

01-26-2009, 08:34 AM
:love: :love: :love:

Modern Rogue != Moulin Rouge :D

01-26-2009, 08:48 AM
some people like their rogues FABULOUS!!!

02-04-2009, 03:48 PM
ya the rogues do rock quite a bit. The only downside is the amount of macros needed for all their special movies :)

maybe i need a set of extra keys off the side for this.

Now i do see an advantage of not having to worry about follow mode so much as shadow step seems to work itself out pretty good to line your guys up (at least i sure hope it does) my rogues are finally lvl 30.

one of the cool things in pve is the amount of backstabs one does as rogues. I am just hoping the rogue is the new shaman :)

02-13-2009, 11:24 PM
hey i was wondering if you can coment of the thread i started about rogues and the possiblity of not having to use follow mode thanks to shadow step

My three stooges (triple boxed rogues) ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=19317')

02-20-2009, 02:31 PM
I have a duo-DK team that is 80 now. Boxing with melee is definately doable and fun.

I also have a lvl 80 lock and lvl 71 rogue that keep giving me sad puppy eyes when I login to play my DKs. This weekend I plan to team the lock and the rogue up to farm leathers (rogue), greens to DE, and cloths (lock). I will have the lock be the leader but with a Felguard tanking, and have the rouge on follow/assist. I see encounters going like this:

Each number could be a press of the spammable macro/broadcasting key

1. Send FG and start Shadowbolt/Haunt on lock. Stealth the rogue.

2. FG taunt skill. Lock drops 2-3 DoTs. Rogue shadowsteps.

3. Lock starts drain (for Hp or shard) or starts health funnel to heal FG. Rogue backstabs the hell outta the mob.

4. Change target and let DoTs finish the mob off.