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Viryll
04-04-2011, 11:26 AM
Basic stuff - http://www.swtor.com/info/systems
Normal group size 4, Healer tank dps support roles, More story driven quests, crafting, 4 man instances(flaspoints), pvp. Seems fairly similar at the basic level with nothing that would deter multiboxing. They say everyone can participate in others quests and be grouped the whole time or it can be done solo, although there would be certain points that would require a group.
I also think that if they really want to be legitimate competition for other major mmo's they have to offer the same systems for all level of players, like some type macro system for hardcore end game raid guilds and such. I dont think they would overlook it when nearly every other game has at least some type of macro system.

Questing - http://www.youtube.com/watch?v=AEoG11rnWPc&feature=related
Quest dialog is supposed to be great but can be skipped through for the most part, there are 1-2-3 options for responses during quest dialog for each player(similar to other bioware games) in the group and a random roll determines whos response gets used. So if you were playing with 4 of the same class I would assume they would all have the same options and would be easy to select the response you want across the board.
I doubt they will completely do away with collection quests but I think they want to keep the quests more heroic in a sense, so hopefully there wont be too many.

Combat - http://www.youtube.com/watch?v=E6L-N4zqAeM
Same concept as other, Ranged, melee, heals, cc, ect. Each class will have some more self healing abilities than other mmo's I believe, other than the normal potions and such.
Ranged dps seems to be the most popular to multibox and is what I plan on starting with. Lots of options for ranged classes in ToR, Smuggler, Trooper, Consular, Bounty Hunter, Infiltrator, and Inquisitor.
They say a flashpoint needs a well balanced team to be successful, maybe we need beeq to prove them wrong :)
I am leaning toward rolling 4 Inquisitors at first, the idea of having an entire force lighting storm at my fingertips is nipple hardening. http://www.youtube.com/watch?v=M2-P5alg6sw
If not that then the Bounty Hunter Mercenary spec seems like it would be great fun as well, rockets, missiles, flames and other gadgets x4 ftw.
Each class really seems to have something fun to offer really, especially multiplied by 4.
Jedi Consular has a bit more heals/cc from what it sounds like, could be handy with a good macro and round robin use for raids/pvp.
Tanks appear to be the same, heavy armor, aggro control.
Space combat however does not seem like it would work unless everyone in the group is in the same ship. I looks like they used more of a starfox/arcade style for the space combat. No good details yet.


Companions- http://www.swtor.com/info/systems/companions
Each class gets a few companions as they move through their story, each offers something different. Looks like they will be similar to other pets, tanks, dps, buffs. Not to much info on how exactly they will be used in a 4 man group in flashpoints.


Crafting - http://www.swtor.com/info/systems/crew-skills
This could be really good $$, check out the crew skills feature video in the link. Having 4 times the gathering/crafting abilities 24/7 seems like a good way to grind through a whatever crafting proff you pick.
The schematic gathering seems like it could be nice if patterns and such are in as much of a demand as in wow. Being able to set the crew to tasks while the rest of the group is off questing will free up some of the grind.

I'm sure there is more, Ill add it when I think of it, so far though It seems to be boxable.

AgentSnipps
04-04-2011, 12:40 PM
I watched a video of a flashpoint not to long ago where the smugler was constantly seeking cover during fights, I can't help but wonder how difficult that would be to manuver as a multiboxer.

Viryll
04-04-2011, 09:47 PM
Yes that's something I forgot to mention.

Cover would be tricky if only one person can go into cover in a single spot. The way it works for a profession that uses cover is that you will see a green marker showing where you can take cover in any given situation and by hitting the take cover button your character will go to the selected spot automatically.

Not all classes use the cover system though and you don't have to take cover to fight as a smuggler or agent, it just gives you a few bonus' and other attacks.

If you have 4 smuggler/agents and they can all take cover behind the same object then I might not be so bad but also with 4 of anything at your control it should really be your opponents who are looking for cover ;)

Kaelika
04-04-2011, 11:53 PM
I plan on attempting to dual-box in TOR. This is *the* MMO I've been waiting for as I'm a huge Star Wars fan. I'm hoping we do have some macro options.

According to this interview (http://www.askajedi.com/2011/03/14/pax-east-2011-a-conversation-with-james-ohlen/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+AskAJedi+%28Ask+A+Jedi%29)wit h James Ohlen, this is the word on macros so far:


Ask A Jedi: What about player customization, such as scripting or macros?


James Ohlen: That’s something that is pretty important for MMOs. It’s another feature we want to get in for ship, but its definitely a lot of work. So we’re trying to figure out how to get it in for ship. We might have to have a limited version at first. It’s a competitive feature, if we want to be competitive against a lot of the other MMOs, we eventually have to have it. I’ll just say its very high up on our list. It’s something that a lot of people want to see in our game, not just fans but even high up EA execs mention that its important.


The thing is, almost every feature that someone brings up, is on our list somewhere. And for the most part we’ve got almost all of them. They might be later on in the schedule. Its just about every project, even an expensive project like ours has a limited budget and limited amount of time, and we have to make decisions on what our players really need to enjoy the game.


Plus you have to avoid what a lot of games have done which is put in a bunch of features and don’t polish them, and then you have an unpolished and un-fun game. So we have to make sure that when we put in features, we have the time to polish them and make sure its actually a good feature.

Viryll
04-05-2011, 12:35 AM
Sweet find on the macro info, I hadn't seen that. Its definitely the mmo Ive been waiting for too. I signed up within minutes of the website launching back in 2008. What time zone do you play in usually?

Kaelika
04-05-2011, 01:20 AM
Sweet find on the macro info, I hadn't seen that. Its definitely the mmo Ive been waiting for too. I signed up within minutes of the website launching back in 2008. What time zone do you play in usually?

So did I, actually. I remember being extremely excited when they launched the website back then. You can find my SW: TOR profile here (http://www.swtor.com/community/member.php?u=3806).

I'm EST, but I have European friends, so I'm often playing at various hours.

Viryll
04-05-2011, 02:14 AM
Cool, sent a friend request. I usually play on central or eastern kinda odd hours as well.

I just read a post about space combat that it is completely optional so far. More of a side game. So we shouldn't have to worry about trying to control multiple ships or playing through on each character just to finish them.

Kaelika
04-05-2011, 12:02 PM
Cool, sent a friend request. I usually play on central or eastern kinda odd hours as well.

I just read a post about space combat that it is completely optional so far. More of a side game. So we shouldn't have to worry about trying to control multiple ships or playing through on each character just to finish them.


Yeah, it's something I might do on one character eventually, but it's not a main priority for me. I'm just hoping for enough UI customization to suit my needs. (And I accepted the request. Feel free to contact me over on the TOR forums if you ever feel the need to do it. Always cool to meet other multi-boxers.)

Kedash00
04-05-2011, 04:13 PM
anyone heard of a release date? all i've seen so far is spring 2011 but nothing concrete.

Kaelika
04-05-2011, 04:47 PM
anyone heard of a release date? all i've seen so far is spring 2011 but nothing concrete.

The latest official word can be found here (http://www.swtor.com/community/showthread.php?t=258996):


Star Wars: The Old Republic is expected to launch this year after the close of EA's fiscal 2011 (which ends March 31st, 2011). Information on the release date and pre-order programs will be released as it becomes available.

Around the time of PAX East, Bioware stopped saying they were targeting the aforementioned spring release window. At PAX, they would only say "2011." Also, in the interview with Ohlen I linked in an above post, this was stated:



Ask A Jedi: Ok, final question, but I gotta ask… is the game still on track for release this year, 2011?
James Ohlen: Yep, we’re aiming 2011!I'd also recommend taking a look at this article (http://darthhater.com/2011/03/15/release-date-window-moved-after-july-1st/) from Darth Hater:


Today Eric Brown, CFO of Electronic Arts, spoke at the Lazard Capital Markets Technology & Media Conference (http://bit.ly/g6yk9f). The topic of Star Wars: The Old Republic was once again brought up and one of the many interesting things said by Brown was, "So we said it's going to launch sometime in calendar, but not within Fiscal '11. So that basically pens down between you know, April 1st and December 31st of this calendar year. It is also reasonable to infer that it's not in our Q1 guidance. We gave Q1 Fiscal 11, Fiscal 12 non-GAAP revenue guidance, minus 39 minus 44 cents and I think it's not unreasonable to infer that it's not included in that 90 day period."

This indicates that the game most likely won't release before the 1st of July.You can find the official release "speculation" thread here. (http://www.swtor.com/community/showthread.php?t=275389)

Gomotron
04-08-2011, 10:11 AM
I am really looking forward to this game, but call me a Negative Nancy, to me this project has the stink of Star Trek Online.

I really hope I am wrong.

Multibocks
04-08-2011, 07:37 PM
I didnt know that its release was so soon. I was thinking next year.

Kaelika
04-08-2011, 07:38 PM
I am really looking forward to this game, but call me a Negative Nancy, to me this project has the stink of Star Trek Online.

I really hope I am wrong.

Disclaimer: Note that a great deal of this is subjective, so bear that in mind. In addition, I'm referring to Star Trek Online as it was at launch. I haven't played it since that point, so I can't speak for its current version, nor do I believe it's germane to the point here since we're discussing the state of The Old Republic when it launches, presumably.

Considering the fact that that the main draw of The Old Republic (for me and many others, if you read the official forums) is the fully voiced Bioware-style storyline that I, as a KotOR fan, would love to see implemented (successfully) in an online game, it's really a bit unfair to juxtapose it with Star Trek Online, which had little in the way of fully voiced, engaging multiple outcome plots from what I recall. Much of Star Trek Online's gameplay was space-centric, too. What ground based combat existed was clunky and stupefyingly simplistic from my perspective, although I'm not the only person who has voiced that sentiment from what I've heard from others on various forums and in the game when I played. What I have observed of TOR's footage so far (recent builds, anyway) looks to transcend STO's combat greatly in terms of complexity and implementation.

(There will be three chapters for each class in TOR, with the first chapter ostensibly being longer than the original KotOR (http://www.swtor.com/community/showthread.php?t=286147). I don't know what they used as a benchmark for the playthrough time on KotOR, but, regardless, that sounds pretty long considering we have eight base classes. As I said, this is the main enticement of the game for me.)

Starship combat in STO felt very insular due to the zoning limitations, and since the vast majority of my time was spent in space, this was extremely detrimental to my overall enjoyment. Sector space completely negated the intrigue and mystique of space "exploration" as it was presented in the television series. Of course, then Cryptic added "exploration" missions, which turned out to just be random grinding/collection quests that were rehashing the same graphics from other missions with just a slight adjustment, such as the layout of the map or the color hue of the geometry. It didn't feel as if I was exploring at all.

I quit at level twenty six, so I'm sure someone more knowledgeable about STO could offer a better overview of the game's abysmal launch state, but everything I've seen from TOR contravenes the notion that it will be in as dire a state as STO was at launch (there is beta footage floating about as well). Rift would even be a better comparison in terms of gameplay mechanics, but neither Rift nor Star Trek Online had fully voiced over quests and a main story that you follow, which is what I'm counting on to contrast TOR with its competitors.

Combat in TOR is not groundbreaking, I admit, based on the footage I've seen, but I'm hoping Bioware can take what they have and polish it extensively so that we don't have a buggy release. (Although feedback from fans who played it recently seems to be on an overall positive note (http://www.swtor.com/community/showthread.php?t=292974).)

Granted, Bioware had the opportunity to showcase content they wanted people to see, so I will concede that point. Still, there were commentators who played the game offering complaints, and those are worth a read, certainly, as well. I'm not blind to the game's faults. I'm simply hoping for the best. I'm a little disappointed that there will be no swimming in the game at launch and the lack of a day/night cycle, just as two examples.)

You could make the argument that space combat in TOR will be severely lacking (and I wouldn't contend that point, personally, as it's single player at the moment), but it's not mandatory in relation to your primary quest line, from what I understand. It's completely optional.

Also, if you are looking for more detailed answers about The Old Republic, I would suggest you look here (http://www.swtor.com/community/showthread.php?t=188836)for all available knowledge compiled on the game to this point. (Regularly updated.)

If you want a game to revolutionize many of the pivotal staples of the MMO industry (the "trinity" and associated combat mechanics), I concur that The Old Republic probably won't give you what you're looking for; however, in my case, I'd like a solid Bioware-style presentation translated into an MMO environment (that it's Star Wars makes it even more appealing to me personally) so I can enjoy a more cinematic experience with some of my fellow Star Wars fans (and good friends).

Am I purporting this to be THE industry changing MMORPG that people have been waiting for? Not by a long shot. I haven't played it personally, so I certainly don't have the authority or desire to make such a ludicrous claim. With that said, while I typically like sandbox games, this might be the one theme park style MMO that I'll actually derive some enjoyment from if Bioware succeeds in adhering to their promises ("if" being the operative term here). Like many people who have weathered the spate of banal mediocrity that we call "launch" for numerous MMO releases over the years (I started playing in 2003 with Star Wars Galaxies), I, too, have become jaded and cynical.

Right now I'm not even playing an MMO, as I mentioned in an earlier post. If this one doesn't finally appeal to me, I might be on an extended hiatus from the MMO industry in general. If this game isn't multiboxer-friendly, that would serve as a deterrent, too, I admit, as I don't think I can last in an MMO game where I can't dual-box at the very least.

Mosg2
04-09-2011, 07:25 PM
I know it's anecdotal, but my experience with the people at the TOR site so far makes me think that 80%+ of their customer base just want a sand-box Star Wars MMO to play around in. Even if it was just WoW with Lightsabers and more realistic graphics... It would dominate.

Me, I'll probably be running 4x Sith Inquisitors. They have a tank and a healer/ranged dps spec so they work out perfectly as a 4x while still being able to start on the same planet.

pinotnoir
04-09-2011, 09:39 PM
I plan on solo playing that game before I drop money on multiple accounts. It looks really cool. I hope its not lame.

Viryll
04-10-2011, 11:54 AM
Its NOTHING like star trek online like someone said they were worried about. I plan on 4x sith inquisitors too, I think it will be boxable. I really have lots more fun questing and leveling than I ever did in Rift, WoW, or any mmo, even in its pre-release state.

ZooljinX
09-05-2011, 04:13 PM
I will waint untill there is a macro system that makes it bearable, for me RIFT was a tad to much for me to box with the looting and quest acceptig etc, as long as we get a /follow /assist /target etc, we'll see what happens.

I would box Bounty hunters i think, that would be awsome!

Mercbeast
09-13-2011, 07:03 PM
What I can say is, there is no reason to 4 box this game. Two boxing is all you need. Companions take the role of a player so 2 characters + 2 companions is optimal.

From what I have heard, companions are awesome. They are so much more than pets from normal MMO's and they literally are on par with the capabilities of your average player. You can gear them out and what not.

For this reason I am only planning to two box it.

Crum1515
09-13-2011, 07:47 PM
What I can say is, there is no reason to 4 box this game. Two boxing is all you need. Companions take the role of a player so 2 characters + 2 companions is optimal.

From what I have heard, companions are awesome. They are so much more than pets from normal MMO's and they literally are on par with the capabilities of your average player. You can gear them out and what not.

For this reason I am only planning to two box it.

They have stated that they are not going to allow companions in raids, and are on the fence about letting them into flashpoints and warfronts. Their stance is they do not want you to replace humans with your companions.

I think that you are right that it is not required to 4-box the game, you could get by with 2 or 3 as well. It will be a toss up with only boxing 2 and getting more automation and less management or boxing 4 and having more utility or damage or healing whatHaveYou with having the 4 accounts.

(source - it is a loooooooooooong read) http://www.swtor.com/community/showthread.php?t=275690

Mercbeast
09-13-2011, 10:34 PM
They have stated that they are not going to allow companions in raids, and are on the fence about letting them into flashpoints and warfronts. Their stance is they do not want you to replace humans with your companions.

I think that you are right that it is not required to 4-box the game, you could get by with 2 or 3 as well. It will be a toss up with only boxing 2 and getting more automation and less management or boxing 4 and having more utility or damage or healing whatHaveYou with having the 4 accounts.

(source - it is a loooooooooooong read) http://www.swtor.com/community/showthread.php?t=275690

Friend says companions work in flashpoints. Companions do not work in battlegrounds. World PvP zones have yet to be tested so who knows.

Raids are already small enough I don't really see the point to taking up 50% or 25% of the slots with 4 characters.

Zub
09-13-2011, 11:33 PM
Disclaimer: Note that a great deal of this is subjective, so bear that in mind. In addition, I'm referring to Star Trek Online as it was at launch. I haven't played it since that point, so I can't speak for its current version, nor do I believe it's germane to the point here since we're discussing the state of The Old Republic when it launches, presumably.

Considering the fact that that the main draw of The Old Republic (for me and many others, if you read the official forums) is the fully voiced Bioware-style storyline that I, as a KotOR fan, would love to see implemented (successfully) in an online game, it's really a bit unfair to juxtapose it with Star Trek Online, which had little in the way of fully voiced, engaging multiple outcome plots from what I recall. Much of Star Trek Online's gameplay was space-centric, too. What ground based combat existed was clunky and stupefyingly simplistic from my perspective, although I'm not the only person who has voiced that sentiment from what I've heard from others on various forums and in the game when I played. What I have observed of TOR's footage so far (recent builds, anyway) looks to transcend STO's combat greatly in terms of complexity and implementation.

(There will be three chapters for each class in TOR, with the first chapter ostensibly being longer than the original KotOR (http://www.swtor.com/community/showthread.php?t=286147). I don't know what they used as a benchmark for the playthrough time on KotOR, but, regardless, that sounds pretty long considering we have eight base classes. As I said, this is the main enticement of the game for me.)

Starship combat in STO felt very insular due to the zoning limitations, and since the vast majority of my time was spent in space, this was extremely detrimental to my overall enjoyment. Sector space completely negated the intrigue and mystique of space "exploration" as it was presented in the television series. Of course, then Cryptic added "exploration" missions, which turned out to just be random grinding/collection quests that were rehashing the same graphics from other missions with just a slight adjustment, such as the layout of the map or the color hue of the geometry. It didn't feel as if I was exploring at all.

I quit at level twenty six, so I'm sure someone more knowledgeable about STO could offer a better overview of the game's abysmal launch state, but everything I've seen from TOR contravenes the notion that it will be in as dire a state as STO was at launch (there is beta footage floating about as well). Rift would even be a better comparison in terms of gameplay mechanics, but neither Rift nor Star Trek Online had fully voiced over quests and a main story that you follow, which is what I'm counting on to contrast TOR with its competitors.

Combat in TOR is not groundbreaking, I admit, based on the footage I've seen, but I'm hoping Bioware can take what they have and polish it extensively so that we don't have a buggy release. (Although feedback from fans who played it recently seems to be on an overall positive note (http://www.swtor.com/community/showthread.php?t=292974).)

Granted, Bioware had the opportunity to showcase content they wanted people to see, so I will concede that point. Still, there were commentators who played the game offering complaints, and those are worth a read, certainly, as well. I'm not blind to the game's faults. I'm simply hoping for the best. I'm a little disappointed that there will be no swimming in the game at launch and the lack of a day/night cycle, just as two examples.)

You could make the argument that space combat in TOR will be severely lacking (and I wouldn't contend that point, personally, as it's single player at the moment), but it's not mandatory in relation to your primary quest line, from what I understand. It's completely optional.

Also, if you are looking for more detailed answers about The Old Republic, I would suggest you look here (http://www.swtor.com/community/showthread.php?t=188836)for all available knowledge compiled on the game to this point. (Regularly updated.)

If you want a game to revolutionize many of the pivotal staples of the MMO industry (the "trinity" and associated combat mechanics), I concur that The Old Republic probably won't give you what you're looking for; however, in my case, I'd like a solid Bioware-style presentation translated into an MMO environment (that it's Star Wars makes it even more appealing to me personally) so I can enjoy a more cinematic experience with some of my fellow Star Wars fans (and good friends).

Am I purporting this to be THE industry changing MMORPG that people have been waiting for? Not by a long shot. I haven't played it personally, so I certainly don't have the authority or desire to make such a ludicrous claim. With that said, while I typically like sandbox games, this might be the one theme park style MMO that I'll actually derive some enjoyment from if Bioware succeeds in adhering to their promises ("if" being the operative term here). Like many people who have weathered the spate of banal mediocrity that we call "launch" for numerous MMO releases over the years (I started playing in 2003 with Star Wars Galaxies), I, too, have become jaded and cynical.

Right now I'm not even playing an MMO, as I mentioned in an earlier post. If this one doesn't finally appeal to me, I might be on an extended hiatus from the MMO industry in general. If this game isn't multiboxer-friendly, that would serve as a deterrent, too, I admit, as I don't think I can last in an MMO game where I can't dual-box at the very least.

For what it's worth, i like the way you write.
It's been a while since I read a wall of text and enjoyed it ;-)

Crum1515
09-14-2011, 08:17 AM
Friend says companions work in flashpoints. Companions do not work in battlegrounds. World PvP zones have yet to be tested so who knows.

Raids are already small enough I don't really see the point to taking up 50% or 25% of the slots with 4 characters.

Yeah, they work now, but on darthhater.com the guy did an interview with someone and they said that they possibly are going to not allow companions into endgame flashpoints and raids, which would kind change the boxing game. But alas, everything is just speculation until official word comes out or we get the game released and start endgame content haha.

I am just hoping that they put in the macro system sooner than later in the game, that is my one wish so far

Kro
09-25-2011, 02:30 PM
Hiya! First all sorry for my english!

I asked to a beta tester some multiboxing related questions....and get these answers....:

Posted Today, 09:11 AM
http://forum.alterswtor.com/public/style_images/master/snapback.png (http://forum.alterswtor.com/index.php?app=forums&module=forums&section=findpost&pid=4403)Kro, on 25 September 2011 - 08:51 AM, said:
Hi! I have few questions multiboxed related!

Is a follow command ingame?

Is a -> assist command ingame?

You can see target of target?

In a flashpoint, dou you think that 2 people with 2 companions (and 1 companion as a healer) can make it?

Thanks!



First of all, don't waste your time. TOR is very un-multi-box friendly.

1. there is a follow keybind
2. there is NO assist
3. there is NO target of target frame
4. not in the current build. They buffed the flashpoints.

bonus: there are no macros in the game, so it would be almost impossible to automate anything you want to do.


What do you think, people¿

Crum1515
09-25-2011, 02:55 PM
Hiya! First all sorry for my english!

I asked to a beta tester some multiboxing related questions....and get these answers....:

Posted Today, 09:11 AM
http://forum.alterswtor.com/public/style_images/master/snapback.png (http://forum.alterswtor.com/index.php?app=forums&module=forums&section=findpost&pid=4403)Kro, on 25 September 2011 - 08:51 AM, said:
Hi! I have few questions multiboxed related!

Is a follow command ingame?

Is a -> assist command ingame?

You can see target of target?

In a flashpoint, dou you think that 2 people with 2 companions (and 1 companion as a healer) can make it?

Thanks!



First of all, don't waste your time. TOR is very un-multi-box friendly.

1. there is a follow keybind
2. there is NO assist
3. there is NO target of target frame
4. not in the current build. They buffed the flashpoints.

bonus: there are no macros in the game, so it would be almost impossible to automate anything you want to do.


What do you think, people¿

good to know! they said that they would have follow and assist in game before launch, hopefully the assist makes it in. I am glad to hear they buffed flashpoints.

Apps
09-25-2011, 05:51 PM
Actually, Crum, I think they said it was intended for the game, yes, BUT will not be in the game upon initial launch. I read somewhere it was going to be in after 3 months. But I cant remember where I read that so it could be just rumors.

Crum1515
09-25-2011, 06:26 PM
yeah the post from the dev talking about it has fallen off the dev tracker page, so i cant get the exact wording. ill just ask my bff to have her ask tomorrow

Kris1234
09-26-2011, 04:23 AM
im like 90% sure I see a follow keybind section in a trooper pvp video. it was like for 1 second as the guy was scrolling through the keybind list.

I will try and track it down, maybe I was seeing things

Edit
http://www.republictrooper.com/2011/08/25/totalbiscuit-comes-through-again-with-another-gamescom-live-video-featuring-the-trooper-class-in-pvp

Shows off some of the keybinds, altho I didnt see a follow(could be on another keybind page) Skip to 2:20 for the list

I did see:
Target Party Member 1 (1-4) ect (F2-F5)
Aquire Target's Target (ALT-T)

maybe if someone knows how to slow down that video, we might get the full list of keybinds on that page

Crum1515
09-26-2011, 09:52 AM
im like 90% sure I see a follow keybind section in a trooper pvp video. it was like for 1 second as the guy was scrolling through the keybind list.

I will try and track it down, maybe I was seeing things

Edit
http://www.republictrooper.com/2011/08/25/totalbiscuit-comes-through-again-with-another-gamescom-live-video-featuring-the-trooper-class-in-pvp

Shows off some of the keybinds, altho I didnt see a follow(could be on another keybind page) Skip to 2:20 for the list

I did see:
Target Party Member 1 (1-4) ect (F2-F5)
Aquire Target's Target (ALT-T)

maybe if someone knows how to slow down that video, we might get the full list of keybinds on that page


good info!

Crum1515
09-26-2011, 10:01 AM
at 2:20 seconds they start scrolling through the keybinds, and at 2:22 you can see the Aquire Targets Target keybind. So that coupled with a follow means boxing is entirely possible with the target party member keybinds you see up there.

I knew it was in game haha ;)

Just gotta wait for them to put macros in so we can do the fancy fancy stuff

Crum1515
09-26-2011, 10:03 AM
Actually, Crum, I think they said it was intended for the game, yes, BUT will not be in the game upon initial launch. I read somewhere it was going to be in after 3 months. But I cant remember where I read that so it could be just rumors.

You reffering to the macro system? I just bugged my buddy about it and she says it's on the list of things to do, but they have no idea when they may do it, depends on how well launch goes and when there first mild content patch comes out.

Mosg2
09-26-2011, 10:54 AM
As long as /follow target and /assist are in there it's boxable. The question remains though whether or not it is/will be against the ToS to multibox.

Also, we don't know if we can run multiple instances on the same computer or if we'll have to hardware box the game.

I don't suppose Lax has any input about issue number 2? :)

Apps
09-26-2011, 12:15 PM
You reffering to the macro system? I just bugged my buddy about it and she says it's on the list of things to do, but they have no idea when they may do it, depends on how well launch goes and when there first mild content patch comes out.

well yes. Lets be sure to recognize that a lot of what Jamba and ISBoxer does is maintain its own macros, which associate themselves with whatever the games default keybind is (if possible). This (to my understanding) is the dummys version of understanding the basic building block of boxing.

As for the "official" for Multiboxing, I KNOW I read it somewhere that it would be permitted as long as the software or hardware doesnt compromise the game iteself, inject code, or blah blah blah.

Mercbeast
09-29-2011, 03:28 PM
Hiya! First all sorry for my english!

I asked to a beta tester some multiboxing related questions....and get these answers....:

Posted Today, 09:11 AM
http://forum.alterswtor.com/public/style_images/master/snapback.png (http://forum.alterswtor.com/index.php?app=forums&module=forums&section=findpost&pid=4403)Kro, on 25 September 2011 - 08:51 AM, said:
Hi! I have few questions multiboxed related!

Is a follow command ingame?

Is a -> assist command ingame?

You can see target of target?

In a flashpoint, dou you think that 2 people with 2 companions (and 1 companion as a healer) can make it?

Thanks!



First of all, don't waste your time. TOR is very un-multi-box friendly.

1. there is a follow keybind
2. there is NO assist
3. there is NO target of target frame
4. not in the current build. They buffed the flashpoints.

bonus: there are no macros in the game, so it would be almost impossible to automate anything you want to do.


What do you think, people¿

A source close to me says 2 players will be able to duo flashpoints. He thinks that aside from maybe one of the trooper/BH advanced classes 4 characters will not be very optimal in more difficult content.

From my understanding, companions are far more beefy than typical pets.

I feel like for ease of use, 2 boxing will be the best setup until a macro system emerges.

With what we know about the game setup.

You can setup a very simple assist system in isboxer.

Two step macro.

Target party 1 on down.
Target of Target on up.

Follow macro.

Target party 1 on down.
Follow on up.

With only two characters there is no worrying about character slots. The other guy will always be the same slot ;p

Also, running a pure team like Inquisitors or Mercenaries, if you run with 3 as opposed to 4, you get a companion tank to run with. Seems to me if your goal is to complete as much content as possible, 2 or 3 will work as well as 4.

Two copies of TOR and two subscriptions with the ability to do everything four can do seems like the bargain way to go, in addition you will get the full single player experience using companions!

Moorea
10-02-2011, 11:56 PM
not sure if this is boxable - got a sith inquisitor to 16 and got my space ship (not sure those are shareable) - there are a LOT of class zones/quests - so I think the best combo (if it works) would be a sith warrior + sith inquisitor as they start on the same planet/zone and toons of different classes can join in on the class quest of the other toon

Mosg2
10-03-2011, 02:02 PM
I think you guys are getting a bit ahead of yourselves :)

Two things need to happen for it to be realistically boxable, neither of which have been answered: A) Will Bioware even allow multiboxing to exist in their game? and B) Can multiple instances of TOR be launched on one computer and run properly without modifying the game files?

Until we get an answer to those two questions we should probably skip over the more specific issues like class combinations and difficulty of leveling. In the end, if the two questions above are answered yes and given what else we know about functionality (follow, assist, group size) then we can make it work. If Bioware says "no" or you can only have one instance of TOR running at once on a single computer then it really limits what we can do.

Apps
10-03-2011, 02:30 PM
I think you guys are getting a bit ahead of yourselves :)

Two things need to happen for it to be realistically boxable, neither of which have been answered: A) Will Bioware even allow multiboxing to exist in their game? and B) Can multiple instances of TOR be launched on one computer and run properly without modifying the game files?

Until we get an answer to those two questions we should probably skip over the more specific issues like class combinations and difficulty of leveling. In the end, if the two questions above are answered yes and given what else we know about functionality (follow, assist, group size) then we can make it work. If Bioware says "no" or you can only have one instance of TOR running at once on a single computer then it really limits what we can do.

Ive seen emails and communications from Bioware, however they havent responded to me yet. So I am still looking for the official statement too. I dont see why we wouldnt be able to have multiple clients running. Do you?

MiRai
10-03-2011, 02:34 PM
I dont see why we wouldnt be able to have multiple clients running. Do you?
NCSoft allows (at least it used to allow) multiboxing in Aion yet they only allow the client to be launched 2
times per machine. Any company can institute the same restrictions if they did not want multiple clients to be
launched.

Apps
10-03-2011, 02:43 PM
I understand... already Im thinking about the work arounds for something like this.

Lyonheart
10-03-2011, 05:55 PM
not sure if this is boxable - got a sith inquisitor to 16 and got my space ship (not sure those are shareable) - there are a LOT of class zones/quests - so I think the best combo (if it works) would be a sith warrior + sith inquisitor as they start on the same planet/zone and toons of different classes can join in on the class quest of the other toon


Break the NDA much? SHHHHHH!

Mosg2
10-04-2011, 07:14 AM
Originally, EQ2 was limited so that it had to be the foreground window in order to receive button presses. Sure, ISBoxer fixed it but that was against the ToS--You were modifying the game client. It'd be simple for Bioware to do something similar.

I wouldn't expect an answer back. My impression is that they really wanted to release the game next year but were forced to do it this year due to EA interference. I think the whole branch is probably scrambling to get everything as polished as they can before pre-launch day.

Crum1515
10-04-2011, 12:23 PM
I think you guys are getting a bit ahead of yourselves :)



Until we get an answer to those two questions we should probably skip over the more specific issues like class combinations and difficulty of leveling.


Meh, i think its perfectly fine to speak of such things until we get an official released statement or word. Nothings wrong with being over prepared should it go in our favor.