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View Full Version : Can I do PiP with networked Keyclone?



Evilseed
02-16-2008, 10:31 PM
I have this setup:

Main PC and monitor - My Paladin (my main guy I control)

PC#2 - 2 Shamans on /follow
PC#3 - 2 Shamans on /follow

I control my whole game through my Main PC with my Paladin and have my Shaman do /assist and /follow etc.

How could PiP help out if my Paladin dies and I need to take over main controlling another Shaman? Any idea?

Thx!

keyclone
02-17-2008, 01:18 PM
no. no ability to move the window between machines (although, pushing a 'video' of the remote window would be possible... your network would hate it)

Evilseed
02-18-2008, 02:50 AM
I'd love to be able to do this as a temporary means over a network via video/sound update streaming.

As far as our network hating it, I would disagree. Just about anybody who is using Keyclone networked has a private network of at least 100Mbit/sec, most likely 1000Mbit/sec (all modern network equipment is gigabit).

PS - I'll email soon, promose :p

Wilbur
02-18-2008, 05:38 AM
How much data do you suppose high quality streams are? WITHOUT REALTIME COMPRESSION.

Sorry, not possible dude. You'd be pushed even with 10Gig Ethernet.

sventek
02-19-2008, 10:02 PM
How much data do you suppose high quality streams are? WITHOUT REALTIME COMPRESSION.

Sorry, not possible dude. You'd be pushed even with 10Gig Ethernet.Actually you are massively over-guessing the bandwidth here. How about some math:

800x600 resolution
16 bit color
20 fps

800x600x16x20 = 153600000 bits
153600000 / 1,000,000 = 153.6 Mbit per second.

Now that is way above 100 Mbit, but isnt quite pushing the normal throughput on 1000 Mbit. Granted if you ran much higher resolution, higher color depth or more fps it would be a bit out of the bandwidth. But even implying 10Gbit would be hard pressed is a bit excessive, do you really think compression is THAT good? :rolleyes:

Yes, I understand you have other things to deal with on this one, but hey, it is doable. In fact, you could most likely even hack something together with videolan. Maybe next weekend I will see if I can throw something together using videolan to do just this. Wont be able to really test controlling it, but at least I can maybe test the video streaming on an instance of wow.

keyclone
02-20-2008, 09:16 AM
actually.. you could go further...

800x600 ... yuv411 reduces this to 800x600x1 + 200x150x1 before any real compression

480,000 + 30,000 bytes per frame

you could also do a 50% reduction on the Y...

240,000 + 30,000 --> 270,000 bytes per frame

limit it to 12 fps, and you are at 3,240,000 bytes/second .. or about 24Mbps

do-able... but a bit overkill

kllrwlf
02-21-2008, 07:12 PM
All I know is that I can't play WoW through WinVNC... but it would be cool :)

sventek
02-22-2008, 09:27 PM
No idea where my post went that I made last night, it was there, now its gone?

Basically I posted this. I got VLC + VHScrCap to do what was being asked on 100mbit lan fairly well. There is latency due to a shortcoming in VLC of roughly 500-1200 ms depending on settings. Took WoW at 800x600 @16 bit (VLC forced me to transcode / compress, hence the shortcoming i mentioned) and streamed it to another machine with the software above, and besides the latency it was very smooth. Not sure how to get this to work with keyclone on both machines (i dont have another copy of keyclone or any need for it as my second machine barely runs wow, sorry). If anyone wants more info on what I set up to pursue it further, let me know and ill try to send you the settings I used though they would be pretty easy to figure out on your own.

@kllrwlf: VNC doesnt pick up directx in short. Its a solution to a different problem, though it would be cool if it did work :)

Bah.. said all this much better last night when it was fresh in my mind.. my other post got made gone also ?(